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Early Diagnosis of Retinal Blood Vessel Damage via Deep Learning-Powered Collective Intelligence Models

arXiv.org Artificial Intelligence

Early diagnosis of retinal diseases such as diabetic retinopathy has had the attention of many researchers. Deep learning through the introduction of convolutional neural networks has become a prominent solution for image-related tasks such as classification and segmentation. Most tasks in image classification are handled by deep CNNs pretrained and evaluated on imagenet dataset. However, these models do not always translate to the best result on other datasets. Devising a neural network manually from scratch based on heuristics may not lead to an optimal model as there are numerous hyperparameters in play. In this paper, we use two nature-inspired swarm algorithms: particle swarm optimization (PSO) and ant colony optimization (ACO) to obtain TDCN models to perform classification of fundus images into severity classes. The power of swarm algorithms is used to search for various combinations of convolutional, pooling, and normalization layers to provide the best model for the task. It is observed that TDCN-PSO outperforms imagenet models and existing literature, while TDCN-ACO achieves faster architecture search. The best TDCN model achieves an accuracy of 90.3%, AUC ROC of 0.956, and a Cohen kappa score of 0.967. The results were compared with the previous studies to show that the proposed TDCN models exhibit superior performance.


Robot Learning Theory of Mind through Self-Observation: Exploiting the Intentions-Beliefs Synergy

arXiv.org Artificial Intelligence

In complex environments, where the human sensory system reaches its limits, our behaviour is strongly driven by our beliefs about the state of the world around us. Accessing others' beliefs, intentions, or mental states in general, could thus allow for more effective social interactions in natural contexts. Yet these variables are not directly observable. Theory of Mind (TOM), the ability to attribute to other agents' beliefs, intentions, or mental states in general, is a crucial feature of human social interaction and has become of interest to the robotics community. Recently, new models that are able to learn TOM have been introduced. In this paper, we show the synergy between learning to predict low-level mental states, such as intentions and goals, and attributing high-level ones, such as beliefs. Assuming that learning of beliefs can take place by observing own decision and beliefs estimation processes in partially observable environments and using a simple feed-forward deep learning model, we show that when learning to predict others' intentions and actions, faster and more accurate predictions can be acquired if beliefs attribution is learnt simultaneously with action and intentions prediction. We show that the learning performance improves even when observing agents with a different decision process and is higher when observing beliefs-driven chunks of behaviour. We propose that our architectural approach can be relevant for the design of future adaptive social robots that should be able to autonomously understand and assist human partners in novel natural environments and tasks.


Decentralized Risk-Aware Tracking of Multiple Targets

arXiv.org Artificial Intelligence

We consider the setting where a team of robots is tasked with tracking multiple targets with the following property: approaching the targets enables more accurate target position estimation, but also increases the risk of sensor failures. Therefore, it is essential to address the trade-off between tracking quality maximization and risk minimization. In the previous work [1], a centralized controller is developed to plan motions for all the robots - however, this is not a scalable approach. Here, we present a decentralized and risk-aware multi-target tracking framework, in which each robot plans its motion trading off tracking accuracy maximization and aversion to risk, while only relying on its own information and information exchanged with its neighbors. We use the control barrier function to guarantee network connectivity throughout the tracking process. Extensive numerical experiments demonstrate that our system can achieve similar tracking accuracy and risk-awareness to its centralized counterpart.


Decision-Making Among Bounded Rational Agents

arXiv.org Artificial Intelligence

When robots share the same workspace with other intelligent agents (e.g., other robots or humans), they must be able to reason about the behaviors of their neighboring agents while accomplishing the designated tasks. In practice, frequently, agents do not exhibit absolutely rational behavior due to their limited computational resources. Thus, predicting the optimal agent behaviors is undesirable (because it demands prohibitive computational resources) and undesirable (because the prediction may be wrong). Motivated by this observation, we remove the assumption of perfectly rational agents and propose incorporating the concept of bounded rationality from an information-theoretic view into the game-theoretic framework. This allows the robots to reason other agents' sub-optimal behaviors and act accordingly under their computational constraints. Specifically, bounded rationality directly models the agent's information processing ability, which is represented as the KL-divergence between nominal and optimized stochastic policies, and the solution to the bounded-optimal policy can be obtained by an efficient importance sampling approach. Using both simulated and real-world experiments in multi-robot navigation tasks, we demonstrate that the resulting framework allows the robots to reason about different levels of rational behaviors of other agents and compute a reasonable strategy under its computational constraint.


BusyBot: Learning to Interact, Reason, and Plan in a BusyBoard Environment

arXiv.org Artificial Intelligence

We introduce BusyBoard, a toy-inspired robot learning environment that leverages a diverse set of articulated objects and inter-object functional relations to provide rich visual feedback for robot interactions. Based on this environment, we introduce a learning framework, BusyBot, which allows an agent to jointly acquire three fundamental capabilities (interaction, reasoning, and planning) in an integrated and self-supervised manner. With the rich sensory feedback provided by BusyBoard, BusyBot first learns a policy to efficiently interact with the environment; then with data collected using the policy, BusyBot reasons the inter-object functional relations through a causal discovery network; and finally by combining the learned interaction policy and relation reasoning skill, the agent is able to perform goal-conditioned manipulation tasks. We evaluate BusyBot in both simulated and real-world environments, and validate its generalizability to unseen objects and relations. Video is available at https://youtu.be/EJ98xBJZ9ek.


Biased or Limited: Modeling Sub-Rational Human Investors in Financial Markets

arXiv.org Artificial Intelligence

Multi-agent market simulation is an effective tool to investigate the impact of various trading strategies in financial markets. One way of designing a trading agent in simulated markets is through reinforcement learning where the agent is trained to optimize its cumulative rewards (e.g., maximizing profits, minimizing risk, improving equitability). While the agent learns a rational policy that optimizes the reward function, in reality, human investors are sub-rational with their decisions often differing from the optimal. In this work, we model human sub-rationality as resulting from two possible causes: psychological bias and computational limitation. We first examine the relationship between investor profits and their degree of sub-rationality, and create hand-crafted market scenarios to intuitively explain the sub-rational human behaviors. Through experiments, we show that our models successfully capture human sub-rationality as observed in the behavioral finance literature. We also examine the impact of sub-rational human investors on market observables such as traded volumes, spread and volatility. We believe our work will benefit research in behavioral finance and provide a better understanding of human trading behavior.


Self-Reconfigurable Soft-Rigid Mobile Agent with Variable Stiffness and Adaptive Morphology

arXiv.org Artificial Intelligence

In this paper, we propose a novel design of a hybrid mobile robot with controllable stiffness and deformable shape. Compared to conventional mobile agents, our system can switch between rigid and compliant phases by solidifying or melting Field's metal in its structure and, thus, alter its shape through the motion of its active components. In the soft state, the robot's main body can bend into circular arcs, which enables it to conform to surrounding curved objects. This variable geometry of the robot creates new motion modes which cannot be described by standard (i.e., fixed geometry) models. To this end, we develop a unified mathematical model that captures the differential kinematics of both rigid and soft states. An optimised control strategy is further proposed to select the most appropriate phase states and motion modes needed to reach a target pose-shape configuration. The performance of our new method is validated with numerical simulations and experiments conducted on a prototype system. The simulation source code is available at https://github.com/Louashka/2sr-agent-simulation.git}{GitHub repository.


Relational Reasoning via Set Transformers: Provable Efficiency and Applications to MARL

arXiv.org Artificial Intelligence

The cooperative Multi-A gent R einforcement Learning (MARL) with permutation invariant agents framework has achieved tremendous empirical successes in real-world applications. Unfortunately, the theoretical understanding of this MARL problem is lacking due to the curse of many agents and the limited exploration of the relational reasoning in existing works. In this paper, we verify that the transformer implements complex relational reasoning, and we propose and analyze model-free and model-based offline MARL algorithms with the transformer approximators. We prove that the suboptimality gaps of the model-free and model-based algorithms are independent of and logarithmic in the number of agents respectively, which mitigates the curse of many agents. These results are consequences of a novel generalization error bound of the transformer and a novel analysis of the Maximum Likelihood Estimate (MLE) of the system dynamics with the transformer. Our model-based algorithm is the first provably efficient MARL algorithm that explicitly exploits the permutation invariance of the agents. Our improved generalization bound may be of independent interest and is applicable to other regression problems related to the transformer beyond MARL.


Near-Optimal No-Regret Learning Dynamics for General Convex Games

arXiv.org Artificial Intelligence

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's \emph{regret} after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far these results have only been limited to certain classes of games with structured strategy spaces -- such as normal-form and extensive-form games. The question as to whether $O(\text{polylog} T)$ regret bounds can be obtained for general convex and compact strategy sets -- which occur in many fundamental models in economics and multiagent systems -- while retaining efficient strategy updates is an important question. In this paper, we answer this in the positive by establishing the first uncoupled learning algorithm with $O(\log T)$ per-player regret in general \emph{convex games}, that is, games with concave utility functions supported on arbitrary convex and compact strategy sets. Our learning dynamics are based on an instantiation of optimistic follow-the-regularized-leader over an appropriately \emph{lifted} space using a \emph{self-concordant regularizer} that is, peculiarly, not a barrier for the feasible region. Further, our learning dynamics are efficiently implementable given access to a proximal oracle for the convex strategy set, leading to $O(\log\log T)$ per-iteration complexity; we also give extensions when access to only a \emph{linear} optimization oracle is assumed. Finally, we adapt our dynamics to guarantee $O(\sqrt{T})$ regret in the adversarial regime. Even in those special cases where prior results apply, our algorithm improves over the state-of-the-art regret bounds either in terms of the dependence on the number of iterations or on the dimension of the strategy sets.


Planning with Perspectives -- Decomposing Epistemic Planning using Functional STRIPS

Journal of Artificial Intelligence Research

In this paper, we present a novel approach to epistemic planning called planning with perspectives (PWP) that is both more expressive and computationally more efficient than existing state-of-the-art epistemic planning tools. Epistemic planning — planning with knowledge and belief — is essential in many multi-agent and human-agent interaction domains. Most state-of-the-art epistemic planners solve epistemic planning problems by either compiling to propositional classical planning (for example, generating all possible knowledge atoms or compiling epistemic formulae to normal forms); or explicitly encoding Kripke-based semantics. However, these methods become computationally infeasible as problem sizes grow. In this paper, we decompose epistemic planning by delegating reasoning about epistemic formulae to an external solver. We do this by modelling the problem using Functional STRIPS, which is more expressive than standard STRIPS and supports the use of external, black-box functions within action models. Building on recent work that demonstrates the relationship between what an agent ‘sees’ and what it knows, we define the perspective of each agent using an external function, and build a solver for epistemic logic around this. Modellers can customise the perspective function of agents, allowing new epistemic logics to be defined without changing the planner. We ran evaluations on well-known epistemic planning benchmarks to compare an existing state-of-the-art planner, and on new scenarios that demonstrate the expressiveness of the PWP approach. The results show that our PWP planner scales significantly better than the state-of-the-art planner that we compared against, and can express problems more succinctly.