Agents
Fairness in Matching under Uncertainty
Devic, Siddartha, Kempe, David, Sharan, Vatsal, Korolova, Aleksandra
Systems based on algorithms and machine learning are increasingly used to guide or outright make decisions which strongly impact human lives; thus it is imperative to take fairness into account when designing such systems. Notions of fairness in computer science can be classified into those that try to capture fairness towards a group (Hardt et al., 2016; Hébert-Johnson et al., 2018; Kearns et al., 2018; Kleinberg et al., 2017) vs. those that try to be fair to each individual Dwork et al. (2012); Kim et al. (2018, 2020). In our work, we focus on the latter notion. The most widely studied notion of individual fairness is due to the seminal work of Dwork et al. (2012): it assumes that a metric space on observable features of individuals captures similarity, and requires that outcomes of a resource allocation mechanism satisfy a certain Lipschitz continuity condition with respect to the given metric. Intuitively, this ensures that individuals who are similar according to the metric will be treated similarly by the mechanism. We consider a setting in which individuals have preferences over the outcomes of the resource allocation mechanism, focusing on the important setting of two-sided markets. Applications of this setting abound: matching students to schools, job fair participants to interviews, doctors to hospitals, patients to treatments, drivers to passengers in ride hailing, or advertisers to ad slots/users in online advertising (Abdulkadiroğlu and Sönmez, 2003; Bronfman et al., 2015; Mehta et al., 2013; Roth, 1986; Roth et al., 2007), to name a
Explainable Action Advising for Multi-Agent Reinforcement Learning
Guo, Yue, Campbell, Joseph, Stepputtis, Simon, Li, Ruiyu, Hughes, Dana, Fang, Fei, Sycara, Katia
Action advising is a knowledge transfer technique for reinforcement learning based on the teacher-student paradigm. An expert teacher provides advice to a student during training in order to improve the student's sample efficiency and policy performance. Such advice is commonly given in the form of state-action pairs. However, it makes it difficult for the student to reason with and apply to novel states. We introduce Explainable Action Advising, in which the teacher provides action advice as well as associated explanations indicating why the action was chosen. This allows the student to self-reflect on what it has learned, enabling advice generalization and leading to improved sample efficiency and learning performance - even in environments where the teacher is sub-optimal. We empirically show that our framework is effective in both single-agent and multi-agent scenarios, yielding improved policy returns and convergence rates when compared to state-of-the-art methods
Neural World Models for Computer Vision
Humans navigate in their environment by learning a mental model of the world through passive observation and active interaction. Their world model allows them to anticipate what might happen next and act accordingly with respect to an underlying objective. Such world models hold strong promises for planning in complex environments like in autonomous driving. A human driver, or a self-driving system, perceives their surroundings with their eyes or their cameras. They infer an internal representation of the world which should: (i) have spatial memory (e.g. occlusions), (ii) fill partially observable or noisy inputs (e.g. when blinded by sunlight), and (iii) be able to reason about unobservable events probabilistically (e.g. predict different possible futures). They are embodied intelligent agents that can predict, plan, and act in the physical world through their world model. In this thesis we present a general framework to train a world model and a policy, parameterised by deep neural networks, from camera observations and expert demonstrations. We leverage important computer vision concepts such as geometry, semantics, and motion to scale world models to complex urban driving scenes. First, we propose a model that predicts important quantities in computer vision: depth, semantic segmentation, and optical flow. We then use 3D geometry as an inductive bias to operate in the bird's-eye view space. We present for the first time a model that can predict probabilistic future trajectories of dynamic agents in bird's-eye view from 360{\deg} surround monocular cameras only. Finally, we demonstrate the benefits of learning a world model in closed-loop driving. Our model can jointly predict static scene, dynamic scene, and ego-behaviour in an urban driving environment.
Understanding the Application of Utility Theory in Robotics and Artificial Intelligence: A Survey
As a unifying concept in economics, game theory, and operations research, even in the Robotics and AI field, the utility is used to evaluate the level of individual needs, preferences, and interests. Especially for decision-making and learning in multi-agent/robot systems (MAS/MRS), a suitable utility model can guide agents in choosing reasonable strategies to achieve their current needs and learning to cooperate and organize their behaviors, optimizing the system's utility, building stable and reliable relationships, and guaranteeing each group member's sustainable development, similar to the human society. Although these systems' complex, large-scale, and long-term behaviors are strongly determined by the fundamental characteristics of the underlying relationships, there has been less discussion on the theoretical aspects of mechanisms and the fields of applications in Robotics and AI. This paper introduces a utility-orient needs paradigm to describe and evaluate inter and outer relationships among agents' interactions. Then, we survey existing literature in relevant fields to support it and propose several promising research directions along with some open problems deemed necessary for further investigations.
Non-Asymptotic Performance of Social Machine Learning Under Limited Data
Hu, Ping, Bordignon, Virginia, Kayaalp, Mert, Sayed, Ali H.
This paper studies the probability of error associated with the social machine learning framework, which involves an independent training phase followed by a cooperative decision-making phase over a graph. This framework addresses the problem of classifying a stream of unlabeled data in a distributed manner. We consider two kinds of classification tasks with limited observations in the prediction phase, namely, the statistical classification task and the single-sample classification task. For each task, we describe the distributed learning rule and analyze the probability of error accordingly. To do so, we first introduce a stronger consistent training condition that involves the margin distributions generated by the trained classifiers. Based on this condition, we derive an upper bound on the probability of error for both tasks, which depends on the statistical properties of the data and the combination policy used to combine the distributed classifiers. For the statistical classification problem, we employ the geometric social learning rule and conduct a non-asymptotic performance analysis. An exponential decay of the probability of error with respect to the number of unlabeled samples is observed in the upper bound. For the single-sample classification task, a distributed learning rule that functions as an ensemble classifier is constructed. An upper bound on the probability of error of this ensemble classifier is established.
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization
Wang, Xiangsen, Zhan, Xianyuan
Offline reinforcement learning (RL) that learns policies from offline datasets without environment interaction has received considerable attention in recent years. Compared with the rich literature in the single-agent case, offline multi-agent RL is still a relatively underexplored area. Most existing methods directly apply offline RL ingredients in the multi-agent setting without fully leveraging the decomposable problem structure, leading to less satisfactory performance in complex tasks. We present OMAC, a new offline multi-agent RL algorithm with coupled value factorization. OMAC adopts a coupled value factorization scheme that decomposes the global value function into local and shared components, and also maintains the credit assignment consistency between the state-value and Q-value functions. Moreover, OMAC performs in-sample learning on the decomposed local state-value functions, which implicitly conducts max-Q operation at the local level while avoiding distributional shift caused by evaluating out-of-distribution actions. Based on the comprehensive evaluations of the offline multi-agent StarCraft II micro-management tasks, we demonstrate the superior performance of OMAC over the state-of-the-art offline multi-agent RL methods.
ArchGym: An Open-Source Gymnasium for Machine Learning Assisted Architecture Design
Krishnan, Srivatsan, Yazdanbaksh, Amir, Prakash, Shvetank, Jabbour, Jason, Uchendu, Ikechukwu, Ghosh, Susobhan, Boroujerdian, Behzad, Richins, Daniel, Tripathy, Devashree, Faust, Aleksandra, Reddi, Vijay Janapa
Machine learning is a prevalent approach to tame the complexity of design space exploration for domain-specific architectures. Using ML for design space exploration poses challenges. First, it's not straightforward to identify the suitable algorithm from an increasing pool of ML methods. Second, assessing the trade-offs between performance and sample efficiency across these methods is inconclusive. Finally, lack of a holistic framework for fair, reproducible, and objective comparison across these methods hinders progress of adopting ML-aided architecture design space exploration and impedes creating repeatable artifacts. To mitigate these challenges, we introduce ArchGym, an open-source gym and easy-to-extend framework that connects diverse search algorithms to architecture simulators. To demonstrate utility, we evaluate ArchGym across multiple vanilla and domain-specific search algorithms in designing custom memory controller, deep neural network accelerators, and custom SoC for AR/VR workloads, encompassing over 21K experiments. Results suggest that with unlimited samples, ML algorithms are equally favorable to meet user-defined target specification if hyperparameters are tuned; no solution is necessarily better than another (e.g., reinforcement learning vs. Bayesian methods). We coin the term hyperparameter lottery to describe the chance for a search algorithm to find an optimal design provided meticulously selected hyperparameters. The ease of data collection and aggregation in ArchGym facilitates research in ML-aided architecture design space exploration. As a case study, we show this advantage by developing a proxy cost model with an RMSE of 0.61% that offers a 2,000-fold reduction in simulation time. Code and data for ArchGym is available at https://bit.ly/ArchGym.
Motion Perceiver: Real-Time Occupancy Forecasting for Embedded Systems
Ferenczi, Bryce, Burke, Michael, Drummond, Tom
Abstract--This work introduces a flexible architecture for realtime occupancy forecasting. In contrast to existing, more computationally expensive architectures, the proposed model exploits recursive latent state estimation, using learned transformer-based prediction and update modules. This allows for highly efficient real-time inference on an embedded system (profiled on an Nvidia Xavier AGX), and the inclusion of a broad set of information from a diverse set of sensors. The above image is color coded as green for true positive (TP), blue as false positive (FP) and red for false Motion forecasting is a critical task for autonomous vehicles negative (FN). We use an occupancy probability > 50% as that need to plan their trajectory in a dynamic environment the threshold to depict a TP or FN detection. This can be alongside other agents. This task is challenging, as the path changed depending on an individual's risk profile. Black is of an agent depends on a variety of aspects, including environmental the rasterized road-graph used as additional context. Moreover, the vast sensor suite available on autonomous vehicles produces data in a variety of structures with different properties.
Real-Time Network-Level Traffic Signal Control: An Explicit Multiagent Coordination Method
Wang, Wanyuan, Qiao, Tianchi, Ma, Jinming, Jin, Jiahui, Li, Zhibin, Wu, Weiwei, Jian, Yichuan
Efficient traffic signal control (TSC) has been one of the most useful ways for reducing urban road congestion. Key to the challenge of TSC includes 1) the essential of real-time signal decision, 2) the complexity in traffic dynamics, and 3) the network-level coordination. Recent efforts that applied reinforcement learning (RL) methods can query policies by mapping the traffic state to the signal decision in real-time, however, is inadequate for unexpected traffic flows. By observing real traffic information, online planning methods can compute the signal decisions in a responsive manner. We propose an explicit multiagent coordination (EMC)-based online planning methods that can satisfy adaptive, real-time and network-level TSC. By multiagent, we model each intersection as an autonomous agent, and the coordination efficiency is modeled by a cost (i.e., congestion index) function between neighbor intersections. By network-level coordination, each agent exchanges messages with respect to cost function with its neighbors in a fully decentralized manner. By real-time, the message passing procedure can interrupt at any time when the real time limit is reached and agents select the optimal signal decisions according to the current message. Moreover, we prove our EMC method can guarantee network stability by borrowing ideas from transportation domain. Finally, we test our EMC method in both synthetic and real road network datasets. Experimental results are encouraging: compared to RL and conventional transportation baselines, our EMC method performs reasonably well in terms of adapting to real-time traffic dynamics, minimizing vehicle travel time and scalability to city-scale road networks.
An Algorithm For Adversary Aware Decentralized Networked MARL
Decentralized multi-agent reinforcement learning (MARL) algorithms have become popular in the literature since it allows heterogeneous agents to have their own reward functions as opposed to canonical multi-agent Markov Decision Process (MDP) settings which assume common reward functions over all agents. In this work, we follow the existing work on collaborative MARL where agents in a connected time varying network can exchange information among each other in order to reach a consensus. We introduce vulnerabilities in the consensus updates of existing MARL algorithms where agents can deviate from their usual consensus update, who we term as adversarial agents. We then proceed to provide an algorithm that allows non-adversarial agents to reach a consensus in the presence of adversaries under a constrained setting.