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Towards an AI Coach to Infer Team Mental Model Alignment in Healthcare

arXiv.org Artificial Intelligence

Abstract--Shared mental models are critical to team success; however, in practice, team members may have misaligned models due to a variety of factors. In safety-critical domains (e.g., aviation, healthcare), lack of shared mental models can lead to preventable errors and harm. Towards the goal of mitigating such preventable errors, here, we present a Bayesian approach to infer misalignment in team members' mental models during complex healthcare task execution. As an exemplary application, we demonstrate our approach using two simulated team-based scenarios, derived from actual teamwork in cardiac surgery. In these simulated experiments, our approach inferred model misalignment with over 75% recall, thereby providing a building block for enabling computer-assisted interventions to augment human cognition in the operating room and improve teamwork.


Quantifying environment and population diversity in multi-agent reinforcement learning

arXiv.org Artificial Intelligence

Generalization is a major challenge for multi-agent reinforcement learning. How well does an agent perform when placed in novel environments and in interactions with new co-players? In this paper, we investigate and quantify the relationship between generalization and diversity in the multi-agent domain. Across the range of multi-agent environments considered here, procedurally generating training levels significantly improves agent performance on held-out levels. However, agent performance on the specific levels used in training sometimes declines as a result. To better understand the effects of co-player variation, our experiments introduce a new environment-agnostic measure of behavioral diversity. Results demonstrate that population size and intrinsic motivation are both effective methods of generating greater population diversity. In turn, training with a diverse set of co-players strengthens agent performance in some (but not all) cases.


Resource allocation in dynamic multiagent systems

arXiv.org Artificial Intelligence

Resource allocation and task prioritisation are key problem domains in the fields of autonomous vehicles, networking, and cloud computing. The challenge in developing efficient and robust algorithms comes from the dynamic nature of these systems, with many components communicating and interacting in complex ways. The multi-group resource allocation optimisation (MG-RAO) algorithm we present uses multiple function approximations of resource demand over time, alongside reinforcement learning techniques, to develop a novel method of optimising resource allocation in these multi-agent systems. This method is applicable where there are competing demands for shared resources, or in task prioritisation problems. Evaluation is carried out in a simulated environment containing multiple competing agents. We compare the new algorithm to an approach where child agents distribute their resources uniformly across all the tasks they can be allocated. We also contrast the performance of the algorithm where resource allocation is modelled separately for groups of agents, as to being modelled jointly over all agents. The MG-RAO algorithm shows a 23 - 28% improvement over fixed resource allocation in the simulated environments. Results also show that, in a volatile system, using the MG-RAO algorithm configured so that child agents model resource allocation for all agents as a whole has 46.5% of the performance of when it is set to model multiple groups of agents. These results demonstrate the ability of the algorithm to solve resource allocation problems in multi-agent systems and to perform well in dynamic environments.


Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems

arXiv.org Artificial Intelligence

Multiagent reinforcement learning (MARL) has achieved a remarkable amount of success in solving various types of video games. A cornerstone of this success is the auto-curriculum framework, which shapes the learning process by continually creating new challenging tasks for agents to adapt to, thereby facilitating the acquisition of new skills. In order to extend MARL methods to real-world domains outside of video games, we envision in this blue sky paper that maintaining a diversity-aware auto-curriculum is critical for successful MARL applications. Specifically, we argue that \emph{behavioural diversity} is a pivotal, yet under-explored, component for real-world multiagent learning systems, and that significant work remains in understanding how to design a diversity-aware auto-curriculum. We list four open challenges for auto-curriculum techniques, which we believe deserve more attention from this community. Towards validating our vision, we recommend modelling realistic interactive behaviours in autonomous driving as an important test bed, and recommend the SMARTS/ULTRA benchmark.


Distributed Online Learning for Joint Regret with Communication Constraints

arXiv.org Machine Learning

We consider a decentralized online convex optimization (OCO) setting with multiple agents that share information across a network to improve the prediction quality of the network as a whole. Our motivation comes from cases where local computation is cheap, but communication is relatively expensive. This is the case, for instance, in sensor networks, where the energy cost of wireless communication is typically the main bottleneck, and long-distance communication requires much more energy than communication between nearby sensors (Rabbat, Nowak, 2004). It also applies to cases where communication is relatively slow compared to the volume of prediction requests that each agent must serve. For instance, in climate informatics communication may be slow because agents are geographically spread out (McQuade, Monteleoni, 2012, 2017), and in finance or online advertising the rate of prediction requests may be so high that communication is slow by comparison. To model such scenarios, we limit communication in two ways: first, agents can only directly communicate to their neighbors in a communication graph G and, second, the messages that the agents can send are limited to contain at most b bits. We further assume that learning is fully decentralized, so there is no central coordinating agent as in federated learning (Kairouz et al., 2019), and no single agent that dictates the predictions for all other agents as in distributed online optimization for consensus problems (Hosseini et al., 2013; Yan et al., 2013).


A Reference Model for IoT Embodied Agents Controlled by Neural Networks

arXiv.org Artificial Intelligence

Embodied agents is a term used to denote intelligent agents, which are a component of devices belonging to the Internet of Things (IoT) domain. Each agent is provided with sensors and actuators to interact with the environment, and with a 'controller' that usually contains an artificial neural network (ANN). In previous publications, we introduced three software approaches to design, implement and test IoT embodied agents. In this paper, we propose a reference model based on statecharts that offers abstractions tailored to the development of IoT applications. The model represents embodied agents that are controlled by neural networks. Our model includes the ANN training process, represented as a reconfiguration step such as changing agent features or neural net connections. Our contributions include the identification of the main characteristics of IoT embodied agents, a reference model specification based on statecharts, and an illustrative application of the model to support autonomous street lights. The proposal aims to support the design and implementation of IoT applications by providing high-level design abstractions and models, thus enabling the designer to have a uniform approach to conceiving, designing and explaining such applications.


Data-driven Analysis for Understanding Team Sports Behaviors

arXiv.org Artificial Intelligence

Understanding the principles of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. The rules regarding the real-world biological multi-agent behaviors such as team sports are often largely unknown due to their inherently higher-order interactions, cognition, and body dynamics. Estimation of the rules from data, i.e., data-driven approaches such as machine learning, provides an effective way for the analysis of such behaviors. Although most data-driven models have non-linear structures and high prediction performances, it is sometimes hard to interpret them. This survey focuses on data-driven analysis for quantitative understanding of invasion team sports behaviors such as basketball and football, and introduces two main approaches for understanding such multi-agent behaviors: (1) extracting easily interpretable features or rules from data and (2) generating and controlling behaviors in visually-understandable ways. The first approach involves the visualization of learned representations and the extraction of mathematical structures behind the behaviors. The second approach can be used to test hypotheses by simulating and controlling future and counterfactual behaviors. Lastly, the potential practical applications of extracted rules, features, and generated behaviors are discussed. These approaches can contribute to a better understanding of multi-agent behaviors in the real world.


CHARET: Character-centered Approach to Emotion Tracking in Stories

arXiv.org Artificial Intelligence

Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications. A keychallenge in the design of these applications is to define the socialbehavior of the agent, which requires extensive content creation.In this research, we explore how we can leverage current state-of-the-art tools to make inferences about the emotional state ofa character in a story as events unfold, in a coherent way. Wepropose a character role-labelling approach to emotion tracking thataccounts for the semantics of emotions. We show that by identifyingactors and objects of events and considering the emotional stateof the characters, we can achieve better performance in this task,when compared to end-to-end approaches.


Cooperation and Reputation Dynamics with Reinforcement Learning

arXiv.org Artificial Intelligence

Creating incentives for cooperation is a challenge in natural and artificial systems. One potential answer is reputation, whereby agents trade the immediate cost of cooperation for the future benefits of having a good reputation. Game theoretical models have shown that specific social norms can make cooperation stable, but how agents can independently learn to establish effective reputation mechanisms on their own is less understood. We use a simple model of reinforcement learning to show that reputation mechanisms generate two coordination problems: agents need to learn how to coordinate on the meaning of existing reputations and collectively agree on a social norm to assign reputations to others based on their behavior. These coordination problems exhibit multiple equilibria, some of which effectively establish cooperation. When we train agents with a standard Q-learning algorithm in an environment with the presence of reputation mechanisms, convergence to undesirable equilibria is widespread. We propose two mechanisms to alleviate this: (i) seeding a proportion of the system with fixed agents that steer others towards good equilibria; and (ii), intrinsic rewards based on the idea of introspection, i.e., augmenting agents' rewards by an amount proportionate to the performance of their own strategy against themselves. A combination of these simple mechanisms is successful in stabilizing cooperation, even in a fully decentralized version of the problem where agents learn to use and assign reputations simultaneously. We show how our results relate to the literature in Evolutionary Game Theory, and discuss implications for artificial, human and hybrid systems, where reputations can be used as a way to establish trust and cooperation.


Communication-Efficient Distributed Cooperative Learning with Compressed Beliefs

arXiv.org Machine Learning

We study the problem of distributed cooperative learning, where a group of agents seek to agree on a set of hypotheses that best describes a sequence of private observations. In the scenario where the set of hypotheses is large, we propose a belief update rule where agents share compressed (either sparse or quantized) beliefs with an arbitrary positive compression rate. Our algorithm leverages a unified and straightforward communication rule that enables agents to access wide-ranging compression operators as black-box modules. We prove the almost sure asymptotic exponential convergence of beliefs around the set of optimal hypotheses. Additionally, we show a non-asymptotic, explicit, and linear concentration rate in probability of the beliefs on the optimal hypothesis set. We provide numerical experiments to illustrate the communication benefits of our method. The simulation results show that the number of transmitted bits can be reduced to 5-10% of the non-compressed method in the studied scenarios.