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Lifting DecPOMDPs for Nanoscale Systems -- A Work in Progress

arXiv.org Artificial Intelligence

DNA-based nanonetworks have a wide range of promising use cases, especially in the field of medicine. With a large set of agents, a partially observable stochastic environment, and noisy observations, such nanoscale systems can be modelled as a decentralised, partially observable, Markov decision process (DecPOMDP). As the agent set is a dominating factor, this paper presents (i) lifted DecPOMDPs, partitioning the agent set into sets of indistinguishable agents, reducing the worst-case space required, and (ii) a nanoscale medical system as an application. Future work turns to solving and implementing lifted DecPOMDPs.


Swarm Intelligence: AI Inspired By Honeybees Can Help Us Make Better Decisions - AI Summary

#artificialintelligence

But when groups are involved, with many people grabbing the wheel at once, we often find ourselves in a fruitless stalemate headed for disaster, or worse, lurching off the road and into a ditch, seemingly just to spite ourselves. It turns out that Mother Nature has been working on this problem for hundreds of millions of years, evolving countless species that make effective decisions in large groups. A human business team trying to select the ideal location for a new factory would face a similarly complex problem and find it very difficult to choose optimally, and yet simple honeybees achieve this. They do so by forming real-time systems that efficiently combine the diverse perspectives of the hundreds of scout bees that explored the available options, enabling group deliberation that considers their differing levels of conviction until they converge on a single unified decision. It enables groups of all sizes to connect over the internet and deliberate as a unified system, pushing and pulling on decisions while swarming algorithms monitor their actions and reactions.


SS-MAIL: Self-Supervised Multi-Agent Imitation Learning

arXiv.org Artificial Intelligence

The current landscape of multi-agent expert imitation is broadly dominated by two families of algorithms - Behavioral Cloning (BC) and Adversarial Imitation Learning (AIL). BC approaches suffer from compounding errors, as they ignore the sequential decision-making nature of the trajectory generation problem. Furthermore, they cannot effectively model multi-modal behaviors. While AIL methods solve the issue of compounding errors and multi-modal policy training, they are plagued with instability in their training dynamics. In this work, we address this issue by introducing a novel self-supervised loss that encourages the discriminator to approximate a richer reward function. We employ our method to train a graph-based multi-agent actor-critic architecture that learns a centralized policy, conditioned on a learned latent interaction graph. We show that our method (SS-MAIL) outperforms prior state-of-the-art methods on real-world prediction tasks, as well as on custom-designed synthetic experiments. We prove that SS-MAIL is part of the family of AIL methods by providing a theoretical connection to cost-regularized apprenticeship learning. Moreover, we leverage the self-supervised formulation to introduce a novel teacher forcing-based curriculum (Trajectory Forcing) that improves sample efficiency by progressively increasing the length of the generated trajectory. The SS-MAIL framework improves multi-agent imitation capabilities by stabilizing the policy training, improving the reward shaping capabilities, as well as providing the ability for modeling multi-modal trajectories.


Sim-to-Real Transfer in Multi-agent Reinforcement Networking for Federated Edge Computing

arXiv.org Artificial Intelligence

Federated Learning (FL) over wireless multi-hop edge computing networks, i.e., multi-hop FL, is a cost-effective distributed on-device deep learning paradigm. This paper presents FedEdge simulator, a high-fidelity Linux-based simulator, which enables fast prototyping, sim-to-real code, and knowledge transfer for multi-hop FL systems. FedEdge simulator is built on top of the hardware-oriented FedEdge experimental framework with a new extension of the realistic physical layer emulator. This emulator exploits trace-based channel modeling and dynamic link scheduling to minimize the reality gap between the simulator and the physical testbed. Our initial experiments demonstrate the high fidelity of the FedEdge simulator and its superior performance on sim-to-real knowledge transfer in reinforcement learning-optimized multi-hop FL.


Coordinated Multi-Agent Pathfinding for Drones and Trucks over Road Networks

arXiv.org Artificial Intelligence

We address the problem of routing a team of drones and trucks over large-scale urban road networks. To conserve their limited flight energy, drones can use trucks as temporary modes of transit en route to their own destinations. Such coordination can yield significant savings in total vehicle distance traveled, i.e., truck travel distance and drone flight distance, compared to operating drones and trucks independently. But it comes at the potentially prohibitive computational cost of deciding which trucks and drones should coordinate and when and where it is most beneficial to do so. We tackle this fundamental trade-off by decoupling our overall intractable problem into tractable sub-problems that we solve stage-wise. The first stage solves only for trucks, by computing paths that make them more likely to be useful transit options for drones. The second stage solves only for drones, by routing them over a composite of the road network and the transit network defined by truck paths from the first stage. We design a comprehensive algorithmic framework that frames each stage as a multi-agent path-finding problem and implement two distinct methods for solving them. We evaluate our approach on extensive simulations with up to $100$ agents on the real-world Manhattan road network containing nearly $4500$ vertices and $10000$ edges. Our framework saves on more than $50\%$ of vehicle distance traveled compared to independently solving for trucks and drones, and computes solutions for all settings within $5$ minutes on commodity hardware.


TIP: Task-Informed Motion Prediction for Intelligent Systems

arXiv.org Artificial Intelligence

Motion prediction is important for intelligent driving systems, providing the future distributions of road agent behaviors and supporting various decision making tasks. Existing motion predictors are often optimized and evaluated via task-agnostic measures based on prediction accuracy. Such measures fail to account for the use of prediction in downstream tasks, and could result in sub-optimal task performance. We propose a task-informed motion prediction framework that jointly reasons about prediction accuracy and task utility, to better support downstream tasks through its predictions. The task utility function does not require the full task information, but rather a specification of the utility of the task, resulting in predictors that serve a wide range of downstream tasks. We demonstrate our framework on two use cases of task utilities, in the context of autonomous driving and parallel autonomy, and show the advantage of task-informed predictors over task-agnostic ones on the Waymo Open Motion dataset.


Toward a Human-Level Video Understanding Intelligence

arXiv.org Artificial Intelligence

We aim to develop an AI agent that can watch video clips and have a conversation with human about the video story. Developing video understanding intelligence is a significantly challenging task, and evaluation methods for adequately measuring and analyzing the progress of AI agent are lacking as well. In this paper, we propose the Video Turing Test to provide effective and practical assessments of video understanding intelligence as well as human-likeness evaluation of AI agents. We define a general format and procedure of the Video Turing Test and present a case study to confirm the effectiveness and usefulness of the proposed test.


Swarm intelligence: AI inspired by honeybees can help us make better decisions

#artificialintelligence

Let's face it, we humans make a lot of bad decisions. And even when we are deeply aware that our decisions are hurting ourselves -- like destroying our environment or propagating inequality -- we seem collectively helpless to correct course. It is exasperating, like watching a car heading for a brick wall with a driver that seems unwilling or unable to turn the wheel. Ironically, as individuals, we are not nearly as dysfunctional, most of us turning the wheel as needed to navigate our daily lives. But when groups are involved, with many people grabbing the wheel at once, we often find ourselves in a fruitless stalemate headed for disaster, or worse, lurching off the road and into a ditch, seemingly just to spite ourselves.


Pedestrian Behavior Prediction for Automated Driving: Requirements, Metrics, and Relevant Features

arXiv.org Artificial Intelligence

Automated vehicles require a comprehensive understanding of traffic situations to ensure safe and anticipatory driving. In this context, the prediction of pedestrians is particularly challenging as pedestrian behavior can be influenced by multiple factors. In this paper, we thoroughly analyze the requirements on pedestrian behavior prediction for automated driving via a system-level approach. To this end we investigate real-world pedestrian-vehicle interactions with human drivers. Based on human driving behavior we then derive appropriate reaction patterns of an automated vehicle and determine requirements for the prediction of pedestrians. This includes a novel metric tailored to measure prediction performance from a system-level perspective. The proposed metric is evaluated on a large-scale dataset comprising thousands of real-world pedestrian-vehicle interactions. We furthermore conduct an ablation study to evaluate the importance of different contextual cues and compare these results to ones obtained using established performance metrics for pedestrian prediction. Our results highlight the importance of a system-level approach to pedestrian behavior prediction.


Local Advantage Actor-Critic for Robust Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Policy gradient methods have become popular in multi-agent reinforcement learning, but they suffer from high variance due to the presence of environmental stochasticity and exploring agents (i.e., non-stationarity), which is potentially worsened by the difficulty in credit assignment. As a result, there is a need for a method that is not only capable of efficiently solving the above two problems but also robust enough to solve a variety of tasks. To this end, we propose a new multi-agent policy gradient method, called Robust Local Advantage (ROLA) Actor-Critic. ROLA allows each agent to learn an individual action-value function as a local critic as well as ameliorating environment non-stationarity via a novel centralized training approach based on a centralized critic. By using this local critic, each agent calculates a baseline to reduce variance on its policy gradient estimation, which results in an expected advantage action-value over other agents' choices that implicitly improves credit assignment. We evaluate ROLA across diverse benchmarks and show its robustness and effectiveness over a number of state-of-the-art multi-agent policy gradient algorithms.