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Agentic AI as Undercover Teammates: Argumentative Knowledge Construction in Hybrid Human-AI Collaborative Learning

arXiv.org Artificial Intelligence

Generative artificial intelligence (AI) agents are increasingly embedded in collaborative learning environments, yet their impact on the processes of argumentative knowledge construction remains insufficiently understood. Emerging conceptualisations of agentic AI and artificial agency suggest that such systems possess bounded autonomy, interactivity, and adaptability, allowing them to engage as epistemic participants rather than mere instructional tools. Building on this theoretical foundation, the present study investigates how agentic AI, designed as undercover teammates with either supportive or contrarian personas, shapes the epistemic and social dynamics of collaborative reasoning. Drawing on Weinberger and Fischer's (2006) four-dimensional framework, participation, epistemic reasoning, argument structure, and social modes of co-construction, we analysed synchronous discourse data from 212 human and 64 AI participants (92 triads) engaged in an analytical problem-solving task. Mixed-effects and epistemic network analyses revealed that AI teammates maintained balanced participation but substantially reorganised epistemic and social processes: supportive personas promoted conceptual integration and consensus-oriented reasoning, whereas contrarian personas provoked critical elaboration and conflict-driven negotiation. Epistemic adequacy, rather than participation volume, predicted individual learning gains, indicating that agentic AI's educational value lies in enhancing the quality and coordination of reasoning rather than amplifying discourse quantity. These findings extend CSCL theory by conceptualising agentic AI as epistemic and social participants, bounded yet adaptive collaborators that redistribute cognitive and argumentative labour in hybrid human-AI learning environments.


The Adoption and Usage of AI Agents: Early Evidence from Perplexity

arXiv.org Artificial Intelligence

This paper presents the first large-scale field study of the adoption, usage intensity, and use cases of general-purpose AI agents operating in open-world web environments. Our analysis centers on Comet, an AI-powered browser developed by Perplexity, and its integrated agent, Comet Assistant. Drawing on hundreds of millions of anonymized user interactions, we address three fundamental questions: Who is using AI agents? How intensively are they using them? And what are they using them for? Our findings reveal substantial heterogeneity in adoption and usage across user segments. Earlier adopters, users in countries with higher GDP per capita and educational attainment, and individuals working in digital or knowledge-intensive sectors -- such as digital technology, academia, finance, marketing, and entrepreneurship -- are more likely to adopt or actively use the agent. To systematically characterize the substance of agent usage, we introduce a hierarchical agentic taxonomy that organizes use cases across three levels: topic, subtopic, and task. The two largest topics, Productivity & Workflow and Learning & Research, account for 57% of all agentic queries, while the two largest subtopics, Courses and Shopping for Goods, make up 22%. The top 10 out of 90 tasks represent 55% of queries. Personal use constitutes 55% of queries, while professional and educational contexts comprise 30% and 16%, respectively. In the short term, use cases exhibit strong stickiness, but over time users tend to shift toward more cognitively oriented topics. The diffusion of increasingly capable AI agents carries important implications for researchers, businesses, policymakers, and educators, inviting new lines of inquiry into this rapidly emerging class of AI capabilities.


Toward Efficient and Robust Behavior Models for Multi-Agent Driving Simulation

arXiv.org Artificial Intelligence

Scalable multi-agent driving simulation requires behavior models that are both realistic and computationally efficient. We address this by optimizing the behavior model that controls individual traffic participants. To improve efficiency, we adopt an instance-centric scene representation, where each traffic participant and map element is modeled in its own local coordinate frame. This design enables efficient, viewpoint-invariant scene encoding and allows static map tokens to be reused across simulation steps. To model interactions, we employ a query-centric symmetric context encoder with relative positional encodings between local frames. We use Adversarial Inverse Reinforcement Learning to learn the behavior model and propose an adaptive reward transformation that automatically balances robustness and realism during training. Experiments demonstrate that our approach scales efficiently with the number of tokens, significantly reducing training and inference times, while outperforming several agent-centric baselines in terms of positional accuracy and robustness.


Distributed scalable coupled policy algorithm for networked multi-agent reinforcement learning

arXiv.org Artificial Intelligence

This paper studies networked multi-agent reinforcement learning (NMARL) with interdependent rewards and coupled policies. In this setting, each agent's reward depends on its own state-action pair as well as those of its direct neighbors, and each agent's policy is parameterized by its local parameters together with those of its $κ_{p}$-hop neighbors, with $κ_{p}\geq 1$ denoting the coupled radius. The objective of the agents is to collaboratively optimize their policies to maximize the discounted average cumulative reward. To address the challenge of interdependent policies in collaborative optimization, we introduce a novel concept termed the neighbors' averaged $Q$-function and derive a new expression for the coupled policy gradient. Based on these theoretical foundations, we develop a distributed scalable coupled policy (DSCP) algorithm, where each agent relies only on the state-action pairs of its $κ_{p}$-hop neighbors and the rewards of its $(κ_{p}+1)$-hop neighbors. Specially, in the DSCP algorithm, we employ a geometric 2-horizon sampling method that does not require storing a full $Q$-table to obtain an unbiased estimate of the coupled policy gradient. Moreover, each agent interacts exclusively with its direct neighbors to obtain accurate policy parameters, while maintaining local estimates of other agents' parameters to execute its local policy and collect samples for optimization. These estimates and policy parameters are updated via a push-sum protocol, enabling distributed coordination of policy updates across the network. We prove that the joint policy produced by the proposed algorithm converges to a first-order stationary point of the objective function. Finally, the effectiveness of DSCP algorithm is demonstrated through simulations in a robot path planning environment, showing clear improvement over state-of-the-art methods.


Persona-based Multi-Agent Collaboration for Brainstorming

arXiv.org Artificial Intelligence

Abstract--We demonstrate the importance of persona-based multi-agents brainstorming for both diverse topics and subject matter ideation. Prior work has shown that generalized multi-agent collaboration often provides better reasoning than a single agent alone [1]. In this paper, we propose and develop a framework for persona-based agent selection, showing how persona domain curation can improve brainstorming outcomes. Using multiple experimental setups, we evaluate brainstorming outputs across different persona pairings (e.g., Doctor vs VR Engineer) and A2A (agent-to-agent) dynamics (separate, together, separate-then-together). Our results show that (1) persona choice shapes idea domains, (2) collaboration mode shifts diversity of idea generation, and (3) multi-agent persona-driven brainstorming produces idea depth and cross-domain coverage. Brainstorming has historically been a human-centered activity where diverse individuals bring unique knowledge and perspectives to generate novel ideas. Locke's theory of knowledge formation emphasizes that combining and abstracting experiences across multiple people leads to more complex ideas. Similarly, since the 1950s and '60s, design thinking frameworks emphasize the importance of multiple participants generating and refining ideas through structured exploration of brainstorming to generate ideas for a pre-defined question [2]. These design thinking frameworks use a set of cognitive, strategic, and practical procedures for ideation [2] and for this paper we focus on'brainstorming' as an area of exploration for multi-agent collaboration. Brainstorming is normally done with multiple and diverse humans standing at a whiteboard together brainstorming ideas against a topic area that is put on the whiteboard.


MAESTRO: Multi-Agent Environment Shaping through Task and Reward Optimization

arXiv.org Artificial Intelligence

Cooperative Multi-Agent Reinforcement Learning (MARL) faces two major design bottlenecks: crafting dense reward functions and constructing curricula that avoid local optima in high-dimensional, non-stationary environments. Existing approaches rely on fixed heuristics or use Large Language Models (LLMs) directly in the control loop, which is costly and unsuitable for real-time systems. We propose MAESTRO (Multi-Agent Environment Shaping through Task and Reward Optimization), a framework that moves the LLM outside the execution loop and uses it as an offline training architect. MAESTRO introduces two generative components: (i) a semantic curriculum generator that creates diverse, performance-driven traffic scenarios, and (ii) an automated reward synthesizer that produces executable Python reward functions adapted to evolving curriculum difficulty. These components guide a standard MARL backbone (MADDPG) without increasing inference cost at deployment. We evaluate MAESTRO on large-scale traffic signal control (Hangzhou, 16 intersections) and conduct controlled ablations. Results show that combining LLM-generated curricula with LLM-generated reward shaping yields improved performance and stability. Across four seeds, the full system achieves +4.0% higher mean return (163.26 vs. 156.93) and 2.2% better risk-adjusted performance (Sharpe 1.53 vs. 0.70) over a strong curriculum baseline. These findings highlight LLMs as effective high-level designers for cooperative MARL training.


Connectivity-Preserving Multi-Agent Area Coverage via Optimal-Transport-Based Density-Driven Optimal Control (D2OC)

arXiv.org Artificial Intelligence

Multi-agent systems play a central role in area coverage tasks across search-and-rescue, environmental monitoring, and precision agriculture. Achieving non-uniform coverage, where spatial priorities vary across the domain, requires coordinating agents while respecting dynamic and communication constraints. Density-driven approaches can distribute agents according to a prescribed reference density, but existing methods do not ensure connectivity. This limitation often leads to communication loss, reduced coordination, and degraded coverage performance. This letter introduces a connectivity-preserving extension of the Density-Driven Optimal Control (D2OC) framework. The coverage objective, defined using the Wasserstein distance between the agent distribution and the reference density, admits a convex quadratic program formulation. Communication constraints are incorporated through a smooth connectivity penalty, which maintains strict convexity, supports distributed implementation, and preserves inter-agent communication without imposing rigid formations. Simulation studies show that the proposed method consistently maintains connectivity, improves convergence speed, and enhances non-uniform coverage quality compared with density-driven schemes that do not incorporate explicit connectivity considerations.


LLMscape

arXiv.org Artificial Intelligence

LLMscape is an interactive installation that investigates how humans and AI construct meaning under shared conditions of uncertainty. Within a mutable, projection-mapped landscape, human participants reshape the world and engage with multiple AI agents, each developing incomplete and provisional accounts of their environment. Exhibited in Shanghai and continually evolving, the work positions AI not as deterministic tools but as embodied co-witnesses to an unstable world, examining the parallels between human and artificial meaning-making and inviting reflection on our shared epistemic limits.


Demystifying deep search: a holistic evaluation with hint-free multi-hop questions and factorised metrics

arXiv.org Artificial Intelligence

RAG (Retrieval-Augmented Generation) systems and web agents are increasingly evaluated on multi-hop deep search tasks, yet current practice suffers from two major limitations. First, most benchmarks leak the reasoning path in the question text, allowing models to follow surface cues rather than discover reasoning chains autonomously. Second, evaluation is typically reduced to a single pass rate, which collapses diverse behaviours into one score and obscures whether failures stem from inadequate search, poor knowledge use, or inappropriate refusal. To address these issues, we present WebDetective, a benchmark of hint-free multi-hop questions paired with a controlled Wikipedia sandbox that ensures full traceability of model actions, and a holistic evaluation framework that separates search sufficiency, knowledge utilisation, and refusal behaviour. Our evaluation of 25 state-of-the-art models reveals systematic weaknesses across all architectures: models struggle with knowledge utilisation despite having sufficient evidence and demonstrate near-absent appropriate refusal when evidence is lacking. These patterns expose a fundamental gap: today's systems excel at executing given reasoning paths but fail when required to discover them. We develop an agentic workflow, EvidenceLoop, that explicitly targets the challenges our benchmark identifies, incorporating verification loops and systematic evidence tracking that improve both search and synthesis capabilities. This baseline demonstrates that WebDetective's diagnostic framework can guide concrete architectural improvements, establishing our benchmark as a critical tool for developing genuinely autonomous reasoning systems rather than pattern-following agents.


HeLoFusion: An Efficient and Scalable Encoder for Modeling Heterogeneous and Multi-Scale Interactions in Trajectory Prediction

arXiv.org Artificial Intelligence

Multi-agent trajectory prediction in autonomous driving requires a comprehensive understanding of complex social dynamics. Existing methods, however, often struggle to capture the full richness of these dynamics, particularly the co-existence of multi-scale interactions and the diverse behaviors of heterogeneous agents. To address these challenges, this paper introduces HeLoFusion, an efficient and scalable encoder for modeling heterogeneous and multi-scale agent interactions. Instead of relying on global context, HeLoFusion constructs local, multi-scale graphs centered on each agent, allowing it to effectively model both direct pairwise dependencies and complex group-wise interactions (\textit{e.g.}, platooning vehicles or pedestrian crowds). Furthermore, HeLoFusion tackles the critical challenge of agent heterogeneity through an aggregation-decomposition message-passing scheme and type-specific feature networks, enabling it to learn nuanced, type-dependent interaction patterns. This locality-focused approach enables a principled representation of multi-level social context, yielding powerful and expressive agent embeddings. On the challenging Waymo Open Motion Dataset, HeLoFusion achieves state-of-the-art performance, setting new benchmarks for key metrics including Soft mAP and minADE. Our work demonstrates that a locality-grounded architecture, which explicitly models multi-scale and heterogeneous interactions, is a highly effective strategy for advancing motion forecasting.