Goto

Collaborating Authors

 Agents


Bandit approach to conflict-free multi-agent Q-learning in view of photonic implementation

arXiv.org Artificial Intelligence

Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.


Collaborative Algorithms for Online Personalized Mean Estimation

arXiv.org Artificial Intelligence

We consider an online estimation problem involving a set of agents. Each agent has access to a (personal) process that generates samples from a real-valued distribution and seeks to estimate its mean. We study the case where some of the distributions have the same mean, and the agents are allowed to actively query information from other agents. The goal is to design an algorithm that enables each agent to improve its mean estimate thanks to communication with other agents. The means as well as the number of distributions with same mean are unknown, which makes the task nontrivial. We introduce a novel collaborative strategy to solve this online personalized mean estimation problem. We analyze its time complexity and introduce variants that enjoy good performance in numerical experiments. We also extend our approach to the setting where clusters of agents with similar means seek to estimate the mean of their cluster.


Robustness and sample complexity of model-based MARL for general-sum Markov games

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attractive approach for MARL in general-sum Markov games. In this paper, we investigate the fundamental question of \emph{sample complexity} for model-based MARL algorithms in general-sum Markov games. We show two results. We first use Hoeffding inequality based bounds to show that $\tilde{\mathcal{O}}( (1-\gamma)^{-4} \alpha^{-2})$ samples per state-action pair are sufficient to obtain a $\alpha$-approximate Markov perfect equilibrium with high probability, where $\gamma$ is the discount factor, and the $\tilde{\mathcal{O}}(\cdot)$ notation hides logarithmic terms. We then use Bernstein inequality based bounds to show that $\tilde{\mathcal{O}}( (1-\gamma)^{-1} \alpha^{-2} )$ samples are sufficient. To obtain these results, we study the robustness of Markov perfect equilibrium to model approximations. We show that the Markov perfect equilibrium of an approximate (or perturbed) game is always an approximate Markov perfect equilibrium of the original game and provide explicit bounds on the approximation error. We illustrate the results via a numerical example.


Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents

arXiv.org Artificial Intelligence

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.


Let's Negotiate! A Survey of Negotiation Dialogue Systems

arXiv.org Artificial Intelligence

Negotiation is one of the crucial abilities in human communication, and there has been a resurgent research interest in negotiation dialogue systems recently, which goal is to empower intelligent agents with such ability that can efficiently help humans resolve conflicts or reach beneficial agreements. Although there have been many explorations in negotiation dialogue systems, a systematic review of this task has to date remained notably absent. To this end, we aim to fill this gap by reviewing contemporary studies in the emerging field of negotiation dialogue systems, covering benchmarks, evaluations, and methodologies. Furthermore, we also discuss potential future directions, including multi-modal, multi-party, and cross-cultural negotiation scenarios. Our goal is to provide the community with a systematic overview of negotiation dialogue systems and to inspire future research.


Decentralized Control of Minimalistic Robotic Swarms For Guaranteed Target Encapsulation

arXiv.org Artificial Intelligence

We propose a decentralized control algorithm for a minimalistic robotic swarm with limited capabilities such that the desired global behavior emerges. We consider the problem of searching for and encapsulating various targets present in the environment while avoiding collisions with both static and dynamic obstacles. The novelty of this work is the guaranteed generation of desired complex swarm behavior with constrained individual robots which have no memory, no localization, and no knowledge of the exact relative locations of their neighbors. Moreover, we analyze how the emergent behavior changes with different parameters of the task, noise in the sensor reading, and asynchronous execution.


Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management

arXiv.org Artificial Intelligence

In this paper, we consider the inventory management (IM) problem where we need to make replenishment decisions for a large number of stock keeping units (SKUs) to balance their supply and demand. In our setting, the constraint on the shared resources (such as the inventory capacity) couples the otherwise independent control for each SKU. We formulate the problem with this structure as Shared-Resource Stochastic Game (SRSG)and propose an efficient algorithm called Context-aware Decentralized PPO (CD-PPO). Through extensive experiments, we demonstrate that CD-PPO can accelerate the learning procedure compared with standard MARL algorithms.


JFP: Joint Future Prediction with Interactive Multi-Agent Modeling for Autonomous Driving

arXiv.org Artificial Intelligence

We propose JFP, a Joint Future Prediction model that can learn to generate accurate and consistent multi-agent future trajectories. For this task, many different methods have been proposed to capture social interactions in the encoding part of the model, however, considerably less focus has been placed on representing interactions in the decoder and output stages. As a result, the predicted trajectories are not necessarily consistent with each other, and often result in unrealistic trajectory overlaps. In contrast, we propose an end-to-end trainable model that learns directly the interaction between pairs of agents in a structured, graphical model formulation in order to generate consistent future trajectories. It sets new state-of-the-art results on Waymo Open Motion Dataset (WOMD) for the interactive setting. We also investigate a more complex multi-agent setting for both WOMD and a larger internal dataset, where our approach improves significantly on the trajectory overlap metrics while obtaining on-par or better performance on single-agent trajectory metrics.


Neural Network Augmented Compartmental Pandemic Models

arXiv.org Artificial Intelligence

Compartmental models are a tool commonly used in epidemiology for the mathematical modelling of the spread of infectious diseases, with their most popular representative being the Susceptible-Infected-Removed (SIR) model and its derivatives. However, current SIR models are bounded in their capabilities to model government policies in the form of non-pharmaceutical interventions (NPIs) and weather effects and offer limited predictive power. More capable alternatives such as agent based models (ABMs) are computationally expensive and require specialized hardware. We introduce a neural network augmented SIR model that can be run on commodity hardware, takes NPIs and weather effects into account and offers improved predictive power as well as counterfactual analysis capabilities. We demonstrate our models improvement of the state-of-the-art modeling COVID-19 in Austria during the 03.2020 to 03.2021 period and provide an outlook for the future up to 01.2024.


Emergent Behaviors in Multi-Agent Target Acquisition

arXiv.org Artificial Intelligence

Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the creation of an influential feature set that reveals underlying data regularities, which allow us to classify an agent's behavior. This classification may aid in catching the (enemy) targets by enabling us to identify and predict their behaviors, and when extended to pursuers, this approach towards identifying teammates' behavior may allow agents to coordinate more effectively.