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Synthesizing Resilient Strategies for Infinite-Horizon Objectives in Multi-Agent Systems

arXiv.org Artificial Intelligence

We consider the problem of synthesizing resilient and stochastically stable strategies for systems of cooperating agents striving to minimize the expected time between consecutive visits to selected locations in a known environment. A strategy profile is resilient if it retains its functionality even if some of the agents fail, and stochastically stable if the visiting time variance is small. We design a novel specification language for objectives involving resilience and stochastic stability, and we show how to efficiently compute strategy profiles (for both autonomous and coordinated agents) optimizing these objectives. Our experiments show that our strategy synthesis algorithm can construct highly non-trivial and efficient strategy profiles for environments with general topology.


Optimal Seat Arrangement: What Are the Hard and Easy Cases?

arXiv.org Artificial Intelligence

We study four NP-hard optimal seat arrangement problems [Bodlaender et al., 2020a], which each have as input a set of n agents, where each agent has cardinal preferences over other agents, and an n-vertex undirected graph (called seat graph). The task is to assign each agent to a distinct vertex in the seat graph such that either the sum of utilities or the minimum utility is maximized, or it is envy-free or exchange-stable. Aiming at identifying hard and easy cases, we extensively study the algorithmic complexity of the four problems by looking into natural graph classes for the seat graph (e.g., paths, cycles, stars, or matchings), problem-specific parameters (e.g., the number of non-isolated vertices in the seat graph or the maximum number of agents towards whom an agent has non-zero preferences), and preference structures (e.g., non-negative or symmetric preferences). For strict preferences and seat graphs with disjoint edges and isolated vertices, we correct an error by Bodlaender et al. [2020b] and show that finding an envy-free arrangement remains NP-hard in this case.


Evolving Tsukamoto Neuro Fuzzy Model for Multiclass Covid 19 Classification with Chest X Ray Images

arXiv.org Artificial Intelligence

Du e to rapid population growth and the need to use artificial intelligence to make quick decisions, developing a machine learning-based disease detection model and abnormality identification system has greatly improved the level of medical diagnosis Since COVID-19 has become one of the most severe diseases in the world, developing an automatic COVID-19 detection framework helps medical doctors in the diagnostic process of disease and provides correct and fast results. In this paper, we propose a machine lear ning based framework for the detection of Covid 19. The proposed model employs a Tsukamoto Neuro Fuzzy Inference network to identify and distinguish Covid 19 disease from normal and pneumonia cases. While the traditional training methods tune the parameters of the neuro-fuzzy model by gradient-based algorithms and recursive least square method, we use an evolutionary-based optimization, the Cat swarm algorithm to update the parameters. In addition, six texture features extracted from chest X-ray images are give n as input to the model. Finally, the proposed model is conducted on the chest X-ray dataset to detect Covid 19. The simulation results indicate that the proposed model achieves an accuracy of 98.51%, sensitivity of 98.35%, specificity of 98.08%, and F1 score of 98.17%.


Principal-Agent Boolean Games

arXiv.org Artificial Intelligence

We introduce and study a computational version of the principal-agent problem -- a classic problem in Economics that arises when a principal desires to contract an agent to carry out some task, but has incomplete information about the agent or their subsequent actions. The key challenge in this setting is for the principal to design a contract for the agent such that the agent's preferences are then aligned with those of the principal. We study this problem using a variation of Boolean games, where multiple players each choose valuations for Boolean variables under their control, seeking the satisfaction of a personal goal, given as a Boolean logic formula. In our setting, the principal can only observe some subset of these variables, and the principal chooses a contract which rewards players on the basis of the assignments they make for the variables that are observable to the principal. The principal's challenge is to design a contract so that, firstly, the principal's goal is achieved in some or all Nash equilibrium choices, and secondly, that the principal is able to verify that their goal is satisfied. In this paper, we formally define this problem and completely characterise the computational complexity of the most relevant decision problems associated with it.


Pragmatic Reasoning in Structured Signaling Games

arXiv.org Artificial Intelligence

In this work we introduce a structured signaling game, an extension of the classical signaling game with a similarity structure between meanings in the context, along with a variant of the Rational Speech Act (RSA) framework which we call structured-RSA (sRSA) for pragmatic reasoning in structured domains. We explore the behavior of the sRSA in the domain of color and show that pragmatic agents using sRSA on top of semantic representations, derived from the World Color Survey, attain efficiency very close to the information theoretic limit after only 1 or 2 levels of recursion. We also explore the interaction between pragmatic reasoning and learning in multi-agent reinforcement learning framework. Our results illustrate that artificial agents using sRSA develop communication closer to the information theoretic frontier compared to agents using RSA and just reinforcement learning. We also find that the ambiguity of the semantic representation increases as the pragmatic agents are allowed to perform deeper reasoning about each other during learning.


Policy Evaluation in Decentralized POMDPs with Belief Sharing

arXiv.org Artificial Intelligence

Most works on multi-agent reinforcement learning focus on scenarios where the state of the environment is fully observable. In this work, we consider a cooperative policy evaluation task in which agents are not assumed to observe the environment state directly. Instead, agents can only have access to noisy observations and to belief vectors. It is well-known that finding global posterior distributions under multi-agent settings is generally NP-hard. As a remedy, we propose a fully decentralized belief forming strategy that relies on individual updates and on localized interactions over a communication network. In addition to the exchange of the beliefs, agents exploit the communication network by exchanging value function parameter estimates as well. We analytically show that the proposed strategy allows information to diffuse over the network, which in turn allows the agents' parameters to have a bounded difference with a centralized baseline. A multi-sensor target tracking application is considered in the simulations.


Accessible Interfaces for the Development and Deployment of Robotic Platforms

arXiv.org Artificial Intelligence

Accessibility is one of the most important features in the design of robots and their interfaces. This thesis proposes methods that improve the accessibility of robots for three different target audiences: consumers, researchers, and learners. In order for humans and robots to work together effectively, they both must be able to communicate with each other. We tackle the problem of generating route instructions that are readily understandable by novice humans for the navigation of a priori unknown indoor environments. We then move on to the related problem of enabling robots to understand natural language utterances in the context of learning to operate articulated objects (e.g., fridges, drawers) by leveraging kinematic models. Next, we turn our focus to the development of accessible and reproducible robotic platforms for scientific research. We propose a new concept for reproducible robotics research that integrates development and benchmarking, so that reproducibility is obtained "by design" from the beginning of the research and development process. We then propose a framework called SHARC (SHared Autonomy for Remote Collaboration), to improve accessibility for underwater robotic intervention operations. SHARC allows multiple remote scientists to efficiently plan and execute high-level sampling procedures using an underwater manipulator while deferring low-level control to the robot. Lastly, we developed the first hardware-based MOOC in AI and robotics. This course allows learners to study autonomy hands-on by making real robots make their own decisions and accomplish broadly defined tasks. We design a new robotic platform from the ground up to support this new learning experience. A fully browser-based interface, based on leading tools and technologies for code development, testing, validation, and deployment serves to maximize the accessibility of these educational resources.


Law Informs Code: A Legal Informatics Approach to Aligning Artificial Intelligence with Humans

arXiv.org Artificial Intelligence

We are currently unable to specify human goals and societal values in a way that reliably directs AI behavior. Law-making and legal interpretation form a computational engine that converts opaque human values into legible directives. "Law Informs Code" is the research agenda embedding legal knowledge and reasoning in AI. Similar to how parties to a legal contract cannot foresee every potential contingency of their future relationship, and legislators cannot predict all the circumstances under which their proposed bills will be applied, we cannot ex ante specify rules that provably direct good AI behavior. Legal theory and practice have developed arrays of tools to address these specification problems. For instance, legal standards allow humans to develop shared understandings and adapt them to novel situations. In contrast to more prosaic uses of the law (e.g., as a deterrent of bad behavior through the threat of sanction), leveraged as an expression of how humans communicate their goals, and what society values, Law Informs Code. We describe how data generated by legal processes (methods of law-making, statutory interpretation, contract drafting, applications of legal standards, legal reasoning, etc.) can facilitate the robust specification of inherently vague human goals. This increases human-AI alignment and the local usefulness of AI. Toward society-AI alignment, we present a framework for understanding law as the applied philosophy of multi-agent alignment. Although law is partly a reflection of historically contingent political power - and thus not a perfect aggregation of citizen preferences - if properly parsed, its distillation offers the most legitimate computational comprehension of societal values available. If law eventually informs powerful AI, engaging in the deliberative political process to improve law takes on even more meaning.


Scalable Multi-Agent Reinforcement Learning through Intelligent Information Aggregation

arXiv.org Artificial Intelligence

In such cases, multiple agents may need to work together and share information in order to accomplish the task (Tan, We consider the problem of multi-agent navigation 1993b). Naïve extensions of single-agent RL algorithms and collision avoidance when observations to multi-agent settings do not work well because of the are limited to the local neighborhood of each non-stationarity in the environment, i.e., the actions of one agent. We propose InforMARL, a novel architecture agent affect the actions of others (Tan, 1993a; Tampuu et al., for multi-agent reinforcement learning 2015). Furthermore, tasks may require cooperation among (MARL) which uses local information intelligently the agents. Classical approaches to optimal planning may to compute paths for all the agents in a (1) be computationally intractable, especially for real-time decentralized manner. Specifically, InforMARL applications, and (2) be unable to account for complex interactions aggregates information about the local neighborhood and shared objectives between multiple agents. The of agents for both the actor and the critic ability of RL to learn by trial-and-error makes it well-suited using a graph neural network and can be used in for problems in which optimization-based methods are not conjunction with any standard MARL algorithm.


Model-based Validation as Probabilistic Inference

arXiv.org Artificial Intelligence

Estimating the distribution over failures is a key step in validating autonomous systems. Existing approaches focus on finding failures for a small range of initial conditions or make restrictive assumptions about the properties of the system under test. We frame estimating the distribution over failure trajectories for sequential systems as Bayesian inference. Our model-based approach represents the distribution over failure trajectories using rollouts of system dynamics and computes trajectory gradients using automatic differentiation. Our approach is demonstrated in an inverted pendulum control system, an autonomous vehicle driving scenario, and a partially observable lunar lander. Sampling is performed using an off-the-shelf implementation of Hamiltonian Monte Carlo with multiple chains to capture multimodality and gradient smoothing for safe trajectories. In all experiments, we observed improvements in sample efficiency and parameter space coverage compared to black-box baseline approaches. This work is open sourced.