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Hierarchically Fair Federated Learning

arXiv.org Artificial Intelligence

Traditional machine learning techniques require agents (e.g., mobile devices, terminals, companies, etc.) to upload their data to a central server. This approach not only increases communication between agents and the central server due to the data volume but also entails privacy risks during data transfer or due to a server breach [1]. This is an important concern since data protection regulations impose constraints on sharing of sensitive data. Federated learning, a recent distributed and decentralized machine learning scheme [2] has attracted significant attention. In federated learning, agents maintain their data locally and collaboratively learn a global machine learning model that benefits all. Specifically, each agent sends parameters (or parameters update) of local models to the central server and receives the computed parameters of the global model from the central server. In this way, all agents can jointly train a global model without exposing their own data. This scheme has desirable properties such as privacy-preservation, efficient communication, and decentralized data storage.


PeerNomination: Relaxing Exactness for Increased Accuracy in Peer Selection

arXiv.org Artificial Intelligence

In peer selection agents must choose a subset of themselves for an award or a prize. As agents are self-interested, we want to design algorithms that are impartial, so that an individual agent cannot affect their own chance of being selected. This problem has broad application in resource allocation and mechanism design and has received substantial attention in the artificial intelligence literature. Here, we present a novel algorithm for impartial peer selection, PeerNomination, and provide a theoretical analysis of its accuracy. Our algorithm possesses various desirable features. In particular, it does not require an explicit partitioning of the agents, as previous algorithms in the literature. We show empirically that it achieves higher accuracy than the exiting algorithms over several metrics.


6G White Paper on Edge Intelligence

arXiv.org Artificial Intelligence

In this white paper we provide a vision for 6G Edge Intelligence. Moving towards 5G and beyond the future 6G networks, intelligent solutions utilizing data-driven machine learning and artificial intelligence become crucial for several real-world applications including but not limited to, more efficient manufacturing, novel personal smart device environments and experiences, urban computing and autonomous traffic settings. We present edge computing along with other 6G enablers as a key component to establish the future 2030 intelligent Internet technologies as shown in this series of 6G White Papers. In this white paper, we focus in the domains of edge computing infrastructure and platforms, data and edge network management, software development for edge, and real-time and distributed training of ML/AI algorithms, along with security, privacy, pricing, and end-user aspects. We discuss the key enablers and challenges and identify the key research questions for the development of the Intelligent Edge services. As a main outcome of this white paper, we envision a transition from Internet of Things to Intelligent Internet of Intelligent Things and provide a roadmap for development of 6G Intelligent Edge.


Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

arXiv.org Artificial Intelligence

Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to adapt to its partner's strategies with no previous coordination. Evaluating an agent in this setting requires a diverse population of potential partners, but so far, the behavioral diversity of agents has not been considered in a systematic way. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate diverse populations for this purpose, and generates a population of diverse Hanabi agents using MAP-Elites. We also postulate that agents can benefit from a diverse population during training and implement a simple "meta-strategy" for adapting to an agent's perceived behavioral niche. We show this meta-strategy can work better than generalist strategies even outside the population it was trained with if its partner's behavioral niche can be correctly inferred, but in practice a partner's behavior depends and interferes with the meta-agent's own behavior, suggesting an avenue for future research in characterizing another agent's behavior during gameplay.


Swarm Programming Using Moth-Flame Optimization and Whale Optimization Algorithms

arXiv.org Artificial Intelligence

Automatic programming (AP) is an important area of Machine Learning (ML) where computer programs are generated automatically. Swarm Programming (SP), a newly emerging research area in AP, automatically generates the computer programs using Swarm Intelligence (SI) algorithms. This paper presents two grammar-based SP methods named as Grammatical Moth-Flame Optimizer (GMFO) and Grammatical Whale Optimizer (GWO). The Moth-Flame Optimizer and Whale Optimization algorithm are used as search engines or learning algorithms in GMFO and GWO respectively. The proposed methods are tested on Santa Fe Ant Trail, quartic symbolic regression, and 3-input multiplexer problems. The results are compared with Grammatical Bee Colony (GBC) and Grammatical Fireworks algorithm (GFWA). The experimental results demonstrate that the proposed SP methods can be used in automatic computer program generation.


Probabilistic Serial Mechanism for Multi-Type Resource Allocation

arXiv.org Artificial Intelligence

In multi-type resource allocation (MTRA) problems, there are p $\ge$ 2 types of items, and n agents, who each demand one unit of items of each type, and have strict linear preferences over bundles consisting of one item of each type. For MTRAs with indivisible items, our first result is an impossibility theorem that is in direct contrast to the single type (p = 1) setting: No mechanism, the output of which is always decomposable into a probability distribution over discrete assignments (where no item is split between agents), can satisfy both sd-efficiency and sd-envy-freeness. To circumvent this impossibility result, we consider the natural assumption of lexicographic preference, and provide an extension of the probabilistic serial (PS), called lexicographic probabilistic serial (LexiPS).We prove that LexiPS satisfies sd-efficiency and sd-envy-freeness, retaining the desirable properties of PS. Moreover, LexiPS satisfies sd-weak-strategyproofness when agents are not allowed to misreport their importance orders. For MTRAs with divisible items, we show that the existing multi-type probabilistic serial (MPS) mechanism satisfies the stronger efficiency notion of lexi-efficiency, and is sd-envy-free under strict linear preferences, and sd-weak-strategyproof under lexicographic preferences. We also prove that MPS can be characterized both by leximin-ptimality and by item-wise ordinal fairness, and the family of eating algorithms which MPS belongs to can be characterized by no-generalized-cycle condition.


The Variational Bandwidth Bottleneck: Stochastic Evaluation on an Information Budget

arXiv.org Machine Learning

In many applications, it is desirable to extract only the relevant information from complex input data, which involves making a decision about which input features are relevant. The information bottleneck method formalizes this as an information-theoretic optimization problem by maintaining an optimal tradeoff between compression (throwing away irrelevant input information), and predicting the target. In many problem settings, including the reinforcement learning problems we consider in this work, we might prefer to compress only part of the input. This is typically the case when we have a standard conditioning input, such as a state observation, and a "privileged" input, which might correspond to the goal of a task, the output of a costly planning algorithm, or communication with another agent. In such cases, we might prefer to compress the privileged input, either to achieve better generalization (e.g., with respect to goals) or to minimize access to costly information (e.g., in the case of communication). Practical implementations of the information bottleneck based on variational inference require access to the privileged input in order to compute the bottleneck variable, so although they perform compression, this compression operation itself needs unrestricted, lossless access. In this work, we propose the variational bandwidth bottleneck, which decides for each example on the estimated value of the privileged information before seeing it, i.e., only based on the standard input, and then accordingly chooses stochastically, whether to access the privileged input or not. We formulate a tractable approximation to this framework and demonstrate in a series of reinforcement learning experiments that it can improve generalization and reduce access to computationally costly information.


Impact of different belief facets on agents' decision -- a refined cognitive architecture

arXiv.org Artificial Intelligence

This paper presents a conceptual refinement of agent cognitive architecture inspired from the beliefs-desires-intentions (BDI) and the theory of planned behaviour (TPB) models, with an emphasis on different belief facets. This enables us to investigate the impact of personality and the way that an agent weights its internal beliefs and social sanctions on an agent's actions. The study also uses the concept of cognitive dissonance associated with the fairness of institutions to investigate the agents' behaviour. To showcase our model, we simulate two historical long-distance trading societies, namely Armenian merchants of New-Julfa and the English East India Company. The results demonstrate the importance of internal beliefs of agents as a pivotal aspect for following institutional rules.


Learning Attentional Communication for Multi-Agent Cooperation

Neural Information Processing Systems

Communication could potentially be an effective way for multi-agent cooperation. However, information sharing among all agents or in predefined communication architectures that existing methods adopt can be problematic. When there is a large number of agents, agents cannot differentiate valuable information that helps cooperative decision making from globally shared information. Therefore, communication barely helps, and could even impair the learning of multi-agent cooperation. Predefined communication architectures, on the other hand, restrict communication among agents and thus restrain potential cooperation.


Tension Space Analysis for Emergent Narrative

arXiv.org Artificial Intelligence

Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agents. However the inherent complexity of simulation makes understanding the expressive potential of emergent narratives difficult, particularly at the design phase of development. In this paper, we present a novel approach to emergent narrative using the narratological theory of possible worlds and demonstrate how the design of works in such a system can be understood through a formal means of analysis inspired by expressive range analysis. Lastly, we propose a novel way through which content may be authored for the emergent narrative system using a sketch-based interface.