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Conceptual Metaphors Impact Perceptions of Human-AI Collaboration

arXiv.org Artificial Intelligence

With the emergence of conversational artificial intelligence (AI) agents, it is important to understand the mechanisms that influence users' experiences of these agents. We study a common tool in the designer's toolkit: conceptual metaphors. Metaphors can present an agent as akin to a wry teenager, a toddler, or an experienced butler. How might a choice of metaphor influence our experience of the AI agent? Sampling metaphors along the dimensions of warmth and competence---defined by psychological theories as the primary axes of variation for human social perception---we perform a study (N=260) where we manipulate the metaphor, but not the behavior, of a Wizard-of-Oz conversational agent. Following the experience, participants are surveyed about their intention to use the agent, their desire to cooperate with the agent, and the agent's usability. Contrary to the current tendency of designers to use high competence metaphors to describe AI products, we find that metaphors that signal low competence lead to better evaluations of the agent than metaphors that signal high competence. This effect persists despite both high and low competence agents featuring human-level performance and the wizards being blind to condition. A second study confirms that intention to adopt decreases rapidly as competence projected by the metaphor increases. In a third study, we assess effects of metaphor choices on potential users' desire to try out the system and find that users are drawn to systems that project higher competence and warmth. These results suggest that projecting competence may help attract new users, but those users may discard the agent unless it can quickly correct with a lower competence metaphor. We close with a retrospective analysis that finds similar patterns between metaphors and user attitudes towards past conversational agents such as Xiaoice, Replika, Woebot, Mitsuku, and Tay.


Social Choice Optimization

arXiv.org Artificial Intelligence

Social choice is the theory about collective decision towards social welfare starting from individual opinions, preferences, interests or welfare. The field of Computational Social Welfare is somewhat recent and it is gaining impact in the Artificial Intelligence Community. Classical literature makes the assumption of single-peaked preferences, i.e. there exist a order in the preferences and there is a global maximum in this order. This year some theoretical results were published about Two-stage Approval Voting Systems (TAVs), Multi-winner Selection Rules (MWSR) and Incomplete (IPs) and Circular Preferences (CPs). The purpose of this paper is three-fold: Firstly, I want to introduced Social Choice Optimisation as a generalisation of TAVs where there is a max stage and a min stage implementing thus a Minimax, well-known Artificial Intelligence decision-making rule to minimize hindering towards a (Social) Goal. Secondly, I want to introduce, following my Open Standardization and Open Integration Theory (in refinement process) put in practice in my dissertation, the Open Standardization of Social Inclusion, as a global social goal of Social Choice Optimization.


Explanation of Reinforcement Learning Model in Dynamic Multi-Agent System

arXiv.org Artificial Intelligence

Recently, there has been increasing interest in transparency and interpretability in Deep Reinforcement Learning (DRL) systems. Verbal explanations, as the most natural way of communication in our daily life, deserve more attention, since they allow users to gain a better understanding of the system which ultimately could lead to a high level of trust and smooth collaboration. This paper reports a novel work in generating verbal explanations for DRL behaviors agent. A rule-based model is designed to construct explanations using a series of rules which are predefined with prior knowledge. A learning model is then proposed to expand the implicit logic of generating verbal explanation to general situations by employing rule-based explanations as training data. The learning model is shown to have better flexibility and generalizability than the static rule-based model. The performance of both models is evaluated quantitatively through objective metrics. The results show that verbal explanation generated by both models improve subjective satisfaction of users towards the interpretability of DRL systems. Additionally, seven variants of the learning model are designed to illustrate the contribution of input channels, attention mechanism, and proposed encoder in improving the quality of verbal explanation.


More Than Privacy: Applying Differential Privacy in Key Areas of Artificial Intelligence

arXiv.org Machine Learning

Artificial Intelligence (AI) has attracted a great deal of attention in recent years. However, alongside all its advancements, problems have also emerged, such as privacy violations, security issues and model fairness. Differential privacy, as a promising mathematical model, has several attractive properties that can help solve these problems, making it quite a valuable tool. For this reason, differential privacy has been broadly applied in AI but to date, no study has documented which differential privacy mechanisms can or have been leveraged to overcome its issues or the properties that make this possible. In this paper, we show that differential privacy can do more than just privacy preservation. It can also be used to improve security, stabilize learning, build fair models, and impose composition in selected areas of AI. With a focus on regular machine learning, distributed machine learning, deep learning, and multi-agent systems, the purpose of this article is to deliver a new view on many possibilities for improving AI performance with differential privacy techniques.


Heterogeneous Swarms for Maritime Dynamic Target Search and Tracking

arXiv.org Artificial Intelligence

Current strategies employed for maritime target search and tracking are primarily based on the use of agents following a predetermined path to perform a systematic sweep of a search area. Recently, dynamic Particle Swarm Optimization (PSO) algorithms have been used together with swarming multi-robot systems (MRS), giving search and tracking solutions the added properties of robustness, scalability, and flexibility. Swarming MRS also give the end-user the opportunity to incrementally upgrade the robotic system, inevitably leading to the use of heterogeneous swarming MRS. However, such systems have not been well studied and incorporating upgraded agents into a swarm may result in degraded mission performances. In this paper, we propose a PSO-based strategy using a topological k-nearest neighbor graph with tunable exploration and exploitation dynamics with an adaptive repulsion parameter. This strategy is implemented within a simulated swarm of 50 agents with varying proportions of fast agents tracking a target represented by a fictitious binary function. Through these simulations, we are able to demonstrate an increase in the swarm's collective response level and target tracking performance by substituting in a proportion of fast buoys.


Getting to Know One Another: Calibrating Intent, Capabilities and Trust for Human-Robot Collaboration

arXiv.org Artificial Intelligence

Common experience suggests that agents who know each other well are better able to work together. In this work, we address the problem of calibrating intention and capabilities in human-robot collaboration. In particular, we focus on scenarios where the robot is attempting to assist a human who is unable to directly communicate her intent. Moreover, both agents may have differing capabilities that are unknown to one another. We adopt a decision-theoretic approach and propose the TICC-POMDP for modeling this setting, with an associated online solver. Experiments show our approach leads to better team performance both in simulation and in a real-world study with human subjects.


A Combination of Theta*, ORCA and Push and Rotate for Multi-agent Navigation

arXiv.org Artificial Intelligence

We study the problem of multi-agent navigation in static environments when no centralized controller is present. Each agent is controlled individually and relies on three algorithmic components to achieve its goal while avoiding collisions with the other agents and the obstacles: i) individual path planning which is done by Theta* algorithm; ii) collision avoidance while path following which is performed by ORCA* algorithm; iii) locally-confined multi-agent path planning done by Push and Rotate algorithm. The latter component is crucial to avoid deadlocks in confined areas, such as narrow passages or doors. We describe how the suggested components interact and form a coherent navigation pipeline. We carry out an extensive empirical evaluation of this pipeline in simulation. The obtained results clearly demonstrate that the number of occurring deadlocks significantly decreases enabling more agents to reach their goals compared to techniques that rely on collision-avoidance only and do not include multi-agent path planning component


QPLEX: Duplex Dueling Multi-Agent Q-Learning

arXiv.org Artificial Intelligence

We explore value-based multi-agent reinforcement learning (MARL) in the popular paradigm of centralized training with decentralized execution (CTDE). CTDE requires the consistency of the optimal joint action selection with optimal individual action selections, which is called the IGM (Individual-Global-Max) principle. However, in order to achieve scalability, existing MARL methods either limit representation expressiveness of their value function classes or relax the IGM consistency, which may lead to poor policies or even divergence. This paper presents a novel MARL approach, called duPLEX dueling multi-agent Q-learning (QPLEX), that takes a duplex dueling network architecture to factorize the joint value function. This duplex dueling architecture transforms the IGM principle to easily realized constraints on advantage functions and thus enables efficient value function learning. Theoretical analysis shows that QPLEX solves a rich class of tasks. Empirical experiments on StarCraft II unit micromanagement tasks demonstrate that QPLEX significantly outperforms state-of-the-art baselines in both online and offline task settings, and also reveal that QPLEX achieves high sample efficiency and can benefit from offline datasets without additional exploration.


Modeling and Prediction of Human Driver Behavior: A Survey

arXiv.org Artificial Intelligence

We present a review and taxonomy of 200 models from the literature on driver behavior modeling. We begin by introducing a mathematical formulation based on the partially observable stochastic game, which serves as a common framework for comparing and contrasting different driver models. Our taxonomy is constructed around the core modeling tasks of state estimation, intention estimation, trait estimation, and motion prediction, and also discusses the auxiliary tasks of risk estimation, anomaly detection, behavior imitation and microscopic traffic simulation. Existing driver models are categorized based on the specific tasks they address and key attributes of their approach.


On The Plurality of Graphs

arXiv.org Artificial Intelligence

Specifically, between neural agents is a growing area of interest within the we model the interactions (edges) between individual agents (nodes) deep learning community. Though a number of variants have been as the structure of a graph generated according to a series of known presented over the course of the recent time period, the central focus random graph generating algorithms. Confirming the hypothesis proposed of this line of study centres around inducing ground-up language in [10], we show that the two factors of variation induced in acquisition between two agents, which are themselves typically parameterized this work, namely 1) the graph-generating process and 2) the centrality by neural networks.