Agents
The current state of automated argumentation theory: a literature review
Vente, Sam, Kimmig, Angelika, Preece, Alun, Cerutti, Federico
Automated negotiation can be an efficient method for resolving conflict and redistributing resources in a coalition setting. Automated negotiation has already seen increased usage in fields such as e-commerce and power distribution in smart girds, and recent advancements in opponent modelling have proven to deliver better outcomes. However, significant barriers to more widespread adoption remain, such as lack of predictable outcome over time and user trust. Additionally, there have been many recent advancements in the field of reasoning about uncertainty, which could help alleviate both those problems. As there is no recent survey on these two fields, and specifically not on their possible intersection we aim to provide such a survey here.
Parallelization of Monte Carlo Tree Search in Continuous Domains
Kurzer, Karl, Hörtnagl, Christoph, Zöllner, J. Marius
Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These studies focused on versions of MCTS for the discrete case. Our work builds upon existing parallelization strategies and extends them to continuous domains. In particular, leaf parallelization and root parallelization are studied and two final selection strategies that are required to handle continuous states in root parallelization are proposed. The evaluation of the resulting parallelized continuous MCTS is conducted using a challenging cooperative multi-agent system trajectory planning task in the domain of automated vehicles.
Increasing negotiation performance at the edge of the network
Vente, Sam, Kimmig, Angelika, Preece, Alun, Cerutti, Federico
Automated negotiation has been used in a variety of distributed settings, such as privacy in the Internet of Things (IoT) devices and power distribution in Smart Grids. The most common protocol under which these agents negotiate is the Alternating Offers Protocol (AOP). Under this protocol, agents cannot express any additional information to each other besides a counter offer. This can lead to unnecessarily long negotiations when, for example, negotiations are impossible, risking to waste bandwidth that is a precious resource at the edge of the network. While alternative protocols exist which alleviate this problem, these solutions are too complex for low power devices, such as IoT sensors operating at the edge of the network. To improve this bottleneck, we introduce an extension to AOP called Alternating Constrained Offers Protocol (ACOP), in which agents can also express constraints to each other. This allows agents to both search the possibility space more efficiently and recognise impossible situations sooner. We empirically show that agents using ACOP can significantly reduce the number of messages a negotiation takes, independently of the strategy agents choose. In particular, we show our method significantly reduces the number of messages when an agreement is not possible. Furthermore, when an agreement is possible it reaches this agreement sooner with no negative effect on the utility.
Coronavirus Optimization Algorithm: A bioinspired metaheuristic based on the COVID-19 propagation model
Martínez-Álvarez, F., Asencio-Cortés, G., Torres, J. F., Gutiérrez-Avilés, D., Melgar-García, L., Pérez-Chacón, R., Rubio-Escudero, C., Riquelme, J. C., Troncoso, A.
A novel bioinspired metaheuristic is proposed in this work, simulating how the Coronavirus spreads and infects healthy people. From an initial individual (the patient zero), the coronavirus infects new patients at known rates, creating new populations of infected people. Every individual can either die or infect and, afterwards, be sent to the recovered population. Relevant terms such as re-infection probability, super-spreading rate or traveling rate are introduced in the model in order to simulate as accurately as possible the coronavirus activity. The Coronavirus Optimization Algorithm has two major advantages compared to other similar strategies. First, the input parameters are already set according to the disease statistics, preventing researchers from initializing them with arbitrary values. Second, the approach has the ability of ending after several iterations, without setting this value either. Infected population initially grows at an exponential rate but after some iterations, the high number recovered and dead people starts decreasing the number of infected people in new iterations. As application case, it has been used to train a deep learning model for electricity load forecasting, showing quite remarkable results after few iterations.
Researchers propose paradigm that trains AI agents through evolution
A paper published by researchers at Carnegie Mellon University, San Francisco research firm OpenAI, Facebook AI Research, the University of California at Berkeley, and Shanghai Jiao Tong University describes a paradigm that scales up multi-agent reinforcement learning, where AI models learn by having agents interact within an environment such that the agent population increases in size over time. By maintaining sets of agents in each training stage and performing mix-and-match and fine-tuning steps over these sets, the coauthors say the paradigm -- Evolutionary Population Curriculum -- is able to promote agents with the best adaptability to the next stage. In computer science, evolutionary computation is the family of algorithms for global optimization inspired by biological evolution. Instead of following explicit mathematical gradients, these models generate variants, test them, and retain the top performers. They've shown promise in early work by OpenAI, Google, Uber, and others, but they're somewhat tough to prototype because there's a dearth of tools targeting evolutionary algorithms and natural evolution strategies (NES).
Iterative Pre-Conditioning to Expedite the Gradient-Descent Method
Chakrabarti, Kushal, Gupta, Nirupam, Chopra, Nikhil
This paper considers the problem of multi-agent distributed optimization. In this problem, there are multiple agents in the system, and each agent only knows its local cost function. The objective for the agents is to collectively compute a common minimum of the aggregate of all their local cost functions. In principle, this problem is solvable using a distributed variant of the traditional gradient-descent method, which is an iterative method. However, the speed of convergence of the traditional gradient-descent method is highly influenced by the conditioning of the optimization problem being solved. Specifically, the method requires a large number of iterations to converge to a solution if the optimization problem is ill-conditioned. In this paper, we propose an iterative pre-conditioning approach that can significantly attenuate the influence of the problem's conditioning on the convergence-speed of the gradient-descent method. The proposed pre-conditioning approach can be easily implemented in distributed systems and has minimal computation and communication overhead. For now, we only consider a specific distributed optimization problem wherein the individual local cost functions of the agents are quadratic. Besides the theoretical guarantees, the improved convergence speed of our approach is demonstrated through experiments on a real data-set.
Parallel Knowledge Transfer in Multi-Agent Reinforcement Learning
Multi-agent reinforcement learning is a standard framework for modeling multi-agent interactions applied in real-world scenarios. Inspired by experience sharing in human groups, learning knowledge parallel reusing between agents can potentially promote team learning performance, especially in multi-task environments. When all agents interact with the environment and learn simultaneously, how each independent agent selectively learns from other agents' behavior knowledge is a problem that we need to solve. This paper proposes a novel knowledge transfer framework in MARL, PAT (Parallel Attentional Transfer). We design two acting modes in PAT, student mode and self-learning mode. Each agent in our approach trains a decentralized student actor-critic to determine its acting mode at each time step. When agents are unfamiliar with the environment, the shared attention mechanism in student mode effectively selects learning knowledge from other agents to decide agents' actions. PAT outperforms state-of-the-art empirical evaluation results against the prior advising approaches. Our approach not only significantly improves team learning rate and global performance, but also is flexible and transferable to be applied in various multi-agent systems.
When Autonomous Systems Meet Accuracy and Transferability through AI: A Survey
Zhang, Chongzhen, Wang, Jianrui, Yen, Gary G., Zhao, Chaoqiang, Sun, Qiyu, Tang, Yang, Qian, Feng, Kurths, Jürgen
With widespread applications of artificial intelligence (AI), the capabilities of the perception, understanding, decision-making and control for autonomous systems have improved significantly in the past years. When autonomous systems consider the performance of accuracy and transferability simultaneously, several AI methods, like adversarial learning, reinforcement learning (RL) and meta-learning, show their powerful performance. Here, we review the learning-based approaches in autonomous systems from the perspectives of accuracy and transferability. Accuracy means that a well-trained model shows good results during the testing phase, in which the testing set shares a same task or a data distribution with the training set. Transferability means that when an trained model is transferred to other testing domains, the accuracy is still good. Firstly, we introduce some basic concepts of transfer learning and then present some preliminaries of adversarial learning, RL and meta-learning. Secondly, we focus on reviewing the accuracy and transferability to show the advantages of adversarial learning, like generative adversarial networks (GANs), in typical computer vision tasks in autonomous systems, including image style transfer, image super-resolution, image deblurring/dehazing/rain removal, semantic segmentation, depth estimation and person re-identification. Then, we further review the performance of RL and meta-learning from the aspects of accuracy and transferability in autonomous systems, involving robot navigation and robotic manipulation. Finally, we discuss several challenges and future topics for using adversarial learning, RL and meta-learning in autonomous systems.
The Animal-AI Olympics
We will be releasing a'playground', a simple simulation environment for intelligent agents based on the Unity platform3. This environment has basic physics rules and a set of objects such as food, walls, negative-reward zones, pushable blocks and more. The playground can be configured by the participants and they can spawn any combination of objects in preset or random positions (pictured). It will be important for the participants to design good environments for their agents to learn in. Configuration files for the playground can also be exchanged between participants should they wish to collaborate. The competition tasks will include ten cognitive categories each with ten subtasks.
Optimized Directed Roadmap Graph for Multi-Agent Path Finding Using Stochastic Gradient Descent
Henkel, Christian, Toussaint, Marc
We present a novel approach called Optimized Directed Roadmap Graph (ODRM). It is a method to build a directed roadmap graph that allows for collision avoidance in multi-robot navigation. This is a highly relevant problem, for example for industrial autonomous guided vehicles. The core idea of ODRM is, that a directed roadmap can encode inherent properties of the environment which are useful when agents have to avoid each other in that same environment. Like Probabilistic Roadmaps (PRMs), ODRM's first step is generating samples from C-space. In a second step, ODRM optimizes vertex positions and edge directions by Stochastic Gradient Descent (SGD). This leads to emergent properties like edges parallel to walls and patterns similar to two-lane streets or roundabouts. Agents can then navigate on this graph by searching their path independently and solving occurring agent-agent collisions at run-time. Using the graphs generated by ODRM compared to a non-optimized graph significantly fewer agent-agent collisions happen. We evaluate our roadmap with both, centralized and decentralized planners. Our experiments show that with ODRM even a simple centralized planner can solve problems with high numbers of agents that other multi-agent planners can not solve. Additionally, we use simulated robots with decentralized planners and online collision avoidance to show how agents are a lot faster on our roadmap than on standard grid maps.