Goto

Collaborating Authors

 Agents


Exploration in Linear Bandits with Rich Action Sets and its Implications for Inference

arXiv.org Artificial Intelligence

We present a non-asymptotic lower bound on the eigenspectrum of the design matrix generated by any linear bandit algorithm with sub-linear regret when the action set has well-behaved curvature. Specifically, we show that the minimum eigenvalue of the expected design matrix grows as $\Omega(\sqrt{n})$ whenever the expected cumulative regret of the algorithm is $O(\sqrt{n})$, where $n$ is the learning horizon, and the action-space has a constant Hessian around the optimal arm. This shows that such action-spaces force a polynomial lower bound rather than a logarithmic lower bound, as shown by \cite{lattimore2017end}, in discrete (i.e., well-separated) action spaces. Furthermore, while the previous result is shown to hold only in the asymptotic regime (as $n \to \infty$), our result for these "locally rich" action spaces is any-time. Additionally, under a mild technical assumption, we obtain a similar lower bound on the minimum eigen value holding with high probability. We apply our result to two practical scenarios -- \emph{model selection} and \emph{clustering} in linear bandits. For model selection, we show that an epoch-based linear bandit algorithm adapts to the true model complexity at a rate exponential in the number of epochs, by virtue of our novel spectral bound. For clustering, we consider a multi agent framework where we show, by leveraging the spectral result, that no forced exploration is necessary -- the agents can run a linear bandit algorithm and estimate their underlying parameters at once, and hence incur a low regret.


A Lite Fireworks Algorithm for Optimization

arXiv.org Artificial Intelligence

The fireworks algorithm is an optimization algorithm for simulating the explosion phenomenon of fireworks. Because of its fast convergence and high precision, it is widely used in pattern recognition, optimal scheduling, and other fields. However, most of the existing research work on the fireworks algorithm is improved based on its defects, and little consideration is given to reducing the number of parameters of the fireworks algorithm. The original fireworks algorithm has too many parameters, which increases the cost of algorithm adjustment and is not conducive to engineering applications. In addition, in the fireworks population, the unselected individuals are discarded, thus causing a waste of their location information. To reduce the number of parameters of the original Fireworks Algorithm and make full use of the location information of discarded individuals, we propose a simplified version of the Fireworks Algorithm. It reduces the number of algorithm parameters by redesigning the explosion operator of the fireworks algorithm and constructs an adaptive explosion radius by using the historical optimal information to balance the local mining and global exploration capabilities. The comparative experimental results of function optimization show that the overall performance of our proposed LFWA is better than that of comparative algorithms, such as the fireworks algorithm, particle swarm algorithm, and bat algorithm.


Multi-Vehicle Trajectory Prediction at Intersections using State and Intention Information

arXiv.org Artificial Intelligence

Traditional approaches to prediction of future trajectory of road agents rely on knowing information about their past trajectory. This work rather relies only on having knowledge of the current state and intended direction to make predictions for multiple vehicles at intersections. Furthermore, message passing of this information between the vehicles provides each one of them a more holistic overview of the environment allowing for a more informed prediction. This is done by training a neural network which takes the state and intent of the multiple vehicles to predict their future trajectory. Using the intention as an input allows our approach to be extended to additionally control the multiple vehicles to drive towards desired paths. Experimental results demonstrate the robustness of our approach both in terms of trajectory prediction and vehicle control at intersections. The complete training and evaluation code for this work is available here: \url{https://github.com/Dekai21/Multi_Agent_Intersection}.


Witscript 3: A Hybrid AI System for Improvising Jokes in a Conversation

arXiv.org Artificial Intelligence

Previous papers presented Witscript and Witscript 2, AI systems for improvising jokes in a conversation. Witscript generates jokes that rely on wordplay, whereas the jokes generated by Witscript 2 rely on common sense. This paper extends that earlier work by presenting Witscript 3, which generates joke candidates using three joke production mechanisms and then selects the best candidate to output. Like Witscript and Witscript 2, Witscript 3 is based on humor algorithms created by an expert comedy writer. Human evaluators judged Witscript 3's responses to input sentences to be jokes 44% of the time. This is evidence that Witscript 3 represents another step toward giving a chatbot a humanlike sense of humor.


Multi-Agent Dynamic Pricing in a Blockchain Protocol Using Gaussian Bandits

arXiv.org Artificial Intelligence

The Graph Protocol indexes historical blockchain transaction data and makes it available for querying. As the protocol is decentralized, there are many independent Indexers that index and compete with each other for serving queries to the Consumers. One dimension along which Indexers compete is pricing. In this paper, we propose a bandit-based algorithm for maximization of Indexers' revenue via Consumer budget discovery. We present the design and the considerations we had to make for a dynamic pricing algorithm being used by multiple agents simultaneously. We discuss the results achieved by our dynamic pricing bandits both in simulation and deployed into production on one of the Indexers operating on Ethereum. We have open-sourced both the simulation framework and tools we created, which other Indexers have since started to adapt into their own workflows.


Multi-Agent Reinforcement Learning for Fast-Timescale Demand Response of Residential Loads

arXiv.org Artificial Intelligence

To integrate high amounts of renewable energy resources, electrical power grids must be able to cope with high amplitude, fast timescale variations in power generation. Frequency regulation through demand response has the potential to coordinate temporally flexible loads, such as air conditioners, to counteract these variations. Existing approaches for discrete control with dynamic constraints struggle to provide satisfactory performance for fast timescale action selection with hundreds of agents. We propose a decentralized agent trained with multi-agent proximal policy optimization with localized communication. We explore two communication frameworks: hand-engineered, or learned through targeted multi-agent communication. The resulting policies perform well and robustly for frequency regulation, and scale seamlessly to arbitrary numbers of houses for constant processing times.


A Survey on Understanding and Representing Privacy Requirements in the Internet-of-Things

Journal of Artificial Intelligence Research

People are interacting with online systems all the time. In order to use the services being provided, they give consent for their data to be collected. This approach requires too much human effort and is impractical for systems like Internet-of-Things (IoT) where human-device interactions can be large. Ideally, privacy assistants can help humans make privacy decisions while working in collaboration with them. In our work, we focus on the identification and representation of privacy requirements in IoT to help privacy assistants better understand their environment. In recent years, more focus has been on the technical aspects of privacy. However, the dynamic nature of privacy also requires a representation of social aspects (e.g., social trust). In this survey paper, we review the privacy requirements represented in existing IoT ontologies. We discuss how to extend these ontologies with new requirements to better capture privacy, and we introduce case studies to demonstrate the applicability of the novel requirements.


Evidence of behavior consistent with self-interest and altruism in an artificially intelligent agent

arXiv.org Artificial Intelligence

Members of various species engage in altruism--i.e. accepting personal costs to benefit others. Here we present an incentivized experiment to test for altruistic behavior among AI agents consisting of large language models developed by the private company OpenAI. Using real incentives for AI agents that take the form of tokens used to purchase their services, we first examine whether AI agents maximize their payoffs in a non-social decision task in which they select their payoff from a given range. We then place AI agents in a series of dictator games in which they can share resources with a recipient--either another AI agent, the human experimenter, or an anonymous charity, depending on the experimental condition. Here we find that only the most-sophisticated AI agent in the study maximizes its payoffs more often than not in the non-social decision task (it does so in 92% of all trials), and this AI agent also exhibits the most-generous altruistic behavior in the dictator game, resembling humans' rates of sharing with other humans in the game. The agent's altruistic behaviors, moreover, vary by recipient: the AI agent shared substantially less of the endowment with the human experimenter or an anonymous charity than with other AI agents. Our findings provide evidence of behavior consistent with self-interest and altruism in an AI agent. Moreover, our study also offers a novel method for tracking the development of such behaviors in future AI agents.


Emergent collective intelligence from massive-agent cooperation and competition

arXiv.org Artificial Intelligence

Inspired by organisms evolving through cooperation and competition between different populations on Earth, we study the emergence of artificial collective intelligence through massive-agent reinforcement learning. To this end, We propose a new massive-agent reinforcement learning environment, Lux, where dynamic and massive agents in two teams scramble for limited resources and fight off the darkness. In Lux, we build our agents through the standard reinforcement learning algorithm in curriculum learning phases and leverage centralized control via a pixel-to-pixel policy network. As agents co-evolve through self-play, we observe several stages of intelligence, from the acquisition of atomic skills to the development of group strategies. Since these learned group strategies arise from individual decisions without an explicit coordination mechanism, we claim that artificial collective intelligence emerges from massive-agent cooperation and competition. We further analyze the emergence of various learned strategies through metrics and ablation studies, aiming to provide insights for reinforcement learning implementations in massive-agent environments.


Interpretable Learned Emergent Communication for Human-Agent Teams

arXiv.org Artificial Intelligence

Learning interpretable communication is essential for multi-agent and human-agent teams (HATs). In multi-agent reinforcement learning for partially-observable environments, agents may convey information to others via learned communication, allowing the team to complete its task. Inspired by human languages, recent works study discrete (using only a finite set of tokens) and sparse (communicating only at some time-steps) communication. However, the utility of such communication in human-agent team experiments has not yet been investigated. In this work, we analyze the efficacy of sparse-discrete methods for producing emergent communication that enables high agent-only and human-agent team performance. We develop agent-only teams that communicate sparsely via our scheme of Enforcers that sufficiently constrain communication to any budget. Our results show no loss or minimal loss of performance in benchmark environments and tasks. In human-agent teams tested in benchmark environments, where agents have been modeled using the Enforcers, we find that a prototype-based method produces meaningful discrete tokens that enable human partners to learn agent communication faster and better than a one-hot baseline. Additional HAT experiments show that an appropriate sparsity level lowers the cognitive load of humans when communicating with teams of agents and leads to superior team performance.