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Fast model averaging via buffered states and first-order accelerated optimization algorithms

arXiv.org Artificial Intelligence

In this letter, we study the problem of accelerating reaching average consensus over connected graphs in a discrete-time communication setting. Literature has shown that consensus algorithms can be accelerated by increasing the graph connectivity or optimizing the weights agents place on the information received from their neighbors. Here, instead of altering the communication graph, we investigate two methods that use buffered states to accelerate reaching average consensus over a given graph. In the first method, we study how convergence rate of the well-known first-order Laplacian average consensus algorithm changes when agreement feedback is generated from buffered states. For this study, we obtain a sufficient condition on the ranges of buffered state that leads to faster convergence. In the second proposed method, we show how the average consensus problem can be cast as a convex optimization problem and solved by first-order accelerated optimization algorithms for strongly-convex cost functions. We construct an accelerated average consensus algorithm using the so-called Triple Momentum optimization algorithm. The first approach requires less global knowledge for choosing the step size, whereas the second one converges faster in our numerical results by using extra information from the graph topology. We demonstrate our results by implementing the proposed algorithms in a Gaussian Mixture Model (GMM) estimation problem used in sensor networks.


Learning in Discounted-cost and Average-cost Mean-field Games

arXiv.org Artificial Intelligence

We consider learning approximate Nash equilibria for discrete-time mean-field games with nonlinear stochastic state dynamics subject to both average and discounted costs. To this end, we introduce a mean-field equilibrium (MFE) operator, whose fixed point is a mean-field equilibrium (i.e. equilibrium in the infinite population limit). We first prove that this operator is a contraction, and propose a learning algorithm to compute an approximate mean-field equilibrium by approximating the MFE operator with a random one. Moreover, using the contraction property of the MFE operator, we establish the error analysis of the proposed learning algorithm. We then show that the learned mean-field equilibrium constitutes an approximate Nash equilibrium for finite-agent games.


Multi-vehicle Conflict Resolution in Highly Constrained Spaces by Merging Optimal Control and Reinforcement Learning

arXiv.org Artificial Intelligence

Abstract: We present a novel method to address the problem of multi-vehicle conflict resolution in highly constrained spaces. An optimal control problem is formulated to incorporate nonlinear, non-holonomic vehicle dynamics and exact collision avoidance constraints. A solution to the problem can be obtained by first learning configuration strategies with reinforcement learning (RL) in a simplified discrete environment, and then using these strategies to shape the constraint space of the original problem. Simulation results show that our method can explore efficient actions to resolve conflicts in confined space and generate dexterous maneuvers that are both collision-free and kinematically feasible. Keywords: Trajectory and Path Planning, Multi-vehicle systems, Autonomous Vehicles, Reinforcement learning control, Control problems under conflict 1. INTRODUCTION When conflicts arise in highly constrained spaces such as crowded parking lots, both the optimal control and the RL approaches often fail due to the following reasons: Current autonomous vehicles (AVs) operate reasonably well in environments where traffic rules are well-defined, (i) The vehicles need to plan for combinatorial actions in the surrounding agents are rational, and their actions can order to create spaces for each other to pass through; be easily predicted.


Leveraging Fully Observable Policies for Learning under Partial Observability

arXiv.org Artificial Intelligence

In contrast, the setting of fully observable (FO) control has featured the success of many powerful reinforcement learning (RL) algorithms (e.g., [8, 9, 10, 11]). Unfortunately, full observability only holds for a small portion of realistic robotics problems. Figure 1: To reach the In this work, we attempt to leverage good fully observable policies (state correct goal object, a experts) available only during offline training to help train PO policies state expert takes the that can execute online. We rely on the setting of offline training and red path directly, while online execution, a successful RL framework where an agent can use a partially observable "privileged" information such as the state [12, 13, 14, 15] or the belief agent must first take the about the state [6] during offline training, e.g., from simulators, to efficiently green path to identify learn PO policies that are later can be deployed without the access the correct goal object, to the privileged information anymore. In this work, the privileged information then take the red path. is not just the state itself but also the state expert. Our setting can be illustrated in a navigation task (Figure 1), which requires an agent to navigate to an unknown goal object on the right, identifiable by an object on the left side. While the optimal behavior under partial observability is to first navigate leftwards to identify the goal object, the state expert is able to move to the goal object directly. Despite being sup-optimal from the PO perspective, the state expert can provide experience during training leading to the goal object, which is potentially useful for both exploration and as a part of the policy needed in the PO case after the goal object is identified.


Zoom adds Cresta's conversational AI to help customer service agents

#artificialintelligence

Join us on November 9 to learn how to successfully innovate and achieve efficiency by upskilling and scaling citizen developers at the Low-Code/No-Code Summit. Zoom calls are no longer just for work meetings and family reunions. Conversational artificial intelligence (AI) leader, Cresta, wants to make them a channel for customer service too. The company is integrating its AI tools with Zoom to improve the service when customers contact companies through a video call. The integration effectively allows businesses using Zoom to activate Cresta directly through Zoom's interface.


Optimal shepherding and transport of a flock

arXiv.org Artificial Intelligence

We investigate how a shepherd should move in order to effectively herd and guide a flock of agents towards a target. Using a detailed agent-based model (ABM) for the members of the flock, we pose and solve an optimization problem for the shepherd that has to simultaneously work to keep the flock cohesive while coercing it towards a prescribed project. We find that three distinct strategies emerge as potential solutions as a function of just two parameters: the ratio of herd size to shepherd repulsion length and the ratio of herd speed to shepherd speed. We term these as: (i) mustering, in which the shepherd circles the herd to ensure compactness, (ii) droving, in which the shepherd chases the herd in a desired direction, and (iii) driving, a hitherto unreported strategy where the flock surrounds a shepherd that drives it from within. A minimal dynamical model for the size, shape and position of the herd captures the effective behavior of the ABM, and further allows us to characterize the different herding strategies in terms of the behavior of the shepherd that librates (mustering), oscillates (droving) or moves steadily (driving). All together, our study yields a simple and intuitive classification of herding strategies that ought to be of general interest in the context of controlling the collective behavior of active matter.


Innovations in Integrating Machine Learning and Agent-Based Modeling of Biomedical Systems

arXiv.org Artificial Intelligence

Agent-based modeling (ABM) is a well-established paradigm for simulating complex systems via interactions between constituent entities. Machine learning (ML) refers to approaches whereby statistical algorithms 'learn' from data on their own, without imposing a priori theories of system behavior. Biological systems -- from molecules, to cells, to entire organisms -- consist of vast numbers of entities, governed by complex webs of interactions that span many spatiotemporal scales and exhibit nonlinearity, stochasticity and intricate coupling between entities. The macroscopic properties and collective dynamics of such systems are difficult to capture via continuum modelling and mean-field formalisms. ABM takes a 'bottom-up' approach that obviates these difficulties by enabling one to easily propose and test a set of well-defined 'rules' to be applied to the individual entities (agents) in a system. Evaluating a system and propagating its state over discrete time-steps effectively simulates the system, allowing observables to be computed and system properties to be analyzed. Because the rules that govern an ABM can be difficult to abstract and formulate from experimental data, there is an opportunity to use ML to help infer optimal, system-specific ABM rules. Once such rule-sets are devised, ABM calculations can generate a wealth of data, and ML can be applied there too -- e.g., to probe statistical measures that meaningfully describe a system's stochastic properties. As an example of synergy in the other direction (from ABM to ML), ABM simulations can generate realistic datasets for training ML algorithms (e.g., for regularization, to mitigate overfitting). In these ways, one can envision various synergistic ABM$\rightleftharpoons$ML loops. This review summarizes how ABM and ML have been integrated in contexts that span spatiotemporal scales, from cellular to population-level epidemiology.


ART/ATK: A research platform for assessing and mitigating the sim-to-real gap in robotics and autonomous vehicle engineering

arXiv.org Artificial Intelligence

We discuss a platform that has both software and hardware components, and whose purpose is to support research into characterizing and mitigating the sim-to-real gap in robotics and vehicle autonomy engineering. The software is operating-system independent and has three main components: a simulation engine called Chrono, which supports high-fidelity vehicle and sensor simulation; an autonomy stack for algorithm design and testing; and a development environment that supports visualization and hardware-in-the-loop experimentation. The accompanying hardware platform is a 1/6th scale vehicle augmented with reconfigurable mountings for computing, sensing, and tracking. Since this vehicle platform has a digital twin within the simulation environment, one can test the same autonomy perception, state estimation, or controls algorithms, as well as the processors they run on, in both simulation and reality. A demonstration is provided to show the utilization of this platform for autonomy research. Future work will concentrate on augmenting ART/ATK with support for a full-sized Chevy Bolt EUV, which will be made available to this group in the immediate future.


ELIGN: Expectation Alignment as a Multi-Agent Intrinsic Reward

arXiv.org Artificial Intelligence

Modern multi-agent reinforcement learning frameworks rely on centralized training and reward shaping to perform well. However, centralized training and dense rewards are not readily available in the real world. Current multi-agent algorithms struggle to learn in the alternative setup of decentralized training or sparse rewards. To address these issues, we propose a self-supervised intrinsic reward ELIGN - expectation alignment - inspired by the self-organization principle in Zoology. Similar to how animals collaborate in a decentralized manner with those in their vicinity, agents trained with expectation alignment learn behaviors that match their neighbors' expectations. This allows the agents to learn collaborative behaviors without any external reward or centralized training. We demonstrate the efficacy of our approach across 6 tasks in the multi-agent particle and the complex Google Research football environments, comparing ELIGN to sparse and curiosity-based intrinsic rewards. When the number of agents increases, ELIGN scales well in all multi-agent tasks except for one where agents have different capabilities. We show that agent coordination improves through expectation alignment because agents learn to divide tasks amongst themselves, break coordination symmetries, and confuse adversaries. These results identify tasks where expectation alignment is a more useful strategy than curiosity-driven exploration for multi-agent coordination, enabling agents to do zero-shot coordination.


Learning to Follow Instructions in Text-Based Games

arXiv.org Artificial Intelligence

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.