Goto

Collaborating Authors

 Agents


On the Verification and Validation of AI Navigation Algorithms

arXiv.org Artificial Intelligence

This paper explores the state of the art on to methods to verify and validate navigation algorithms for autonomous surface ships. We perform a systematic mapping study to find research works published in the last 10 years proposing new algorithms for autonomous navigation and collision avoidance and we have extracted what verification and validation approaches have been applied on these algorithms. We observe that most research works use simulations to validate their algorithms. However, these simulations often involve just a few scenarios designed manually. This raises the question if the algorithms have been validated properly. To remedy this, we propose the use of a systematic scenario-based testing approach to validate navigation algorithms extensively.


Spillover Algorithm: A Decentralized Coordination Approach for Multi-Robot Production Planning in Open Shared Factories

arXiv.org Artificial Intelligence

Open and shared manufacturing factories typically dispose of a limited number of robots that should be properly allocated to tasks in time and space for an effective and efficient system performance. In particular, we deal with the dynamic capacitated production planning problem with sequence independent setup costs where quantities of products to manufacture and location of robots need to be determined at consecutive periods within a given time horizon and products can be anticipated or backordered related to the demand period. We consider a decentralized multi-agent variant of this problem in an open factory setting with multiple owners of robots as well as different owners of the items to be produced, both considered self-interested and individually rational. Existing solution approaches to the classic constrained lot-sizing problem are centralized exact methods that require sharing of global knowledge of all the participants' private and sensitive information and are not applicable in the described multi-agent context. Therefore, we propose a computationally efficient decentralized approach based on the spillover effect that solves this NP-hard problem by distributing decisions in an intrinsically decentralized multi-agent system environment while protecting private and sensitive information. To the best of our knowledge, this is the first decentralized algorithm for the solution of the studied problem in intrinsically decentralized environments where production resources and/or products are owned by multiple stakeholders with possibly conflicting objectives. To show its efficiency, the performance of the Spillover Algorithm is benchmarked against state-of-the-art commercial solver CPLEX 12.8.


Evaluating the Robustness of Collaborative Agents

arXiv.org Artificial Intelligence

In order for agents trained by deep reinforcement learning to work alongside humans in realistic settings, we will need to ensure that the agents are \emph{robust}. Since the real world is very diverse, and human behavior often changes in response to agent deployment, the agent will likely encounter novel situations that have never been seen during training. This results in an evaluation challenge: if we cannot rely on the average training or validation reward as a metric, then how can we effectively evaluate robustness? We take inspiration from the practice of \emph{unit testing} in software engineering. Specifically, we suggest that when designing AI agents that collaborate with humans, designers should search for potential edge cases in \emph{possible partner behavior} and \emph{possible states encountered}, and write tests which check that the behavior of the agent in these edge cases is reasonable. We apply this methodology to build a suite of unit tests for the Overcooked-AI environment, and use this test suite to evaluate three proposals for improving robustness. We find that the test suite provides significant insight into the effects of these proposals that were generally not revealed by looking solely at the average validation reward.


Scalable Anytime Planning for Multi-Agent MDPs

arXiv.org Artificial Intelligence

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an anytime approach that allows us to trade computation for approximation quality and also dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factored representations of local agent interactions with coordination graphs, and the iterative Max-Plus method for joint action selection. We evaluate our approach on the benchmark SysAdmin domain with static coordination graphs and achieve comparable performance with much lower computation cost than our MCTS baselines. We also introduce a multi-drone delivery domain with dynamic, i.e., state-dependent coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods. We provide an open-source implementation of our algorithm at https://github.com/JuliaPOMDP/FactoredValueMCTS.jl.


An Evolutionary Game Model for Understanding Fraud in Consumption Taxes

arXiv.org Artificial Intelligence

This paper presents a computational evolutionary game model to study and understand fraud dynamics in the consumption tax system. Players are cooperators if they correctly declare their value added tax (VAT), and are defectors otherwise. Each player's payoff is influenced by the amount evaded and the subjective probability of being inspected by tax authorities. Since transactions between companies must be declared by both the buyer and seller, a strategy adopted by one influences the other's payoff. We study the model with a well-mixed population and different scale-free networks. Model parameters were calibrated using real-world data of VAT declarations by businesses registered in the Canary Islands region of Spain. We analyzed several scenarios of audit probabilities for high and low transactions and their prevalence in the population, as well as social rewards and penalties to find the most efficient policy to increase the proportion of cooperators. Two major insights were found. First, increasing the subjective audit probability for low transactions is more efficient than increasing this probability for high transactions. Second, favoring social rewards for cooperators or alternative penalties for defectors can be effective policies, but their success depends on the distribution of the audit probability for low and high transactions.


Regret Analysis of Distributed Gaussian Process Estimation and Coverage

arXiv.org Machine Learning

We study the problem of distributed multi-robot coverage over an unknown, nonuniform sensory field. Modeling the sensory field as a realization of a Gaussian Process and using Bayesian techniques, we devise a policy which aims to balance the tradeoff between learning the sensory function and covering the environment. We propose an adaptive coverage algorithm called Deterministic Sequencing of Learning and Coverage (DSLC) that schedules learning and coverage epochs such that its emphasis gradually shifts from exploration to exploitation while never fully ceasing to learn. Using a novel definition of coverage regret which characterizes overall coverage performance of a multi-robot team over a time horizon $T$, we analyze DSLC to provide an upper bound on expected cumulative coverage regret. Finally, we illustrate the empirical performance of the algorithm through simulations of the coverage task over an unknown distribution of wildfires.


Multi-objective Conflict-based Search for Multi-agent Path Finding

arXiv.org Artificial Intelligence

Conventional multi-agent path planners typically compute an ensemble of paths while optimizing a single objective, such as path length. However, many applications may require multiple objectives, say fuel consumption and completion time, to be simultaneously optimized during planning and these criteria may not be readily compared and sometimes lie in competition with each other. Naively applying existing multi-objective search algorithms to multi-agent path finding may prove to be inefficient as the size of the space of possible solutions, i.e., the Pareto-optimal set, can grow exponentially with the number of agents (the dimension of the search space). This article presents an approach named Multi-objective Conflict-based Search (MO-CBS) that bypasses this so-called curse of dimensionality by leveraging prior Conflict-based Search (CBS), a well-known algorithm for single-objective multi-agent path finding, and principles of dominance from multi-objective optimization literature. We prove that MO-CBS is able to compute the entire Pareto-optimal set. Our results show that MO-CBS can solve problem instances with hundreds of Pareto-optimal solutions which the standard multi-objective A* algorithms could not find within a bounded time.


Robust and Scalable Routing with Multi-Agent Deep Reinforcement Learning for MANETs

arXiv.org Artificial Intelligence

We address the packet routing problem in highly dynamic mobile ad-hoc networks (MANETs). In the network routing problem each router chooses the next-hop(s) of each packet to deliver the packet to a destination with lower delay, higher reliability, and less overhead in the network. In this paper, we present a novel framework and routing policies, DeepCQ+ routing, using multi-agent deep reinforcement learning (MADRL) which is designed to be robust and scalable for MANETs. Unlike other deep reinforcement learning (DRL)-based routing solutions in the literature, our approach has enabled us to train over a limited range of network parameters and conditions, but achieve realistic routing policies for a much wider range of conditions including a variable number of nodes, different data flows with varying data rates and source/destination pairs, diverse mobility levels, and other dynamic topology of networks. We demonstrate the scalability, robustness, and performance enhancements obtained by DeepCQ+ routing over a recently proposed model-free and non-neural robust and reliable routing technique (i.e. CQ+ routing). DeepCQ+ routing outperforms non-DRL-based CQ+ routing in terms of overhead while maintains same goodput rate. Under a wide range of network sizes and mobility conditions, we have observed the reduction in normalized overhead of 10-15%, indicating that the DeepCQ+ routing policy delivers more packets end-to-end with less overhead used. To the best of our knowledge, this is the first successful application of MADRL for the MANET routing problem that simultaneously achieves scalability and robustness under dynamic conditions while outperforming its non-neural counterpart. More importantly, we provide a framework to design scalable and robust routing policy with any desired network performance metric of interest.


What's coming up at IJCAI-PRICAI 2020?

AIHub

IJCAI-PRICAI2020, the 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence starts today and will run until 15 January. Find out what's happening during the event. The conference schedule is here and includes tutorials, workshops, invited talks and technical sessions. There are also competitions, early career spotlight talks, panel discussions and social events. There will be eight invited talks on a wide variety of topics.


Argument Schemes and Dialogue for Explainable Planning

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) is being increasingly deployed in practical applications. However, there is a major concern whether AI systems will be trusted by humans. In order to establish trust in AI systems, there is a need for users to understand the reasoning behind their solutions. Therefore, systems should be able to explain and justify their output. In this paper, we propose an argument scheme-based approach to provide explanations in the domain of AI planning. We present novel argument schemes to create arguments that explain a plan and its key elements; and a set of critical questions that allow interaction between the arguments and enable the user to obtain further information regarding the key elements of the plan. Furthermore, we present a novel dialogue system using the argument schemes and critical questions for providing interactive dialectical explanations.