Agents
Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks
Golchoubian, Mahsa, Ghafurian, Moojan, Dautenhahn, Kerstin, Azad, Nasser Lashgarian
Predicting pedestrians' trajectories is a crucial capability for autonomous vehicles' safe navigation, especially in spaces shared with pedestrians. Pedestrian motion in shared spaces is influenced by both the presence of vehicles and other pedestrians. Therefore, effectively modelling both pedestrian-pedestrian and pedestrian-vehicle interactions can increase the accuracy of the pedestrian trajectory prediction models. Despite the huge literature on ways to encode the effect of interacting agents on a pedestrian's predicted trajectory using deep-learning models, limited effort has been put into the effective selection of interacting agents. In the majority of cases, the interaction features used are mainly based on relative distances while paying less attention to the effect of the velocity and approaching direction in the interaction formulation. In this paper, we propose a heuristic-based process of selecting the interacting agents based on collision risk calculation. Focusing on interactions of potentially colliding agents with a target pedestrian, we propose the use of time-to-collision and the approach direction angle of two agents for encoding the interaction effect. This is done by introducing a novel polar collision grid map. Our results have shown predicted trajectories closer to the ground truth compared to existing methods (used as a baseline) on the HBS dataset.
Latent Emission-Augmented Perspective-Taking (LEAPT) for Human-Robot Interaction
Chen, Kaiqi, Lim, Jing Yu, Kuan, Kingsley, Soh, Harold
Perspective-taking is the ability to perceive or understand a situation or concept from another individual's point of view, and is crucial in daily human interactions. Enabling robots to perform perspective-taking remains an unsolved problem; existing approaches that use deterministic or handcrafted methods are unable to accurately account for uncertainty in partially-observable settings. This work proposes to address this limitation via a deep world model that enables a robot to perform both perception and conceptual perspective taking, i.e., the robot is able to infer what a human sees and believes. The key innovation is a decomposed multi-modal latent state space model able to generate and augment fictitious observations/emissions. Optimizing the ELBO that arises from this probabilistic graphical model enables the learning of uncertainty in latent space, which facilitates uncertainty estimation from high-dimensional observations. We tasked our model to predict human observations and beliefs on three partially-observable HRI tasks. Experiments show that our method significantly outperforms existing baselines and is able to infer visual observations available to other agent and their internal beliefs.
Testing System Intelligence
We discuss the adequacy of tests for intelligent systems and practical problems raised by their implementation. We propose the replacement test as the ability of a system to replace successfully another system performing a task in a given context. We show how it can characterize salient aspects of human intelligence that cannot be taken into account by the Turing test. We argue that building intelligent systems passing the replacement test involves a series of technical problems that are outside the scope of current AI. We present a framework for implementing the proposed test and validating the properties of the intelligent systems. We discuss the inherent limitations of intelligent system validation and advocate new theoretical foundations for extending existing rigorous test methods. We suggest that the replacement test, based on the complementarity of skills between human and machine, can lead to a multitude of intelligence concepts reflecting the ability to combine data-based and symbolic knowledge to varying degrees.
An Efficient Stochastic Algorithm for Decentralized Nonconvex-Strongly-Concave Minimax Optimization
Chen, Lesi, Ye, Haishan, Luo, Luo
This paper studies the stochastic optimization for decentralized nonconvex-strongly-concave (NC-SC) minimax problems over a multi-agent network. We propose an efficient algorithm, called the Decentralized Recursive-gradient descEnt Ascent Method (DREAM), which achieves the best-known theoretical guarantee for finding the $\epsilon$-stationary point of the primal function. The proposed method requires $\mathcal{O}(\min (\kappa^3\epsilon^{-3},\sqrt{N} \kappa^2 \epsilon^{-2} ))$ stochastic first-order oracle (SFO) calls and $\tilde{\mathcal{O}}(\kappa^2 \epsilon^{-2})$ communication rounds to find an $\epsilon$-stationary point, where $\kappa$ is the condition number. DREAM achieves the best-known complexity for both the online and offline setups.
Robot formation control in nonlinear manifold using Koopman operator theory
Wang, Yanran, Baba, Tatsuya, Hikihara, Takashi
Formation control of multi-agent systems has been a prominent research topic, spanning both theoretical and practical domains over the past two decades. Our study delves into the leader-follower framework, addressing two critical, previously overlooked aspects. Firstly, we investigate the impact of an unknown nonlinear manifold, introducing added complexity to the formation control challenge. Secondly, we address the practical constraint of limited follower sensing range, posing difficulties in accurately localizing the leader for followers. Our core objective revolves around employing Koopman operator theory and Extended Dynamic Mode Decomposition to craft a reliable prediction algorithm for the follower robot to anticipate the leader's position effectively. Our experimentation on an elliptical paraboloid manifold, utilizing two omni-directional wheeled robots, validates the prediction algorithm's effectiveness.
GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving
Huang, Zhiyu, Liu, Haochen, Lv, Chen
Autonomous vehicles operating in complex real-world environments require accurate predictions of interactive behaviors between traffic participants. This paper tackles the interaction prediction problem by formulating it with hierarchical game theory and proposing the GameFormer model for its implementation. The model incorporates a Transformer encoder, which effectively models the relationships between scene elements, alongside a novel hierarchical Transformer decoder structure. At each decoding level, the decoder utilizes the prediction outcomes from the previous level, in addition to the shared environmental context, to iteratively refine the interaction process. Moreover, we propose a learning process that regulates an agent's behavior at the current level to respond to other agents' behaviors from the preceding level. Through comprehensive experiments on large-scale real-world driving datasets, we demonstrate the state-of-the-art accuracy of our model on the Waymo interaction prediction task. Additionally, we validate the model's capacity to jointly reason about the motion plan of the ego agent and the behaviors of multiple agents in both open-loop and closed-loop planning tests, outperforming various baseline methods. Furthermore, we evaluate the efficacy of our model on the nuPlan planning benchmark, where it achieves leading performance.
Pedestrian Trajectory Prediction in Pedestrian-Vehicle Mixed Environments: A Systematic Review
Golchoubian, Mahsa, Ghafurian, Moojan, Dautenhahn, Kerstin, Azad, Nasser Lashgarian
Planning an autonomous vehicle's (AV) path in a space shared with pedestrians requires reasoning about pedestrians' future trajectories. A practical pedestrian trajectory prediction algorithm for the use of AVs needs to consider the effect of the vehicle's interactions with the pedestrians on pedestrians' future motion behaviours. In this regard, this paper systematically reviews different methods proposed in the literature for modelling pedestrian trajectory prediction in presence of vehicles that can be applied for unstructured environments. This paper also investigates specific considerations for pedestrian-vehicle interaction (compared with pedestrian-pedestrian interaction) and reviews how different variables such as prediction uncertainties and behavioural differences are accounted for in the previously proposed prediction models. PRISMA guidelines were followed. Articles that did not consider vehicle and pedestrian interactions or actual trajectories, and articles that only focused on road crossing were excluded. A total of 1260 unique peer-reviewed articles from ACM Digital Library, IEEE Xplore, and Scopus databases were identified in the search. 64 articles were included in the final review as they met the inclusion and exclusion criteria. An overview of datasets containing trajectory data of both pedestrians and vehicles used by the reviewed papers has been provided. Research gaps and directions for future work, such as having more effective definition of interacting agents in deep learning methods and the need for gathering more datasets of mixed traffic in unstructured environments are discussed.
Refining Obstacle Perception Safety Zones via Maneuver-Based Decomposition
Topan, Sever, Chen, Yuxiao, Schmerling, Edward, Leung, Karen, Nilsson, Jonas, Cox, Michael, Pavone, Marco
A critical task for developing safe autonomous driving stacks is to determine whether an obstacle is safety-critical, i.e., poses an imminent threat to the autonomous vehicle. Our previous work showed that Hamilton Jacobi reachability theory can be applied to compute interaction-dynamics-aware perception safety zones that better inform an ego vehicle's perception module which obstacles are considered safety-critical. For completeness, these zones are typically larger than absolutely necessary, forcing the perception module to pay attention to a larger collection of objects for the sake of conservatism. As an improvement, we propose a maneuver-based decomposition of our safety zones that leverages information about the ego maneuver to reduce the zone volume. In particular, we propose a "temporal convolution" operation that produces safety zones for specific ego maneuvers, thus limiting the ego's behavior to reduce the size of the safety zones. We show with numerical experiments that maneuver-based zones are significantly smaller (up to 76% size reduction) than the baseline while maintaining completeness.
Software Doping Analysis for Human Oversight
Biewer, Sebastian, Baum, Kevin, Sterz, Sarah, Hermanns, Holger, Hetmank, Sven, Langer, Markus, Lauber-Rönsberg, Anne, Lehr, Franz
This article introduces a framework that is meant to assist in mitigating societal risks that software can pose. Concretely, this encompasses facets of software doping as well as unfairness and discrimination in high-risk decision-making systems. The term software doping refers to software that contains surreptitiously added functionality that is against the interest of the user. A prominent example of software doping are the tampered emission cleaning systems that were found in millions of cars around the world when the diesel emissions scandal surfaced. The first part of this article combines the formal foundations of software doping analysis with established probabilistic falsification techniques to arrive at a black-box analysis technique for identifying undesired effects of software. We apply this technique to emission cleaning systems in diesel cars but also to high-risk systems that evaluate humans in a possibly unfair or discriminating way. We demonstrate how our approach can assist humans-in-the-loop to make better informed and more responsible decisions. This is to promote effective human oversight, which will be a central requirement enforced by the European Union's upcoming AI Act. We complement our technical contribution with a juridically, philosophically, and psychologically informed perspective on the potential problems caused by such systems.
The Impact of Overall Optimization on Warehouse Automation
Yoshitake, Hiroshi, Abbeel, Pieter
In this study, we propose a novel approach for investigating optimization performance by flexible robot coordination in automated warehouses with multi-agent reinforcement learning (MARL)-based control. Automated systems using robots are expected to achieve efficient operations compared with manual systems in terms of overall optimization performance. However, the impact of overall optimization on performance remains unclear in most automated systems due to a lack of suitable control methods. Thus, we proposed a centralized training-and-decentralized execution MARL framework as a practical overall optimization control method. In the proposed framework, we also proposed a single shared critic, trained with global states and rewards, applicable to a case in which heterogeneous agents make decisions asynchronously. Our proposed MARL framework was applied to the task selection of material handling equipment through automated order picking simulation, and its performance was evaluated to determine how far overall optimization outperforms partial optimization by comparing it with other MARL frameworks and rule-based control methods.