Agents
Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments
Gemp, Ian, Anthony, Thomas, Bachrach, Yoram, Bhoopchand, Avishkar, Bullard, Kalesha, Connor, Jerome, Dasagi, Vibhavari, De Vylder, Bart, Duenez-Guzman, Edgar, Elie, Romuald, Everett, Richard, Hennes, Daniel, Hughes, Edward, Khan, Mina, Lanctot, Marc, Larson, Kate, Lever, Guy, Liu, Siqi, Marris, Luke, McKee, Kevin R., Muller, Paul, Perolat, Julien, Strub, Florian, Tacchetti, Andrea, Tarassov, Eugene, Wang, Zhe, Tuyls, Karl
The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks. A signature aim of our group is to use the resources and expertise made available to us at DeepMind in deep reinforcement learning to explore multi-agent systems in complex environments and use these benchmarks to advance our understanding. Here, we summarise the recent work of our team and present a taxonomy that we feel highlights many important open challenges in multi-agent research.
Multi-AI Complex Systems in Humanitarian Response
Aylett-Bullock, Joseph, Luengo-Oroz, Miguel
AI is being increasingly used to aid response efforts to humanitarian emergencies at multiple levels of decision-making. Such AI systems are generally understood to be stand-alone tools for decision support, with ethical assessments, guidelines and frameworks applied to them through this lens. However, as the prevalence of AI increases in this domain, such systems will begin to encounter each other through information flow networks created by interacting decision-making entities, leading to multi-AI complex systems which are often ill understood. In this paper we describe how these multi-AI systems can arise, even in relatively simple real-world humanitarian response scenarios, and lead to potentially emergent and erratic erroneous behavior. We discuss how we can better work towards more trustworthy multi-AI systems by exploring some of the associated challenges and opportunities, and how we can design better mechanisms to understand and assess such systems. This paper is designed to be a first exposition on this topic in the field of humanitarian response, raising awareness, exploring the possible landscape of this domain, and providing a starting point for future work within the wider community.
Fast Agent-Based Simulation Framework with Applications to Reinforcement Learning and the Study of Trading Latency Effects
Belcak, Peter, Calliess, Jan-Peter, Zohren, Stefan
We introduce a new software toolbox for agent-based simulation. Facilitating rapid prototyping by offering a user-friendly Python API, its core rests on an efficient C++ implementation to support simulation of large-scale multi-agent systems. Our software environment benefits from a versatile message-driven architecture. Originally developed to support research on financial markets, it offers the flexibility to simulate a wide-range of different (easily customisable) market rules and to study the effect of auxiliary factors, such as delays, on the market dynamics. As a simple illustration, we employ our toolbox to investigate the role of the order processing delay in normal trading and for the scenario of a significant price change. Owing to its general architecture, our toolbox can also be employed as a generic multi-agent system simulator. We provide an example of such a non-financial application by simulating a mechanism for the coordination of no-regret learning agents in a multi-agent network routing scenario previously proposed in the literature.
Consensus-based Fast and Energy-Efficient Multi-Robot Task Allocation
Mahato, Prabhat, Saha, Sudipta, Sarkar, Chayan, Shaghil, Md
In a multi-robot system, the appropriate allocation of the tasks to the individual robots is a very significant component. The availability of a centralized infrastructure can guarantee an optimal allocation of the tasks. However, in many important scenarios such as search and rescue, exploration, disaster-management, war-field, etc., on-the-fly allocation of the dynamic tasks to the robots in a decentralized fashion is the only possible option. Efficient communication among the robots plays a crucial role in any such decentralized setting. Existing works on distributed Multi-Robot Task Allocation (MRTA) either assume that the network is available or a naive communication paradigm is used. On the contrary, in most of these scenarios, the network infrastructure is either unstable or unavailable and ad-hoc networking is the only resort. Recent developments in synchronous-transmission (ST) based wireless communication protocols are shown to be more efficient than the traditional asynchronous transmission-based protocols in ad hoc networks such as Wireless Sensor Network (WSN)/Internet of Things (IoT) applications. The current work is the first effort that utilizes ST for MRTA. Specifically, we propose an algorithm that efficiently adapts ST-based many-to-many interaction and minimizes the information exchange to reach a consensus for task allocation. We showcase the efficacy of the proposed algorithm through an extensive simulation-based study of its latency and energy-efficiency under different settings.
Distributed Online Non-convex Optimization with Composite Regret
Jiang, Zhanhong, Balu, Aditya, Lee, Xian Yeow, Lee, Young M., Hegde, Chinmay, Sarkar, Soumik
Regret has been widely adopted as the metric of choice for evaluating the performance of online optimization algorithms for distributed, multi-agent systems. However, data/model variations associated with agents can significantly impact decisions and requires consensus among agents. Moreover, most existing works have focused on developing approaches for (either strongly or non-strongly) convex losses, and very few results have been obtained regarding regret bounds in distributed online optimization for general non-convex losses. To address these two issues, we propose a novel composite regret with a new network regret-based metric to evaluate distributed online optimization algorithms. We concretely define static and dynamic forms of the composite regret. By leveraging the dynamic form of our composite regret, we develop a consensus-based online normalized gradient (CONGD) approach for pseudo-convex losses, and it provably shows a sublinear behavior relating to a regularity term for the path variation of the optimizer. For general non-convex losses, we first shed light on the regret for the setting of distributed online non-convex learning based on recent advances such that no deterministic algorithm can achieve the sublinear regret. We then develop the distributed online non-convex optimization with composite regret (DINOCO) without access to the gradients, depending on an offline optimization oracle. DINOCO is shown to achieve sublinear regret; to our knowledge, this is the first regret bound for general distributed online non-convex learning.
Towards a Standardised Performance Evaluation Protocol for Cooperative MARL
Gorsane, Rihab, Mahjoub, Omayma, de Kock, Ruan, Dubb, Roland, Singh, Siddarth, Pretorius, Arnu
Multi-agent reinforcement learning (MARL) has emerged as a useful approach to solving decentralised decision-making problems at scale. Research in the field has been growing steadily with many breakthrough algorithms proposed in recent years. In this work, we take a closer look at this rapid development with a focus on evaluation methodologies employed across a large body of research in cooperative MARL. By conducting a detailed meta-analysis of prior work, spanning 75 papers accepted for publication from 2016 to 2022, we bring to light worrying trends that put into question the true rate of progress. We further consider these trends in a wider context and take inspiration from single-agent RL literature on similar issues with recommendations that remain applicable to MARL. Combining these recommendations, with novel insights from our analysis, we propose a standardised performance evaluation protocol for cooperative MARL. We argue that such a standard protocol, if widely adopted, would greatly improve the validity and credibility of future research, make replication and reproducibility easier, as well as improve the ability of the field to accurately gauge the rate of progress over time by being able to make sound comparisons across different works.
Teaching Autonomous Systems Hands-On: Leveraging Modular Small-Scale Hardware in the Robotics Classroom
Betz, Johannes, Zheng, Hongrui, Zang, Zirui, Sauerbeck, Florian, Walas, Krzysztof, Dimitrov, Velin, Behl, Madhur, Zheng, Rosa, Biswas, Joydeep, Krovi, Venkat, Mangharam, Rahul
Although robotics courses are well established in higher education, the courses often focus on theory and sometimes lack the systematic coverage of the techniques involved in developing, deploying, and applying software to real hardware. Additionally, most hardware platforms for robotics teaching are low-level toys aimed at younger students at middle-school levels. To address this gap, an autonomous vehicle hardware platform, called F1TENTH, is developed for teaching autonomous systems hands-on. This article describes the teaching modules and software stack for teaching at various educational levels with the theme of "racing" and competitions that replace exams. The F1TENTH vehicles offer a modular hardware platform and its related software for teaching the fundamentals of autonomous driving algorithms. From basic reactive methods to advanced planning algorithms, the teaching modules enhance students' computational thinking through autonomous driving with the F1TENTH vehicle. The F1TENTH car fills the gap between research platforms and low-end toy cars and offers hands-on experience in learning the topics in autonomous systems. Four universities have adopted the teaching modules for their semester-long undergraduate and graduate courses for multiple years. Student feedback is used to analyze the effectiveness of the F1TENTH platform. More than 80% of the students strongly agree that the hardware platform and modules greatly motivate their learning, and more than 70% of the students strongly agree that the hardware-enhanced their understanding of the subjects. The survey results show that more than 80% of the students strongly agree that the competitions motivate them for the course.
Multi-Robot-Assisted Human Crowd Evacuation using Navigation Velocity Fields
Zheng, Tongjia, Yuan, Zhenyuan, Nayyar, Mollik, Wagner, Alan R., Zhu, Minghui, Lin, Hai
This work studies a robot-assisted crowd evacuation problem where we control a small group of robots to guide a large human crowd to safe locations. The challenge lies in how to model human-robot interactions and design robot controls to indirectly control a human population that significantly outnumbers the robots. To address the challenge, we treat the crowd as a continuum and formulate the evacuation objective as driving the crowd density to target locations. We propose a novel mean-field model which consists of a family of microscopic equations that explicitly model how human motions are locally guided by the robots and an associated macroscopic equation that describes how the crowd density is controlled by the navigation velocity fields generated by all robots. Then, we design density feedback controllers for the robots to dynamically adjust their states such that the generated navigation velocity fields drive the crowd density to a target density. Stability guarantees of the proposed controllers are proven. Agent-based simulations are included to evaluate the proposed evacuation algorithms.
Deep Generalized Schr\"odinger Bridge
Liu, Guan-Horng, Chen, Tianrong, So, Oswin, Theodorou, Evangelos A.
Mean-Field Game (MFG) serves as a crucial mathematical framework in modeling the collective behavior of individual agents interacting stochastically with a large population. In this work, we aim at solving a challenging class of MFGs in which the differentiability of these interacting preferences may not be available to the solver, and the population is urged to converge exactly to some desired distribution. These setups are, despite being well-motivated for practical purposes, complicated enough to paralyze most (deep) numerical solvers. Nevertheless, we show that Schr\"odinger Bridge - as an entropy-regularized optimal transport model - can be generalized to accepting mean-field structures, hence solving these MFGs. This is achieved via the application of Forward-Backward Stochastic Differential Equations theory, which, intriguingly, leads to a computational framework with a similar structure to Temporal Difference learning. As such, it opens up novel algorithmic connections to Deep Reinforcement Learning that we leverage to facilitate practical training. We show that our proposed objective function provides necessary and sufficient conditions to the mean-field problem. Our method, named Deep Generalized Schr\"odinger Bridge (DeepGSB), not only outperforms prior methods in solving classical population navigation MFGs, but is also capable of solving 1000-dimensional opinion depolarization, setting a new state-of-the-art numerical solver for high-dimensional MFGs. Our code will be made available at https://github.com/ghliu/DeepGSB.
MIDGARD: A Simulation Platform for Autonomous Navigation in Unstructured Environments
Vecchio, Giuseppe, Palazzo, Simone, Guastella, Dario C., Carlucho, Ignacio, Albrecht, Stefano V., Muscato, Giovanni, Spampinato, Concetto
We present MIDGARD, an open-source simulation platform for autonomous robot navigation in outdoor unstructured environments. MIDGARD is designed to enable the training of autonomous agents (e.g., unmanned ground vehicles) in photorealistic 3D environments, and to support the generalization skills of learning-based agents through the variability in training scenarios. MIDGARD's main features include a configurable, extensible, and difficulty-driven procedural landscape generation pipeline, with fast and photorealistic scene rendering based on Unreal Engine. Additionally, MIDGARD has built-in support for OpenAI Gym, a programming interface for feature extension (e.g., integrating new types of sensors, customizing exposing internal simulation variables), and a variety of simulated agent sensors (e.g., RGB, depth and instance/semantic segmentation). We evaluate MIDGARD's capabilities as a benchmarking tool for robot navigation utilizing a set of state-of-the-art reinforcement learning algorithms. The results demonstrate MIDGARD's suitability as a simulation and training environment, as well as the effectiveness of our procedural generation approach in controlling scene difficulty, which directly reflects on accuracy metrics. MIDGARD build, source code and documentation are available at https://midgardsim.org/.