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Emergent Resource Exchange and Tolerated Theft Behavior using Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

For decades, the evolution of cooperation has piqued the interest of numerous academic disciplines such as game theory, economics, biology, and computer science. In this work, we demonstrate the emergence of a novel and effective resource exchange protocol formed by dropping and picking up resources in a foraging environment. This form of cooperation is made possible by the introduction of a campfire, which adds an extended period of congregation and downtime for agents to explore otherwise unlikely interactions. We find that the agents learn to avoid getting cheated by their exchange partners, but not always from a third party. We also observe the emergence of behavior analogous to tolerated theft, despite the lack of any punishment, combat, or larceny mechanism in the environment.


RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

arXiv.org Artificial Intelligence

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.


Analyzing Intentional Behavior in Autonomous Agents under Uncertainty

arXiv.org Artificial Intelligence

Principled accountability for autonomous decision-making in uncertain environments requires distinguishing intentional outcomes from negligent designs from actual accidents. We propose analyzing the behavior of autonomous agents through a quantitative measure of the evidence of intentional behavior. We model an uncertain environment as a Markov Decision Process (MDP). For a given scenario, we rely on probabilistic model checking to compute the ability of the agent to influence reaching a certain event. We call this the scope of agency. We say that there is evidence of intentional behavior if the scope of agency is high and the decisions of the agent are close to being optimal for reaching the event. Our method applies counterfactual reasoning to automatically generate relevant scenarios that can be analyzed to increase the confidence of our assessment. In a case study, we show how our method can distinguish between 'intentional' and 'accidental' traffic collisions.


Beyond Conservatism: Diffusion Policies in Offline Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

We present a novel Diffusion Offline Multi-agent Model (DOM2) for offline Multi-Agent Reinforcement Learning (MARL). Different from existing algorithms that rely mainly on conservatism in policy design, DOM2 enhances policy expressiveness and diversity based on diffusion. Specifically, we incorporate a diffusion model into the policy network and propose a trajectory-based data-augmentation scheme in training. These key ingredients make our algorithm more robust to environment changes and achieve significant improvements in performance, generalization and data-efficiency. Our extensive experimental results demonstrate that DOM2 outperforms existing state-of-the-art methods in multi-agent particle and multi-agent MuJoCo environments, and generalizes significantly better in shifted environments thanks to its high expressiveness and diversity. Furthermore, DOM2 shows superior data efficiency and can achieve state-of-the-art performance with $20+$ times less data compared to existing algorithms.


Multi-Predictor Fusion: Combining Learning-based and Rule-based Trajectory Predictors

arXiv.org Artificial Intelligence

Trajectory prediction modules are key enablers for safe and efficient planning of autonomous vehicles (AVs), particularly in highly interactive traffic scenarios. Recently, learning-based trajectory predictors have experienced considerable success in providing state-of-the-art performance due to their ability to learn multimodal behaviors of other agents from data. In this paper, we present an algorithm called multi-predictor fusion (MPF) that augments the performance of learning-based predictors by imbuing them with motion planners that are tasked with satisfying logic-based rules. MPF probabilistically combines learning- and rule-based predictors by mixing trajectories from both standalone predictors in accordance with a belief distribution that reflects the online performance of each predictor. In our results, we show that MPF outperforms the two standalone predictors on various metrics and delivers the most consistent performance.


Discriminatory or Samaritan -- which AI is needed for humanity? An Evolutionary Game Theory Analysis of Hybrid Human-AI populations

arXiv.org Artificial Intelligence

As artificial intelligence (AI) systems are increasingly embedded in our lives, their presence leads to interactions that shape our behaviour, decision-making, and social interactions. Existing theoretical research has primarily focused on human-to-human interactions, overlooking the unique dynamics triggered by the presence of AI. In this paper, resorting to methods from evolutionary game theory, we study how different forms of AI influence the evolution of cooperation in a human population playing the one-shot Prisoner's Dilemma game in both well-mixed and structured populations. We found that Samaritan AI agents that help everyone unconditionally, including defectors, can promote higher levels of cooperation in humans than Discriminatory AI that only help those considered worthy/cooperative, especially in slow-moving societies where change is viewed with caution or resistance (small intensities of selection). Intuitively, in fast-moving societies (high intensities of selection), Discriminatory AIs promote higher levels of cooperation than Samaritan AIs.


Some challenges of calibrating differentiable agent-based models

arXiv.org Artificial Intelligence

Agent-based models (ABMs) are a promising approach Despite recent progress, the challenges involved in building to modelling and reasoning about complex and benefitting from differentiable ABMs remain underexplored, systems, yet their application in practice is impeded and there exists little guidance to practitioners by their complexity, discrete nature, and the interested in implementing and exploiting differentiable difficulty of performing parameter inference and ABMs. The aim of this paper is therefore to discuss some optimisation tasks. This in turn has sparked interest central challenges in applying AD to ABMs. in the construction of differentiable ABMs as a strategy for combatting these difficulties, yet


Enhancing the Robustness of QMIX against State-adversarial Attacks

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) performance is generally impacted by state-adversarial attacks, a perturbation applied to an agent's observation. Most recent research has concentrated on robust single-agent reinforcement learning (SARL) algorithms against state-adversarial attacks. Still, there has yet to be much work on robust multi-agent reinforcement learning. Using QMIX, one of the popular cooperative multi-agent reinforcement algorithms, as an example, we discuss four techniques to improve the robustness of SARL algorithms and extend them to multi-agent scenarios. To increase the robustness of multi-agent reinforcement learning (MARL) algorithms, we train models using a variety of attacks in this research. We then test the models taught using the other attacks by subjecting them to the corresponding attacks throughout the training phase. In this way, we organize and summarize techniques for enhancing robustness when used with MARL.


Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic Experts

arXiv.org Artificial Intelligence

We investigate online classification in the framework of prediction with expert advice where, in each round, the learning agent predicts an unknown binary label by aggregating the stochastic predictions of a number of experts. At the end of each round, the learner observes the true label and updates the function used to aggregate experts. In the variant considered in this work, we assume that at the beginning of a round the learner allocates a payment to each expert which affects the expert's performance in that round. This payment model of expert advice is realistic in many scenarios since human annotators will often only give useful advice if they are adequately compensated, and machine annotators may require more computation to return accurate predictions. Moreover, monetary incentives have been studied in crowdsourcing (Ho et al., 2015, 2016). Although this is a different setting to that considered here, it is natural to study the effect of these payments in online binary classification with stochastic expert advice. Motivated by results in crowdsourcing--e.g., Ho et al. (2016)--we assume that each expert has a productivity function which determines the probability that they predict the label correctly given the payment they received. The productivity function can be different for each expert and is initially unknown to the learner. In each round, the learner pays each expert j = 1,..., K some amount c


Sufficient Conditions on Bipartite Consensus of Weakly Connected Matrix-weighted Networks

arXiv.org Artificial Intelligence

The positive/negative definite matrices are strong in the multi-agent protocol in dictating the agents' final states as opposed to the semidefinite matrices. Previous sufficient conditions on the bipartite consensus of the matrix-weighted network are heavily based on the positive-negative spanning tree whereby the strong connections permeate the network. To establish sufficient conditions for the weakly connected matrix-weighted network where such a spanning tree does not exist, we first identify a basic unit in the graph that is naturally bipartite in structure and in convergence, referred to as a continent. We then derive sufficient conditions for when several of these units are connected through paths or edges that are endowed with semidefinite matricial weights. Lastly, we discuss how consensus and bipartite consensus, unsigned and signed matrix-weighted networks should be unified, thus generalizing the obtained results to the consensus study of the matrix-weighted networks.