Agents
Cultivated Wildness: Technodiversity and Wildness in Machines
Zhang, Zihao, Cantrell, Bradley
This paper investigates the idea of cultivated wildness at the intersection of landscape design and artificial intelligence. The paper posits that contemporary landscape practices should overcome the potentially single understanding on wilderness, and instead explore landscape strategies to cultivate new forms of wild places via ideas and concerns in contemporary Environmental Humanities, Science and Technology Studies, Ecological Sciences, and Landscape Architecture. Drawing cases in environmental engineering, computer science, and landscape architecture research, this paper explores a framework to construct wild places with intelligent machines. In this framework, machines are not understood as a layer of "digital infrastructure" that is used to extend localized human intelligence and agency. Rather machines are conceptualized as active agents who can participate in the intelligence of co-production. Recent developments in cybernetic technologies such as sensing networks, artificial intelligence, and cyberphysical systems can also contribute to establishing the framework. At the heart of this framework is "technodiversity," in parallel with biodiversity, since a singular vision on technological development driven by optimization and efficiency reinforces a monocultural approach that eliminates other possible relationships to construct with the environment. Thus, cultivated wildness is also about recognizing "wildness" in machines.
Decentralised Active Perception in Continuous Action Spaces for the Coordinated Escort Problem
Hull, Rhett, Lee, Ki Myung Brian, Wakulicz, Jennifer, Yoo, Chanyeol, McMahon, James, Clarke, Bryan, Anstee, Stuart, Kim, Jijoong, Fitch, Robert
We consider the coordinated escort problem, where a decentralised team of supporting robots implicitly assist the mission of higher-value principal robots. The defining challenge is how to evaluate the effect of supporting robots' actions on the principal robots' mission. To capture this effect, we define two novel auxiliary reward functions for supporting robots called satisfaction improvement and satisfaction entropy, which computes the improvement in probability of mission success, or the uncertainty thereof. Given these reward functions, we coordinate the entire team of principal and supporting robots using decentralised cross entropy method (Dec-CEM), a new extension of CEM to multi-agent systems based on the product distribution approximation. In a simulated object avoidance scenario, our planning framework demonstrates up to two-fold improvement in task satisfaction against conventional decoupled information gathering.The significance of our results is to introduce a new family of algorithmic problems that will enable important new practical applications of heterogeneous multi-robot systems.
Cheap and Deterministic Inference for Deep State-Space Models of Interacting Dynamical Systems
Look, Andreas, Kandemir, Melih, Rakitsch, Barbara, Peters, Jan
Graph neural networks are often used to model interacting dynamical systems since they gracefully scale to systems with a varying and high number of agents. While there has been much progress made for deterministic interacting systems, modeling is much more challenging for stochastic systems in which one is interested in obtaining a predictive distribution over future trajectories. Existing methods are either computationally slow since they rely on Monte Carlo sampling or make simplifying assumptions such that the predictive distribution is unimodal. In this work, we present a deep state-space model which employs graph neural networks in order to model the underlying interacting dynamical system. The predictive distribution is multimodal and has the form of a Gaussian mixture model, where the moments of the Gaussian components can be computed via deterministic moment matching rules. Our moment matching scheme can be exploited for sample-free inference, leading to more efficient and stable training compared to Monte Carlo alternatives. Furthermore, we propose structured approximations to the covariance matrices of the Gaussian components in order to scale up to systems with many agents. We benchmark our novel framework on two challenging autonomous driving datasets. Both confirm the benefits of our method compared to state-of-the-art methods. We further demonstrate the usefulness of our individual contributions in a carefully designed ablation study and provide a detailed runtime analysis of our proposed covariance approximations. Finally, we empirically demonstrate the generalization ability of our method by evaluating its performance on unseen scenarios.
Leveraging Factored Action Spaces for Efficient Offline Reinforcement Learning in Healthcare
Tang, Shengpu, Makar, Maggie, Sjoding, Michael W., Doshi-Velez, Finale, Wiens, Jenna
Many reinforcement learning (RL) applications have combinatorial action spaces, where each action is a composition of sub-actions. A standard RL approach ignores this inherent factorization structure, resulting in a potential failure to make meaningful inferences about rarely observed sub-action combinations; this is particularly problematic for offline settings, where data may be limited. In this work, we propose a form of linear Q-function decomposition induced by factored action spaces. We study the theoretical properties of our approach, identifying scenarios where it is guaranteed to lead to zero bias when used to approximate the Q-function. Outside the regimes with theoretical guarantees, we show that our approach can still be useful because it leads to better sample efficiency without necessarily sacrificing policy optimality, allowing us to achieve a better bias-variance trade-off. Across several offline RL problems using simulators and real-world datasets motivated by healthcare, we demonstrate that incorporating factored action spaces into value-based RL can result in better-performing policies. Our approach can help an agent make more accurate inferences within underexplored regions of the state-action space when applying RL to observational datasets.
Towards Learning to Speak and Hear Through Multi-Agent Communication over a Continuous Acoustic Channel
Eloff, Kevin, Räsänen, Okko, Engelbrecht, Herman A., Pretorius, Arnu, Kamper, Herman
Multi-agent reinforcement learning has been used as an effective means to study emergent communication between agents, yet little focus has been given to continuous acoustic communication. This would be more akin to human language acquisition; human infants acquire language in large part through continuous signalling with their caregivers. We therefore ask: Are we able to observe emergent language between agents with a continuous communication channel? Our goal is to provide a platform to begin bridging the gap between human and agent communication, allowing us to analyse continuous signals, how they emerge, their characteristics, and how they relate to human language acquisition. We propose a messaging environment where a Speaker agent needs to convey a set of attributes to a Listener over a noisy acoustic channel. Using DQN to train our agents, we show that: (1) unlike the discrete case, the acoustic Speaker learns redundancy to improve Listener coherency, (2) the acoustic Speaker develops more compositional communication protocols which implicitly compensates for transmission errors over a noisy channel, and (3) DQN has significant performance gains and increased compositionality when compared to previous methods optimised using REINFORCE.
On the Collaborative Object Transportation Using Leader Follower Approach
Ghosh, Sumanta, Nath, Subhajit, Sortee, Sarvesh, Kumar, Lokesh, Bera, Titas
In this paper we address the multi-agent collaborative object transportation problem in a partially known environment with obstacles under a specified goal condition. We propose a leader follower approach for two mobile manipulators collaboratively transporting an object along specified desired trajectories. The proposed approach treats the mobile manipulation system as two independent subsystems: a mobile platform and a manipulator arm and uses their kinematics model for trajectory tracking. In this work we considered that the mobile platform is subject to non-holonomic constraints, with a manipulator carrying a rigid load. The desired trajectories of the end points of the load are obtained from Probabilistic RoadMap-based planning approach. Our method combines Proportional Navigation Guidance-based approach with a proposed Stop-and-Sync algorithm to reach sufficiently close to the desired trajectory, the deviation due to the non-holonomic constraints is compensated by the manipulator arm. A leader follower approach for computing inverse kinematics solution for the position of the end-effector of the manipulator arm is proposed to maintain the load rigidity. Further, we compare the proposed approach with other approaches to analyse the efficacy of our algorithm.
Decentralized Deadlock-free Trajectory Planning for Quadrotor Swarm in Obstacle-rich Environments -- Extended version
Park, Jungwon, Jang, Inkyu, Kim, H. Jin
This paper presents a decentralized multi-agent trajectory planning (MATP) algorithm that guarantees to generate a safe, deadlock-free trajectory in an obstacle-rich environment under a limited communication range. The proposed algorithm utilizes a grid-based multi-agent path planning (MAPP) algorithm for deadlock resolution, and we introduce the subgoal optimization method to make the agent converge to the waypoint generated from the MAPP without deadlock. In addition, the proposed algorithm ensures the feasibility of the optimization problem and collision avoidance by adopting a linear safe corridor (LSC). We verify that the proposed algorithm does not cause a deadlock in both random forests and dense mazes regardless of communication range, and it outperforms our previous work in flight time and distance. We validate the proposed algorithm through a hardware demonstration with ten quadrotors.
Changing agents and ascribing beliefs in dynamic epistemic logic
Singh, Shikha, Lodaya, Kamal, Khemani, Deepak
In dynamic epistemic logic (Van Ditmarsch, Van Der Hoek, & Kooi, 2008) it is customary to use an action frame (Baltag & Moss, 2004; Baltag, Moss, & Solecki, 1998) to describe different views of a single action. In this article, action frames are extended to add or remove agents, we call these agent-update frames. This can be done selectively so that only some specified agents get information of the update, which can be used to model several interesting examples such as private update and deception, studied earlier by Baltag and Moss (2004); Sakama (2015); Van Ditmarsch, Van Eijck, Sietsma, and Wang (2012). The product update of a Kripke model by an action frame is an abbreviated way of describing the transformed Kripke model which is the result of performing the action. This is substantially extended to a sum-product update of a Kripke model by an agent-update frame in the new setting. These ideas are applied to an AI problem of modelling a story. We show that dynamic epistemic logics, with update modalities now based on agent-update frames, continue to have sound and complete proof systems. Decision procedures for model checking and satisfiability have expected complexity. For a sublanguage, there are polynomial space algorithms.
On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial Monitoring
Foster, Dylan J., Foster, Dean P., Golowich, Noah, Rakhlin, Alexander
A central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move from few to many agents. We study this question in a general framework for interactive decision making with multiple agents, encompassing Markov games with function approximation and normal-form games with bandit feedback. We focus on equilibrium computation, in which a centralized learning algorithm aims to compute an equilibrium by controlling multiple agents that interact with an unknown environment. Our main contributions are: - We provide upper and lower bounds on the optimal sample complexity for multi-agent decision making based on a multi-agent generalization of the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. (2021) in the single-agent counterpart to our setting. Compared to the best results for the single-agent setting, our bounds have additional gaps. We show that no "reasonable" complexity measure can close these gaps, highlighting a striking separation between single and multiple agents. - We show that characterizing the statistical complexity for multi-agent decision making is equivalent to characterizing the statistical complexity of single-agent decision making, but with hidden (unobserved) rewards, a framework that subsumes variants of the partial monitoring problem. As a consequence, we characterize the statistical complexity for hidden-reward interactive decision making to the best extent possible. Building on this development, we provide several new structural results, including 1) conditions under which the statistical complexity of multi-agent decision making can be reduced to that of single-agent, and 2) conditions under which the so-called curse of multiple agents can be avoided.
Heterogeneous Social Value Orientation Leads to Meaningful Diversity in Sequential Social Dilemmas
Madhushani, Udari, McKee, Kevin R., Agapiou, John P., Leibo, Joel Z., Everett, Richard, Anthony, Thomas, Hughes, Edward, Tuyls, Karl, Duéñez-Guzmán, Edgar A.
In social psychology, Social Value Orientation (SVO) describes an individual's propensity to allocate resources between themself and others. In reinforcement learning, SVO has been instantiated as an intrinsic motivation that remaps an agent's rewards based on particular target distributions of group reward. Prior studies show that groups of agents endowed with heterogeneous SVO learn diverse policies in settings that resemble the incentive structure of Prisoner's dilemma. Our work extends this body of results and demonstrates that (1) heterogeneous SVO leads to meaningfully diverse policies across a range of incentive structures in sequential social dilemmas, as measured by task-specific diversity metrics; and (2) learning a best response to such policy diversity leads to better zero-shot generalization in some situations. We show that these best-response agents learn policies that are conditioned on their co-players, which we posit is the reason for improved zero-shot generalization results.