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Towards Integrated Traffic Control with Operating Decentralized Autonomous Organization

arXiv.org Artificial Intelligence

With a growing complexity of the intelligent traffic system (ITS), an integrated control of ITS that is capable of considering plentiful heterogeneous intelligent agents is desired. However, existing control methods based on the centralized or the decentralized scheme have not presented their competencies in considering the optimality and the scalability simultaneously. To address this issue, we propose an integrated control method based on the framework of Decentralized Autonomous Organization (DAO). The proposed method achieves a global consensus on energy consumption efficiency (ECE), meanwhile to optimize the local objectives of all involved intelligent agents, through a consensus and incentive mechanism. Furthermore, an operation algorithm is proposed regarding the issue of structural rigidity in DAO. Specifically, the proposed operation approach identifies critical agents to execute the smart contract in DAO, which ultimately extends the capability of DAO-based control. In addition, a numerical experiment is designed to examine the performance of the proposed method. The experiment results indicate that the controlled agents can achieve a consensus faster on the global objective with improved local objectives by the proposed method, compare to existing decentralized control methods. In general, the proposed method shows a great potential in developing an integrated control system in the ITS


Survey of Human Models for Verification of Human-Machine Systems

arXiv.org Artificial Intelligence

We survey the landscape of human operator modeling ranging from the early cognitive models developed in artificial intelligence to more recent formal task models developed for model-checking of human machine interactions. We review human performance modeling and human factors studies in the context of aviation, and models of how the pilot interacts with automation in the cockpit. The purpose of the survey is to assess the applicability of available state-of-the-art models of the human operators for the design, verification and validation of future safety-critical aviation systems that exhibit higher-level of autonomy, but still require human operators in the loop. These systems include the single-pilot aircraft and NextGen air traffic management. We discuss the gaps in existing models and propose future research to address them.


Learning-based Control for PMSM Using Distributed Gaussian Processes with Optimal Aggregation Strategy

arXiv.org Artificial Intelligence

The growing demand for accurate control in varying and unknown environments has sparked a corresponding increase in the requirements for power supply components, including permanent magnet synchronous motors (PMSMs). To infer the unknown part of the system, machine learning techniques are widely employed, especially Gaussian process regression (GPR) due to its flexibility of continuous system modeling and its guaranteed performance. For practical implementation, distributed GPR is adopted to alleviate the high computational complexity. However, the study of distributed GPR from a control perspective remains an open problem. In this paper, a control-aware optimal aggregation strategy of distributed GPR for PMSMs is proposed based on the Lyapunov stability theory. This strategy exclusively leverages the posterior mean, thereby obviating the need for computationally intensive calculations associated with posterior variance in alternative approaches. Moreover, the straightforward calculation process of our proposed strategy lends itself to seamless implementation in high-frequency PMSM control. The effectiveness of the proposed strategy is demonstrated in the simulations.


Stability of Multi-Agent Learning: Convergence in Network Games with Many Players

arXiv.org Artificial Intelligence

The behaviour of multi-agent learning in many player games has been shown to display complex dynamics outside of restrictive examples such as network zero-sum games. In addition, it has been shown that convergent behaviour is less likely to occur as the number of players increase. To make progress in resolving this problem, we study Q-Learning dynamics and determine a sufficient condition for the dynamics to converge to a unique equilibrium in any network game. We find that this condition depends on the nature of pairwise interactions and on the network structure, but is explicitly independent of the total number of agents in the game. We evaluate this result on a number of representative network games and show that, under suitable network conditions, stable learning dynamics can be achieved with an arbitrary number of agents.


Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results

arXiv.org Artificial Intelligence

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free paths (one for each agent) such that each agent reaches its respective goal. We investigate how to utilize Monte-Carlo Tree Search (MCTS) to solve the problem. Although MCTS was shown to demonstrate superior performance in a wide range of problems like playing antagonistic games (e.g. Go, Chess etc.), discovering faster matrix multiplication algorithms etc., its application to the problem at hand was not well studied before. To this end we introduce an original variant of MCTS, tailored to multi-agent pathfinding. The crux of our approach is how the reward, that guides MCTS, is computed. Specifically, we use individual paths to assist the agents with the the goal-reaching behavior, while leaving them freedom to get off the track if it is needed to avoid collisions. We also use a dedicated decomposition technique to reduce the branching factor of the tree search procedure. Empirically we show that the suggested method outperforms the baseline planning algorithm that invokes heuristic search, e.g.


A behavioural transformer for effective collaboration between a robot and a non-stationary human

arXiv.org Artificial Intelligence

A key challenge in human-robot collaboration is the non-stationarity created by humans due to changes in their behaviour. This alters environmental transitions and hinders human-robot collaboration. We propose a principled meta-learning framework to explore how robots could better predict human behaviour, and thereby deal with issues of non-stationarity. On the basis of this framework, we developed Behaviour-Transform (BeTrans). BeTrans is a conditional transformer that enables a robot agent to adapt quickly to new human agents with non-stationary behaviours, due to its notable performance with sequential data. We trained BeTrans on simulated human agents with different systematic biases in collaborative settings. We used an original customisable environment to show that BeTrans effectively collaborates with simulated human agents and adapts faster to non-stationary simulated human agents than SOTA techniques.


marl-jax: Multi-Agent Reinforcement Leaning Framework

arXiv.org Artificial Intelligence

Recent advances in Reinforcement Learning (RL) have led to many exciting applications. These advancements have been driven by improvements in both algorithms and engineering, which have resulted in faster training of RL agents. We present marl-jax, a multi-agent reinforcement learning software package for training and evaluating social generalization of the agents. The package is designed for training a population of agents in multi-agent environments and evaluating their ability to generalize to diverse background agents. It is built on top of DeepMind's JAX ecosystem~\cite{deepmind2020jax} and leverages the RL ecosystem developed by DeepMind. Our framework marl-jax is capable of working in cooperative and competitive, simultaneous-acting environments with multiple agents. The package offers an intuitive and user-friendly command-line interface for training a population and evaluating its generalization capabilities. In conclusion, marl-jax provides a valuable resource for researchers interested in exploring social generalization in the context of MARL. The open-source code for marl-jax is available at: \href{https://github.com/kinalmehta/marl-jax}{https://github.com/kinalmehta/marl-jax}


Diversity Induced Environment Design via Self-Play

arXiv.org Artificial Intelligence

Recent work on designing an appropriate distribution of environments has shown promise for training effective generally capable agents. Its success is partly because of a form of adaptive curriculum learning that generates environment instances (or levels) at the frontier of the agent's capabilities. However, such an environment design framework often struggles to find effective levels in challenging design spaces and requires costly interactions with the environment. In this paper, we aim to introduce diversity in the Unsupervised Environment Design (UED) framework. Specifically, we propose a task-agnostic method to identify observed/hidden states that are representative of a given level. The outcome of this method is then utilized to characterize the diversity between two levels, which as we show can be crucial to effective performance. In addition, to improve sampling efficiency, we incorporate the self-play technique that allows the environment generator to automatically generate environments that are of great benefit to the training agent. Quantitatively, our approach, Diversity-induced Environment Design via Self-Play (MBeDED), shows compelling performance over existing methods.


Cross-inhibition leads to group consensus despite the presence of strongly opinionated minorities and asocial behaviour

arXiv.org Artificial Intelligence

Strongly opinionated minorities can have a dramatic impact on the opinion dynamics of a large population. Two factions of inflexible minorities, polarised into two competing opinions, could lead the entire population to persistent indecision. Equivalently, populations can remain undecided when individuals sporadically change their opinion based on individual information rather than social information. Our analysis compares the cross-inhibition model with the voter model for decisions between equally good alternatives, and with the weighted voter model for decisions among alternatives characterised by different qualities. Here we show that cross-inhibition, differently from the other two models, is a simple mechanism, ubiquitous in collective biological systems, that allows the population to reach a stable majority for one alternative even in the presence of asocial behaviour. The results predicted by the mean-field models are confirmed by experiments with swarms of 100 locally interacting robots. This work suggests an answer to the longstanding question of why inhibitory signals are widespread in natural systems of collective decision making, and, at the same time, it proposes an efficient mechanism for designing resilient swarms of minimalistic robots.


Towards autonomous system: flexible modular production system enhanced with large language model agents

arXiv.org Artificial Intelligence

In this paper, we present a novel framework that combines large language models (LLMs), digital twins and industrial automation system to enable intelligent planning and control of production processes. We retrofit the automation system for a modular production facility and create executable control interfaces of fine-granular functionalities and coarse-granular skills. Low-level functionalities are executed by automation components, and high-level skills are performed by automation modules. Subsequently, a digital twin system is developed, registering these interfaces and containing additional descriptive information about the production system. Based on the retrofitted automation system and the created digital twins, LLM-agents are designed to interpret descriptive information in the digital twins and control the physical system through service interfaces. These LLM-agents serve as intelligent agents on different levels within an automation system, enabling autonomous planning and control of flexible production. Given a task instruction as input, the LLM-agents orchestrate a sequence of atomic functionalities and skills to accomplish the task. We demonstrate how our implemented prototype can handle un-predefined tasks, plan a production process, and execute the operations. This research highlights the potential of integrating LLMs into industrial automation systems in the context of smart factory for more agile, flexible, and adaptive production processes, while it also underscores the critical insights and limitations for future work. Demos at: https://github.com/YuchenXia/GPT4IndustrialAutomation