Agents
Introducing Risk Shadowing For Decisive and Comfortable Behavior Planning
We consider the problem of group interactions in urban driving. State-of-the-art behavior planners for self-driving cars mostly consider each single agent-to-agent interaction separately in a cost function in order to find an optimal behavior for the ego agent, such as not colliding with any of the other agents. In this paper, we develop risk shadowing, a situation understanding method that allows us to go beyond single interactions by analyzing group interactions between three agents. Concretely, the presented method can find out which first other agent does not need to be considered in the behavior planner of an ego agent, because this first other agent cannot reach the ego agent due to a second other agent obstructing its way. In experiments, we show that using risk shadowing as an upstream filter module for a behavior planner allows to plan more decisive and comfortable driving strategies than state of the art, given that safety is ensured in these cases. The usability of the approach is demonstrated for different intersection scenarios and longitudinal driving.
Decentralized Smart Charging of Large-Scale EVs using Adaptive Multi-Agent Multi-Armed Bandits
Zafar, Sharyal, Feraud, Raphaël, Blavette, Anne, Camilleri, Guy, Ben, Hamid
The drastic growth of electric vehicles and photovoltaics can introduce new challenges, such as electrical current congestion and voltage limit violations due to peak load demands. These issues can be mitigated by controlling the operation of electric vehicles i.e., smart charging. Centralized smart charging solutions have already been proposed in the literature. But such solutions may lack scalability and suffer from inherent drawbacks of centralization, such as a single point of failure, and data privacy concerns. Decentralization can help tackle these challenges. In this paper, a fully decentralized smart charging system is proposed using the philosophy of adaptive multi-agent systems. The proposed system utilizes multi-armed bandit learning to handle uncertainties in the system. The presented system is decentralized, scalable, real-time, model-free, and takes fairness among different players into account. A detailed case study is also presented for performance evaluation.
Towards an architectural framework for intelligent virtual agents using probabilistic programming
Andreev, Anton, Cattan, Grégoire
We present a new framework called KorraAI for conceiving and building embodied conversational agents (ECAs). Our framework models ECAs' behavior considering contextual information, for example, about environment and interaction time, and uncertain information provided by the human interaction partner. Moreover, agents built with KorraAI can show proactive behavior, as they can initiate interactions with human partners. For these purposes, KorraAI exploits probabilistic programming. Probabilistic models in KorraAI are used to model its behavior and interactions with the user. They enable adaptation to the user's preferences and a certain degree of indeterminism in the ECAs to achieve more natural behavior. Human-like internal states, such as moods, preferences, and emotions (e.g., surprise), can be modeled in KorraAI with distributions and Bayesian networks. These models can evolve over time, even without interaction with the user. ECA models are implemented as plugins and share a common interface. This enables ECA designers to focus more on the character they are modeling and less on the technical details, as well as to store and exchange ECA models. Several applications of KorraAI ECAs are possible, such as virtual sales agents, customer service agents, virtual companions, entertainers, or tutors.
Bridging Intelligence and Instinct: A New Control Paradigm for Autonomous Robots
As the advent of artificial general intelligence (AGI) progresses at a breathtaking pace, the application of large language models (LLMs) as AI Agents in robotics remains in its nascent stage. A significant concern that hampers the seamless integration of these AI Agents into robotics is the unpredictability of the content they generate, a phenomena known as ``hallucination''. Drawing inspiration from biological neural systems, we propose a novel, layered architecture for autonomous robotics, bridging AI agent intelligence and robot instinct. In this context, we define Robot Instinct as the innate or learned set of responses and priorities in an autonomous robotic system that ensures survival-essential tasks, such as safety assurance and obstacle avoidance, are carried out in a timely and effective manner. This paradigm harmoniously combines the intelligence of LLMs with the instinct of robotic behaviors, contributing to a more safe and versatile autonomous robotic system. As a case study, we illustrate this paradigm within the context of a mobile robot, demonstrating its potential to significantly enhance autonomous robotics and enabling a future where robots can operate independently and safely across diverse environments.
Exploiting Structure for Optimal Multi-Agent Bayesian Decentralized Estimation
Funk, Christopher, Dagan, Ofer, Noack, Benjamin, Ahmed, Nisar R.
A key challenge in Bayesian decentralized data fusion is the `rumor propagation' or `double counting' phenomenon, where previously sent data circulates back to its sender. It is often addressed by approximate methods like covariance intersection (CI) which takes a weighted average of the estimates to compute the bound. The problem is that this bound is not tight, i.e. the estimate is often over-conservative. In this paper, we show that by exploiting the probabilistic independence structure in multi-agent decentralized fusion problems a tighter bound can be found using (i) an expansion to the CI algorithm that uses multiple (non-monolithic) weighting factors instead of one (monolithic) factor in the original CI and (ii) a general optimization scheme that is able to compute optimal bounds and fully exploit an arbitrary dependency structure. We compare our methods and show that on a simple problem, they converge to the same solution. We then test our new non-monolithic CI algorithm on a large-scale target tracking simulation and show that it achieves a tighter bound and a more accurate estimate compared to the original monolithic CI.
HDGT: Heterogeneous Driving Graph Transformer for Multi-Agent Trajectory Prediction via Scene Encoding
Jia, Xiaosong, Wu, Penghao, Chen, Li, Liu, Yu, Li, Hongyang, Yan, Junchi
Encoding a driving scene into vector representations has been an essential task for autonomous driving that can benefit downstream tasks e.g. trajectory prediction. The driving scene often involves heterogeneous elements such as the different types of objects (agents, lanes, traffic signs) and the semantic relations between objects are rich and diverse. Meanwhile, there also exist relativity across elements, which means that the spatial relation is a relative concept and need be encoded in a ego-centric manner instead of in a global coordinate system. Based on these observations, we propose Heterogeneous Driving Graph Transformer (HDGT), a backbone modelling the driving scene as a heterogeneous graph with different types of nodes and edges. For heterogeneous graph construction, we connect different types of nodes according to diverse semantic relations. For spatial relation encoding, the coordinates of the node as well as its in-edges are in the local node-centric coordinate system. For the aggregation module in the graph neural network (GNN), we adopt the transformer structure in a hierarchical way to fit the heterogeneous nature of inputs. Experimental results show that HDGT achieves state-of-the-art performance for the task of trajectory prediction, on INTERACTION Prediction Challenge and Waymo Open Motion Challenge.
A Model to Support Collective Reasoning: Formalization, Analysis and Computational Assessment
Ganzer, Jordi (King's College London) | Criado, Natalia (King's College London) | Lopez-Sanchez, Maite (University of Barcelona) | Parsons, Simon (University of Lincoln) | Rodriguez-Aguilar, Juan A. (Institut d'Investigació en Intel·ligència Artificial (IIIA-CSIC))
In this paper we propose a new model to represent human debates and methods to obtain collective conclusions from them. This model overcomes two drawbacks of existing approaches. First, our model does not assume that participants agree on the structure of the debate. It does this by allowing participants to express their opinion about all aspects of the debate. Second, our model does not assume that participants' opinions are rational, an assumption that significantly limits current approaches. Instead, we define a weaker notion of rationality that characterises coherent opinions, and we consider different scenarios based on the coherence of individual opinions and the level of consensus. We provide a formal analysis of different opinion aggregation functions that compute a collective decision based on the individual opinions and the debate structure. In particular, we demonstrate that aggregated opinions can be coherent even if there is a lack of consensus and individual opinions are not coherent. We conclude with an empirical evaluation demonstrating that collective opinions can be computed efficiently for real-sized debates.
A Fast and Map-Free Model for Trajectory Prediction in Traffics
Xiang, Junhong, Zhang, Jingmin, Nan, Zhixiong
To handle the two shortcomings of existing methods, (i)nearly all models rely on high-definition (HD) maps, yet the map information is not always available in real traffic scenes and HD map-building is expensive and time-consuming and (ii) existing models usually focus on improving prediction accuracy at the expense of reducing computing efficiency, yet the efficiency is crucial for various real applications, this paper proposes an efficient trajectory prediction model that is not dependent on traffic maps. The core idea of our model is encoding single-agent's spatial-temporal information in the first stage and exploring multi-agents' spatial-temporal interactions in the second stage. By comprehensively utilizing attention mechanism, LSTM, graph convolution network and temporal transformer in the two stages, our model is able to learn rich dynamic and interaction information of all agents. Our model achieves the highest performance when comparing with existing map-free methods and also exceeds most map-based state-of-the-art methods on the Argoverse dataset. In addition, our model also exhibits a faster inference speed than the baseline methods.
When Dialects Collide: How Socioeconomic Mixing Affects Language Use
Louf, Thomas, Ramasco, José J., Sánchez, David, Karsai, Márton
The socioeconomic background of people and how they use standard forms of language are not independent, as demonstrated in various sociolinguistic studies. However, the extent to which these correlations may be influenced by the mixing of people from different socioeconomic classes remains relatively unexplored from a quantitative perspective. In this work we leverage geotagged tweets and transferable computational methods to map deviations from standard English on a large scale, in seven thousand administrative areas of England and Wales. We combine these data with high-resolution income maps to assign a proxy socioeconomic indicator to home-located users. Strikingly, across eight metropolitan areas we find a consistent pattern suggesting that the more different socioeconomic classes mix, the less interdependent the frequency of their departures from standard grammar and their income become. Further, we propose an agent-based model of linguistic variety adoption that sheds light on the mechanisms that produce the observations seen in the data.
Markov Decision Processes with Time-Varying Geometric Discounting
Gan, Jiarui, Hennes, Annika, Majumdar, Rupak, Mandal, Debmalya, Radanovic, Goran
Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective -- whereby each time step is treated as an independent decision maker with their own (fixed) discount factor -- and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of $\epsilon$-SPE and show that an $\epsilon$-SPE exists under milder assumptions. An algorithm is presented to compute an $\epsilon$-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided.