Agents
Interpretable agent communication from scratch(with a generic visual processor emerging on the side)
Dessì, Roberto, Kharitonov, Eugene, Baroni, Marco
As deep networks begin to be deployed as autonomous agents, the issue of how they can communicate with each other becomes important. Here, we train two deep nets from scratch to perform realistic referent identification through unsupervised emergent communication. We show that the largely interpretable emergent protocol allows the nets to successfully communicate even about object types they did not see at training time. The visual representations induced as a by-product of our training regime, moreover, show comparable quality, when re-used as generic visual features, to a recent self-supervised learning model. Our results provide concrete evidence of the viability of (interpretable) emergent deep net communication in a more realistic scenario than previously considered, as well as establishing an intriguing link between this field and self-supervised visual learning.
Time-series Imputation of Temporally-occluded Multiagent Trajectories
Omidshafiei, Shayegan, Hennes, Daniel, Garnelo, Marta, Tarassov, Eugene, Wang, Zhe, Elie, Romuald, Connor, Jerome T., Muller, Paul, Graham, Ian, Spearman, William, Tuyls, Karl
In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with the potential stochasticity of the agents' decision-making processes, make such systems complex and interesting to study from a dynamical perspective. Significant research has been conducted on learning models for forward-direction estimation of agent behaviors, for example, pedestrian predictions used for collision-avoidance in self-driving cars. However, in many settings, only sporadic observations of agents may be available in a given trajectory sequence. For instance, in football, subsets of players may come in and out of view of broadcast video footage, while unobserved players continue to interact off-screen. In this paper, we study the problem of multiagent time-series imputation, where available past and future observations of subsets of agents are used to estimate missing observations for other agents. Our approach, called the Graph Imputer, uses forward- and backward-information in combination with graph networks and variational autoencoders to enable learning of a distribution of imputed trajectories. We evaluate our approach on a dataset of football matches, using a projective camera module to train and evaluate our model for the off-screen player state estimation setting. We illustrate that our method outperforms several state-of-the-art approaches, including those hand-crafted for football.
Artificial Intelligence (AI) enables smart control and fair sharing of resources in energy communities
Energy communities will play a key role in building the more decentralized, less carbon-intensive, and fairer energy systems of the future. Such communities enable local prosumers (consumers with own generation and storage) to generate, store and trade energy with each other--using locally owned assets, such as wind turbines, rooftop solar panels and batteries. In turn, this enables the community to use more locally generated renewable generation and shifts the market power from large utility companies to individual prosumers. Energy community projects often involve jointly-owned assets such as community-owned wind turbines or shared battery storage. Yet, this raises the question of how these assets should be controlled--often in real-time, and how the energy outputs jointly-owned assets should be shared fairly among community members, given not all members have the same size, energy needs or demand profiles.
Multi-Agent Cooperative Bidding Games for Multi-Objective Optimization in e-Commercial Sponsored Search
Guan, Ziyu, Wu, Hongchang, Cao, Qingyu, Liu, Hao, Zhao, Wei, Li, Sheng, Xu, Cai, Qiu, Guang, Xu, Jian, Zheng, Bo
Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.
Improving Social Welfare While Preserving Autonomy via a Pareto Mediator
McAleer, Stephen, Lanier, John, Dennis, Michael, Baldi, Pierre, Fox, Roy
Machine learning algorithms often make decisions on behalf of agents with varied and sometimes conflicting interests. In domains where agents can choose to take their own action or delegate their action to a central mediator, an open question is how mediators should take actions on behalf of delegating agents. The main existing approach uses delegating agents to punish non-delegating agents in an attempt to get all agents to delegate, which tends to be costly for all. We introduce a Pareto Mediator which aims to improve outcomes for delegating agents without making any of them worse off. Our experiments in random normal form games, a restaurant recommendation game, and a reinforcement learning sequential social dilemma show that the Pareto Mediator greatly increases social welfare. Also, even when the Pareto Mediator is based on an incorrect model of agent utility, performance gracefully degrades to the pre-intervention level, due to the individual autonomy preserved by the voluntary mediator.
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Yang, Yiqin, Ma, Xiaoteng, Li, Chenghao, Zheng, Zewu, Zhang, Qiyuan, Huang, Gao, Yang, Jun, Zhao, Qianchuan
Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is reduced to almost zero and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II).
Verifiable and Compositional Reinforcement Learning Systems
Neary, Cyrus, Verginis, Christos, Cubuktepe, Murat, Topcu, Ufuk
We propose a novel framework for verifiable and compositional reinforcement learning (RL) in which a collection of RL sub-systems, each of which learns to accomplish a separate sub-task, are composed to achieve an overall task. The framework consists of a high-level model, represented as a parametric Markov decision process (pMDP) which is used to plan and to analyze compositions of sub-systems, and of the collection of low-level sub-systems themselves. By defining interfaces between the sub-systems, the framework enables automatic decompositons of task specifications, e.g., reach a target set of states with a probability of at least 0.95, into individual sub-task specifications, i.e. achieve the sub-system's exit conditions with at least some minimum probability, given that its entry conditions are met. This in turn allows for the independent training and testing of the sub-systems; if they each learn a policy satisfying the appropriate sub-task specification, then their composition is guaranteed to satisfy the overall task specification. Conversely, if the sub-task specifications cannot all be satisfied by the learned policies, we present a method, formulated as the problem of finding an optimal set of parameters in the pMDP, to automatically update the sub-task specifications to account for the observed shortcomings. The result is an iterative procedure for defining sub-task specifications, and for training the sub-systems to meet them. As an additional benefit, this procedure allows for particularly challenging or important components of an overall task to be determined automatically, and focused on, during training. Experimental results demonstrate the presented framework's novel capabilities.
The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces
Jin, Chi, Liu, Qinghua, Yu, Tiancheng
Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value function or the policy. While recent progresses in RL theory address a rich set of RL problems with general function approximation, such successes are mostly restricted to the single-agent setting. It remains elusive how to extend these results to multi-agent RL, especially due to the new challenges arising from its game-theoretical nature. This paper considers two-player zero-sum Markov Games (MGs). We propose a new algorithm that can provably find the Nash equilibrium policy using a polynomial number of samples, for any MG with low multi-agent Bellman-Eluder dimension -- a new complexity measure adapted from its single-agent version (Jin et al., 2021). A key component of our new algorithm is the exploiter, which facilitates the learning of the main player by deliberately exploiting her weakness. Our theoretical framework is generic, which applies to a wide range of models including but not limited to tabular MGs, MGs with linear or kernel function approximation, and MGs with rich observations.
ScheduleNet: Learn to solve multi-agent scheduling problems with reinforcement learning
Park, Junyoung, Bakhtiyar, Sanjar, Park, Jinkyoo
We propose ScheduleNet, a RL-based real-time scheduler, that can solve various types of multi-agent scheduling problems. We formulate these problems as a semi-MDP with episodic reward (makespan) and learn ScheduleNet, a decentralized decision-making policy that can effectively coordinate multiple agents to complete tasks. The decision making procedure of ScheduleNet includes: (1) representing the state of a scheduling problem with the agent-task graph, (2) extracting node embeddings for agent and tasks nodes, the important relational information among agents and tasks, by employing the type-aware graph attention (TGA), and (3) computing the assignment probability with the computed node embeddings.
Spectral Temporal Graph Neural Network for Trajectory Prediction
Cao, Defu, Li, Jiachen, Ma, Hengbo, Tomizuka, Masayoshi
An effective understanding of the contextual environment and accurate motion forecasting of surrounding agents is crucial for the development of autonomous vehicles and social mobile robots. This task is challenging since the behavior of an autonomous agent is not only affected by its own intention, but also by the static environment and surrounding dynamically interacting agents. Previous works focused on utilizing the spatial and temporal information in time domain while not sufficiently taking advantage of the cues in frequency domain. To this end, we propose a Spectral Temporal Graph Neural Network (SpecTGNN), which can capture inter-agent correlations and temporal dependency simultaneously in frequency domain in addition to time domain. SpecTGNN operates on both an agent graph with dynamic state information and an environment graph with the features extracted from context images in two streams. The model integrates graph Fourier transform, spectral graph convolution and temporal gated convolution to encode history information and forecast future trajectories. Moreover, we incorporate a multi-head spatio-temporal attention mechanism to mitigate the effect of error propagation in a long time horizon. We demonstrate the performance of SpecTGNN on two public trajectory prediction benchmark datasets, which achieves state-of-the-art performance in terms of prediction accuracy.