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Bridging Intelligence and Instinct: A New Control Paradigm for Autonomous Robots

arXiv.org Artificial Intelligence

As the advent of artificial general intelligence (AGI) progresses at a breathtaking pace, the application of large language models (LLMs) as AI Agents in robotics remains in its nascent stage. A significant concern that hampers the seamless integration of these AI Agents into robotics is the unpredictability of the content they generate, a phenomena known as ``hallucination''. Drawing inspiration from biological neural systems, we propose a novel, layered architecture for autonomous robotics, bridging AI agent intelligence and robot instinct. In this context, we define Robot Instinct as the innate or learned set of responses and priorities in an autonomous robotic system that ensures survival-essential tasks, such as safety assurance and obstacle avoidance, are carried out in a timely and effective manner. This paradigm harmoniously combines the intelligence of LLMs with the instinct of robotic behaviors, contributing to a more safe and versatile autonomous robotic system. As a case study, we illustrate this paradigm within the context of a mobile robot, demonstrating its potential to significantly enhance autonomous robotics and enabling a future where robots can operate independently and safely across diverse environments.


Exploiting Structure for Optimal Multi-Agent Bayesian Decentralized Estimation

arXiv.org Artificial Intelligence

A key challenge in Bayesian decentralized data fusion is the `rumor propagation' or `double counting' phenomenon, where previously sent data circulates back to its sender. It is often addressed by approximate methods like covariance intersection (CI) which takes a weighted average of the estimates to compute the bound. The problem is that this bound is not tight, i.e. the estimate is often over-conservative. In this paper, we show that by exploiting the probabilistic independence structure in multi-agent decentralized fusion problems a tighter bound can be found using (i) an expansion to the CI algorithm that uses multiple (non-monolithic) weighting factors instead of one (monolithic) factor in the original CI and (ii) a general optimization scheme that is able to compute optimal bounds and fully exploit an arbitrary dependency structure. We compare our methods and show that on a simple problem, they converge to the same solution. We then test our new non-monolithic CI algorithm on a large-scale target tracking simulation and show that it achieves a tighter bound and a more accurate estimate compared to the original monolithic CI.


HDGT: Heterogeneous Driving Graph Transformer for Multi-Agent Trajectory Prediction via Scene Encoding

arXiv.org Artificial Intelligence

Encoding a driving scene into vector representations has been an essential task for autonomous driving that can benefit downstream tasks e.g. trajectory prediction. The driving scene often involves heterogeneous elements such as the different types of objects (agents, lanes, traffic signs) and the semantic relations between objects are rich and diverse. Meanwhile, there also exist relativity across elements, which means that the spatial relation is a relative concept and need be encoded in a ego-centric manner instead of in a global coordinate system. Based on these observations, we propose Heterogeneous Driving Graph Transformer (HDGT), a backbone modelling the driving scene as a heterogeneous graph with different types of nodes and edges. For heterogeneous graph construction, we connect different types of nodes according to diverse semantic relations. For spatial relation encoding, the coordinates of the node as well as its in-edges are in the local node-centric coordinate system. For the aggregation module in the graph neural network (GNN), we adopt the transformer structure in a hierarchical way to fit the heterogeneous nature of inputs. Experimental results show that HDGT achieves state-of-the-art performance for the task of trajectory prediction, on INTERACTION Prediction Challenge and Waymo Open Motion Challenge.


A Model to Support Collective Reasoning: Formalization, Analysis and Computational Assessment

Journal of Artificial Intelligence Research

In this paper we propose a new model to represent human debates and methods to obtain collective conclusions from them. This model overcomes two drawbacks of existing approaches. First, our model does not assume that participants agree on the structure of the debate. It does this by allowing participants to express their opinion about all aspects of the debate. Second, our model does not assume that participants' opinions are rational, an assumption that significantly limits current approaches. Instead, we define a weaker notion of rationality that characterises coherent opinions, and we consider different scenarios based on the coherence of individual opinions and the level of consensus. We provide a formal analysis of different opinion aggregation functions that compute a collective decision based on the individual opinions and the debate structure. In particular, we demonstrate that aggregated opinions can be coherent even if there is a lack of consensus and individual opinions are not coherent. We conclude with an empirical evaluation demonstrating that collective opinions can be computed efficiently for real-sized debates.


A Fast and Map-Free Model for Trajectory Prediction in Traffics

arXiv.org Artificial Intelligence

To handle the two shortcomings of existing methods, (i)nearly all models rely on high-definition (HD) maps, yet the map information is not always available in real traffic scenes and HD map-building is expensive and time-consuming and (ii) existing models usually focus on improving prediction accuracy at the expense of reducing computing efficiency, yet the efficiency is crucial for various real applications, this paper proposes an efficient trajectory prediction model that is not dependent on traffic maps. The core idea of our model is encoding single-agent's spatial-temporal information in the first stage and exploring multi-agents' spatial-temporal interactions in the second stage. By comprehensively utilizing attention mechanism, LSTM, graph convolution network and temporal transformer in the two stages, our model is able to learn rich dynamic and interaction information of all agents. Our model achieves the highest performance when comparing with existing map-free methods and also exceeds most map-based state-of-the-art methods on the Argoverse dataset. In addition, our model also exhibits a faster inference speed than the baseline methods.


When Dialects Collide: How Socioeconomic Mixing Affects Language Use

arXiv.org Artificial Intelligence

The socioeconomic background of people and how they use standard forms of language are not independent, as demonstrated in various sociolinguistic studies. However, the extent to which these correlations may be influenced by the mixing of people from different socioeconomic classes remains relatively unexplored from a quantitative perspective. In this work we leverage geotagged tweets and transferable computational methods to map deviations from standard English on a large scale, in seven thousand administrative areas of England and Wales. We combine these data with high-resolution income maps to assign a proxy socioeconomic indicator to home-located users. Strikingly, across eight metropolitan areas we find a consistent pattern suggesting that the more different socioeconomic classes mix, the less interdependent the frequency of their departures from standard grammar and their income become. Further, we propose an agent-based model of linguistic variety adoption that sheds light on the mechanisms that produce the observations seen in the data.


Markov Decision Processes with Time-Varying Geometric Discounting

arXiv.org Artificial Intelligence

Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective -- whereby each time step is treated as an independent decision maker with their own (fixed) discount factor -- and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of $\epsilon$-SPE and show that an $\epsilon$-SPE exists under milder assumptions. An algorithm is presented to compute an $\epsilon$-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided.


GOOSE Algorithm: A Powerful Optimization Tool for Real-World Engineering Challenges and Beyond

arXiv.org Artificial Intelligence

This study proposes the GOOSE algorithm as a novel metaheuristic algorithm based on the goose's behavior during rest and foraging. The goose stands on one leg and keeps his balance to guard and protect other individuals in the flock. The GOOSE algorithm is benchmarked on 19 well-known benchmark test functions, and the results are verified by a comparative study with genetic algorithm (GA), particle swarm optimization (PSO), dragonfly algorithm (DA), and fitness dependent optimizer (FDO). In addition, the proposed algorithm is tested on 10 modern benchmark functions, and the gained results are compared with three recent algorithms, such as the dragonfly algorithm, whale optimization algorithm (WOA), and salp swarm algorithm (SSA). Moreover, the GOOSE algorithm is tested on 5 classical benchmark functions, and the obtained results are evaluated with six algorithms, such as fitness dependent optimizer (FDO), FOX optimizer, butterfly optimization algorithm (BOA), whale optimization algorithm, dragonfly algorithm, and chimp optimization algorithm (ChOA). The achieved findings attest to the proposed algorithm's superior performance compared to the other algorithms that were utilized in the current study. The technique is then used to optimize Welded beam design and Economic Load Dispatch Problem, three renowned real-world engineering challenges, and the Pathological IgG Fraction in the Nervous System. The outcomes of the engineering case studies illustrate how well the suggested approach can optimize issues that arise in the real-world.


Robust Driving Policy Learning with Guided Meta Reinforcement Learning

arXiv.org Artificial Intelligence

Although deep reinforcement learning (DRL) has shown promising results for autonomous navigation in interactive traffic scenarios, existing work typically adopts a fixed behavior policy to control social vehicles in the training environment. This may cause the learned driving policy to overfit the environment, making it difficult to interact well with vehicles with different, unseen behaviors. In this work, we introduce an efficient method to train diverse driving policies for social vehicles as a single meta-policy. By randomizing the interaction-based reward functions of social vehicles, we can generate diverse objectives and efficiently train the meta-policy through guiding policies that achieve specific objectives. We further propose a training strategy to enhance the robustness of the ego vehicle's driving policy using the environment where social vehicles are controlled by the learned meta-policy. Our method successfully learns an ego driving policy that generalizes well to unseen situations with out-of-distribution (OOD) social agents' behaviors in a challenging uncontrolled T-intersection scenario.


Benchmarking Potential Based Rewards for Learning Humanoid Locomotion

arXiv.org Artificial Intelligence

The main challenge in developing effective reinforcement learning (RL) pipelines is often the design and tuning the reward functions. Well-designed shaping reward can lead to significantly faster learning. Naively formulated rewards, however, can conflict with the desired behavior and result in overfitting or even erratic performance if not properly tuned. In theory, the broad class of potential based reward shaping (PBRS) can help guide the learning process without affecting the optimal policy. Although several studies have explored the use of potential based reward shaping to accelerate learning convergence, most have been limited to grid-worlds and low-dimensional systems, and RL in robotics has predominantly relied on standard forms of reward shaping. In this paper, we benchmark standard forms of shaping with PBRS for a humanoid robot. We find that in this high-dimensional system, PBRS has only marginal benefits in convergence speed. However, the PBRS reward terms are significantly more robust to scaling than typical reward shaping approaches, and thus easier to tune.