Agents
Distributed stochastic proximal algorithm with random reshuffling for non-smooth finite-sum optimization
Jiang, Xia, Zeng, Xianlin, Sun, Jian, Chen, Jie, Xie, Lihua
The non-smooth finite-sum minimization is a fundamental problem in machine learning. This paper develops a distributed stochastic proximal-gradient algorithm with random reshuffling to solve the finite-sum minimization over time-varying multi-agent networks. The objective function is a sum of differentiable convex functions and non-smooth regularization. Each agent in the network updates local variables with a constant step-size by local information and cooperates to seek an optimal solution. We prove that local variable estimates generated by the proposed algorithm achieve consensus and are attracted to a neighborhood of the optimal solution in expectation with an $\mathcal{O}(\frac{1}{T}+\frac{1}{\sqrt{T}})$ convergence rate, where $T$ is the total number of iterations. Finally, some comparative simulations are provided to verify the convergence performance of the proposed algorithm.
Human-AI Coordination via Human-Regularized Search and Learning
Hu, Hengyuan, Wu, David J, Lerer, Adam, Foerster, Jakob, Brown, Noam
We consider the problem of making AI agents that collaborate well with humans in partially observable fully cooperative environments given datasets of human behavior. Inspired by piKL, a human-data-regularized search method that improves upon a behavioral cloning policy without diverging far away from it, we develop a three-step algorithm that achieve strong performance in coordinating with real humans in the Hanabi benchmark. We first use a regularized search algorithm and behavioral cloning to produce a better human model that captures diverse skill levels. Then, we integrate the policy regularization idea into reinforcement learning to train a human-like best response to the human model. Finally, we apply regularized search on top of the best response policy at test time to handle outof-distribution challenges when playing with humans. We evaluate our method in two large scale experiments with humans. First, we show that our method outperforms experts when playing with a group of diverse human players in ad-hoc teams. Second, we show that our method beats a vanilla best response to behavioral cloning baseline by having experts play repeatedly with the two agents. One of the most fundamental goals of artificial intelligence research, especially multi-agent research, is to produce agents that can successfully collaborate with humans to achieve common goals. Although search and reinforcement learning (RL) from scratch without human knowledge have achieved impressive superhuman performance in competitive games (Silver et al., 2017; Brown & Sandholm, 2019), prior works (Hu et al., 2020; Carroll et al., 2019) have shown that agents produced by vanilla multi-agent reinforcement learning do not collaborate well with humans.
Communication between agents in dynamic epistemic logic
Velรกzquez-Quesada, Fernando R.
This manuscript studies actions of communication between epistemic logic agents. It starts by looking into actions through which all/some agents share all their information, defining the model operation that transforms the model, discussing its properties, introducing a modality for describing it and providing an axiom system for the latter. The main part of the manuscript focuses on an action through which some agents share part of their information: they share all that they know about a topic defined by a given formula. Once again, the manuscript defines the model operation that transforms the model, discusses its properties, introduces a modality for describing it and provides an axiom system for the latter.
Towards a Theoretical Foundation of Policy Optimization for Learning Control Policies
Hu, Bin, Zhang, Kaiqing, Li, Na, Mesbahi, Mehran, Fazel, Maryam, Baลar, Tamer
Gradient-based methods have been widely used for system design and optimization in diverse application domains. Recently, there has been a renewed interest in studying theoretical properties of these methods in the context of control and reinforcement learning. This article surveys some of the recent developments on policy optimization, a gradient-based iterative approach for feedback control synthesis, popularized by successes of reinforcement learning. We take an interdisciplinary perspective in our exposition that connects control theory, reinforcement learning, and large-scale optimization. We review a number of recently-developed theoretical results on the optimization landscape, global convergence, and sample complexity of gradient-based methods for various continuous control problems such as the linear quadratic regulator (LQR), $\mathcal{H}_\infty$ control, risk-sensitive control, linear quadratic Gaussian (LQG) control, and output feedback synthesis. In conjunction with these optimization results, we also discuss how direct policy optimization handles stability and robustness concerns in learning-based control, two main desiderata in control engineering. We conclude the survey by pointing out several challenges and opportunities at the intersection of learning and control.
Modular Multi-Copter Structure Control for Cooperative Aerial Cargo Transportation
Chaikalis, Dimitris, Evangeliou, Nikolaos, Tzes, Anthony, Khorrami, Farshad
The control problem of a multi-copter swarm, mechanically coupled through a modular lattice structure of connecting rods, is considered in this article. The system's structural elasticity is considered in deriving the system's dynamics. The devised controller is robust against the induced flexibilities, while an inherent adaptation scheme allows for the control of asymmetrical configurations and the transportation of unknown payloads. Certain optimization metrics are introduced for solving the individual agent thrust allocation problem while achieving maximum system flight time, resulting in a platform-independent control implementation. Experimental studies are offered to illustrate the efficiency of the suggested controller under typical flight conditions, increased rod elasticities and payload transportation.
Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning
Xiao, Yuchen, Tan, Weihao, Amato, Christopher
Synchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute asynchronously instead. Such asynchronous methods also allow temporally extended actions that can take different amounts of time based on the situation and action executed. Unfortunately, current policy gradient methods are not applicable in asynchronous settings, as they assume that agents synchronously reason about action selection at every time step. To allow asynchronous learning and decision-making, we formulate a set of asynchronous multi-agent actor-critic methods that allow agents to directly optimize asynchronous policies in three standard training paradigms: decentralized learning, centralized learning, and centralized training for decentralized execution. Empirical results (in simulation and hardware) in a variety of realistic domains demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions.
Macro-Action-Based Multi-Agent/Robot Deep Reinforcement Learning under Partial Observability
The state-of-the-art multi-agent reinforcement learning (MARL) methods have provided promising solutions to a variety of complex problems. Yet, these methods all assume that agents perform synchronized primitive-action executions so that they are not genuinely scalable to long-horizon real-world multi-agent/robot tasks that inherently require agents/robots to asynchronously reason about high-level action selection at varying time durations. The Macro-Action Decentralized Partially Observable Markov Decision Process (MacDec-POMDP) is a general formalization for asynchronous decision-making under uncertainty in fully cooperative multi-agent tasks. In this thesis, we first propose a group of value-based RL approaches for MacDec-POMDPs, where agents are allowed to perform asynchronous learning and decision-making with macro-action-value functions in three paradigms: decentralized learning and control, centralized learning and control, and centralized training for decentralized execution (CTDE). Building on the above work, we formulate a set of macro-action-based policy gradient algorithms under the three training paradigms, where agents are allowed to directly optimize their parameterized policies in an asynchronous manner. We evaluate our methods both in simulation and on real robots over a variety of realistic domains. Empirical results demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions with macro-actions.
Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance Learning
Early, Joseph, Bewley, Tom, Evers, Christine, Ramchurn, Sarvapali
We generalise the problem of reward modelling (RM) for reinforcement learning (RL) to handle non-Markovian rewards. Existing work assumes that human evaluators observe each step in a trajectory independently when providing feedback on agent behaviour. In this work, we remove this assumption, extending RM to capture temporal dependencies in human assessment of trajectories. We show how RM can be approached as a multiple instance learning (MIL) problem, where trajectories are treated as bags with return labels, and steps within the trajectories are instances with unseen reward labels. We go on to develop new MIL models that are able to capture the time dependencies in labelled trajectories. We demonstrate on a range of RL tasks that our novel MIL models can reconstruct reward functions to a high level of accuracy, and can be used to train high-performing agent policies.
A Survey of Methods for Automated Algorithm Configuration
Schede, Elias (a:1:{s:5:"en_US";s:20:"Bielefeld University";}) | Brandt, Jasmin (Department of Computer Science, Paderborn University) | Tornede, Alexander ( Department of Computer Science, Paderborn University,) | Wever, Marcel (Institute of Informatics, LMU Munich) | Bengs, Viktor (Institute of Informatics, LMU Munich) | Hรผllermeier, Eyke (Institute of Informatics, LMU Munich) | Tierney, Kevin (Decision and Operation Technologies Group, Bielefeld University)
Algorithm configuration (AC) is concerned with the automated search of the most suitable parameter configuration of a parametrized algorithm. There is currently a wide variety of AC problem variants and methods proposed in the literature. Existing reviews do not take into account all derivatives of the AC problem, nor do they offer a complete classification scheme. To this end, we introduce taxonomies to describe the AC problem and features of configuration methods, respectively. We review existing AC literature within the lens of our taxonomies, outline relevant design choices of configuration approaches, contrast methods and problem variants against each other, and describe the state of AC in industry. Finally, our review provides researchers and practitioners with a look at future research directions in the field of AC.
QuTE: decentralized multiple testing on sensor networks with false discovery rate control
Ramdas, Aaditya, Chen, Jianbo, Wainwright, Martin J., Jordan, Michael I.
This paper designs methods for decentralized multiple hypothesis testing on graphs that are equipped with provable guarantees on the false discovery rate (FDR). We consider the setting where distinct agents reside on the nodes of an undirected graph, and each agent possesses p-values corresponding to one or more hypotheses local to its node. Each agent must individually decide whether to reject one or more of its local hypotheses by only communicating with its neighbors, with the joint aim that the global FDR over the entire graph must be controlled at a predefined level. We propose a simple decentralized family of Query-Test-Exchange (QuTE) algorithms and prove that they can control FDR under independence or positive dependence of the p-values. Our algorithm reduces to the Benjamini-Hochberg (BH) algorithm when after graph-diameter rounds of communication, and to the Bonferroni procedure when no communication has occurred or the graph is empty. To avoid communicating real-valued p-values, we develop a quantized BH procedure, and extend it to a quantized QuTE procedure. QuTE works seamlessly in streaming data settings, where anytime-valid p-values may be continually updated at each node. Last, QuTE is robust to arbitrary dropping of packets, or a graph that changes at every step, making it particularly suitable to mobile sensor networks involving drones or other multi-agent systems. We study the power of our procedure using a simulation suite of different levels of connectivity and communication on a variety of graph structures, and also provide an illustrative real-world example.