Agents
Distributed Multirobot Control for Non-Cooperative Herding
Mohanty, Nishant, Grover, Jaskaran, Liu, Changliu, Sycara, Katia
In this paper, we consider the problem of protecting a high-value area from being breached by sheep agents by crafting motions for dog robots. We use control barrier functions to pose constraints on the dogs' velocities that induce repulsion in the sheep relative to the high-value area. This paper extends the results developed in our prior work on the same topic in three ways. Firstly, we implement and validate our previously developed centralized herding algorithm on many robots. We show herding of up to five sheep agents using three dog robots. Secondly, as an extension to the centralized approach, we develop two distributed herding algorithms, one favoring feasibility while the other favoring optimality. In the first algorithm, we allocate a unique sheep to a unique dog, making that dog responsible for herding its allocated sheep away from the protected zone. We provide feasibility proof for this approach, along with numerical simulations. In the second algorithm, we develop an iterative distributed reformulation of the centralized algorithm, which inherits the optimality (i.e. budget efficiency) from the centralized approach. Lastly, we conduct real-world experiments of these distributed algorithms and demonstrate herding of up to five sheep agents using five dog robots.
PRECISION: Decentralized Constrained Min-Max Learning with Low Communication and Sample Complexities
Liu, Zhuqing, Zhang, Xin, Lu, Songtao, Liu, Jia
Recently, min-max optimization problems have received increasing attention due to their wide range of applications in machine learning (ML). However, most existing min-max solution techniques are either single-machine or distributed algorithms coordinated by a central server. In this paper, we focus on the decentralized min-max optimization for learning with domain constraints, where multiple agents collectively solve a nonconvex-strongly-concave min-max saddle point problem without coordination from any server. Decentralized min-max optimization problems with domain constraints underpins many important ML applications, including multi-agent ML fairness assurance, and policy evaluations in multi-agent reinforcement learning. We propose an algorithm called PRECISION (proximal gradient-tracking and stochastic recursive variance reduction) that enjoys a convergence rate of $O(1/T)$, where $T$ is the maximum number of iterations. To further reduce sample complexity, we propose PRECISION$^+$ with an adaptive batch size technique. We show that the fast $O(1/T)$ convergence of PRECISION and PRECISION$^+$ to an $\epsilon$-stationary point imply $O(\epsilon^{-2})$ communication complexity and $O(m\sqrt{n}\epsilon^{-2})$ sample complexity, where $m$ is the number of agents and $n$ is the size of dataset at each agent. To our knowledge, this is the first work that achieves $O(\epsilon^{-2})$ in both sample and communication complexities in decentralized min-max learning with domain constraints. Our experiments also corroborate the theoretical results.
Adaptive Predictive Portfolio Management Agent
Kolonin, Anton, Glushchenko, Alexey, Fokin, Arseniy, Mari, Marcello, Casiraghi, Mario, Vishwas, Mukul
The paper presents an advanced version of an adaptive market-making agent capable of performing experiential learning, exploiting a "try and fail" approach relying on a swarm of subordinate agents executed in a virtual environment to determine optimal strategies. The problem is treated as a "Narrow AGI" problem with the scope of goals and environments bound to financial markets, specifically crypto-markets. Such an agent is called an "adaptive multi-strategy agent" as it executes multiple strategies virtually and selects only a few for real execution. The presented version of the agent is extended to solve portfolio optimization and re-balancing across multiple assets so the problem of active portfolio management is being addressed. Also, an attempt is made to apply an experiential learning approach executed in the virtual environment of multi-agent simulation and backtesting based on historical market data, so the agent can learn mappings between specific market conditions and optimal strategies corresponding to these conditions. Additionally, the agent is equipped with the capacity to predict price movements based on social media data, which increases its financial performance.
IQ-Flow: Mechanism Design for Inducing Cooperative Behavior to Self-Interested Agents in Sequential Social Dilemmas
Guresti, Bengisu, Vanlioglu, Abdullah, Ure, Nazim Kemal
Achieving and maintaining cooperation between agents to accomplish a common objective is one of the central goals of Multi-Agent Reinforcement Learning (MARL). Nevertheless in many real-world scenarios, separately trained and specialized agents are deployed into a shared environment, or the environment requires multiple objectives to be achieved by different coexisting parties. These variations among specialties and objectives are likely to cause mixed motives that eventually result in a social dilemma where all the parties are at a loss. In order to resolve this issue, we propose the Incentive Q-Flow (IQ-Flow) algorithm, which modifies the system's reward setup with an incentive regulator agent such that the cooperative policy also corresponds to the self-interested policy for the agents. Unlike the existing methods that learn to incentivize self-interested agents, IQ-Flow does not make any assumptions about agents' policies or learning algorithms, which enables the generalization of the developed framework to a wider array of applications. IQ-Flow performs an offline evaluation of the optimality of the learned policies using the data provided by other agents to determine cooperative and self-interested policies. Next, IQ-Flow uses meta-gradient learning to estimate how policy evaluation changes according to given incentives and modifies the incentive such that the greedy policy for cooperative objective and self-interested objective yield the same actions. We present the operational characteristics of IQ-Flow in Iterated Matrix Games. We demonstrate that IQ-Flow outperforms the state-of-the-art incentive design algorithm in Escape Room and 2-Player Cleanup environments. We further demonstrate that the pretrained IQ-Flow mechanism significantly outperforms the performance of the shared reward setup in the 2-Player Cleanup environment.
Decentralized Inexact Proximal Gradient Method With Network-Independent Stepsizes for Convex Composite Optimization
Guo, Luyao, Shi, Xinli, Cao, Jinde, Wang, Zihao
This paper proposes a novel CTA (Combine-Then-Adapt)-based decentralized algorithm for solving convex composite optimization problems over undirected and connected networks. The local loss function in these problems contains both smooth and nonsmooth terms. The proposed algorithm uses uncoordinated network-independent constant stepsizes and only needs to approximately solve a sequence of proximal mappings, which is advantageous for solving decentralized composite optimization problems where the proximal mappings of the nonsmooth loss functions may not have analytical solutions. For the general convex case, we prove an O(1/k) convergence rate of the proposed algorithm, which can be improved to o(1/k) if the proximal mappings are solved exactly. Furthermore, with metric subregularity, we establish a linear convergence rate for the proposed algorithm. Numerical experiments demonstrate the efficiency of the algorithm.
Toward Risk-based Optimistic Exploration for Cooperative Multi-Agent Reinforcement Learning
Oh, Jihwan, Kim, Joonkee, Jeong, Minchan, Yun, Se-Young
The multi-agent setting is intricate and unpredictable since the behaviors of multiple agents influence one another. To address this environmental uncertainty, distributional reinforcement learning algorithms that incorporate uncertainty via distributional output have been integrated with multi-agent reinforcement learning (MARL) methods, achieving state-of-the-art performance. However, distributional MARL algorithms still rely on the traditional $\epsilon$-greedy, which does not take cooperative strategy into account. In this paper, we present a risk-based exploration that leads to collaboratively optimistic behavior by shifting the sampling region of distribution. Initially, we take expectations from the upper quantiles of state-action values for exploration, which are optimistic actions, and gradually shift the sampling region of quantiles to the full distribution for exploitation. By ensuring that each agent is exposed to the same level of risk, we can force them to take cooperatively optimistic actions. Our method shows remarkable performance in multi-agent settings requiring cooperative exploration based on quantile regression appropriately controlling the level of risk.
Co-Speech Gesture Synthesis using Discrete Gesture Token Learning
Lu, Shuhong, Yoon, Youngwoo, Feng, Andrew
Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of the robots by human users and will find applications in education, training, and medical services. One challenge in learning the co-speech gesture model is that there may be multiple viable gesture motions for the same speech utterance. The deterministic regression methods can not resolve the conflicting samples and may produce over-smoothed or damped motions. We proposed a two-stage model to address this uncertainty issue in gesture synthesis by modeling the gesture segments as discrete latent codes. Our method utilizes RQ-VAE in the first stage to learn a discrete codebook consisting of gesture tokens from training data. In the second stage, a two-level autoregressive transformer model is used to learn the prior distribution of residual codes conditioned on input speech context. Since the inference is formulated as token sampling, multiple gesture sequences could be generated given the same speech input using top-k sampling. The quantitative results and the user study showed the proposed method outperforms the previous methods and is able to generate realistic and diverse gesture motions.
CoRL: Environment Creation and Management Focused on System Integration
Merrick, Justin D., Heiner, Benjamin K., Long, Cameron, Stieber, Brian, Fierro, Steve, Gangal, Vardaan, Blake, Madison, Blackburn, Joshua
Existing reinforcement learning environment libraries use monolithic environment classes, provide shallow methods for altering agent observation and action spaces, and/or are tied to a specific simulation environment. The Core Reinforcement Learning library (CoRL) is a modular, composable, and hyper-configurable environment creation tool. It allows minute control over agent observations, rewards, and done conditions through the use of easy-to-read configuration files, pydantic validators, and a functor design pattern. Using integration pathways allows agents to be quickly implemented in new simulation environments, encourages rapid exploration, and enables transition of knowledge from low-fidelity to high-fidelity simulations. Natively multi-agent design and integration with Ray/RLLib (Liang et al., 2018) at release allow for easy scalability of agent complexity and computing power. The code is publicly released and available at https://github.com/act3-ace/CoRL.
Agent-based Collaborative Random Search for Hyper-parameter Tuning and Global Function Optimization
Esmaeili, Ahmad, Ghorrati, Zahra, Matson, Eric T.
Almost all Machine Learning (ML) algorithms comprise a set of hyper-parameters that control their learning process and the quality of their resulting models. The number of hidden units, the learning rate, the minibatch sizes, etc. in neural networks; the kernel parameters and regularization penalty amount in support vector machines; and maximum depth, samples split criteria, and the number of used features in decision trees are few common hyper-parameter examples that need to be configured for the corresponding learning algorithms. Assuming a specific ML algorithm and a dataset, one can build countless number of models, each with potentially different performance and/or learning speeds, by assigning different values to the algorithm's hyper-parameters. While they provide ultimate flexibility in using ML algorithms in different scenarios, they also account for most failures and tedious development procedures. Unsurprisingly, there are numerous studies and practices in the machine learning community devoted to the optimization of hyperparameter. The most straightforward yet difficult approach utilizes expert knowledge to identify potentially better candidates in hyper-parameter search spaces to evaluate and use. The availability of expert knowledge and generating reproducible results are among the primary limitation of such manual searching technique [1], particularly due to the fact that using any learning algorithm on different datasets likely requires different sets of hyper-parameter values [2].
Multi-Target Pursuit by a Decentralized Heterogeneous UAV Swarm using Deep Multi-Agent Reinforcement Learning
Kouzeghar, Maryam, Song, Youngbin, Meghjani, Malika, Bouffanais, Roland
Multi-agent pursuit-evasion tasks involving intelligent targets are notoriously challenging coordination problems. In this paper, we investigate new ways to learn such coordinated behaviors of unmanned aerial vehicles (UAVs) aimed at keeping track of multiple evasive targets. Within a Multi-Agent Reinforcement Learning (MARL) framework, we specifically propose a variant of the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) method. Our approach addresses multi-target pursuit-evasion scenarios within non-stationary and unknown environments with random obstacles. In addition, given the critical role played by collective exploration in terms of detecting possible targets, we implement heterogeneous roles for the pursuers for enhanced exploratory actions balanced by exploitation (i.e. tracking) of previously identified targets. Our proposed role-based MADDPG algorithm is not only able to track multiple targets, but also is able to explore for possible targets by means of the proposed Voronoi-based rewarding policy. We implemented, tested and validated our approach in a simulation environment prior to deploying a real-world multi-robot system comprising of Crazyflie drones. Our results demonstrate that a multi-agent pursuit team has the ability to learn highly efficient coordinated control policies in terms of target tracking and exploration even when confronted with multiple fast evasive targets in complex environments.