Agents
DPMAC: Differentially Private Communication for Cooperative Multi-Agent Reinforcement Learning
Zhao, Canzhe, Ze, Yanjie, Dong, Jing, Wang, Baoxiang, Li, Shuai
Communication lays the foundation for cooperation in human society and in multi-agent reinforcement learning (MARL). Humans also desire to maintain their privacy when communicating with others, yet such privacy concern has not been considered in existing works in MARL. To this end, we propose the \textit{differentially private multi-agent communication} (DPMAC) algorithm, which protects the sensitive information of individual agents by equipping each agent with a local message sender with rigorous $(\epsilon, \delta)$-differential privacy (DP) guarantee. In contrast to directly perturbing the messages with predefined DP noise as commonly done in privacy-preserving scenarios, we adopt a stochastic message sender for each agent respectively and incorporate the DP requirement into the sender, which automatically adjusts the learned message distribution to alleviate the instability caused by DP noise. Further, we prove the existence of a Nash equilibrium in cooperative MARL with privacy-preserving communication, which suggests that this problem is game-theoretically learnable. Extensive experiments demonstrate a clear advantage of DPMAC over baseline methods in privacy-preserving scenarios.
BiFF: Bi-level Future Fusion with Polyline-based Coordinate for Interactive Trajectory Prediction
Zhu, Yiyao, Luan, Di, Shen, Shaojie
Predicting future trajectories of surrounding agents is essential for safety-critical autonomous driving. Most existing work focuses on predicting marginal trajectories for each agent independently. However, it has rarely been explored in predicting joint trajectories for interactive agents. In this work, we propose Bi-level Future Fusion (BiFF) to explicitly capture future interactions between interactive agents. Concretely, BiFF fuses the high-level future intentions followed by low-level future behaviors. Then the polyline-based coordinate is specifically designed for multi-agent prediction to ensure data efficiency, frame robustness, and prediction accuracy. Experiments show that BiFF achieves state-of-the-art performance on the interactive prediction benchmark of Waymo Open Motion Dataset.
Learning Latent Representations to Co-Adapt to Humans
Parekh, Sagar, Losey, Dylan P.
When robots interact with humans in homes, roads, or factories the human's behavior often changes in response to the robot. Non-stationary humans are challenging for robot learners: actions the robot has learned to coordinate with the original human may fail after the human adapts to the robot. In this paper we introduce an algorithmic formalism that enables robots (i.e., ego agents) to co-adapt alongside dynamic humans (i.e., other agents) using only the robot's low-level states, actions, and rewards. A core challenge is that humans not only react to the robot's behavior, but the way in which humans react inevitably changes both over time and between users. To deal with this challenge, our insight is that -- instead of building an exact model of the human -- robots can learn and reason over high-level representations of the human's policy and policy dynamics. Applying this insight we develop RILI: Robustly Influencing Latent Intent. RILI first embeds low-level robot observations into predictions of the human's latent strategy and strategy dynamics. Next, RILI harnesses these predictions to select actions that influence the adaptive human towards advantageous, high reward behaviors over repeated interactions. We demonstrate that -- given RILI's measured performance with users sampled from an underlying distribution -- we can probabilistically bound RILI's expected performance across new humans sampled from the same distribution. Our simulated experiments compare RILI to state-of-the-art representation and reinforcement learning baselines, and show that RILI better learns to coordinate with imperfect, noisy, and time-varying agents. Finally, we conduct two user studies where RILI co-adapts alongside actual humans in a game of tag and a tower-building task. See videos of our user studies here: https://youtu.be/WYGO5amDXbQ
To Compute or not to Compute? Adaptive Smart Sensing in Resource-Constrained Edge Computing
Ballotta, Luca, Peserico, Giovanni, Zanini, Francesco, Dini, Paolo
We consider a network of smart sensors for an edge computing application that sample a time-varying signal and send updates to a base station for remote global monitoring. Sensors are equipped with sensing and compute, and can either send raw data or process them on-board before transmission. Limited hardware resources at the edge generate a fundamental latency-accuracy trade-off: raw measurements are inaccurate but timely, whereas accurate processed updates are available after processing delay. Hence, one needs to decide when sensors should transmit raw measurements or rely on local processing to maximize network monitoring performance. To tackle this sensing design problem, we model an estimation-theoretic optimization framework that embeds both computation and communication latency, and propose a Reinforcement Learning-based approach that dynamically allocates computational resources at each sensor. Effectiveness of our proposed approach is validated through numerical experiments motivated by smart sensing for the Internet of Drones and self-driving vehicles. In particular, we show that, under constrained computation at the base station, monitoring performance can be further improved by an online sensor selection.
SICO: Simulation for Infection Control Operations
Pine, Karleigh, Veliche, Razvan, Bennett, Jared, Klipfel, Joel
In response to the COVID-19 pandemic and the potential threat of future epidemics caused by novel viruses, we developed a flexible framework for modeling disease intervention effects. This tool is intended to aid decision makers at multiple levels as they compare possible responses to emerging epidemiological threats for optimal control and reduction of harm. The framework is specifically designed to be both scalable and modular, allowing it to model a variety of population levels, viruses, testing methods and strategies--including pooled testing--and intervention strategies. In this paper, we provide an overview of this framework and examine the impact of different intervention strategies and their impact on infection dynamics.
Modelling Electricity Consumption in Irish Dairy Farms Using Agent-Based Modelling
Khaleghy, Hossein, Wahid, Abdul, Clifford, Eoghan, Mason, Karl
Dairy farming can be an energy intensive form of farming. Understanding the factors affecting electricity consumption on dairy farms is crucial for farm owners and energy providers. In order to accurately estimate electricity demands in dairy farms, it is necessary to develop a model. In this research paper, an agent-based model is proposed to model the electricity consumption of Irish dairy farms. The model takes into account various factors that affect the energy consumption of dairy farms, including herd size, number of milking machines, and time of year. The outputs are validated using existing state-of-the-art dairy farm modelling frameworks. The proposed agent-based model is fully explainable, which is an advantage over other Artificial Intelligence techniques, e.g. deep learning.
A Shift In Artistic Practices through Artificial Intelligence
Tatar, Kıvanç, Ericson, Petter, Cotton, Kelsey, del Prado, Paola Torres Núñez, Batlle-Roca, Roser, Cabrero-Daniel, Beatriz, Ljungblad, Sara, Diapoulis, Georgios, Hussain, Jabbar
The explosion of content generated by Artificial Intelligence models has initiated a cultural shift in arts, music, and media, where roles are changing, values are shifting, and conventions are challenged. The readily available, vast dataset of the internet has created an environment for AI models to be trained on any content on the web. With AI models shared openly, and used by many, globally, how does this new paradigm shift challenge the status quo in artistic practices? What kind of changes will AI technology bring into music, arts, and new media?
Get It in Writing: Formal Contracts Mitigate Social Dilemmas in Multi-Agent RL
Christoffersen, Phillip J. K., Haupt, Andreas A., Hadfield-Menell, Dylan
Multi-agent reinforcement learning (MARL) is a powerful tool for training automated systems acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding state-dependent transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all fully observed Markov games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we complement our game-theoretic analysis by showing that state-of-the-art RL algorithms learn socially optimal policies given our augmentation. Our experiments include classic static dilemmas like Stag Hunt, Prisoner's Dilemma and a public goods game, as well as dynamic interactions that simulate traffic, pollution management and common pool resource management.
Learning in Cooperative Multiagent Systems Using Cognitive and Machine Models
Nguyen, Thuy Ngoc, Phan, Duy Nhat, Gonzalez, Cleotilde
Developing effective Multi-Agent Systems (MAS) is critical for many applications requiring collaboration and coordination with humans. Despite the rapid advance of Multi-Agent Deep Reinforcement Learning (MADRL) in cooperative MAS, one major challenge is the simultaneous learning and interaction of independent agents in dynamic environments in the presence of stochastic rewards. State-of-the-art MADRL models struggle to perform well in Coordinated Multi-agent Object Transportation Problems (CMOTPs), wherein agents must coordinate with each other and learn from stochastic rewards. In contrast, humans often learn rapidly to adapt to nonstationary environments that require coordination among people. In this paper, motivated by the demonstrated ability of cognitive models based on Instance-Based Learning Theory (IBLT) to capture human decisions in many dynamic decision making tasks, we propose three variants of Multi-Agent IBL models (MAIBL). The idea of these MAIBL algorithms is to combine the cognitive mechanisms of IBLT and the techniques of MADRL models to deal with coordination MAS in stochastic environments from the perspective of independent learners. We demonstrate that the MAIBL models exhibit faster learning and achieve better coordination in a dynamic CMOTP task with various settings of stochastic rewards compared to current MADRL models. We discuss the benefits of integrating cognitive insights into MADRL models.
Nowhere to Go: Benchmarking Multi-robot Collaboration in Target Trapping Environment
Zhang, Hao, Chen, Jiaming, Cheng, Jiyu, Li, Yibin, Yang, Simon X., Zhang, Wei
Collaboration is one of the most important factors in multi-robot systems. Considering certain real-world applications and to further promote its development, we propose a new benchmark to evaluate multi-robot collaboration in Target Trapping Environment (T2E). In T2E, two kinds of robots (called captor robot and target robot) share the same space. The captors aim to catch the target collaboratively, while the target will try to escape from the trap. Both the trapping and escaping process can use the environment layout to help achieve the corresponding objective, which requires high collaboration between robots and the utilization of the environment. For the benchmark, we present and evaluate multiple learning-based baselines in T2E, and provide insights into regimes of multi-robot collaboration. We also make our benchmark publicly available and encourage researchers from related robotics disciplines to propose, evaluate, and compare their solutions in this benchmark. Our project is released at https://github.com/Dr-Xiaogaren/T2E.