Agents
Cooperative Online Learning
Cesari, Tommaso R., Della Vecchia, Riccardo
In this preliminary (and unpolished) version of the paper, we study an asynchronous online learning setting with a network of agents. At each time step, some of the agents are activated, requested to make a prediction, and pay the corresponding loss. Some feedback is then revealed to these agents and is later propagated through the network. We consider the case of full, bandit, and semi-bandit feedback. In particular, we construct a reduction to delayed single-agent learning that applies to both the full and the bandit feedback case and allows to obtain regret guarantees for both settings. We complement these results with a near-matching lower bound.
A 2020 taxonomy of algorithms inspired on living beings behavior
Since the emerge of ideas about simulation of life in last decades, several algorithms have been proposed to solve complex problems inspired on nature phenomena; i.e. evolutionary computation or artificial life. A role of a naturalist or biologist is taken with the purpose for studying all living forms in a new ecosystem and trying to make a classification of all discoveries to form a taxonomy of living beings. This role is taken as a computer naturalist to make a compilation of algorithms inspired on behavior of living beings. There are several bio-inspired algorithms; however, this work focus on actions of living beings like the growth of plants, reproduction of mushrooms, living of bacteria, the individuals behavior of animals, etc.; however, highlights the interactions between individuals of a group of different animals like school of fishes, flock of birds, herd of mammals, or swarm of insects. Focusing on algorithms inspired in actions of living beings that belongs to any kingdom of the nature; nevertheless, it is important to locate all algorithms as possible. Only basic algorithms are considered, but derivations, variants and hybrids are omitted; at least, algorithms which involves an inspiration of any living being. Location of bio-inspired algorithms related with a specific species is made by a review of several papers of surveys which involve nature bio-inspired, swarm intelligence, and metaheuristics algorithms; however, several of these surveys consider different points of view. It was consider only survey papers from ten years old ago because it is expected a more complete reviews since then. Surveys span in many cases all kind of algorithms; however many of them have been proposed recently; it maybe because the year 2020 is iconic.
Defining definition: a Text mining Approach to Define Innovative Technological Fields
Giordano, Vito, Chiarello, Filippo, Cervelli, Elena
One of the first task of an innovative project is delineating the scope of the project itself or of the product/service to be developed. A wrong scope definition can determine (in the worst case) project failure. A good scope definition become even more relevant in technological intensive innovation projects, nowadays characterized by a highly dynamic multidisciplinary, turbulent and uncertain environment. In these cases, the boundaries of the project are not easily detectable and it is difficult to decide what it is in-scope and out-of-scope. The present work proposes a tool for the scope delineation process, that automatically define an innovative technological field or a new technology. The tool is based on Text Mining algorithm that exploits Elsevier's Scopus abstracts in order to the extract relevant data to define a technological scope. The automatic definition tool is then applied on four case studies: Artificial Intelligence and Data Science. The results show how the tool can provide many crucial information in the definition process of a technological field. In particular for the target technological field (or technology), it provides the definition and other elements related to the target.
North Carolina COVID-19 Agent-Based Model Framework for Hospitalization Forecasting Overview, Design Concepts, and Details Protocol
Jones, Kasey, Hadley, Emily, Preiss, Sandy, Kery, Caroline, Baumgartner, Peter, Stoner, Marie, Rhea, Sarah
This Overview, Design Concepts, and Details Protocol (ODD) provides a detailed description of an agent-based model (ABM) that was developed to simulate hospitalizations during the COVID-19 pandemic. Using the descriptions of submodels, provided parameters, and the links to data sources, modelers will be able to replicate the creation and results of this model.
Interpretable agent communication from scratch(with a generic visual processor emerging on the side)
Dessรฌ, Roberto, Kharitonov, Eugene, Baroni, Marco
As deep networks begin to be deployed as autonomous agents, the issue of how they can communicate with each other becomes important. Here, we train two deep nets from scratch to perform realistic referent identification through unsupervised emergent communication. We show that the largely interpretable emergent protocol allows the nets to successfully communicate even about object types they did not see at training time. The visual representations induced as a by-product of our training regime, moreover, show comparable quality, when re-used as generic visual features, to a recent self-supervised learning model. Our results provide concrete evidence of the viability of (interpretable) emergent deep net communication in a more realistic scenario than previously considered, as well as establishing an intriguing link between this field and self-supervised visual learning.
Time-series Imputation of Temporally-occluded Multiagent Trajectories
Omidshafiei, Shayegan, Hennes, Daniel, Garnelo, Marta, Tarassov, Eugene, Wang, Zhe, Elie, Romuald, Connor, Jerome T., Muller, Paul, Graham, Ian, Spearman, William, Tuyls, Karl
In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with the potential stochasticity of the agents' decision-making processes, make such systems complex and interesting to study from a dynamical perspective. Significant research has been conducted on learning models for forward-direction estimation of agent behaviors, for example, pedestrian predictions used for collision-avoidance in self-driving cars. However, in many settings, only sporadic observations of agents may be available in a given trajectory sequence. For instance, in football, subsets of players may come in and out of view of broadcast video footage, while unobserved players continue to interact off-screen. In this paper, we study the problem of multiagent time-series imputation, where available past and future observations of subsets of agents are used to estimate missing observations for other agents. Our approach, called the Graph Imputer, uses forward- and backward-information in combination with graph networks and variational autoencoders to enable learning of a distribution of imputed trajectories. We evaluate our approach on a dataset of football matches, using a projective camera module to train and evaluate our model for the off-screen player state estimation setting. We illustrate that our method outperforms several state-of-the-art approaches, including those hand-crafted for football.
Artificial Intelligence (AI) enables smart control and fair sharing of resources in energy communities
Energy communities will play a key role in building the more decentralized, less carbon-intensive, and fairer energy systems of the future. Such communities enable local prosumers (consumers with own generation and storage) to generate, store and trade energy with each other--using locally owned assets, such as wind turbines, rooftop solar panels and batteries. In turn, this enables the community to use more locally generated renewable generation and shifts the market power from large utility companies to individual prosumers. Energy community projects often involve jointly-owned assets such as community-owned wind turbines or shared battery storage. Yet, this raises the question of how these assets should be controlled--often in real-time, and how the energy outputs jointly-owned assets should be shared fairly among community members, given not all members have the same size, energy needs or demand profiles.
Multi-Agent Cooperative Bidding Games for Multi-Objective Optimization in e-Commercial Sponsored Search
Guan, Ziyu, Wu, Hongchang, Cao, Qingyu, Liu, Hao, Zhao, Wei, Li, Sheng, Xu, Cai, Qiu, Guang, Xu, Jian, Zheng, Bo
Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.
Improving Social Welfare While Preserving Autonomy via a Pareto Mediator
McAleer, Stephen, Lanier, John, Dennis, Michael, Baldi, Pierre, Fox, Roy
Machine learning algorithms often make decisions on behalf of agents with varied and sometimes conflicting interests. In domains where agents can choose to take their own action or delegate their action to a central mediator, an open question is how mediators should take actions on behalf of delegating agents. The main existing approach uses delegating agents to punish non-delegating agents in an attempt to get all agents to delegate, which tends to be costly for all. We introduce a Pareto Mediator which aims to improve outcomes for delegating agents without making any of them worse off. Our experiments in random normal form games, a restaurant recommendation game, and a reinforcement learning sequential social dilemma show that the Pareto Mediator greatly increases social welfare. Also, even when the Pareto Mediator is based on an incorrect model of agent utility, performance gracefully degrades to the pre-intervention level, due to the individual autonomy preserved by the voluntary mediator.
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Yang, Yiqin, Ma, Xiaoteng, Li, Chenghao, Zheng, Zewu, Zhang, Qiyuan, Huang, Gao, Yang, Jun, Zhao, Qianchuan
Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is reduced to almost zero and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II).