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Adaptation and Communication in Human-Robot Teaming to Handle Discrepancies in Agents' Beliefs about Plans

arXiv.org Artificial Intelligence

When agents collaborate on a task, it is important that they have some shared mental model of the task routines -- the set of feasible plans towards achieving the goals. However, in reality, situations often arise that such a shared mental model cannot be guaranteed, such as in ad-hoc teams where agents may follow different conventions or when contingent constraints arise that only some agents are aware of. Previous work on human-robot teaming has assumed that the team has a set of shared routines, which breaks down in these situations. In this work, we leverage epistemic logic to enable agents to understand the discrepancy in each other's beliefs about feasible plans and dynamically plan their actions to adapt or communicate to resolve the discrepancy. We propose a formalism that extends conditional doxastic logic to describe knowledge bases in order to explicitly represent agents' nested beliefs on the feasible plans and state of execution. We provide an online execution algorithm based on Monte Carlo Tree Search for the agent to plan its action, including communication actions to explain the feasibility of plans, announce intent, and ask questions. Finally, we evaluate the success rate and scalability of the algorithm and show that our agent is better equipped to work in teams without the guarantee of a shared mental model.


Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance

arXiv.org Artificial Intelligence

Order execution is a fundamental task in quantitative finance, aiming at finishing acquisition or liquidation for a number of trading orders of the specific assets. Recent advance in model-free reinforcement learning (RL) provides a data-driven solution to the order execution problem. However, the existing works always optimize execution for an individual order, overlooking the practice that multiple orders are specified to execute simultaneously, resulting in suboptimality and bias. In this paper, we first present a multi-agent RL (MARL) method for multi-order execution considering practical constraints. Specifically, we treat every agent as an individual operator to trade one specific order, while keeping communicating with each other and collaborating for maximizing the overall profits. Nevertheless, the existing MARL algorithms often incorporate communication among agents by exchanging only the information of their partial observations, which is inefficient in complicated financial market. To improve collaboration, we then propose a learnable multi-round communication protocol, for the agents communicating the intended actions with each other and refining accordingly. It is optimized through a novel action value attribution method which is provably consistent with the original learning objective yet more efficient. The experiments on the data from two real-world markets have illustrated superior performance with significantly better collaboration effectiveness achieved by our method.


Reducing Network Load via Message Utility Estimation for Decentralized Multirobot Teams

arXiv.org Artificial Intelligence

We are motivated by quantile estimation of algae concentration in lakes and how decentralized multirobot teams can effectively tackle this problem. We find that multirobot teams improve performance in this task over single robots, and communication-enabled teams further over communication-deprived teams; however, real robots are resource-constrained, and communication networks cannot support arbitrary message loads, making naive, constant information-sharing but also complex modeling and decision-making infeasible. With this in mind, we propose online, locally computable metrics for determining the utility of transmitting a given message to the other team members and a decision-theoretic approach that chooses to transmit only the most useful messages, using a decentralized and independent framework for maintaining beliefs of other teammates. We validate our approach in simulation on a real-world aquatic dataset, and we show that restricting communication via a utility estimation method based on the expected impact of a message on future teammate behavior results in a 42% decrease in network load while simultaneously decreasing quantile estimation error by 1.84%.


Building Cooperative Embodied Agents Modularly with Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated impressive planning abilities in single-agent embodied tasks across various domains. However, their capacity for planning and communication in multi-agent cooperation remains unclear, even though these are crucial skills for intelligent embodied agents. In this paper, we present a novel framework that utilizes LLMs for multi-agent cooperation and tests it in various embodied environments. Our framework enables embodied agents to plan, communicate, and cooperate with other embodied agents or humans to accomplish long-horizon tasks efficiently. We demonstrate that recent LLMs, such as GPT-4, can surpass strong planning-based methods and exhibit emergent effective communication using our framework without requiring fine-tuning or few-shot prompting. We also discover that LLM-based agents that communicate in natural language can earn more trust and cooperate more effectively with humans. Our research underscores the potential of LLMs for embodied AI and lays the foundation for future research in multi-agent cooperation. Videos can be found on the project website https://vis-www.cs.umass.edu/Co-LLM-Agents/.


Wireless Multi-Agent Generative AI: From Connected Intelligence to Collective Intelligence

arXiv.org Artificial Intelligence

The convergence of generative large language models (LLMs), edge networks, and multi-agent systems represents a groundbreaking synergy that holds immense promise for future wireless generations, harnessing the power of collective intelligence and paving the way for self-governed networks where intelligent decision-making happens right at the edge. This article puts the stepping-stone for incorporating multi-agent generative artificial intelligence (AI) in wireless networks, and sets the scene for realizing on-device LLMs, where multi-agent LLMs are collaboratively planning and solving tasks to achieve a number of network goals. We further investigate the profound limitations of cloud-based LLMs, and explore multi-agent LLMs from a game theoretic perspective, where agents collaboratively solve tasks in competitive environments. Moreover, we establish the underpinnings for the architecture design of wireless multi-agent generative AI systems at the network level and the agent level, and we identify the wireless technologies that are envisioned to play a key role in enabling on-device LLM. To demonstrate the promising potentials of wireless multi-agent generative AI networks, we highlight the benefits that can be achieved when implementing wireless generative agents in intent-based networking, and we provide a case study to showcase how on-device LLMs can contribute to solving network intents in a collaborative fashion. We finally shed lights on potential challenges and sketch a research roadmap towards realizing the vision of wireless collective intelligence.


SACHA: Soft Actor-Critic with Heuristic-Based Attention for Partially Observable Multi-Agent Path Finding

arXiv.org Artificial Intelligence

Multi-Agent Path Finding (MAPF) is a crucial component for many large-scale robotic systems, where agents must plan their collision-free paths to their given goal positions. Recently, multi-agent reinforcement learning has been introduced to solve the partially observable variant of MAPF by learning a decentralized single-agent policy in a centralized fashion based on each agent's partial observation. However, existing learning-based methods are ineffective in achieving complex multi-agent cooperation, especially in congested environments, due to the non-stationarity of this setting. To tackle this challenge, we propose a multi-agent actor-critic method called Soft Actor-Critic with Heuristic-Based Attention (SACHA), which employs novel heuristic-based attention mechanisms for both the actors and critics to encourage cooperation among agents. SACHA learns a neural network for each agent to selectively pay attention to the shortest path heuristic guidance from multiple agents within its field of view, thereby allowing for more scalable learning of cooperation. SACHA also extends the existing multi-agent actor-critic framework by introducing a novel critic centered on each agent to approximate $Q$-values. Compared to existing methods that use a fully observable critic, our agent-centered multi-agent actor-critic method results in more impartial credit assignment and better generalizability of the learned policy to MAPF instances with varying numbers of agents and types of environments. We also implement SACHA(C), which embeds a communication module in the agent's policy network to enable information exchange among agents. We evaluate both SACHA and SACHA(C) on a variety of MAPF instances and demonstrate decent improvements over several state-of-the-art learning-based MAPF methods with respect to success rate and solution quality.


Surge Routing: Event-informed Multiagent Reinforcement Learning for Autonomous Rideshare

arXiv.org Artificial Intelligence

Large events such as conferences, concerts and sports games, often cause surges in demand for ride services that are not captured in average demand patterns, posing unique challenges for routing algorithms. We propose a learning framework for an autonomous fleet of taxis that scrapes event data from the internet to predict and adapt to surges in demand and generates cooperative routing and pickup policies that service a higher number of requests than other routing protocols. We achieve this through a combination of (i) an event processing framework that scrapes the internet for event information and generates dense vector representations that can be used as input features for a neural network that predicts demand; (ii) a two neural network system that predicts hourly demand over the entire map, using these dense vector representations; (iii) a probabilistic approach that leverages locale occupancy schedules to map publicly available demand data over sectors to discretized street intersections; and finally, (iv) a scalable model-based reinforcement learning framework that uses the predicted demand over intersections to anticipate surges and route taxis using one-agent-at-a-time rollout with limited sampling certainty equivalence. We learn routing and pickup policies using real NYC ride share data for 2022 and information for more than 2000 events across 300 unique venues in Manhattan. We test our approach with a fleet of 100 taxis on a map with 38 different sectors (2235 street intersections). Our experimental results demonstrate that our method obtains routing policies that service $6$ more requests on average per minute (around $360$ more requests per hour) than other model-based RL frameworks and other classical algorithms in operations research when dealing with surge demand conditions.


Multi-Agent Cooperation via Unsupervised Learning of Joint Intentions

arXiv.org Artificial Intelligence

The field of cooperative multi-agent reinforcement learning (MARL) has seen widespread use in addressing complex coordination tasks. While value decomposition methods in MARL have been popular, they have limitations in solving tasks with non-monotonic returns, restricting their general application. Our work highlights the significance of joint intentions in cooperation, which can overcome non-monotonic problems and increase the interpretability of the learning process. To this end, we present a novel MARL method that leverages learnable joint intentions. Our method employs a hierarchical framework consisting of a joint intention policy and a behavior policy to formulate the optimal cooperative policy. The joint intentions are autonomously learned in a latent space through unsupervised learning and enable the method adaptable to different agent configurations. Our results demonstrate significant performance improvements in both the StarCraft micromanagement benchmark and challenging MAgent domains, showcasing the effectiveness of our method in learning meaningful joint intentions.


SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

arXiv.org Artificial Intelligence

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed RL system to efficiently generate and process a massive amount of data to train intelligent agents. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. While industrial systems from OpenAI and DeepMind have achieved successful large-scale RL training, their system architecture and implementation details remain undisclosed to the community. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies practical RL training across diverse applications into a general framework and enables fine-grained optimizations. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL). The system architecture of SRL separates major RL computation components and allows massively parallelized training. Moreover, SRL offers user-friendly and extensible interfaces for customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries in both a single machine and a medium-sized cluster. In a large-scale cluster, the novel architecture of SRL leads to up to 3.7x speedup compared to the design choices adopted by the existing libraries. We also conduct a direct benchmark comparison to OpenAI's industrial system, Rapid, in the challenging hide-and-seek environment. SRL reproduces the same solution as reported by OpenAI with up to 5x speedup in wall-clock time. Furthermore, we also examine the performance of SRL in a much harder variant of the hide-and-seek environment and achieve substantial learning speedup by scaling SRL to over 15k CPU cores and 32 A100 GPUs. Notably, SRL is the first in the academic community to perform RL experiments at such a large scale.


Learning Models of Adversarial Agent Behavior under Partial Observability

arXiv.org Artificial Intelligence

Abstract-- The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68%