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Cooperative and Competitive Biases for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Training a multi-agent reinforcement learning (MARL) algorithm is more challenging than training a single-agent reinforcement learning algorithm, because the result of a multi-agent task strongly depends on the complex interactions among agents and their interactions with a stochastic and dynamic environment. We propose an algorithm that boosts MARL training using the biased action information of other agents based on a friend-or-foe concept. For a cooperative and competitive environment, there are generally two groups of agents: cooperative-agents and competitive-agents. In the proposed algorithm, each agent updates its value function using its own action and the biased action information of other agents in the two groups. The biased joint action of cooperative agents is computed as the sum of their actual joint action and the imaginary cooperative joint action, by assuming all the cooperative agents jointly maximize the target agent's value function. The biased joint action of competitive agents can be computed similarly. Each agent then updates its own value function using the biased action information, resulting in a biased value function and corresponding biased policy. Subsequently, the biased policy of each agent is inevitably subjected to recommend an action to cooperate and compete with other agents, thereby introducing more active interactions among agents and enhancing the MARL policy learning. We empirically demonstrate that our algorithm outperforms existing algorithms in various mixed cooperative-competitive environments. Furthermore, the introduced biases gradually decrease as the training proceeds and the correction based on the imaginary assumption vanishes.


Player-AI Interaction: What Neural Network Games Reveal About AI as Play

arXiv.org Artificial Intelligence

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a systematic survey of neural network games (n = 38), we identified the dominant interaction metaphors and AI interaction patterns in these games. In addition, we applied existing human-AI interaction guidelines to further shed light on player-AI interaction in the context of AI-infused systems. Our core finding is that AI as play can expand current notions of human-AI interaction, which are predominantly productivity-based. In particular, our work suggests that game and UX designers should consider flow to structure the learning curve of human-AI interaction, incorporate discovery-based learning to play around with the AI and observe the consequences, and offer users an invitation to play to explore new forms of human-AI interaction.


Machine learning thermal circuit network model for thermal design optimization of electronic circuit board layout with transient heating chips

arXiv.org Artificial Intelligence

This paper describes a method combining Bayesian optimization (BO) and a lamped-capacitance thermal circuit network model that is effective for speeding up the thermal design optimization of an electronic circuit board layout with transient heating chips. As electronic devices have become smaller and more complex, the importance of thermal design optimization to ensure heat dissipation performance has increased. However, such thermal design optimization is difficult because it is necessary to consider various trade-offs associated with packaging and transient temperature changes of heat-generating components. This study aims to improve the performance of thermal design optimization by artificial intelligence. BO using a Gaussian process was combined with the lamped-capacitance thermal circuit network model, and its performance was verified by case studies. As a result, BO successfully found the ideal circuit board layout as well as particle swarm optimization (PSO) and genetic algorithm (GA) could. The CPU time for BO was 1/5 and 1/4 of that for PSO and GA, respectively. In addition, BO found a non-intuitive optimal solution in approximately 7 minutes from 10 million layout patterns. It was estimated that this was 1/1000 of the CPU time required for analyzing all layout patterns.


TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors

arXiv.org Artificial Intelligence

Simulation has the potential to massively scale evaluation of self-driving systems enabling rapid development as well as safe deployment. To close the gap between simulation and the real world, we need to simulate realistic multi-agent behaviors. Existing simulation environments rely on heuristic-based models that directly encode traffic rules, which cannot capture irregular maneuvers (e.g., nudging, U-turns) and complex interactions (e.g., yielding, merging). In contrast, we leverage real-world data to learn directly from human demonstration and thus capture a more diverse set of actor behaviors. To this end, we propose TrafficSim, a multi-agent behavior model for realistic traffic simulation. In particular, we leverage an implicit latent variable model to parameterize a joint actor policy that generates socially-consistent plans for all actors in the scene jointly. To learn a robust policy amenable for long horizon simulation, we unroll the policy in training and optimize through the fully differentiable simulation across time. Our learning objective incorporates both human demonstrations as well as common sense. We show TrafficSim generates significantly more realistic and diverse traffic scenarios as compared to a diverse set of baselines. Notably, we can exploit trajectories generated by TrafficSim as effective data augmentation for training better motion planner.


Tailored Learning-Based Scheduling for Kubernetes-Oriented Edge-Cloud System

arXiv.org Artificial Intelligence

Kubernetes (k8s) has the potential to merge the distributed edge and the cloud but lacks a scheduling framework specifically for edge-cloud systems. Besides, the hierarchical distribution of heterogeneous resources and the complex dependencies among requests and resources make the modeling and scheduling of k8s-oriented edge-cloud systems particularly sophisticated. In this paper, we introduce KaiS, a learning-based scheduling framework for such edge-cloud systems to improve the long-term throughput rate of request processing. First, we design a coordinated multi-agent actor-critic algorithm to cater to decentralized request dispatch and dynamic dispatch spaces within the edge cluster. Second, for diverse system scales and structures, we use graph neural networks to embed system state information, and combine the embedding results with multiple policy networks to reduce the orchestration dimensionality by stepwise scheduling. Finally, we adopt a two-time-scale scheduling mechanism to harmonize request dispatch and service orchestration, and present the implementation design of deploying the above algorithms compatible with native k8s components. Experiments using real workload traces show that KaiS can successfully learn appropriate scheduling policies, irrespective of request arrival patterns and system scales. Moreover, KaiS can enhance the average system throughput rate by 14.3% while reducing scheduling cost by 34.7% compared to baselines.


Learning Safe Multi-Agent Control with Decentralized Neural Barrier Certificates

arXiv.org Artificial Intelligence

We study the multi-agent safe control problem where agents should avoid collisions to static obstacles and collisions with each other while reaching their goals. Our core idea is to learn the multi-agent control policy jointly with learning the control barrier functions as safety certificates. We propose a novel joint-learning framework that can be implemented in a decentralized fashion, with generalization guarantees for certain function classes. Such a decentralized framework can adapt to an arbitrarily large number of agents. Building upon this framework, we further improve the scalability by incorporating neural network architectures that are invariant to the quantity and permutation of neighboring agents. In addition, we propose a new spontaneous policy refinement method to further enforce the certificate condition during testing. We provide extensive experiments to demonstrate that our method significantly outperforms other leading multi-agent control approaches in terms of maintaining safety and completing original tasks. Our approach also shows exceptional generalization capability in that the control policy can be trained with 8 agents in one scenario, while being used on other scenarios with up to 1024 agents in complex multi-agent environments and dynamics.


Is it a great Autonomous FX Trading Strategy or you are just fooling yourself

arXiv.org Artificial Intelligence

There are many practitioners that create software to buy and sell financial assets in an autonomous way. There are some digital platforms that allow the development, test and deployment of trading agents (or robots) in simulated or real markets. Some of these work focus on very short horizons of investment, while others deal with longer periods. The spectrum of used AI techniques in finance field is wide. There are many cases, where the developers are successful in creating robots with great performance in historical price series (so called backtesting). Furthermore, some platforms make available thousands of robots that [allegedly] are able to be profitable in real markets. These strategies may be created with some simple idea or using complex machine learning schemes. Nevertheless, when they are used in real markets or with data not used in their training or evaluation frequently they present very poor performance. In this paper, we propose a method for testing Foreign Exchange (FX) trading strategies that can provide realistic expectations about strategy's performance. This method addresses many pitfalls that can fool even experience practitioners and researchers. We present the results of applying such method in several famous autonomous strategies in many different financial assets. Analyzing these results, we can realize that it is very hard to build a reliable strategy and many published strategies are far from being reliable vehicles of investment. These facts can be maliciously used by those who try to sell such robots, by advertising such great (and non repetitive) results, while hiding the bad but meaningful results. The proposed method can be used to select among potential robots, establishes minimal periods and requirements for the test executions. In this way, the method helps to tell if you really have a great trading strategy or you are just fooling yourself.


Teaming up with information agents

arXiv.org Artificial Intelligence

Despite the intricacies involved in designing a computer as a teampartner, we can observe patterns in team behavior which allow us to describe at a general level how AI systems are to collaborate with humans. Whereas most work on human-machine teaming has focused on physical agents (e.g. robotic systems), our aim is to study how humans can collaborate with information agents. We propose some appropriate team design patterns, and test them using our Collaborative Intelligence Analysis (CIA) tool.


On the Verification and Validation of AI Navigation Algorithms

arXiv.org Artificial Intelligence

This paper explores the state of the art on to methods to verify and validate navigation algorithms for autonomous surface ships. We perform a systematic mapping study to find research works published in the last 10 years proposing new algorithms for autonomous navigation and collision avoidance and we have extracted what verification and validation approaches have been applied on these algorithms. We observe that most research works use simulations to validate their algorithms. However, these simulations often involve just a few scenarios designed manually. This raises the question if the algorithms have been validated properly. To remedy this, we propose the use of a systematic scenario-based testing approach to validate navigation algorithms extensively.


Spillover Algorithm: A Decentralized Coordination Approach for Multi-Robot Production Planning in Open Shared Factories

arXiv.org Artificial Intelligence

Open and shared manufacturing factories typically dispose of a limited number of robots that should be properly allocated to tasks in time and space for an effective and efficient system performance. In particular, we deal with the dynamic capacitated production planning problem with sequence independent setup costs where quantities of products to manufacture and location of robots need to be determined at consecutive periods within a given time horizon and products can be anticipated or backordered related to the demand period. We consider a decentralized multi-agent variant of this problem in an open factory setting with multiple owners of robots as well as different owners of the items to be produced, both considered self-interested and individually rational. Existing solution approaches to the classic constrained lot-sizing problem are centralized exact methods that require sharing of global knowledge of all the participants' private and sensitive information and are not applicable in the described multi-agent context. Therefore, we propose a computationally efficient decentralized approach based on the spillover effect that solves this NP-hard problem by distributing decisions in an intrinsically decentralized multi-agent system environment while protecting private and sensitive information. To the best of our knowledge, this is the first decentralized algorithm for the solution of the studied problem in intrinsically decentralized environments where production resources and/or products are owned by multiple stakeholders with possibly conflicting objectives. To show its efficiency, the performance of the Spillover Algorithm is benchmarked against state-of-the-art commercial solver CPLEX 12.8.