Agents
Robust multi-agent coordination via evolutionary generation of auxiliary adversarial attackers
Yuan, Lei, Zhang, Zi-Qian, Xue, Ke, Yin, Hao, Chen, Feng, Guan, Cong, Li, Li-He, Qian, Chao, Yu, Yang
Cooperative multi-agent reinforcement learning (CMARL) has shown to be promising for many real-world applications. Previous works mainly focus on improving coordination ability via solving MARL-specific challenges (e.g., non-stationarity, credit assignment, scalability), but ignore the policy perturbation issue when testing in a different environment. This issue hasn't been considered in problem formulation or efficient algorithm design. To address this issue, we firstly model the problem as a limited policy adversary Dec-POMDP (LPA-Dec-POMDP), where some coordinators from a team might accidentally and unpredictably encounter a limited number of malicious action attacks, but the regular coordinators still strive for the intended goal. Then, we propose Robust Multi-Agent Coordination via Evolutionary Generation of Auxiliary Adversarial Attackers (ROMANCE), which enables the trained policy to encounter diversified and strong auxiliary adversarial attacks during training, thus achieving high robustness under various policy perturbations. Concretely, to avoid the ego-system overfitting to a specific attacker, we maintain a set of attackers, which is optimized to guarantee the attackers high attacking quality and behavior diversity. The goal of quality is to minimize the ego-system coordination effect, and a novel diversity regularizer based on sparse action is applied to diversify the behaviors among attackers. The ego-system is then paired with a population of attackers selected from the maintained attacker set, and alternately trained against the constantly evolving attackers. Extensive experiments on multiple scenarios from SMAC indicate our ROMANCE provides comparable or better robustness and generalization ability than other baselines.
The Need for Inherently Privacy-Preserving Vision in Trustworthy Autonomous Systems
Taras, Adam K., Suenderhauf, Niko, Corke, Peter, Dansereau, Donald G.
Vision is a popular and effective sensor for robotics from which we can derive rich information about the environment: the geometry and semantics of the scene, as well as the age, gender, identity, activity and even emotional state of humans within that scene. This raises important questions about the reach, lifespan, and potential misuse of this information. This paper is a call to action to consider privacy in the context of robotic vision. We propose a specific form privacy preservation in which no images are captured or could be reconstructed by an attacker even with full remote access. We present a set of principles by which such systems can be designed, and through a case study in localisation demonstrate in simulation a specific implementation that delivers an important robotic capability in an inherently privacy-preserving manner. This is a first step, and we hope to inspire future works that expand the range of applications open to sighted robotic systems.
Latent Interactive A2C for Improved RL in Open Many-Agent Systems
He, Keyang, Doshi, Prashant, Banerjee, Bikramjit
There is a prevalence of multiagent reinforcement learning (MARL) methods that engage in centralized training. But, these methods involve obtaining various types of information from the other agents, which may not be feasible in competitive or adversarial settings. A recent method, the interactive advantage actor critic (IA2C), engages in decentralized training coupled with decentralized execution, aiming to predict the other agents' actions from possibly noisy observations. In this paper, we present the latent IA2C that utilizes an encoder-decoder architecture to learn a latent representation of the hidden state and other agents' actions. Our experiments in two domains -- each populated by many agents -- reveal that the latent IA2C significantly improves sample efficiency by reducing variance and converging faster. Additionally, we introduce open versions of these domains where the agent population may change over time, and evaluate on these instances as well.
Context-dependent communication under environmental constraints
Główka, Krzysztof, Zubek, Julian, Rączaszek-Leonardi, Joanna
There is significant evidence that real-world communication cannot be reduced to sending signals with context-independent meaning. In this work, based on a variant of the classical Lewis (1969) signaling model, we explore the conditions for the emergence of context-dependent communication in a situated scenario. In particular, we demonstrate that pressure to minimise the vocabulary size is sufficient for such emergence. At the same time, we study the environmental conditions and cognitive capabilities that enable contextual disambiguation of symbol meanings. We show that environmental constraints on the receiver's referent choice can be unilaterally exploited by the sender, without disambiguation capabilities on the receiver's end. Consistent with common assumptions, the sender's awareness of the context appears to be required for contextual communication. We suggest that context-dependent communication is a situated multilayered phenomenon, crucially influenced by environment properties such as distribution of contexts. The model developed in this work is a demonstration of how signals may be ambiguous out of context, but still allow for near-perfect communication accuracy.
Social Value Orientation and Integral Emotions in Multi-Agent Systems
Collins, Daniel, Houghton, Conor, Ajmeri, Nirav
Human social behavior is influenced by individual differences in social preferences. Social value orientation (SVO) is a measurable personality trait which indicates the relative importance an individual places on their own and on others' welfare when making decisions. SVO and other individual difference variables are strong predictors of human behavior and social outcomes. However, there are transient changes human behavior associated with emotions that are not captured by individual differences alone. Integral emotions, the emotions which arise in direct response to a decision-making scenario, have been linked to temporary shifts in decision-making preferences. In this work, we investigated the effects of moderating social preferences with integral emotions in multi-agent societies. We developed Svoie, a method for designing agents which make decisions based on established SVO policies, as well as alternative integral emotion policies in response to task outcomes. We conducted simulation experiments in a resource-sharing task environment, and compared societies of Svoie agents with societies of agents with fixed SVO policies. We find that societies of agents which adapt their behavior through integral emotions achieved similar collective welfare to societies of agents with fixed SVO policies, but with significantly reduced inequality between the welfare of agents with different SVO traits. We observed that by allowing agents to change their policy in response to task outcomes, agents can moderate their behavior to achieve greater social equality. \end{abstract}
SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning
Michalski, Adam, Christianos, Filippos, Albrecht, Stefano V.
There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game, StarCraft II. Thus, SMAC is computationally expensive and requires knowledge and the use of proprietary tools specific to the game for any meaningful alteration or contribution to the environment. We introduce SMAClite -- a challenge based on SMAC that is both decoupled from Starcraft II and open-source, along with a framework which makes it possible to create new content for SMAClite without any special knowledge. We conduct experiments to show that SMAClite is equivalent to SMAC, by training MARL algorithms on SMAClite and reproducing SMAC results. We then show that SMAClite outperforms SMAC in both runtime speed and memory.
Reducing Onboard Processing Time for Path Planning in Dynamically Evolving Polygonal Maps
Shirwatkar, Aditya, Singh, Aman, Kiran, Jana Ravi
Autonomous agents face the challenge of coordinating multiple tasks (perception, motion planning, controller) which are computationally expensive on a single onboard computer. To utilize the onboard processing capacity optimally, it is imperative to arrive at computationally efficient algorithms for global path planning. In this work, it is attempted to reduce the processing time for global path planning in dynamically evolving polygonal maps. In dynamic environments, maps may not remain valid for long. Hence it is of utmost importance to obtain the shortest path quickly in an ever-changing environment. To address this, an existing rapid path-finding algorithm, the Minimal Construct was used. This algorithm discovers only a necessary portion of the Visibility Graph around obstacles and computes collision tests only for lines that seem heuristically promising. Simulations show that this algorithm finds shortest paths faster than traditional grid-based A* searches in most cases, resulting in smoother and shorter paths even in dynamic environments.
Federated Learning in Wireless Networks via Over-the-Air Computations
Oksuz, Halil Yigit, Molinari, Fabio, Sprekeler, Henning, Raisch, Jörg
In a multi-agent system, agents can cooperatively learn a model from data by exchanging their estimated model parameters, without the need to exchange the locally available data used by the agents. This strategy, often called federated learning, is mainly employed for two reasons: (i) improving resource-efficiency by avoiding to share potentially large datasets and (ii) guaranteeing privacy of local agents' data. Efficiency can be further increased by adopting a beyond-5G communication strategy that goes under the name of Over-the-Air Computation. This strategy exploits the interference property of the wireless channel. Standard communication schemes prevent interference by enabling transmissions of signals from different agents at distinct time or frequency slots, which is not required with Over-the-Air Computation, thus saving resources. In this case, the received signal is a weighted sum of transmitted signals, with unknown weights (fading channel coefficients). State of the art papers in the field aim at reconstructing those unknown coefficients. In contrast, the approach presented here does not require reconstructing channel coefficients by complex encoding-decoding schemes. This improves both efficiency and privacy.
Communication-Robust Multi-Agent Learning by Adaptable Auxiliary Multi-Agent Adversary Generation
Yuan, Lei, Chen, Feng, Zhang, Zhongzhang, Yu, Yang
Communication can promote coordination in cooperative Multi-Agent Reinforcement Learning (MARL). Nowadays, existing works mainly focus on improving the communication efficiency of agents, neglecting that real-world communication is much more challenging as there may exist noise or potential attackers. Thus the robustness of the communication-based policies becomes an emergent and severe issue that needs more exploration. In this paper, we posit that the ego system trained with auxiliary adversaries may handle this limitation and propose an adaptable method of Multi-Agent Auxiliary Adversaries Generation for robust Communication, dubbed MA3C, to obtain a robust communication-based policy. In specific, we introduce a novel message-attacking approach that models the learning of the auxiliary attacker as a cooperative problem under a shared goal to minimize the coordination ability of the ego system, with which every information channel may suffer from distinct message attacks. Furthermore, as naive adversarial training may impede the generalization ability of the ego system, we design an attacker population generation approach based on evolutionary learning. Finally, the ego system is paired with an attacker population and then alternatively trained against the continuously evolving attackers to improve its robustness, meaning that both the ego system and the attackers are adaptable. Extensive experiments on multiple benchmarks indicate that our proposed MA3C provides comparable or better robustness and generalization ability than other baselines.
Blockchained Federated Learning for Internet of Things: A Comprehensive Survey
Jiang, Yanna, Ma, Baihe, Wang, Xu, Yu, Ping, Yu, Guangsheng, Wang, Zhe, Ni, Wei, Liu, Ren Ping
The demand for intelligent industries and smart services based on big data is rising rapidly with the increasing digitization and intelligence of the modern world. This survey comprehensively reviews Blockchained Federated Learning (BlockFL) that joins the benefits of both Blockchain and Federated Learning to provide a secure and efficient solution for the demand. We compare the existing BlockFL models in four Internet-of-Things (IoT) application scenarios: Personal IoT (PIoT), Industrial IoT (IIoT), Internet of Vehicles (IoV), and Internet of Health Things (IoHT), with a focus on security and privacy, trust and reliability, efficiency, and data heterogeneity. Our analysis shows that the features of decentralization and transparency make BlockFL a secure and effective solution for distributed model training, while the overhead and compatibility still need further study. It also reveals the unique challenges of each domain presents unique challenges, e.g., the requirement of accommodating dynamic environments in IoV and the high demands of identity and permission management in IoHT, in addition to some common challenges identified, such as privacy, resource constraints, and data heterogeneity. Furthermore, we examine the existing technologies that can benefit BlockFL, thereby helping researchers and practitioners to make informed decisions about the selection and development of BlockFL for various IoT application scenarios.