Agents
Learning in Cooperative Multiagent Systems Using Cognitive and Machine Models
Nguyen, Thuy Ngoc, Phan, Duy Nhat, Gonzalez, Cleotilde
Developing effective Multi-Agent Systems (MAS) is critical for many applications requiring collaboration and coordination with humans. Despite the rapid advance of Multi-Agent Deep Reinforcement Learning (MADRL) in cooperative MAS, one major challenge is the simultaneous learning and interaction of independent agents in dynamic environments in the presence of stochastic rewards. State-of-the-art MADRL models struggle to perform well in Coordinated Multi-agent Object Transportation Problems (CMOTPs), wherein agents must coordinate with each other and learn from stochastic rewards. In contrast, humans often learn rapidly to adapt to nonstationary environments that require coordination among people. In this paper, motivated by the demonstrated ability of cognitive models based on Instance-Based Learning Theory (IBLT) to capture human decisions in many dynamic decision making tasks, we propose three variants of Multi-Agent IBL models (MAIBL). The idea of these MAIBL algorithms is to combine the cognitive mechanisms of IBLT and the techniques of MADRL models to deal with coordination MAS in stochastic environments from the perspective of independent learners. We demonstrate that the MAIBL models exhibit faster learning and achieve better coordination in a dynamic CMOTP task with various settings of stochastic rewards compared to current MADRL models. We discuss the benefits of integrating cognitive insights into MADRL models.
Nowhere to Go: Benchmarking Multi-robot Collaboration in Target Trapping Environment
Zhang, Hao, Chen, Jiaming, Cheng, Jiyu, Li, Yibin, Yang, Simon X., Zhang, Wei
Collaboration is one of the most important factors in multi-robot systems. Considering certain real-world applications and to further promote its development, we propose a new benchmark to evaluate multi-robot collaboration in Target Trapping Environment (T2E). In T2E, two kinds of robots (called captor robot and target robot) share the same space. The captors aim to catch the target collaboratively, while the target will try to escape from the trap. Both the trapping and escaping process can use the environment layout to help achieve the corresponding objective, which requires high collaboration between robots and the utilization of the environment. For the benchmark, we present and evaluate multiple learning-based baselines in T2E, and provide insights into regimes of multi-robot collaboration. We also make our benchmark publicly available and encourage researchers from related robotics disciplines to propose, evaluate, and compare their solutions in this benchmark. Our project is released at https://github.com/Dr-Xiaogaren/T2E.
Swarm Bug Algorithms for Path Generation in Unknown Environments
Johansson, Alexander, Markdahl, Johan
In this paper, we consider the problem of a swarm traveling between two points as fast as possible in an unknown environment cluttered with obstacles. Potential applications include search-and-rescue operations where damaged environments are typical. We present swarm generalizations, called SwarmCom, SwarmBug1, and SwarmBug2, of the classical path generation algorithms Com, Bug1, and Bug2. These algorithms were developed for unknown environments and require low computational power and memory storage, thereby freeing up resources for other tasks. We show the upper bound of the worst-case travel time for the first agent in the swarm to reach the target point for SwarmBug1. For SwarmBug2, we show that the algorithm underperforms in terms of worst-case travel time compared to SwarmBug1. For SwarmCom, we show that there exists a trivial scene for which the algorithm will not halt, and it thus has no performance guarantees. Moreover, by comparing the upper bound of the travel time for SwarmBug1 with a universal lower bound for any path generation algorithm, it is shown that in the limit when the number of agents in the swarm approaches infinity, no other algorithm has strictly better worst-case performance than SwarmBug1 and the universal lower bound is tight.
An O.D.E. Framework of Distributed TD-Learning for Networked Multi-Agent Markov Decision Processes
Lee, Donghwan, Lim, Han-Dong, Kim, Do Wan
The primary objective of this paper is to investigate distributed ordinary differential equation (ODE) and distributed temporal difference (TD) learning algorithms for networked multi-agent Markov decision problems (MAMDPs). In our study, we adopt a distributed multi-agent framework where individual agents have access only to their own rewards, lacking insights into the rewards of other agents. Additionally, each agent has the ability to share its parameters with neighboring agents through a communication network, represented by a graph. Our contributions can be summarized in two key points: 1) We introduce novel distributed ODEs, inspired by the averaging consensus method in the continuous-time domain. The convergence of the ODEs is assessed through control theory perspectives. 2) Building upon the aforementioned ODEs, we devise new distributed TD-learning algorithms. A standout feature of one of our proposed distributed ODEs is its incorporation of two independent dynamic systems, each with a distinct role. This characteristic sets the stage for a novel distributed TD-learning strategy, the convergence of which can potentially be established using Borkar-Meyn theorem.
Efficient Planning of Multi-Robot Collective Transport using Graph Reinforcement Learning with Higher Order Topological Abstraction
Paul, Steve, Li, Wenyuan, Smyth, Brian, Chen, Yuzhou, Gel, Yulia, Chowdhury, Souma
Efficient multi-robot task allocation (MRTA) is fundamental to various time-sensitive applications such as disaster response, warehouse operations, and construction. This paper tackles a particular class of these problems that we call MRTA-collective transport or MRTA-CT -- here tasks present varying workloads and deadlines, and robots are subject to flight range, communication range, and payload constraints. For large instances of these problems involving 100s-1000's of tasks and 10s-100s of robots, traditional non-learning solvers are often time-inefficient, and emerging learning-based policies do not scale well to larger-sized problems without costly retraining. To address this gap, we use a recently proposed encoder-decoder graph neural network involving Capsule networks and multi-head attention mechanism, and innovatively add topological descriptors (TD) as new features to improve transferability to unseen problems of similar and larger size. Persistent homology is used to derive the TD, and proximal policy optimization is used to train our TD-augmented graph neural network. The resulting policy model compares favorably to state-of-the-art non-learning baselines while being much faster. The benefit of using TD is readily evident when scaling to test problems of size larger than those used in training.
Dealing With Non-stationarity in Decentralized Cooperative Multi-Agent Deep Reinforcement Learning via Multi-Timescale Learning
Nekoei, Hadi, Badrinaaraayanan, Akilesh, Sinha, Amit, Amini, Mohammad, Rajendran, Janarthanan, Mahajan, Aditya, Chandar, Sarath
Decentralized cooperative multi-agent deep reinforcement learning (MARL) can be a versatile learning framework, particularly in scenarios where centralized training is either not possible or not practical. One of the critical challenges in decentralized deep MARL is the non-stationarity of the learning environment when multiple agents are learning concurrently. A commonly used and efficient scheme for decentralized MARL is independent learning in which agents concurrently update their policies independently of each other. We first show that independent learning does not always converge, while sequential learning where agents update their policies one after another in a sequence is guaranteed to converge to an agent-by-agent optimal solution. In sequential learning, when one agent updates its policy, all other agent's policies are kept fixed, alleviating the challenge of non-stationarity due to simultaneous updates in other agents' policies. However, it can be slow because only one agent is learning at any time. Therefore it might also not always be practical. In this work, we propose a decentralized cooperative MARL algorithm based on multi-timescale learning. In multi-timescale learning, all agents learn simultaneously, but at different learning rates. In our proposed method, when one agent updates its policy, other agents are allowed to update their policies as well, but at a slower rate. This speeds up sequential learning, while also minimizing non-stationarity caused by other agents updating concurrently. Multi-timescale learning outperforms state-of-the-art decentralized learning methods on a set of challenging multi-agent cooperative tasks in the epymarl(Papoudakis et al., 2020) benchmark. This can be seen as a first step towards more general decentralized cooperative deep MARL methods based on multi-timescale learning.
Continuum Swarm Tracking Control: A Geometric Perspective in Wasserstein Space
We consider a setting in which one swarm of agents is to service or track a second swarm, and formulate an optimal control problem which trades off between the competing objectives of servicing and motion costs. We consider the continuum limit where large-scale swarms are modeled in terms of their time-varying densities, and where the Wasserstein distance between two densities captures the servicing cost. We show how this non-linear infinite-dimensional optimal control problem is intimately related to the geometry of Wasserstein space, and provide new results in the case of absolutely continuous densities and constant-in-time references. Specifically, we show that optimal swarm trajectories follow Wasserstein geodesics, while the optimal control tradeoff determines the time-schedule of travel along these geodesics. We briefly describe how this solution provides a basis for a model-predictive control scheme for tracking time-varying and real-time reference trajectories as well.
Partially Observable Multi-agent RL with (Quasi-)Efficiency: The Blessing of Information Sharing
We study provable multi-agent reinforcement learning (MARL) in the general framework of partially observable stochastic games (POSGs). To circumvent the known hardness results and the use of computationally intractable oracles, we advocate leveraging the potential \emph{information-sharing} among agents, a common practice in empirical MARL, and a standard model for multi-agent control systems with communications. We first establish several computation complexity results to justify the necessity of information-sharing, as well as the observability assumption that has enabled quasi-efficient single-agent RL with partial observations, for computational efficiency in solving POSGs. We then propose to further \emph{approximate} the shared common information to construct an {approximate model} of the POSG, in which planning an approximate equilibrium (in terms of solving the original POSG) can be quasi-efficient, i.e., of quasi-polynomial-time, under the aforementioned assumptions. Furthermore, we develop a partially observable MARL algorithm that is both statistically and computationally quasi-efficient. We hope our study may open up the possibilities of leveraging and even designing different \emph{information structures}, for developing both sample- and computation-efficient partially observable MARL.
Introducing Delays in Multi-Agent Path Finding
Kottinger, Justin, Almagor, Shaull, Salzman, Oren, Lahijanian, Morteza
We consider a Multi-Agent Path Finding (MAPF) setting where agents have been assigned a plan, but during its execution some agents are delayed. Instead of replanning from scratch when such a delay occurs, we propose delay introduction, whereby we delay some additional agents so that the remainder of the plan can be executed safely. We show that the corresponding decision problem is NP-Complete in general. However, in practice we can find optimal delay-introductions using CBS for very large numbers of agents, and both planning time and the resulting length of the plan are comparable, and sometimes outperform, the state-of-the-art heuristics for replanning.
DeRi-Bot: Learning to Collaboratively Manipulate Rigid Objects via Deformable Objects
Wang, Zixing, Qureshi, Ahmed H.
Recent research efforts have yielded significant advancements in manipulating objects under homogeneous settings where the robot is required to either manipulate rigid or deformable (soft) objects. However, the manipulation under heterogeneous setups that involve both rigid and one-dimensional (1D) deformable objects remains an unexplored area of research. Such setups are common in various scenarios that involve the transportation of heavy objects via ropes, e.g., on factory floors, at disaster sites, and in forestry. To address this challenge, we introduce DeRi-Bot, the first framework that enables the collaborative manipulation of rigid objects with deformable objects. Our framework comprises an Action Prediction Network (APN) and a Configuration Prediction Network (CPN) to model the complex pattern and stochasticity of soft-rigid body systems. We demonstrate the effectiveness of DeRi-Bot in moving rigid objects to a target position with ropes connected to robotic arms. Furthermore, DeRi-Bot is a distributive method that can accommodate an arbitrary number of robots or human partners without reconfiguration or retraining. We evaluate our framework in both simulated and real-world environments and show that it achieves promising results with strong generalization across different types of objects and multi-agent settings, including human-robot collaboration.