Agents
KnowRU: Knowledge Reusing via Knowledge Distillation in Multi-agent Reinforcement Learning
Gao, Zijian, Xu, Kele, Ding, Bo, Wang, Huaimin, Li, Yiying, Jia, Hongda
Recently, deep Reinforcement Learning (RL) algorithms have achieved dramatically progress in the multi-agent area. However, training the increasingly complex tasks would be time-consuming and resources-exhausting. To alleviate this problem, efficient leveraging the historical experience is essential, which is under-explored in previous studies as most of the exiting methods may fail to achieve this goal in a continuously variational system due to their complicated design and environmental dynamics. In this paper, we propose a method, named "KnowRU" for knowledge reusing which can be easily deployed in the majority of the multi-agent reinforcement learning algorithms without complicated hand-coded design. We employ the knowledge distillation paradigm to transfer the knowledge among agents with the goal to accelerate the training phase for new tasks, while improving the asymptotic performance of agents. To empirically demonstrate the robustness and effectiveness of KnowRU, we perform extensive experiments on state-of-the-art multi-agent reinforcement learning (MARL) algorithms on collaborative and competitive scenarios. The results show that KnowRU can outperform the recently reported methods, which emphasizes the importance of the proposed knowledge reusing for MARL.
Co-Imitation Learning without Expert Demonstration
Ning, Kun-Peng, Xu, Hu, Zhu, Kun, Huang, Sheng-Jun
Imitation learning is a primary approach to improve the efficiency of reinforcement learning by exploiting the expert demonstrations. However, in many real scenarios, obtaining expert demonstrations could be extremely expensive or even impossible. To overcome this challenge, in this paper, we propose a novel learning framework called Co-Imitation Learning (CoIL) to exploit the past good experiences of the agents themselves without expert demonstration. Specifically, we train two different agents via letting each of them alternately explore the environment and exploit the peer agent's experience. While the experiences could be valuable or misleading, we propose to estimate the potential utility of each piece of experience with the expected gain of the value function. Thus the agents can selectively imitate from each other by emphasizing the more useful experiences while filtering out noisy ones. Experimental results on various tasks show significant superiority of the proposed Co-Imitation Learning framework, validating that the agents can benefit from each other without external supervision.
Strategyproof Mechanisms for Additively Separable and Fractional Hedonic Games
Flammini, Michele (Gran Sasso Science Institute, L'Aquila, Italy.) | Kodric, Bojana (Gran Sasso Science Institute, L'Aquila, Italy.) | Monaco, Gianpiero (University of L'Aquila) | Zhang, Qiang (Sapienza University of Rome, Rome, Italy.)
Additively separable hedonic games and fractional hedonic games have received considerable attention in the literature. They are coalition formation games among selfish agents based on their mutual preferences. Most of the work in the literature characterizes the existence and structure of stable outcomes (i.e., partitions into coalitions) assuming that preferences are given. However, there is little discussion of this assumption. In fact, agents receive different utilities if they belong to different coalitions, and thus it is natural for them to declare their preferences strategically in order to maximize their benefit. In this paper we consider strategyproof mechanisms for additively separable hedonic games and fractional hedonic games, that is, partitioning methods without payments such that utility maximizing agents have no incentive to lie about their true preferences. We focus on social welfare maximization and provide several lower and upper bounds on the performance achievable by strategyproof mechanisms for general and specific additive functions. In most of the cases we provide tight or asymptotically tight results. All our mechanisms are simple and can be run in polynomial time. Moreover, all the lower bounds are unconditional, that is, they do not rely on any computational complexity assumptions.
Alignment of Language Agents
Kenton, Zachary, Everitt, Tom, Weidinger, Laura, Gabriel, Iason, Mikulik, Vladimir, Irving, Geoffrey
For artificial intelligence to be beneficial to humans the behaviour of AI agents needs to be aligned with what humans want. In this paper we discuss some behavioural issues for language agents, arising from accidental misspecification by the system designer. We highlight some ways that misspecification can occur and discuss some behavioural issues that could arise from misspecification, including deceptive or manipulative language, and review some approaches for avoiding these issues.
A PSO Strategy of Finding Relevant Web Documents using a New Similarity Measure
C, Dr. Ramya, S, Dr. Shreedhara K
In the world of the Internet and World Wide Web, which offers a tremendous amount of information, an increasing emphasis is being given to searching services and functionality. Currently, a majority of web portals offer their searching utilities, be it better or worse. These can search for the content within the sites, mainly text the textual content of documents. In this paper a novel similarity measure called SMDR (Similarity Measure for Documents Retrieval) is proposed to help retrieve more similar documents from the repository thus contributing considerably to the effectiveness of Web Information Retrieval (WIR) process. Bio-inspired PSO methodology is used with the intent to reduce the response time of the system and optimizes WIR process, hence contributes to the efficiency of the system. This paper also demonstrates a comparative study of the proposed system with the existing method in terms of accuracy, sensitivity, F-measure and specificity. Finally, extensive experiments are conducted on CACM collections. Better precision-recall rates are achieved than the existing system. Experimental results demonstrate the effectiveness and efficiency of the proposed system.
Robust Pandemic Control Synthesis with Formal Specifications: A Case Study on COVID-19 Pandemic
Pandemics can bring a range of devastating consequences to public health and the world economy. Identifying the most effective control strategies has been the imperative task all around the world. Various public health control strategies have been proposed and tested against pandemic diseases (e.g., COVID-19). We study two specific pandemic control models: the susceptible, exposed, infectious, recovered (SEIR) model with vaccination control; and the SEIR model with shield immunity control. We express the pandemic control requirement in metric temporal logic (MTL) formulas. We then develop an iterative approach for synthesizing the optimal control strategies with MTL specifications. We provide simulation results in two different scenarios for robust control of the COVID-19 pandemic: one for vaccination control, and another for shield immunity control, with the model parameters estimated from data in Lombardy, Italy. The results show that the proposed synthesis approach can generate control inputs such that the time-varying numbers of individuals in each category (e.g., infectious, immune) satisfy the MTL specifications with robustness against initial state and parameter uncertainties.
Congestion-aware Multi-agent Trajectory Prediction for Collision Avoidance
Xie, Xu, Zhang, Chi, Zhu, Yixin, Wu, Ying Nian, Zhu, Song-Chun
Predicting agents' future trajectories plays a crucial role in modern AI systems, yet it is challenging due to intricate interactions exhibited in multi-agent systems, especially when it comes to collision avoidance. To address this challenge, we propose to learn congestion patterns as contextual cues explicitly and devise a novel "Sense--Learn--Reason--Predict" framework by exploiting advantages of three different doctrines of thought, which yields the following desirable benefits: (i) Representing congestion as contextual cues via latent factors subsumes the concept of social force commonly used in physics-based approaches and implicitly encodes the distance as a cost, similar to the way a planning-based method models the environment. (ii) By decomposing the learning phases into two stages, a "student" can learn contextual cues from a "teacher" while generating collision-free trajectories. To make the framework computationally tractable, we formulate it as an optimization problem and derive an upper bound by leveraging the variational parametrization. In experiments, we demonstrate that the proposed model is able to generate collision-free trajectory predictions in a synthetic dataset designed for collision avoidance evaluation and remains competitive on the commonly used NGSIM US-101 highway dataset.
The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI
Gan, Chuang, Zhou, Siyuan, Schwartz, Jeremy, Alter, Seth, Bhandwaldar, Abhishek, Gutfreund, Dan, Yamins, Daniel L. K., DiCarlo, James J, McDermott, Josh, Torralba, Antonio, Tenenbaum, Joshua B.
We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.
AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecasting
Yuan, Ye, Weng, Xinshuo, Ou, Yanglan, Kitani, Kris
Predicting accurate future trajectories of multiple agents is essential for autonomous systems, but is challenging due to the complex agent interaction and the uncertainty in each agent's future behavior. Forecasting multi-agent trajectories requires modeling two key dimensions: (1) time dimension, where we model the influence of past agent states over future states; (2) social dimension, where we model how the state of each agent affects others. Most prior methods model these two dimensions separately; e.g., first using a temporal model to summarize features over time for each agent independently and then modeling the interaction of the summarized features with a social model. This approach is suboptimal since independent feature encoding over either the time or social dimension can result in a loss of information. Instead, we would prefer a method that allows an agent's state at one time to directly affect another agent's state at a future time. To this end, we propose a new Transformer, AgentFormer, that jointly models the time and social dimensions. The model leverages a sequence representation of multi-agent trajectories by flattening trajectory features across time and agents. Since standard attention operations disregard the agent identity of each element in the sequence, AgentFormer uses a novel agent-aware attention mechanism that preserves agent identities by attending to elements of the same agent differently than elements of other agents. Based on AgentFormer, we propose a stochastic multi-agent trajectory prediction model that can attend to features of any agent at any previous timestep when inferring an agent's future position. The latent intent of all agents is also jointly modeled, allowing the stochasticity in one agent's behavior to affect other agents. Our method significantly improves the state of the art on well-established pedestrian and autonomous driving datasets.
Modular Design Patterns for Hybrid Learning and Reasoning Systems: a taxonomy, patterns and use cases
van Bekkum, Michael, de Boer, Maaike, van Harmelen, Frank, Meyer-Vitali, André, Teije, Annette ten
The unification of statistical (data-driven) and symbolic (knowledge-driven) methods is widely recognised as one of the key challenges of modern AI. Recent years have seen large number of publications on such hybrid neuro-symbolic AI systems. That rapidly growing literature is highly diverse and mostly empirical, and is lacking a unifying view of the large variety of these hybrid systems. In this paper we analyse a large body of recent literature and we propose a set of modular design patterns for such hybrid, neuro-symbolic systems. We are able to describe the architecture of a very large number of hybrid systems by composing only a small set of elementary patterns as building blocks. The main contributions of this paper are: 1) a taxonomically organised vocabulary to describe both processes and data structures used in hybrid systems; 2) a set of 15+ design patterns for hybrid AI systems, organised in a set of elementary patterns and a set of compositional patterns; 3) an application of these design patterns in two realistic use-cases for hybrid AI systems. Our patterns reveal similarities between systems that were not recognised until now. Finally, our design patterns extend and refine Kautz' earlier attempt at categorising neuro-symbolic architectures.