Agents
Gathering Strength, Gathering Storms: The One Hundred Year Study on Artificial Intelligence (AI100) 2021 Study Panel Report
Littman, Michael L., Ajunwa, Ifeoma, Berger, Guy, Boutilier, Craig, Currie, Morgan, Doshi-Velez, Finale, Hadfield, Gillian, Horowitz, Michael C., Isbell, Charles, Kitano, Hiroaki, Levy, Karen, Lyons, Terah, Mitchell, Melanie, Shah, Julie, Sloman, Steven, Vallor, Shannon, Walsh, Toby
In September 2021, the "One Hundred Year Study on Artificial Intelligence" project (AI100) issued the second report of its planned long-term periodic assessment of artificial intelligence (AI) and its impact on society. It was written by a panel of 17 study authors, each of whom is deeply rooted in AI research, chaired by Michael Littman of Brown University. The report, entitled "Gathering Strength, Gathering Storms," answers a set of 14 questions probing critical areas of AI development addressing the major risks and dangers of AI, its effects on society, its public perception and the future of the field. The report concludes that AI has made a major leap from the lab to people's lives in recent years, which increases the urgency to understand its potential negative effects. The questions were developed by the AI100 Standing Committee, chaired by Peter Stone of the University of Texas at Austin, consisting of a group of AI leaders with expertise in computer science, sociology, ethics, economics, and other disciplines.
Hypergraphon Mean Field Games
Cui, Kai, KhudaBukhsh, Wasiur R., Koeppl, Heinz
We propose an approach to modelling large-scale multi-agent dynamical systems allowing interactions among more than just pairs of agents using the theory of mean field games and the notion of hypergraphons, which are obtained as limits of large hypergraphs. To the best of our knowledge, ours is the first work on mean field games on hypergraphs. Together with an extension to a multi-layer setup, we obtain limiting descriptions for large systems of non-linear, weakly-interacting dynamical agents. On the theoretical side, we prove the well-foundedness of the resulting hypergraphon mean field game, showing both existence and approximate Nash properties. On the applied side, we extend numerical and learning algorithms to compute the hypergraphon mean field equilibria. To verify our approach empirically, we consider a social rumor spreading model, where we give agents intrinsic motivation to spread rumors to unaware agents, and an epidemics control problem.
Adaptive Environment Modeling Based Reinforcement Learning for Collision Avoidance in Complex Scenes
Wang, Shuaijun, Gao, Rui, Han, Ruihua, Chen, Shengduo, Li, Chengyang, Hao, Qi
The major challenges of collision avoidance for robot navigation in crowded scenes lie in accurate environment modeling, fast perceptions, and trustworthy motion planning policies. This paper presents a novel adaptive environment model based collision avoidance reinforcement learning (i.e., AEMCARL) framework for an unmanned robot to achieve collision-free motions in challenging navigation scenarios. The novelty of this work is threefold: (1) developing a hierarchical network of gated-recurrent-unit (GRU) for environment modeling; (2) developing an adaptive perception mechanism with an attention module; (3) developing an adaptive reward function for the reinforcement learning (RL) framework to jointly train the environment model, perception function and motion planning policy. The proposed method is tested with the Gym-Gazebo simulator and a group of robots (Husky and Turtlebot) under various crowded scenes. Both simulation and experimental results have demonstrated the superior performance of the proposed method over baseline methods.
Secure Distributed Optimization Under Gradient Attacks
In this paper, we study secure distributed optimization against arbitrary gradient attack in multi-agent networks. In distributed optimization, there is no central server to coordinate local updates, and each agent can only communicate with its neighbors on a predefined network. We consider the scenario where out of $n$ networked agents, a fixed but unknown fraction $\rho$ of the agents are under arbitrary gradient attack in that their stochastic gradient oracles return arbitrary information to derail the optimization process, and the goal is to minimize the sum of local objective functions on unattacked agents. We propose a distributed stochastic gradient method that combines local variance reduction and clipping (CLIP-VRG). We show that, in a connected network, when unattacked local objective functions are convex and smooth, share a common minimizer, and their sum is strongly convex, CLIP-VRG leads to almost sure convergence of the iterates to the exact sum cost minimizer at all agents. We quantify a tight upper bound of the fraction $\rho$ of attacked agents in terms of problem parameters such as the condition number of the associated sum cost that guarantee exact convergence of CLIP-VRG, and characterize its asymptotic convergence rate. Finally, we empirically demonstrate the effectiveness of the proposed method under gradient attacks in both synthetic dataset and image classification datasets.
A Game Benchmark for Real-Time Human-Swarm Control
Meyer, Joel, Pinosky, Allison, Trzpit, Thomas, Colgate, Ed, Murphey, Todd D.
We present a game benchmark for testing human-swarm control algorithms and interfaces in a real-time, high-cadence scenario. Our benchmark consists of a swarm vs. swarm game in a virtual ROS environment in which the goal of the game is to capture all agents from the opposing swarm; the game's high-cadence is a result of the capture rules, which cause agent team sizes to fluctuate rapidly. These rules require players to consider both the number of agents currently at their disposal and the behavior of their opponent's swarm when they plan actions. We demonstrate our game benchmark with a default human-swarm control system that enables a player to interact with their swarm through a high-level touchscreen interface. The touchscreen interface transforms player gestures into swarm control commands via a low-level decentralized ergodic control framework. We compare our default human-swarm control system to a flocking-based control system, and discuss traits that are crucial for swarm control algorithms and interfaces operating in real-time, high-cadence scenarios like our game benchmark. Our game benchmark code is available on Github; more information can be found at https://sites.google.com/view/swarm-game-benchmark.
Proximal-like algorithms for equilibrium seeking in mixed-integer Nash equilibrium problems
Fabiani, Filippo, Franci, Barbara, Sagratella, Simone, Schmidt, Martin, Staudigl, Mathias
We leave this topic Tracing back from the seminal work by Monderer and for future research. Thus, by exploiting the properties of Shapley [1], potential games represent a broad class of the ICRFs, acting as penalty terms in the individual agent's noncooperative games characterized by the existence of a BR problems, we prove that both proposed algorithms enjoy real-valued function, the potential function, such that any convergence guarantees to an equilibrium of the mixedinteger collective strategy profile minimizing the underlying function Nash equilibrium problem (MI-NEP). Specifically, coincides with a Nash equilibrium of the game. Potential in the first scenario considered the computed mixed-integer games hence provide a means to naturally model many Nash equilibrium (MI-NE) is exact, while in the second one control-theoretic applications [2] such as routing [3], complex the algorithm returns an approximate MI-NE.
Non-Linear Coordination Graphs
Kang, Yipeng, Wang, Tonghan, Wu, Xiaoran, Yang, Qianlan, Zhang, Chongjie
Value decomposition multi-agent reinforcement learning methods learn the global value function as a mixing of each agent's individual utility functions. Coordination graphs (CGs) represent a higher-order decomposition by incorporating pairwise payoff functions and thus is supposed to have a more powerful representational capacity. However, CGs decompose the global value function linearly over local value functions, severely limiting the complexity of the value function class that can be represented. In this paper, we propose the first non-linear coordination graph by extending CG value decomposition beyond the linear case. One major challenge is to conduct greedy action selections in this new function class to which commonly adopted DCOP algorithms are no longer applicable. We study how to solve this problem when mixing networks with LeakyReLU activation are used. An enumeration method with a global optimality guarantee is proposed and motivates an efficient iterative optimization method with a local optimality guarantee. We find that our method can achieve superior performance on challenging multi-agent coordination tasks like MACO.
Reachability Verification Based Reliability Assessment for Deep Reinforcement Learning Controlled Robotics and Autonomous Systems
Dong, Yi, Zhao, Xingyu, Wang, Sen, Huang, Xiaowei
Deep Reinforcement Learning (DRL) has achieved impressive performance in robotics and autonomous systems (RASs). A key impediment to its deployment in real-life operations is the spuriously unsafe DRL policies--unexplored states may lead the agent to make wrong decisions that may cause hazards, especially in applications where end-to-end controllers of the RAS were trained by DRL. In this paper, we propose a novel quantitative reliability assessment framework for DRL-controlled RASs, leveraging verification evidence generated from formal reliability analysis of neural networks. A two-level verification framework is introduced to check the safety property with respect to inaccurate observations that are due to, e.g., environmental noises and state changes. Reachability verification tools are leveraged at the local level to generate safety evidence of trajectories, while at the global level, we quantify the overall reliability as an aggregated metric of local safety evidence, according to an operational profile. The effectiveness of the proposed verification framework is demonstrated and validated via experiments on real RASs.
DiscreteCommunication and ControlUpdating in Event-Triggered Consensus
Cheng, Bin, Lv, Yuezu, Li, Zhongkui, Duan, Zhisheng
This paper studies the consensus control problem faced with three essential demands, namely, discrete control updating for each agent, discrete-time communications among neighboring agents, and the fully distributed fashion of the controller implementation without requiring any global information of the whole network topology. Noting that the existing related results only meeting one or two demands at most are essentially not applicable, in this paper we establish a novel framework to solve the problem of fully distributed consensus with discrete communication and control. The first key point in this framework is the design of controllers that are only updated at discrete event instants and do not depend on global information by introducing time-varying gains inspired by the adaptive control technique. Another key point is the invention of novel dynamic triggering functions that are independent of relative information among neighboring agents. Under the established framework, we propose fully distributed state-feedback event-triggered protocols for undirected graphs and also further study the more complexed cases of output-feedback control and directed graphs. Finally, numerical examples are provided to verify the effectiveness of the proposed event-triggered protocols.
Robust MADER: Decentralized and Asynchronous Multiagent Trajectory Planner Robust to Communication Delay
Kondo, Kota, Tordesillas, Jesus, Figueroa, Reinaldo, Rached, Juan, Merkel, Joseph, Lusk, Parker C., How, Jonathan P.
Abstract-- Although communication delays can disrupt multiagent systems, most of the existing multiagent trajectory planners lack a strategy to address this issue. State-ofthe-art approaches typically assume perfect communication environments, which is hardly realistic in real-world experiments. This paper presents Robust MADER (RMADER), a decentralized and asynchronous multiagent trajectory planner that can handle communication delays among agents. By broadcasting both the newly optimized trajectory and the committed trajectory, and by performing a delay check step, RMADER is able to guarantee safety even under communication delay. RMADER was validated through extensive simulation and hardware flight experiments and achieved a 100% success rate of collision-free trajectory generation, outperforming state-of-the-art approaches.