Agents
AWS CEO Matt Garman Wants to Reassert Amazon's Cloud Dominance in the AI Era
As Google and Microsoft continue to surge, the AWS chief lays out his pitch: cheaper, reliable AI delivered at hyperscale. You might think Amazon's biggest swing in the AI race was its $8 billion investment in Anthropic. But AWS has also been building in-house foundation models, new chips, massive data centers, and agents meant to keep enterprise customers locked inside its ecosystem. The company believes these offerings will give it an edge as businesses of all shapes and sizes deploy AI in the real world. WIRED sat down with AWS CEO Matt Garman ahead of the company's annual re:Invent conference in Las Vegas to discuss his AI vision, and how he plans to extend Amazon's lead in the cloud market over its fast-rising competitors, Microsoft and Google.
Transforming Monolithic Foundation Models into Embodied Multi-Agent Architectures for Human-Robot Collaboration
Sun, Nan, Mao, Bo, Li, Yongchang, Wang, Chenxu, Guo, Di, Liu, Huaping
Foundation models have become central to unifying perception and planning in robotics, yet real-world deployment exposes a mismatch between their monolithic assumption that a single model can handle all cognitive functions and the distributed, dynamic nature of practical service workflows. Vision-language models offer strong semantic understanding but lack embodiment-aware action capabilities while relying on hand-crafted skills. Vision-Language-Action policies enable reactive manipulation but remain brittle across embodiments, weak in geometric grounding, and devoid of proactive collaboration mechanisms. These limitations indicate that scaling a single model alone cannot deliver reliable autonomy for service robots operating in human-populated settings. To address this gap, we present InteractGen, an LLM-powered multi-agent framework that decomposes robot intelligence into specialized agents for continuous perception, dependency-aware planning, decision and verification, failure reflection, and dynamic human delegation, treating foundation models as regulated components within a closed-loop collective. Deployed on a heterogeneous robot team and evaluated in a three-month open-use study, InteractGen improves task success, adaptability, and human-robot collaboration, providing evidence that multi-agent orchestration offers a more feasible path toward socially grounded service autonomy than further scaling standalone models.
High-dimensional Mean-Field Games by Particle-based Flow Matching
Yu, Jiajia, Lee, Junghwan, Xie, Yao, Cheng, Xiuyuan
Mean-field games (MFGs) study the Nash equilibrium of systems with a continuum of interacting agents, which can be formulated as the fixed-point of optimal control problems. They provide a unified framework for a variety of applications, including optimal transport (OT) and generative models. Despite their broad applicability, solving high-dimensional MFGs remains a significant challenge due to fundamental computational and analytical obstacles. In this work, we propose a particle-based deep Flow Matching (FM) method to tackle high-dimensional MFG computation. In each iteration of our proximal fixed-point scheme, particles are updated using first-order information, and a flow neural network is trained to match the velocity of the sample trajectories in a simulation-free manner. Theoretically, in the optimal control setting, we prove that our scheme converges to a stationary point sublinearly, and upgrade to linear (exponential) convergence under additional convexity assumptions. Our proof uses FM to induce an Eulerian coordinate (density-based) from a Lagrangian one (particle-based), and this also leads to certain equivalence results between the two formulations for MFGs when the Eulerian solution is sufficiently regular. Our method demonstrates promising performance on non-potential MFGs and high-dimensional OT problems cast as MFGs through a relaxed terminal-cost formulation.
Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics
Patel, Deep, Vlatakis-Gkaragkounis, Emmanouil-Vasileios
Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of hidden convexity and overparameterization. We identify sufficient conditions - spanning initialization, training dynamics, and network width - that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for the alternating gradient descent-ascent scheme in min-max games; and (b) we show that the reduction from a hidden convex-concave geometry to two-sided Polyak-ลojasiewicz (Pล) min-max condition hold with high probability under overparameterization, using tools from random matrix theory.
Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning
Li, Na, Jiao, Yuchen, Shan, Hangguan, Yan, Shefeng
The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm \emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. ME-Nash-QL is proven to enjoy the following merits. First, it can output an $\varepsilon$-approximate Nash policy with space complexity $O(SABH)$ and sample complexity $\widetilde{O}(H^4SAB/\varepsilon^2)$, where $S$ is the number of states, $\{A, B\}$ is the number of actions for two players, and $H$ is the horizon length. It outperforms existing algorithms in terms of space complexity for tabular cases, and in terms of sample complexity for long horizons, i.e., when $\min\{A, B\}\ll H^2$. Second, ME-Nash-QL achieves the lowest computational complexity $O(T\mathrm{poly}(AB))$ while preserving Markov policies, where $T$ is the number of samples. Third, ME-Nash-QL also achieves the best burn-in cost $O(SAB\,\mathrm{poly}(H))$, whereas previous algorithms have a burn-in cost of at least $O(S^3 AB\,\mathrm{poly}(H))$ to attain the same level of sample complexity with ours.
An Empirical Study of Agent Developer Practices in AI Agent Frameworks
Wang, Yanlin, Xu, Xinyi, Chen, Jiachi, Bi, Tingting, Gu, Wenchao, Zheng, Zibin
The rise of large language models (LLMs) has sparked a surge of interest in agents, leading to the rapid growth of agent frameworks. Agent frameworks are software toolkits and libraries that provide standardized components, abstractions, and orchestration mechanisms to simplify agent development. Despite widespread use of agent frameworks, their practical applications and how they influence the agent development process remain underexplored. Different agent frameworks encounter similar problems during use, indicating that these recurring issues deserve greater attention and call for further improvements in agent framework design. Meanwhile, as the number of agent frameworks continues to grow and evolve, more than 80% of developers report difficulties in identifying the frameworks that best meet their specific development requirements. In this paper, we conduct the first empirical study of LLM-based agent frameworks, exploring real-world experiences of developers in building AI agents. To compare how well the agent frameworks meet developer needs, we further collect developer discussions for the ten previously identified agent frameworks, resulting in a total of 11,910 discussions. Finally, by analyzing these discussions, we compare the frameworks across five dimensions: development efficiency, functional abstraction, learning cost, performance optimization, and maintainability, which refers to how easily developers can update and extend both the framework itself and the agents built upon it over time. Our comparative analysis reveals significant differences among frameworks in how they meet the needs of agent developers. Overall, we provide a set of findings and implications for the LLM-driven AI agent framework ecosystem and offer insights for the design of future LLM-based agent frameworks and agent developers.
Agent-Kernel: A MicroKernel Multi-Agent System Framework for Adaptive Social Simulation Powered by LLMs
Mao, Yuren, Liu, Peigen, Wang, Xinjian, Ding, Rui, Miao, Jing, Zou, Hui, Qi, Mingjie, Luo, Wanxiang, Lai, Longbin, Wang, Kai, Qian, Zhengping, Yang, Peilun, Gao, Yunjun, Zhang, Ying
Multi-Agent System (MAS) developing frameworks serve as the foundational infrastructure for social simulations powered by Large Language Models (LLMs). However, existing frameworks fail to adequately support large-scale simulation development due to inherent limitations in adaptability, configurability, reliability, and code reusability. For example, they cannot simulate a society where the agent population and profiles change over time. To fill this gap, we propose Agent-Kernel, a framework built upon a novel society-centric modular microkernel architecture. It decouples core system functions from simulation logic and separates cognitive processes from physical environments and action execution. Consequently, Agent-Kernel achieves superior adaptability, configurability, reliability, and reusability. We validate the framework's superiority through two distinct applications: a simulation of the Universe 25 (Mouse Utopia) experiment, which demonstrates the handling of rapid population dynamics from birth to death; and a large-scale simulation of the Zhejiang University Campus Life, successfully coordinating 10,000 heterogeneous agents, including students and faculty.
Multilingual Conversational AI for Financial Assistance: Bridging Language Barriers in Indian FinTech
Hazarika, Bharatdeep, Suneesh, Arya, Devadiga, Prasanna, Rajpoot, Pawan Kumar, Suresh, Anshuman B, Hussain, Ahmed Ifthaquar
India's linguistic diversity presents both opportunities and challenges for fintech platforms. While the country has 31 major languages and over 100 minor ones, only 10\% of the population understands English, creating barriers to financial inclusion. We present a multilingual conversational AI system for a financial assistance use case that supports code-mixed languages like Hinglish, enabling natural interactions for India's diverse user base. Our system employs a multi-agent architecture with language classification, function management, and multilingual response generation. Through comparative analysis of multiple language models and real-world deployment, we demonstrate significant improvements in user engagement while maintaining low latency overhead (4-8\%). This work contributes to bridging the language gap in digital financial services for emerging markets.
A Flexible Multi-Agent LLM-Human Framework for Fast Human Validated Tool Building
Xavier, Daull, Bellot, Patrice, Bruno, Emmanuel, Martin, Vincent, Murisasco, Elisabeth
--We introduce CollabT oolBuilder, a flexible multi-agent LLM framework with expert-in-the-loop (HITL) guidance that iteratively learns to create tools for a target goal, aligning with human intent and process, while minimizing time for task/domain adaptation effort and human feedback capture. The architecture generates and validates tools via four specialized agents (Coach, Coder, Critic, Capitalizer) using a reinforced dynamic prompt and systematic human feedback integration to reinforce each agent's role toward goals and constraints. This work is best viewed as a system-level integration and methodology combining multi-agent in-context learning, HITL controls, and reusable tool capitalization for complex iterative problems such as scientific document generation. We illustrate it with preliminary experiments (e.g., generating state-of-the-art research papers or patents given an abstract) and discuss its applicability to other iterative problem-solving. Self-learning multi-agent LLMs and tool-making frameworks [1] have demonstrated promising capabilities in structured domains such as 3D sandbox games [2], [3], sequential skill acquisition [4], and mathematical discovery [5]. However, tackling ambiguous or non-factual problems requires additional multistep cognitive processes [6], [7]. These include collaborative agents' reasoning [6], [7], Chain-of-Thought problem solving [8], compositional question handling [9], action planning [10], and multi-agent coordination [11].
BackportBench: A Multilingual Benchmark for Automated Backporting of Patches
Zhong, Zhiqing, Huang, Jiaming, He, Pinjia
Many modern software projects evolve rapidly to incorporate new features and security patches. It is important for users to update their dependencies to safer versions, but many still use older, vulnerable package versions because upgrading can be difficult and may break their existing codebase. Software developers can mitigate this problem by backporting security patches to older releases. However, manually backporting is time-consuming and error-prone. The effectiveness of existing automated backporting techniques on general software remains unclear since they typically target only code-hunk or function-level patch porting scenarios and are evaluated with imperfect metrics. To facilitate the development and evaluation of automated backporting techniques, we introduce BackportBench, the first comprehensive benchmark suite for patch backporting problem. BackportBench is a multilingual benchmark that contains 202 patch backporting problems from PyPI, Maven, and npm, each with executable Docker environments and relevant test cases. We evaluated existing patch porting methods and LLM-based techniques that have the potential to adapt to this task using BackportBench. The results show that the agentic method has outperformed traditional patch porting methods, especially on cases that require logical and structural changes. However, the performance varies across different programming languages. Based on the findings, we draw several implications for researchers and software practitioners in future work on automated backporting.