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Baldoni

AAAI Conferences

We analyze the emerging trends from research on multi-agent interaction protocols, on workflows and on business processes. We propose a definition of commitment-based interaction protocols, characterized by the decoupling of the constitutive and the regulative specifications, where the latter is explicitly represented based on constraints among commitments. The 2CL language, for writing regulative specifications, is also presented.


Greco

AAAI Conferences

We study a general class of multiagent optimization problems, together with a compact representation language of utilities based on weighted propositional formulas. We seek solutions maximizing utilitarian social welfare as well as fair solutions maximizing the utility of the least happy agent. We show that many problems can be expressed in this setting, such as fair division of indivisible goods, some multiwinner elections, or multifacility location. We focus on the complexity of finding optimal solutions, and we identify the tractability boarder between polynomial and NP-hard settings, along several parameters: the syntax of formulas, the allowed weights, as well as the number of agents, propositional symbols, and formulas per agent.


Fang

AAAI Conferences

In a seminal paper, Lin and Reiter introduced the notion of progression for basic action theories in the situation calculus. Recently, Fang and Liu extended the situation calculus to account for multi-agent knowledge and belief change. In this paper, based on their framework, we investigate progression of both belief and knowledge in the single-agent propositional case. We first present a model-theoretic definition of progression of knowledge and belief. We show that for propositional actions, i.e., actions whose precondition axioms and successor state axioms are propositional formulas, progression of knowledge and belief reduces to forgetting in the logic of knowledge and belief, which we show is closed under forgetting. Consequently, we are able to show that for propositional actions, progression of knowledge and belief is always definable in the logic of knowledge and belief.


De Clercq

AAAI Conferences

Boolean games are a game-theoretic framework in which propositional logic is used to describe agents' goals. In this paper we investigate how agents in Boolean games can reach an efficient and fair outcome through a simple negotiation protocol. We are particularly interested in settings where agents only have incomplete knowledge about the preferences of others. After explaining how generalized possibilistic logic can be used to compactly encode such knowledge, we analyze how a lack of knowledge affects the agreement outcome. In particular, we show how knowledgeable agents can obtain a more desirable outcome than others.


Bolander

AAAI Conferences

Epistemic planning is a very expressive framework that extends automated planning by the incorporation of dynamic epistemic logic (DEL). We provide complexity results on the plan existence problem for multi-agent planning tasks, focusing on purely epistemic actions with propositional preconditions. We show that moving from epistemic preconditions to propositional preconditions makes it decidable, more precisely in EXPSPACE. The plan existence problem is PSPACE-complete when the underlying graphs are trees and NP-complete when they are chains (including singletons). We also show PSPACE-hardness of the plan verification problem, which strengthens previous results on the complexity of DEL model checking.


Belardinelli

AAAI Conferences

We introduce epistemic quantified boolean logic (EQBL), an extension of propositional epistemic logic with quantification over propositions. We show that EQBL can express relevant properties about agents' knowledge in multi-agent contexts, such as "agent a knows as much as agent b". We analyse the expressiveness of EQBL through a translation into monadic second-order logic, and provide completeness results w.r.t.


d'Inverno

AAAI Conferences

This paper considers the kinds of AI systems we want involved in art and art practice. We explore this relationship from three perspectives: as artists interested in expanding and developing our own creative practice; as AI researchers interested in building new AI systems that contribute to the understanding and development of art and art practice; and as audience members interested in experiencing art. We examine the nature of both art practice and experiencing art to ask how AI can contribute. To do so, we review the history of work in intelligent agents which broadly speaking sits in two camps: autonomous agents (systems that can exhibit intelligent behaviour independently) in one, and multi-agent systems (systems which interact with other systems in communities of agents) in the other. In this context we consider the nature of the relationship between AI and Art and introduce two opposing concepts: that of "Heroic AI", to describe the situation where the software takes on the role of the lone creative hero and "Collaborative AI" where the system supports, challenges and provokes the creative activity of humans. We then set out what we believe are the main challenges for AI research in understanding its potential relationship to art and art practice.


Oliehoek

AAAI Conferences

However, current methods either are restricted to problems with factored value functions, or provide solutions without any guarantees on quality. Methods in the former category typically build on heuristic search using upper bounds on the value function. Unfortunately, no techniques exist to compute such upper bounds for problems with non-factored value functions, which would additionally allow for meaningful benchmarking of methods of the latter category. To mitigate this problem, this paper introduces a family of influence-optimistic upper bounds for factored Dec-POMDPs without factored value functions. We demonstrate how we can achieve firm quality guarantees for problems with hundreds of agents.


Passos

AAAI Conferences

Diagnosing unwanted behaviour in Multi-Agent Systems (MASs) is crucial to ascertain agents' correct operation. However, generation of MAS models is both error-prone and time intense, as it exponentially increases with the number of agents and their interactions. In this paper, we propose a light-weight, automatic debugging-based technique, coined ESFL-MAS, which shortens the diagnostic process, while only relying on minimal information about the system. ESFL-MAS uses a heuristic that quantifies the suspiciousness of an agent to be faulty; therefore, different heuristics may have different impact on the diagnostic quality. Our experimental evaluation shows that 10 out of 42 heuristics yield the best diagnostic accuracy (96.26% on average).


Alam

AAAI Conferences

We present a novel negotiation protocol to facilitate energy exchange between off-grid homes that are equipped with renewable energy generation and electricity storage. Our protocol imposes restrictions over negotiation such that it reduces the complex interdependent multi-issue negotiation to one where agents have a strategy profile in subgame perfect Nash equilibrium. We show that our protocol is concurrent, scalable and; under certain conditions; leads to Pareto-optimal outcomes.