Agents
C-CoCoA: A Continuous Cooperative Constraint Approximation Algorithm to Solve Functional DCOPs
Sarker, Amit, Arif, Abdullahil Baki, Choudhury, Moumita, Khan, Md. Mosaddek
Distributed Constraint Optimization Problems (DCOPs) have been widely used to coordinate interactions (i.e. constraints) in cooperative multi-agent systems. The traditional DCOP model assumes that variables owned by the agents can take only discrete values and constraints' cost functions are defined for every possible value assignment of a set of variables. While this formulation is often reasonable, there are many applications where the variables are continuous decision variables and constraints are in functional form. To overcome this limitation, Functional DCOP (F-DCOP) model is proposed that is able to model problems with continuous variables. The existing F-DCOPs algorithms experience huge computation and communication overhead. This paper applies continuous non-linear optimization methods on Cooperative Constraint Approximation (CoCoA) algorithm. We empirically show that our algorithm is able to provide high-quality solutions at the expense of smaller communication cost and execution time compared to the existing F-DCOP algorithms.
Learning Optimal Temperature Region for Solving Mixed Integer Functional DCOPs
Mahmud, Saaduddin, Khan, Md. Mosaddek, Choudhury, Moumita, Tran-Thanh, Long, Jennings, Nicholas R.
Distributed Constraint Optimization Problems (DCOPs) are an important framework that models coordinated decision-making problem in multi-agent systems with a set of discrete variables. Later work has extended this to model problems with a set of continuous variables (F-DCOPs). In this paper, we combine both of these models into the Mixed Integer Functional DCOP (MIF-DCOP) model that can deal with problems regardless of its variables' type. We then propose a novel algorithm, called Distributed Parallel Simulated Annealing (DPSA), where agents cooperatively learn the optimal parameter configuration for the algorithm while also solving the given problem using the learned knowledge. Finally, we empirically benchmark our approach in DCOP, F-DCOP and MIF-DCOP settings and show that DPSA produces solutions of significantly better quality than the state-of-the-art non-exact algorithms in their corresponding setting.
Jointly Improving Parsing and Perception for Natural Language Commands through Human-Robot Dialog
Thomason, Jesse (University of Washington) | Padmakumar, Aishwarya | Sinapov, Jivko | Walker, Nick | Jiang, Yuqian | Yedidsion, Harel | Hart, Justin | Stone, Peter | Mooney, Raymond
In this work, we present methods for using human-robot dialog to improve language understanding for a mobile robot agent. The agent parses natural language to underlying semantic meanings and uses robotic sensors to create multi-modal models of perceptual concepts like red and heavy. The agent can be used for showing navigation routes, delivering objects to people, and relocating objects from one location to another. We use dialog clarification questions both to understand commands and to generate additional parsing training data. The agent employs opportunistic active learning to select questions about how words relate to objects, improving its understanding of perceptual concepts. We evaluated this agent on Amazon Mechanical Turk. After training on data induced from conversations, the agent reduced the number of dialog questions it asked while receiving higher usability ratings. Additionally, we demonstrated the agent on a robotic platform, where it learned new perceptual concepts on the fly while completing a real-world task.
Review, Analyze, and Design a Comprehensive Deep Reinforcement Learning Framework
Nguyen, Ngoc Duy, Nguyen, Thanh Thi, Nguyen, Hai, Nahavandi, Saeid
Reinforcement learning (RL) has emerged as a standard approach for building an intelligent system, which involves multiple self-operated agents to collectively accomplish a designated task. More importantly, there has been a great attention to RL since the introduction of deep learning that essentially makes RL feasible to operate in high-dimensional environments. However, current research interests are diverted into different directions, such as multi-agent and multi-objective learning, and human-machine interactions. Therefore, in this paper, we propose a comprehensive software architecture that not only plays a vital role in designing a connect-the-dots deep RL architecture but also provides a guideline to develop a realistic RL application in a short time span. By inheriting the proposed architecture, software managers can foresee any challenges when designing a deep RL-based system. As a result, they can expedite the design process and actively control every stage of software development, which is especially critical in agile development environments. For this reason, we designed a deep RL-based framework that strictly ensures flexibility, robustness, and scalability. Finally, to enforce generalization, the proposed architecture does not depend on a specific RL algorithm, a network configuration, the number of agents, or the type of agents.
A Visual Communication Map for Multi-Agent Deep Reinforcement Learning
Nguyen, Ngoc Duy, Nguyen, Thanh Thi, Nahavandi, Saeid
Multi-agent learning distinctly poses significant challenges in the effort to allocate a concealed communication medium. Agents receive thorough knowledge from the medium to determine subsequent actions in a distributed nature. Apparently, the goal is to leverage the cooperation of multiple agents to achieve a designated objective efficiently. Recent studies typically combine a specialized neural network with reinforcement learning to enable communication between agents. This approach, however, limits the number of agents or necessitates the homogeneity of the system. In this paper, we have proposed a more scalable approach that not only deals with a great number of agents but also enables collaboration between dissimilar functional agents and compatibly combined with any deep reinforcement learning methods. Specifically, we create a global communication map to represent the status of each agent in the system visually. The visual map and the environmental state are fed to a shared-parameter network to train multiple agents concurrently. Finally, we select the Asynchronous Advantage Actor-Critic (A3C) algorithm to demonstrate our proposed scheme, namely Visual communication map for Multi-agent A3C (VMA3C). Simulation results show that the use of visual communication map improves the performance of A3C regarding learning speed, reward achievement, and robustness in multi-agent problems.
Gamma-Reward: A Novel Multi-Agent Reinforcement Learning Method for Traffic Signal Control
Liu, Junjia, Zhang, Huimin, Fu, Zhuang, Wang, Yao
The intelligent control of traffic signal is critical to the optimization of transportation systems. To solve the problem in large-scale road networks, recent research has focused on interactions among intersections, which have shown promising results. However, existing studies pay more attention to the sensation sharing among agents and do not care about the results after taking each action. In this paper, we propose a novel multi-agent interaction mechanism, defined as Gamma-Reward that includes both original Gamma-Reward and Gamma-Attention-Reward, which use the space-time information in the replay buffer to amend the reward of each action, for traffic signal control based on deep reinforcement learning method. We give a detailed theoretical foundation and prove the proposed method can converge to Nash Equilibrium. By extending the idea of Markov Chain to the road network, this interaction mechanism replaces the graph attention method and realizes the decoupling of the road network, which is more in line with practical applications. Simulation and experiment results demonstrate that the proposed model can get better performance than previous studies, by amending the reward. To our best knowledge, our work appears to be the first to treat the road network itself as a Markov Chain.
The Emerging Landscape of Explainable AI Planning and Decision Making
Chakraborti, Tathagata, Sreedharan, Sarath, Kambhampati, Subbarao
In this paper, we provide a comprehensive outline of the different threads of work in Explainable AI Planning (XAIP) that has emerged as a focus area in the last couple of years and contrast that with earlier efforts in the field in terms of techniques, target users, and delivery mechanisms. We hope that the survey will provide guidance to new researchers in automated planning towards the role of explanations in the effective design of human-in-the-loop systems, as well as provide the established researcher with some perspective on the evolution of the exciting world of explainable planning.
From Seeing to Moving: A Survey on Learning for Visual Indoor Navigation (VIN)
Visual Indoor Navigation (VIN) task has drawn increasing attentions from the data-driven machine learning communities especially with the recent reported success from learning-based methods. Due to the innate complexity of this task, researchers have tried approaching the problem from a variety of different angles, the full scope of which has not yet been captured within an overarching report. In this survey, we discuss the representative work of learning-based approaches for visual navigation and its related tasks. Firstly, we summarize the current work in terms of task representations and applied methods along with their properties. We then further identify and discuss lingering issues impeding the performance of VIN tasks and motivate future research in these key areas worth exploring in the future for the community.
Multi Type Mean Field Reinforcement Learning
Subramanian, Sriram Ganapathi, Poupart, Pascal, Taylor, Matthew E., Hegde, Nidhi
Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms to multiple types. The types enable the relaxation of a core assumption in mean field games, which is that all agents in the environment are playing almost similar strategies and have the same goal. We conduct experiments on three different testbeds for the field of many agent reinforcement learning, based on the standard MAgents framework. We consider two different kinds of mean field games: a) Games where agents belong to predefined types that are known a priori and b) Games where the type of each agent is unknown and therefore must be learned based on observations. We introduce new algorithms for each type of game and demonstrate their superior performance over state of the art algorithms that assume that all agents belong to the same type and other baseline algorithms in the MAgent framework.
Cautious Reinforcement Learning with Logical Constraints
Hasanbeig, Mohammadhosein, Abate, Alessandro, Kroening, Daniel
This paper presents the concept of an adaptive safe padding that forces Reinforcement Learning (RL) to synthesize optimal control policies while ensuring safety during the learning process. We express the safety requirements as a temporal logic formula. Enforcing the RL agent to stay safe during learning might limit the exploration in some safety-critical cases. However, we show that the proposed architecture is able to automatically handle the trade-off between efficient progress in exploration and ensuring strict safety. Theoretical guarantees are available on the convergence of the algorithm. Finally experimental results are provided to showcase the performance of the proposed method.