Agents
MARC: A multi-agent robots control framework for enhancing reinforcement learning in construction tasks
Duan, Kangkang, Suen, Christine Wun Ki, Zou, Zhengbo
Letting robots emulate human behavior has always posed a challenge, particularly in scenarios involving multiple robots. In this paper, we presented a framework aimed at achieving multi-agent reinforcement learning for robot control in construction tasks. The construction industry often necessitates complex interactions and coordination among multiple robots, demanding a solution that enables effective collaboration and efficient task execution. Our proposed framework leverages the principles of proximal policy optimization and developed a multi-agent version to enable the robots to acquire sophisticated control policies. We evaluated the effectiveness of our framework by learning four different collaborative tasks in the construction environments. The results demonstrated the capability of our approach in enabling multiple robots to learn and adapt their behaviors in complex construction tasks while effectively preventing collisions. Results also revealed the potential of combining and exploring the advantages of reinforcement learning algorithms and inverse kinematics. The findings from this research contributed to the advancement of multi-agent reinforcement learning in the domain of construction robotics. By enabling robots to behave like human counterparts and collaborate effectively, we pave the way for more efficient, flexible, and intelligent construction processes.
Research on Multi-Agent Communication and Collaborative Decision-Making Based on Deep Reinforcement Learning
In a multi-agent environment, In order to overcome and alleviate the non-stationarity of the multi-agent environment, the mainstream method is to adopt the framework of Centralized Training Decentralized Execution (CTDE). This thesis is based on the framework of CTDE, and studies the cooperative decision-making of multi-agent based on the Multi-Agent Proximal Policy Optimization (MAPPO) algorithm for multi-agent proximal policy optimization. In order to alleviate the non-stationarity of the multi-agent environment, a multi-agent communication mechanism based on weight scheduling and attention module is introduced. Different agents can alleviate the non-stationarity caused by local observations through information exchange between agents, assisting in the collaborative decision-making of agents. The specific method is to introduce a communication module in the policy network part. The communication module is composed of a weight generator, a weight scheduler, a message encoder, a message pool and an attention module. Among them, the weight generator and weight scheduler will generate weights as the selection basis for communication, the message encoder is used to compress and encode communication information, the message pool is used to store communication messages, and the attention module realizes the interactive processing of the agent's own information and communication information. This thesis proposes a Multi-Agent Communication and Global Information Optimization Proximal Policy Optimization(MCGOPPO)algorithm, and conducted experiments in the SMAC and the MPE. The experimental results show that the improvement has achieved certain effects, which can better alleviate the non-stationarity of the multi-agent environment, and improve the collaborative decision-making ability among the agents.
FITNESS: A Causal De-correlation Approach for Mitigating Bias in Machine Learning Software
Xiao, Ying, Wang, Shangwen, Liu, Sicen, Xue, Dingyuan, Zhan, Xian, Liu, Yepang
Software built on top of machine learning algorithms is becoming increasingly prevalent in a variety of fields, including college admissions, healthcare, insurance, and justice. The effectiveness and efficiency of these systems heavily depend on the quality of the training datasets. Biased datasets can lead to unfair and potentially harmful outcomes, particularly in such critical decision-making systems where the allocation of resources may be affected. This can exacerbate discrimination against certain groups and cause significant social disruption. To mitigate such unfairness, a series of bias-mitigating methods are proposed. Generally, these studies improve the fairness of the trained models to a certain degree but with the expense of sacrificing the model performance. In this paper, we propose FITNESS, a bias mitigation approach via de-correlating the causal effects between sensitive features (e.g., the sex) and the label. Our key idea is that by de-correlating such effects from a causality perspective, the model would avoid making predictions based on sensitive features and thus fairness could be improved. Furthermore, FITNESS leverages multi-objective optimization to achieve a better performance-fairness trade-off. To evaluate the effectiveness, we compare FITNESS with 7 state-of-the-art methods in 8 benchmark tasks by multiple metrics. Results show that FITNESS can outperform the state-of-the-art methods on bias mitigation while preserve the model's performance: it improved the model's fairness under all the scenarios while decreased the model's performance under only 26.67% of the scenarios. Additionally, FITNESS surpasses the Fairea Baseline in 96.72% cases, outperforming all methods we compared.
Towards Efficient Multi-Agent Learning Systems
Gogineni, Kailash, Wei, Peng, Lan, Tian, Venkataramani, Guru
Multi-Agent Reinforcement Learning (MARL) is an increasingly important research field that can model and control multiple large-scale autonomous systems. Despite its achievements, existing multi-agent learning methods typically involve expensive computations in terms of training time and power arising from large observation-action space and a huge number of training steps. Therefore, a key challenge is understanding and characterizing the computationally intensive functions in several popular classes of MARL algorithms during their training phases. Our preliminary experiments reveal new insights into the key modules of MARL algorithms that limit the adoption of MARL in real-world systems. We explore neighbor sampling strategy to improve cache locality and observe performance improvement ranging from 26.66% (3 agents) to 27.39% (12 agents) during the computationally intensive mini-batch sampling phase. Additionally, we demonstrate that improving the locality leads to an end-to-end training time reduction of 10.2% (for 12 agents) compared to existing multi-agent algorithms without significant degradation in the mean reward.
Improving Factuality and Reasoning in Language Models through Multiagent Debate
Du, Yilun, Li, Shuang, Torralba, Antonio, Tenenbaum, Joshua B., Mordatch, Igor
Large language models (LLMs) have demonstrated remarkable capabilities in language generation, understanding, and few-shot learning in recent years. An extensive body of work has explored how their performance may be further improved through the tools of prompting, ranging from verification, self-consistency, or intermediate scratchpads. In this paper, we present a complementary approach to improve language responses where multiple language model instances propose and debate their individual responses and reasoning processes over multiple rounds to arrive at a common final answer. Our findings indicate that this approach significantly enhances mathematical and strategic reasoning across a number of tasks. We also demonstrate that our approach improves the factual validity of generated content, reducing fallacious answers and hallucinations that contemporary models are prone to. Our approach may be directly applied to existing black-box models and uses identical procedure and prompts for all tasks we investigate. Overall, our findings suggest that such "society of minds" approach has the potential to significantly advance the capabilities of LLMs and pave the way for further breakthroughs in language generation and understanding.
Co-Learning Empirical Games and World Models
Smith, Max Olan, Wellman, Michael P.
Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential gain from co-learning these elements: a world model for dynamics and an empirical game for strategic interactions. Empirical games drive world models toward a broader consideration of possible game dynamics induced by a diversity of strategy profiles. Conversely, world models guide empirical games to efficiently discover new strategies through planning. We demonstrate these benefits first independently, then in combination as realized by a new algorithm, Dyna-PSRO, that co-learns an empirical game and a world model. When compared to PSRO -- a baseline empirical-game building algorithm, Dyna-PSRO is found to compute lower regret solutions on partially observable general-sum games. In our experiments, Dyna-PSRO also requires substantially fewer experiences than PSRO, a key algorithmic advantage for settings where collecting player-game interaction data is a cost-limiting factor.
MPOGames: Efficient Multimodal Partially Observable Dynamic Games
So, Oswin, Drews, Paul, Balch, Thomas, Dimitrov, Velin, Rosman, Guy, Theodorou, Evangelos A.
Game theoretic methods have become popular for planning and prediction in situations involving rich multi-agent interactions. However, these methods often assume the existence of a single local Nash equilibria and are hence unable to handle uncertainty in the intentions of different agents. While maximum entropy (MaxEnt) dynamic games try to address this issue, practical approaches solve for MaxEnt Nash equilibria using linear-quadratic approximations which are restricted to unimodal responses and unsuitable for scenarios with multiple local Nash equilibria. By reformulating the problem as a POMDP, we propose MPOGames, a method for efficiently solving MaxEnt dynamic games that captures the interactions between local Nash equilibria. We show the importance of uncertainty-aware game theoretic methods via a two-agent merge case study. Finally, we prove the real-time capabilities of our approach with hardware experiments on a 1/10th scale car platform.
Multi-Robot Coordination and Cooperation with Task Precedence Relationships
Gosrich, Walker, Mayya, Siddharth, Narayan, Saaketh, Malencia, Matthew, Agarwal, Saurav, Kumar, Vijay
We propose a new formulation for the multi-robot task planning and allocation problem that incorporates (a) precedence relationships between tasks; (b) coordination for tasks allowing multiple robots to achieve increased efficiency; and (c) cooperation through the formation of robot coalitions for tasks that cannot be performed by individual robots alone. In our formulation, the tasks and the relationships between the tasks are specified by a task graph. We define a set of reward functions over the task graph's nodes and edges. These functions model the effect of robot coalition size on the task performance, and incorporate the influence of one task's performance on a dependent task. Solving this problem optimally is NP-hard. However, using the task graph formulation allows us to leverage min-cost network flow approaches to obtain approximate solutions efficiently. Additionally, we explore a mixed integer programming approach, which gives optimal solutions for small instances of the problem but is computationally expensive. We also develop a greedy heuristic algorithm as a baseline. Our modeling and solution approaches result in task plans that leverage task precedence relationships and robot coordination and cooperation to achieve high mission performance, even in large missions with many agents.
Predictive World Models from Real-World Partial Observations
Karlsson, Robin, Carballo, Alexander, Fujii, Keisuke, Ohtani, Kento, Takeda, Kazuya
Cognitive scientists believe adaptable intelligent agents like humans perform reasoning through learned causal mental simulations of agents and environments. The problem of learning such simulations is called predictive world modeling. Recently, reinforcement learning (RL) agents leveraging world models have achieved SOTA performance in game environments. However, understanding how to apply the world modeling approach in complex real-world environments relevant to mobile robots remains an open question. In this paper, we present a framework for learning a probabilistic predictive world model for real-world road environments. We implement the model using a hierarchical VAE (HVAE) capable of predicting a diverse set of fully observed plausible worlds from accumulated sensor observations. While prior HVAE methods require complete states as ground truth for learning, we present a novel sequential training method to allow HVAEs to learn to predict complete states from partially observed states only. We experimentally demonstrate accurate spatial structure prediction of deterministic regions achieving 96.21 IoU, and close the gap to perfect prediction by 62% for stochastic regions using the best prediction. By extending HVAEs to cases where complete ground truth states do not exist, we facilitate continual learning of spatial prediction as a step towards realizing explainable and comprehensive predictive world models for real-world mobile robotics applications. Code is available at https://github.com/robin-karlsson0/predictive-world-models.
Latest Trends in Artificial Intelligence Technology: A Scoping Review
Niskanen, Teemu, Sipola, Tuomo, Väänänen, Olli
Artificial intelligence is more ubiquitous in multiple domains. Smartphones, social media platforms, search engines, and autonomous vehicles are just a few examples of applications that utilize artificial intelligence technologies to enhance their performance. This study carries out a scoping review of the current state-of-the-art artificial intelligence technologies following the PRISMA framework. The goal was to find the most advanced technologies used in different domains of artificial intelligence technology research. Three recognized journals were used from artificial intelligence and machine learning domain: Journal of Artificial Intelligence Research, Journal of Machine Learning Research, and Machine Learning, and articles published in 2022 were observed. Certain qualifications were laid for the technological solutions: the technology must be tested against comparable solutions, commonly approved or otherwise well justified datasets must be used while applying, and results must show improvements against comparable solutions. One of the most important parts of the technology development appeared to be how to process and exploit the data gathered from multiple sources. The data can be highly unstructured and the technological solution should be able to utilize the data with minimum manual work from humans. The results of this review indicate that creating labeled datasets is very laborious, and solutions exploiting unsupervised or semi-supervised learning technologies are more and more researched. The learning algorithms should be able to be updated efficiently, and predictions should be interpretable. Using artificial intelligence technologies in real-world applications, safety and explainable predictions are mandatory to consider before mass adoption can occur.