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Multiagent Transition Systems for Composing Fault-Resilient Protocol Stacks

arXiv.org Artificial Intelligence

We present a novel mathematical framework for the specification and analysis of fault-resilient distributed protocols and their implementations, with the following components: 1. Transition systems that allow the specification and analysis of computations with safety and liveness faults and their fault resilience. 2. Notions of safe, live and complete implementations among transition systems and their composition, with which the correctness (safety and liveness) and completeness of a protocol stack as a whole follows from each protocol implementing correctly and completely the protocol above it in the stack. 3. Applying the notion of monotonicity, pertinent to histories of distributed computing systems, to ease the specification and proof of correctness of implementations among distributed computing systems. 4. Multiagent transition systems, further characterized as centralized/distributed and synchronous/asynchronous; safety and liveness fault-resilience of implementations among them and their composition. The framework is being employed in the specification of a grassroots ordering consensus protocol stack, with a grassroots dissemination protocol and its implementation of grassroots social networking and of sovereign cryptocurrencies, and an efficient Byzantine atomic broadcast protocols as initial applications.


Harris Hawks Feature Selection in Distributed Machine Learning for Secure IoT Environments

arXiv.org Artificial Intelligence

The development of the Internet of Things (IoT) has dramatically expanded our daily lives, playing a pivotal role in the enablement of smart cities, healthcare, and buildings. Emerging technologies, such as IoT, seek to improve the quality of service in cognitive cities. Although IoT applications are helpful in smart building applications, they present a real risk as the large number of interconnected devices in those buildings, using heterogeneous networks, increases the number of potential IoT attacks. IoT applications can collect and transfer sensitive data. Therefore, it is necessary to develop new methods to detect hacked IoT devices. This paper proposes a Feature Selection (FS) model based on Harris Hawks Optimization (HHO) and Random Weight Network (RWN) to detect IoT botnet attacks launched from compromised IoT devices. Distributed Machine Learning (DML) aims to train models locally on edge devices without sharing data to a central server. Therefore, we apply the proposed approach using centralized and distributed ML models. Both learning models are evaluated under two benchmark datasets for IoT botnet attacks and compared with other well-known classification techniques using different evaluation indicators. The experimental results show an improvement in terms of accuracy, precision, recall, and F-measure in most cases. The proposed method achieves an average F-measure up to 99.9\%. The results show that the DML model achieves competitive performance against centralized ML while maintaining the data locally.


Price of Anarchy in a Double-Sided Critical Distribution System

arXiv.org Artificial Intelligence

Measures of allocation optimality differ significantly when distributing standard tradable goods in peaceful times and scarce resources in crises. While realistic markets offer asymptotic efficiency, they may not necessarily guarantee fair allocation desirable when distributing the critical resources. To achieve fairness, mechanisms often rely on a central authority, which may act inefficiently in times of need when swiftness and good organization are crucial. In this work, we study a hybrid trading system called Crisdis, introduced by Jedli\v{c}kov\'{a} et al., which combines fair allocation of buying rights with a market - leveraging the best of both worlds. A frustration of a buyer in Crisdis is defined as a difference between the amount of goods they are entitled to according to the assigned buying rights and the amount of goods they are able to acquire by trading. We define a Price of Anarchy (PoA) in this system as a conceptual analogue of the original definition in the context of frustration. Our main contribution is a study of PoA in realistic complex double-sided market mechanisms for Crisdis. The performed empirical analysis suggests that in contrast to market free of governmental interventions, the PoA in our system decreases.


Co-evolution of Social and Non-Social Guilt

arXiv.org Artificial Intelligence

Building ethical machines may involve bestowing upon them the emotional capacity to self-evaluate and repent on their actions. While reparative measures, such as apologies, are often considered as possible strategic interactions, the explicit evolution of the emotion of guilt as a behavioural phenotype is not yet well understood. Here, we study the co-evolution of social and non-social guilt of homogeneous or heterogeneous populations, including well-mixed, lattice and scale-free networks. Socially aware guilt comes at a cost, as it requires agents to make demanding efforts to observe and understand the internal state and behaviour of others, while non-social guilt only requires the awareness of the agents' own state and hence incurs no social cost. Those choosing to be non-social are however more sensitive to exploitation by other agents due to their social unawareness. Resorting to methods from evolutionary game theory, we study analytically, and through extensive numerical and agent-based simulations, whether and how such social and non-social guilt can evolve and deploy, depending on the underlying structure of the populations, or systems, of agents. The results show that, in both lattice and scale-free networks, emotional guilt prone strategies are dominant for a larger range of the guilt and social costs incurred, compared to the well-mixed population setting, leading therefore to significantly higher levels of cooperation for a wider range of the costs. In structured population settings, both social and non-social guilt can evolve and deploy through clustering with emotional prone strategies, allowing them to be protected from exploiters, especially in case of non-social (less costly) strategies. Overall, our findings provide important insights into the design and engineering of self-organised and distributed cooperative multi-agent systems.


Enhancing Causal Discovery from Robot Sensor Data in Dynamic Scenarios

arXiv.org Artificial Intelligence

Identifying the main features and learning the causal relationships of a dynamic system from timeseries of sensor data are key problems in many real-world robot applications. In this paper, we propose an extension of a state-of-the-art causal discovery method, PCMCI, embedding an additional feature-selection module based on transfer entropy. Starting from a prefixed set of variables, the new algorithm reconstructs the causal model of the observed system by considering only its main features and neglecting those deemed unnecessary for understanding the evolution of the system. We first validate the method on a toy problem and on synthetic data of brain network, for which the ground-truth models are available, and then on a real-world robotics scenario using a large-scale time-series dataset of human trajectories. The experiments demonstrate that our solution outperforms the previous state-of-the-art technique in terms of accuracy and computational efficiency, allowing better and faster causal discovery of meaningful models from robot sensor data. Keywords: causal discovery, feature selection, time-series, transfer entropy, causal robotics.


Causal Discovery of Dynamic Models for Predicting Human Spatial Interactions

arXiv.org Artificial Intelligence

Exploiting robots for activities in human-shared environments, whether warehouses, shopping centres or hospitals, calls for such robots to understand the underlying physical interactions between nearby agents and objects. In particular, modelling cause-and-effect relations between the latter can help to predict unobserved human behaviours and anticipate the outcome of specific robot interventions. In this paper, we propose an application of causal discovery methods to model human-robot spatial interactions, trying to understand human behaviours from real-world sensor data in two possible scenarios: humans interacting with the environment, and humans interacting with obstacles. New methods and practical solutions are discussed to exploit, for the first time, a state-of-the-art causal discovery algorithm in some challenging human environments, with potential application in many service robotics scenarios. To demonstrate the utility of the causal models obtained from real-world datasets, we present a comparison between causal and non-causal prediction approaches. Our results show that the causal model correctly captures the underlying interactions of the considered scenarios and improves its prediction accuracy.


TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

arXiv.org Artificial Intelligence

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero's innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle-Environment, Tic-Tac-Toe and Connect-Four.


Self-supervised Cloth Reconstruction via Action-conditioned Cloth Tracking

arXiv.org Artificial Intelligence

State estimation is one of the greatest challenges for cloth manipulation due to cloth's high dimensionality and self-occlusion. Prior works propose to identify the full state of crumpled clothes by training a mesh reconstruction model in simulation. However, such models are prone to suffer from a sim-to-real gap due to differences between cloth simulation and the real world. In this work, we propose a self-supervised method to finetune a mesh reconstruction model in the real world. Since the full mesh of crumpled cloth is difficult to obtain in the real world, we design a special data collection scheme and an action-conditioned model-based cloth tracking method to generate pseudo-labels for self-supervised learning. By finetuning the pretrained mesh reconstruction model on this pseudo-labeled dataset, we show that we can improve the quality of the reconstructed mesh without requiring human annotations, and improve the performance of downstream manipulation task.


PAPRAS: Plug-And-Play Robotic Arm System

arXiv.org Artificial Intelligence

This paper presents a novel robotic arm system, named PAPRAS (Plug-And-Play Robotic Arm System). PAPRAS consists of a portable robotic arm(s), docking mount(s), and software architecture including a control system. By analyzing the target task spaces at home, the dimensions and configuration of PAPRAS are determined. PAPRAS's arm is light (less than 6kg) with an optimized 3D-printed structure, and it has a high payload (3kg) as a human-arm-sized manipulator. A locking mechanism is embedded in the structure for better portability and the 3D-printed docking mount can be installed easily. PAPRAS's software architecture is developed on an open-source framework and optimized for low-latency multiagent-based distributed manipulator control. A process to create new demonstrations is presented to show PAPRAS's ease of use and efficiency. In the paper, simulations and hardware experiments are presented in various demonstrations, including sink-to-dishwasher manipulation, coffee making, mobile manipulation on a quadruped, and suit-up demo to validate the hardware and software design.


Greedy Discovery of Ordinal Factors

arXiv.org Artificial Intelligence

In large datasets, it is hard to discover and analyze structure. It is thus common to introduce tags or keywords for the items. In applications, such datasets are then filtered based on these tags. Still, even medium-sized datasets with a few tags result in complex and for humans hard-to-navigate systems. In this work, we adopt the method of ordinal factor analysis to address this problem. An ordinal factor arranges a subset of the tags in a linear order based on their underlying structure. A complete ordinal factorization, which consists of such ordinal factors, precisely represents the original dataset. Based on such an ordinal factorization, we provide a way to discover and explain relationships between different items and attributes in the dataset. However, computing even just one ordinal factor of high cardinality is computationally complex. We thus propose the greedy algorithm in this work. This algorithm extracts ordinal factors using already existing fast algorithms developed in formal concept analysis. Then, we leverage to propose a comprehensive way to discover relationships in the dataset. We furthermore introduce a distance measure based on the representation emerging from the ordinal factorization to discover similar items. To evaluate the method, we conduct a case study on different datasets.