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Cooperative Concurrent Games

arXiv.org Artificial Intelligence

In rational verification, the aim is to verify which temporal logic properties will obtain in a multi-agent system, under the assumption that agents ("players") in the system choose strategies for acting that form a game theoretic equilibrium. Preferences are typically defined by assuming that agents act in pursuit of individual goals, specified as temporal logic formulae. To date, rational verification has been studied using non-cooperative solution concepts - Nash equilibrium and refinements thereof. Such non-cooperative solution concepts assume that there is no possibility of agents forming binding agreements to cooperate, and as such they are restricted in their applicability. In this article, we extend rational verification to cooperative solution concepts, as studied in the field of cooperative game theory. We focus on the core, as this is the most fundamental (and most widely studied) cooperative solution concept. We begin by presenting a variant of the core that seems well-suited to the concurrent game setting, and we show that this version of the core can be characterised using ATL*. We then study the computational complexity of key decision problems associated with the core, which range from problems in PSPACE to problems in 3EXPTIME. We also investigate conditions that are sufficient to ensure that the core is non-empty, and explore when it is invariant under bisimilarity. We then introduce and study a number of variants of the main definition of the core, leading to the issue of credible deviations, and to stronger notions of collective stable behaviour. Finally, we study cooperative rational verification using an alternative model of preferences, in which players seek to maximise the mean-payoff they obtain over an infinite play in games where quantitative information is allowed.


Opponent-aware Role-based Learning in Team Competitive Markov Games

arXiv.org Artificial Intelligence

Team competition in multi-agent Markov games is an increasingly important setting for multi-agent reinforcement learning, due to its general applicability in modeling many real-life situations. Multi-agent actor-critic methods are the most suitable class of techniques for learning optimal policies in the team competition setting, due to their flexibility in learning agent-specific critic functions, which can also learn from other agents. In many real-world team competitive scenarios, the roles of the agents naturally emerge, in order to aid in coordination and collaboration within members of the teams. However, existing methods for learning emergent roles rely heavily on the Q-learning setup which does not allow learning of agent-specific Q-functions. In this paper, we propose RAC, a novel technique for learning the emergent roles of agents within a team that are diverse and dynamic. In the proposed method, agents also benefit from predicting the roles of the agents in the opponent team. RAC uses the actor-critic framework with role encoder and opponent role predictors for learning an optimal policy. Experimentation using 2 games demonstrates that the policies learned by RAC achieve higher rewards than those learned using state-of-the-art baselines. Moreover, experiments suggest that the agents in a team learn diverse and opponent-aware policies.


FeSAC: Federated Learning-Based Soft Actor-Critic Traffic Offloading in Space-Air-Ground Integrated Network

arXiv.org Artificial Intelligence

With the increase of intelligent devices leading to increasing demand for traffic, traffic offloading has become a challenging problem. The space-air-ground integrated network (SAGIN) is a superior network architecture to solve this problem. The existing research on SAGIN traffic offloading only considers the single-layer satellite network in the space network. To further expand the resource pool of traffic offloading in SAGIN, we extend the single-layer satellite network into a double-layer satellite network composed of low-orbit satellites (LEO) and high-orbit satellites (GEO). And re-model a four-layer SAGIN architecture consisting of the ground network, the air network, LEO and GEO. Furthermore, we propose a novel Federated Soft Actor-Critic (FeSAC) traffic offloading method with positive environmental exploration to accommodate this dynamic and complex four-layer SAGIN architecture. The FeSAC method uses federated learning to train traffic offloading nodes and then aggregate the training results to obtain the best traffic offloading strategy. The simulation results show that under the four-layer SAGIN, our proposed method can better adapt to the network environment changes by nodes mobility and is better than the existing traffic offloading methods in throughput, packet loss, and transmission delay.


Fairness and Sequential Decision Making: Limits, Lessons, and Opportunities

arXiv.org Artificial Intelligence

As automated decision making and decision assistance systems become common in everyday life, research on the prevention or mitigation of potential harms that arise from decisions made by these systems has proliferated. However, various research communities have independently conceptualized these harms, envisioned potential applications, and proposed interventions. The result is a somewhat fractured landscape of literature focused generally on ensuring decision-making algorithms "do the right thing". In this paper, we compare and discuss work across two major subsets of this literature: algorithmic fairness, which focuses primarily on predictive systems, and ethical decision making, which focuses primarily on sequential decision making and planning. We explore how each of these settings has articulated its normative concerns, the viability of different techniques for these different settings, and how ideas from each setting may have utility for the other.


Coordinated Multi-Robot Trajectory Tracking Control over Sampled Communication

arXiv.org Artificial Intelligence

In this paper, we propose an inverse-kinematics controller for a class of multi-robot systems in the scenario of sampled communication. The goal is to make a group of robots perform trajectory tracking in a coordinated way when the sampling time of communications is much larger than the sampling time of low-level controllers, disrupting theoretical convergence guarantees of standard control design in continuous time. Given a desired trajectory in configuration space which is precomputed offline, the proposed controller receives configuration measurements, possibly via wireless, to re-compute velocity references for the robots, which are tracked by a low-level controller. We propose joint design of a sampled proportional feedback plus a novel continuous-time feedforward that linearizes the dynamics around the reference trajectory: this method is amenable to distributed communication implementation where only one broadcast transmission is needed per sample. Also, we provide closed-form expressions for instability and stability regions and convergence rate in terms of proportional gain $k$ and sampling period $T$. We test the proposed control strategy via numerical simulations in the scenario of cooperative aerial manipulation of a cable-suspended load using a realistic simulator (Fly-Crane). Finally, we compare our proposed controller with centralized approaches that adapt the feedback gain online through smart heuristics, and show that it achieves comparable performance.


Guaranteed Encapsulation of Targets with Unknown Motion by a Minimalist Robotic Swarm

arXiv.org Artificial Intelligence

We present a decentralized control algorithm for a robotic swarm given the task of encapsulating static and moving targets in a bounded unknown environment. We consider minimalist robots without memory, explicit communication, or localization information. The state-of-the-art approaches generally assume that the robots in the swarm are able to detect the relative position of neighboring robots and targets in order to provide convergence guarantees. In this work, we propose a novel control law for the guaranteed encapsulation of static and moving targets while avoiding all collisions, when the robots do not know the exact relative location of any robot or target in the environment. We make use of the Lyapunov stability theory to prove the convergence of our control algorithm and provide bounds on the ratio between the target and robot speeds. Furthermore, our proposed approach is able to provide stochastic guarantees under the bounds that we determine on task parameters for scenarios where a target moves faster than a robot. Finally, we present an analysis of how the emergent behavior changes with different parameters of the task and noisy sensor readings.


Multi-Target Landmark Detection with Incomplete Images via Reinforcement Learning and Shape Prior

arXiv.org Artificial Intelligence

Medical images are generally acquired with limited field-of-view (FOV), which could lead to incomplete regions of interest (ROI), and thus impose a great challenge on medical image analysis. This is particularly evident for the learning-based multi-target landmark detection, where algorithms could be misleading to learn primarily the variation of background due to the varying FOV, failing the detection of targets. Based on learning a navigation policy, instead of predicting targets directly, reinforcement learning (RL)-based methods have the potential totackle this challenge in an efficient manner. Inspired by this, in this work we propose a multi-agent RL framework for simultaneous multi-target landmark detection. This framework is aimed to learn from incomplete or (and) complete images to form an implicit knowledge of global structure, which is consolidated during the training stage for the detection of targets from either complete or incomplete test images. To further explicitly exploit the global structural information from incomplete images, we propose to embed a shape model into the RL process. With this prior knowledge, the proposed RL model can not only localize dozens of targetssimultaneously, but also work effectively and robustly in the presence of incomplete images. We validated the applicability and efficacy of the proposed method on various multi-target detection tasks with incomplete images from practical clinics, using body dual-energy X-ray absorptiometry (DXA), cardiac MRI and head CT datasets. Results showed that our method could predict whole set of landmarks with incomplete training images up to 80% missing proportion (average distance error 2.29 cm on body DXA), and could detect unseen landmarks in regions with missing image information outside FOV of target images (average distance error 6.84 mm on 3D half-head CT).


Heterogeneous Beliefs and Multi-Population Learning in Network Games

arXiv.org Artificial Intelligence

The effect of population heterogeneity in multi-agent learning is practically relevant but remains far from being well-understood. Motivated by this, we introduce a model of multi-population learning that allows for heterogeneous beliefs within each population and where agents respond to their beliefs via smooth fictitious play (SFP).We show that the system state -- a probability distribution over beliefs -- evolves according to a system of partial differential equations akin to the continuity equations that commonly desccribe transport phenomena in physical systems. We establish the convergence of SFP to Quantal Response Equilibria in different classes of games capturing both network competition as well as network coordination. We also prove that the beliefs will eventually homogenize in all network games. Although the initial belief heterogeneity disappears in the limit, we show that it plays a crucial role for equilibrium selection in the case of coordination games as it helps select highly desirable equilibria. Contrary, in the case of network competition, the resulting limit behavior is independent of the initialization of beliefs, even when the underlying game has many distinct Nash equilibria.


Towards Dependable Autonomous Systems Based on Bayesian Deep Learning Components

arXiv.org Artificial Intelligence

As autonomous systems increasingly rely on Deep Neural Networks (DNN) to implement the navigation pipeline functions, uncertainty estimation methods have become paramount for estimating confidence in DNN predictions. Bayesian Deep Learning (BDL) offers a principled approach to model uncertainties in DNNs. However, in DNN-based systems, not all the components use uncertainty estimation methods and typically ignore the uncertainty propagation between them. This paper provides a method that considers the uncertainty and the interaction between BDL components to capture the overall system uncertainty. We study the effect of uncertainty propagation in a BDL-based system for autonomous aerial navigation. Experiments show that our approach allows us to capture useful uncertainty estimates while slightly improving the system's performance in its final task. In addition, we discuss the benefits, challenges, and implications of adopting BDL to build dependable autonomous systems.


AAAI 2022 Fall Symposium: Lessons Learned for Autonomous Assessment of Machine Abilities (LLAAMA)

arXiv.org Artificial Intelligence

Modern civilian and military systems have created a demand for sophisticated intelligent autonomous machines capable of operating in uncertain dynamic environments. Such systems are realizable thanks in large part to major advances in perception and decision-making techniques, which in turn have been propelled forward by modern machine learning tools. However, these newer forms of intelligent autonomy raise questions about when/how communication of the operational intent and assessments of actual vs. supposed capabilities of autonomous agents impact overall performance. This symposium examines the possibilities for enabling intelligent autonomous systems to self-assess and communicate their ability to effectively execute assigned tasks, as well as reason about the overall limits of their competencies and maintain operability within those limits. The symposium brings together researchers working in this burgeoning area of research to share lessons learned, identify major theoretical and practical challenges encountered so far, and potential avenues for future research and real-world applications.