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A Generic Model for Swarm Intelligence and Its Validations

arXiv.org Artificial Intelligence

The modeling of emergent swarm intelligence constitutes a major challenge and it has been tacked in a number of different ways. However, existing approaches fail to capture the nature of swarm intelligence and they are either too abstract for practical application or not generic enough to describe the various types of emergence phenomena. In this paper, a contradiction-centric model for swarm intelligence is proposed, in which individuals determine their behaviors based on their internal contradictions whilst they associate and interact to update their contradictions. The model hypothesizes that 1) the emergence of swarm intelligence is rooted in the development of individuals' internal contradictions and the interactions taking place between individuals and the environment, and 2) swarm intelligence is essentially a combinative reflection of the configurations of individuals' internal contradictions and the distributions of these contradictions across individuals. The model is formally described and five swarm intelligence systems are studied to illustrate its broad applicability. The studies confirm the generic character of the model and its effectiveness for describing the emergence of various kinds of swarm intelligence; and they also demonstrate that the model is straightforward to apply, without the need for complicated computations.


Reports of the Workshops Held at the 2021 AAAI Conference on Artificial Intelligence

Interactive AI Magazine

The Workshop Program of the Association for the Advancement of Artificial Intelligence's Thirty-Fifth Conference on Artificial Intelligence was held virtually from February 8-9, 2021. There were twenty-six workshops in the program: Affective Content Analysis, AI for Behavior Change, AI for Urban Mobility, Artificial Intelligence Safety, Combating Online Hostile Posts in Regional Languages during Emergency Situations, Commonsense Knowledge Graphs, Content Authoring and Design, Deep Learning on Graphs: Methods and Applications, Designing AI for Telehealth, 9th Dialog System Technology Challenge, Explainable Agency in Artificial Intelligence, Graphs and More Complex Structures for Learning and Reasoning, 5th International Workshop on Health Intelligence, Hybrid Artificial Intelligence, Imagining Post-COVID Education with AI, Knowledge Discovery from Unstructured Data in Financial Services, Learning Network Architecture During Training, Meta-Learning and Co-Hosted Competition, ...


Exploring Dialogflow: Understanding Agent Interaction

#artificialintelligence

Dialogflow is a powerful tool that allows us to create conversational tools without the complications of needing to handle natural language processing. But before we dive into the platform, it's important to understand all of the different concepts that tie together to create the conversational agents that we can create. When I started exploring the platform I jumped in without knowing what was what -- so in this article I want to quickly run through each of the concepts to help provide some foundational understanding for the platform. Just as you would say Hello to your friend before conversing with them, invoking an agent on the actions platform is carried out in the same way -- this kicks off the experience with our Agent in a conversational manner. At this point, this is the user requesting to speak to our agent -- this invocation is detected using the recognisable terms that we define in the Dialogflow console.


CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems

arXiv.org Artificial Intelligence

Given the success of reinforcement learning (RL) in various domains, it is promising to explore the application of its methods to the development of intelligent and autonomous cyber agents. Enabling this development requires a representative RL training environment. To that end, this work presents CyGIL: an experimental testbed of an emulated RL training environment for network cyber operations. CyGIL uses a stateless environment architecture and incorporates the MITRE ATT&CK framework to establish a high fidelity training environment, while presenting a sufficiently abstracted interface to enable RL training. Its comprehensive action space and flexible game design allow the agent training to focus on particular advanced persistent threat (APT) profiles, and to incorporate a broad range of potential threats and vulnerabilities. By striking a balance between fidelity and simplicity, it aims to leverage state of the art RL algorithms for application to real-world cyber defence.


Distributed Allocation and Scheduling of Tasks with Cross-Schedule Dependencies for Heterogeneous Multi-Robot Teams

arXiv.org Artificial Intelligence

To enable safe and efficient use of multi-robot systems in everyday life, a robust and fast method for coordinating their actions must be developed. In this paper, we present a distributed task allocation and scheduling algorithm for missions where the tasks of different robots are tightly coupled with temporal and precedence constraints. The approach is based on representing the problem as a variant of the vehicle routing problem, and the solution is found using a distributed metaheuristic algorithm based on evolutionary computation (CBM-pop). Such an approach allows a fast and near-optimal allocation and can therefore be used for online replanning in case of task changes. Simulation results show that the approach has better computational speed and scalability without loss of optimality compared to the state-of-the-art distributed methods. An application of the planning procedure to a practical use case of a greenhouse maintained by a multi-robot system is given.


Intelligent agent - Wikipedia

#artificialintelligence

In artificial intelligence, an intelligent agent (IA) is anything which perceives its environment, takes actions autonomously in order to achieve goals, and may improve its performance with learning or may use knowledge. They may be simple or complex -- a thermostat is considered an example of an intelligent agent, as is a human being, as is any system that meets the definition, such as a firm, a state, or a biome.[1] Intelligent agents are often described schematically as an abstract functional system similar to a computer program. Researchers such as Russell & Norvig (2003) consider goal-directed behavior to be the essence of intelligence; a normative agent can be labeled with a term borrowed from economics, "rational agent". In this rational-action paradigm, an IA possesses an internal "model" of its environment.


Multi-Agent Variational Occlusion Inference Using People as Sensors

arXiv.org Artificial Intelligence

Autonomous vehicles must reason about spatial occlusions in urban environments to ensure safety without being overly cautious. Prior work explored occlusion inference from observed social behaviors of road agents. Inferring occupancy from agent behaviors is an inherently multimodal problem; a driver may behave in the same manner for different occupancy patterns ahead of them (e.g., a driver may move at constant speed in traffic or on an open road). Past work, however, does not account for this multimodality, thus neglecting to model this source of aleatoric uncertainty in the relationship between driver behaviors and their environment. We propose an occlusion inference method that characterizes observed behaviors of human agents as sensor measurements, and fuses them with those from a standard sensor suite. To capture the aleatoric uncertainty, we train a conditional variational autoencoder with a discrete latent space to learn a multimodal mapping from observed driver trajectories to an occupancy grid representation of the view ahead of the driver. Our method handles multi-agent scenarios, combining measurements from multiple observed drivers using evidential theory to solve the sensor fusion problem. Our approach is validated on a real-world dataset, outperforming baselines and demonstrating real-time capable performance. Our code is available at https://github.com/sisl/MultiAgentVariationalOcclusionInference .


Soft Hierarchical Graph Recurrent Networks for Many-Agent Partially Observable Environments

arXiv.org Artificial Intelligence

The recent progress in multi-agent deep reinforcement learning(MADRL) makes it more practical in real-world tasks, but its relatively poor scalability and the partially observable constraints raise challenges to its performance and deployment. Based on our intuitive observation that the human society could be regarded as a large-scale partially observable environment, where each individual has the function of communicating with neighbors and remembering its own experience, we propose a novel network structure called hierarchical graph recurrent network(HGRN) for multi-agent cooperation under partial observability. Specifically, we construct the multi-agent system as a graph, use the hierarchical graph attention network(HGAT) to achieve communication between neighboring agents, and exploit GRU to enable agents to record historical information. To encourage exploration and improve robustness, we design a maximum-entropy learning method to learn stochastic policies of a configurable target action entropy. Based on the above technologies, we proposed a value-based MADRL algorithm called Soft-HGRN and its actor-critic variant named SAC-HRGN. Experimental results based on three homogeneous tasks and one heterogeneous environment not only show that our approach achieves clear improvements compared with four baselines, but also demonstrates the interpretability, scalability, and transferability of the proposed model. Ablation studies prove the function and necessity of each component.


Multi-agent online learning in time-varying games

arXiv.org Artificial Intelligence

We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we show that the induced sequence of play (a) converges to Nash equilibrium in time-varying games that stabilize in the long run to a strictly monotone limit; and (b) it stays asymptotically close to the evolving equilibrium of the sequence of stage games (assuming they are strongly monotone). Our results apply to both gradient-based and payoff-based feedback - i.e., the "bandit feedback" case where players only get to observe the payoffs of their chosen actions.


Will bots take over the supply chain? Revisiting Agent-based supply chain automation

arXiv.org Artificial Intelligence

Agent-based systems have the capability to fuse information from many distributed sources and create better plans faster. This feature makes agent-based systems naturally suitable to address the challenges in Supply Chain Management (SCM). Although agent-based supply chains systems have been proposed since early 2000; industrial uptake of them has been lagging. The reasons quoted include the immaturity of the technology, a lack of interoperability with supply chain information systems, and a lack of trust in Artificial Intelligence (AI). In this paper, we revisit the agent-based supply chain and review the state of the art. We find that agent-based technology has matured, and other supporting technologies that are penetrating supply chains; are filling in gaps, leaving the concept applicable to a wider range of functions. For example, the ubiquity of IoT technology helps agents "sense" the state of affairs in a supply chain and opens up new possibilities for automation. Digital ledgers help securely transfer data between third parties, making agent-based information sharing possible, without the need to integrate Enterprise Resource Planning (ERP) systems. Learning functionality in agents enables agents to move beyond automation and towards autonomy. We note this convergence effect through conceptualising an agent-based supply chain framework, reviewing its components, and highlighting research challenges that need to be addressed in moving forward.