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Editing Driver Character: Socially-Controllable Behavior Generation for Interactive Traffic Simulation

arXiv.org Artificial Intelligence

Traffic simulation plays a crucial role in evaluating and improving autonomous driving planning systems. After being deployed on public roads, autonomous vehicles need to interact with human road participants with different social preferences (e.g., selfish or courteous human drivers). To ensure that autonomous vehicles take safe and efficient maneuvers in different interactive traffic scenarios, we should be able to evaluate autonomous vehicles against reactive agents with different social characteristics in the simulation environment. We propose a socially-controllable behavior generation (SCBG) model for this purpose, which allows the users to specify the level of courtesy of the generated trajectory while ensuring realistic and human-like trajectory generation through learning from real-world driving data. Specifically, we define a novel and differentiable measure to quantify the level of courtesy of driving behavior, leveraging marginal and conditional behavior prediction models trained from real-world driving data. The proposed courtesy measure allows us to auto-label the courtesy levels of trajectories from real-world driving data and conveniently train an SCBG model generating trajectories based on the input courtesy values. We examined the SCBG model on the Waymo Open Motion Dataset (WOMD) and showed that we were able to control the SCBG model to generate realistic driving behaviors with desired courtesy levels. Interestingly, we found that the SCBG model was able to identify different motion patterns of courteous behaviors according to the scenarios.


Mathematically Modeling the Lexicon Entropy of Emergent Language

arXiv.org Artificial Intelligence

We formulate a stochastic process, FiLex, as a mathematical model of lexicon entropy in deep learning-based emergent language systems. Defining a model mathematically allows it to generate clear predictions which can be directly and decisively tested. We empirically verify across four different environments that FiLex predicts the correct correlation between hyperparameters (training steps, lexicon size, learning rate, rollout buffer size, and Gumbel-Softmax temperature) and the emergent language's entropy in 20 out of 20 environment-hyperparameter combinations. Furthermore, our experiments reveal that different environments show diverse relationships between their hyperparameters and entropy which demonstrates the need for a model which can make well-defined predictions at a precise level of granularity.


Converging Measures and an Emergent Model: A Meta-Analysis of Human-Automation Trust Questionnaires

arXiv.org Artificial Intelligence

A significant challenge to measuring human-automation trust is the amount of construct proliferation, models, and questionnaires with highly variable validation. However, all agree that trust is a crucial element of technological acceptance, continued usage, fluency, and teamwork. Herein, we synthesize a consensus model for trust in human-automation interaction by performing a meta-analysis of validated and reliable trust survey instruments. To accomplish this objective, this work identifies the most frequently cited and best-validated human-automation and human-robot trust questionnaires, as well as the most well-established factors, which form the dimensions and antecedents of such trust. To reduce both confusion and construct proliferation, we provide a detailed mapping of terminology between questionnaires. Furthermore, we perform a meta-analysis of the regression models that emerged from those experiments which used multi-factorial survey instruments. Based on this meta-analysis, we demonstrate a convergent experimentally validated model of human-automation trust. This convergent model establishes an integrated framework for future research. It identifies the current boundaries of trust measurement and where further investigation is necessary. We close by discussing choosing and designing an appropriate trust survey instrument. By comparing, mapping, and analyzing well-constructed trust survey instruments, a consensus structure of trust in human-automation interaction is identified. Doing so discloses a more complete basis for measuring trust emerges that is widely applicable. It integrates the academic idea of trust with the colloquial, common-sense one. Given the increasingly recognized importance of trust, especially in human-automation interaction, this work leaves us better positioned to understand and measure it.


An Agent-Based Model for Poverty and Discrimination Policy-Making

arXiv.org Artificial Intelligence

The deceleration of global poverty reduction in the last decades suggests that traditional redistribution policies are losing their effectiveness. Alternative ways to work towards the #1 United Nations Sustainable Development Goal (poverty eradication) are required. NGOs have insistingly denounced the criminalization of poverty, and the social science literature suggests that discrimination against the poor (a phenomenon known as aporophobia) could constitute a brake to the fight against poverty. This paper describes a proposal for an agent-based model to examine the impact that aporophobia at the institutional level has on poverty levels. This aporophobia agent-based model (AABM) will first be applied to a case study in the city of Barcelona. The regulatory environment is central to the model, since aporophobia has been identified in the legal framework. The AABM presented in this paper constitutes a cornerstone to obtain empirical evidence, in a non-invasive way, on the causal relationship between aporophobia and poverty levels. The simulations that will be generated based on the AABM have the potential to inform a new generation of poverty reduction policies, which act not only on the redistribution of wealth but also on the discrimination of the poor.


Safe Hierarchical Navigation in Crowded Dynamic Uncertain Environments

arXiv.org Artificial Intelligence

This paper describes a hierarchical solution consisting of a multi-phase planner and a low-level safe controller to jointly solve the safe navigation problem in crowded, dynamic, and uncertain environments. The planner employs dynamic gap analysis and trajectory optimization to achieve collision avoidance with respect to the predicted trajectories of dynamic agents within the sensing and planning horizon and with robustness to agent uncertainty. To address uncertainty over the planning horizon and real-time safety, a fast reactive safe set algorithm (SSA) is adopted, which monitors and modifies the unsafe control during trajectory tracking. Compared to other existing methods, our approach offers theoretical guarantees of safety and achieves collision-free navigation with higher probability in uncertain environments, as demonstrated in scenarios with 20 and 50 dynamic agents. Project website: https://hychen-naza.github.io/projects/HDAGap/.


Ezekiel Elliott has narrowed down free agent decision to 3 teams

FOX News

Fox News Flash top sports headlines are here. Check out what's clicking on Foxnews.com. Running back Ezekiel Elliott has been searching for his next home in the NFL after the Dallas Cowboys released him. He's reportedly narrowed down his search to three teams, all of which could be Super Bowl contenders next season. The Philadelphia Eagles, New York Jets and Cincinnati Bengals are on Elliott's wish list, sources confirmed to Fox News Digital.


Demonstrating Performance Benefits of Human-Swarm Teaming

arXiv.org Artificial Intelligence

Autonomous swarms of robots can bring robustness, scalability and adaptability to safety-critical tasks such as search and rescue but their application is still very limited. Using semi-autonomous swarms with human control can bring robot swarms to real-world applications. Human operators can define goals for the swarm, monitor their performance and interfere with, or overrule, the decisions and behaviour. We present the ``Human And Robot Interactive Swarm'' simulator (HARIS) that allows multi-user interaction with a robot swarm and facilitates qualitative and quantitative user studies through simulation of robot swarms completing tasks, from package delivery to search and rescue, with varying levels of human control. In this demonstration, we showcase the simulator by using it to study the performance gain offered by maintaining a ``human-in-the-loop'' over a fully autonomous system as an example. This is illustrated in the context of search and rescue, with an autonomous allocation of resources to those in need.


Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation

arXiv.org Artificial Intelligence

Real-world manipulation problems in heavy clutter require robots to reason about potential contacts with objects in the environment. We focus on pick-and-place style tasks to retrieve a target object from a shelf where some `movable' objects must be rearranged in order to solve the task. In particular, our motivation is to allow the robot to reason over and consider non-prehensile rearrangement actions that lead to complex robot-object and object-object interactions where multiple objects might be moved by the robot simultaneously, and objects might tilt, lean on each other, or topple. To support this, we query a physics-based simulator to forward simulate these interaction dynamics which makes action evaluation during planning computationally very expensive. To make the planner tractable, we establish a connection between the domain of Manipulation Among Movable Objects and Multi-Agent Pathfinding that lets us decompose the problem into two phases our M4M algorithm iterates over. First we solve a multi-agent planning problem that reasons about the configurations of movable objects but does not forward simulate a physics model. Next, an arm motion planning problem is solved that uses a physics-based simulator but does not search over possible configurations of movable objects. We run simulated and real-world experiments with the PR2 robot and compare against relevant baseline algorithms. Our results highlight that M4M generates complex 3D interactions, and solves at least twice as many problems as the baselines with competitive performance.


Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

arXiv.org Artificial Intelligence

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop algorithms to solve tasks with hard-to-specify reward functions in Minecraft. Through this competition, we aimed to promote the development of algorithms that use human feedback as channels to learn the desired behavior. We describe the competition and provide an overview of the top solutions. We conclude by discussing the impact of the competition and future directions for improvement.


Distributed Random Reshuffling over Networks

arXiv.org Artificial Intelligence

In this paper, we consider distributed optimization problems where $n$ agents, each possessing a local cost function, collaboratively minimize the average of the local cost functions over a connected network. To solve the problem, we propose a distributed random reshuffling (D-RR) algorithm that invokes the random reshuffling (RR) update in each agent. We show that D-RR inherits favorable characteristics of RR for both smooth strongly convex and smooth nonconvex objective functions. In particular, for smooth strongly convex objective functions, D-RR achieves $\mathcal{O}(1/T^2)$ rate of convergence (where $T$ counts epoch number) in terms of the squared distance between the iterate and the global minimizer. When the objective function is assumed to be smooth nonconvex, we show that D-RR drives the squared norm of gradient to $0$ at a rate of $\mathcal{O}(1/T^{2/3})$. These convergence results match those of centralized RR (up to constant factors) and outperform the distributed stochastic gradient descent (DSGD) algorithm if we run a relatively large number of epochs. Finally, we conduct a set of numerical experiments to illustrate the efficiency of the proposed D-RR method on both strongly convex and nonconvex distributed optimization problems.