Goto

Collaborating Authors

 Agents


Self-Motivated Multi-Agent Exploration

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration. However, agents can hardly accomplish the team task without coordination and they would be trapped in a local optimum where easy cooperation is accessed without enough individual exploration. Recent works mainly concentrate on agents' coordinated exploration, which brings about the exponentially grown exploration of the state space. To address this issue, we propose Self-Motivated Multi-Agent Exploration (SMMAE), which aims to achieve success in team tasks by adaptively finding a trade-off between self-exploration and team cooperation. In SMMAE, we train an independent exploration policy for each agent to maximize their own visited state space. Each agent learns an adjustable exploration probability based on the stability of the joint team policy. The experiments on highly cooperative tasks in StarCraft II micromanagement benchmark (SMAC) demonstrate that SMMAE can explore task-related states more efficiently, accomplish coordinated behaviours and boost the learning performance.


Language-EXtended Indoor SLAM (LEXIS): A Versatile System for Real-time Visual Scene Understanding

arXiv.org Artificial Intelligence

Versatile and adaptive semantic understanding would enable autonomous systems to comprehend and interact with their surroundings. Existing fixed-class models limit the adaptability of indoor mobile and assistive autonomous systems. In this work, we introduce LEXIS, a real-time indoor Simultaneous Localization and Mapping (SLAM) system that harnesses the open-vocabulary nature of Large Language Models (LLMs) to create a unified approach to scene understanding and place recognition. The approach first builds a topological SLAM graph of the environment (using visual-inertial odometry) and embeds Contrastive Language-Image Pretraining (CLIP) features in the graph nodes. We use this representation for flexible room classification and segmentation, serving as a basis for room-centric place recognition. This allows loop closure searches to be directed towards semantically relevant places. Our proposed system is evaluated using both public, simulated data and real-world data, covering office and home environments. It successfully categorizes rooms with varying layouts and dimensions and outperforms the state-of-the-art (SOTA). For place recognition and trajectory estimation tasks we achieve equivalent performance to the SOTA, all also utilizing the same pre-trained model. Lastly, we demonstrate the system's potential for planning.


Effective Multi-Agent Deep Reinforcement Learning Control with Relative Entropy Regularization

arXiv.org Artificial Intelligence

In this paper, a novel Multi-agent Reinforcement Learning (MARL) approach, Multi-Agent Continuous Dynamic Policy Gradient (MACDPP) was proposed to tackle the issues of limited capability and sample efficiency in various scenarios controlled by multiple agents. It alleviates the inconsistency of multiple agents' policy updates by introducing the relative entropy regularization to the Centralized Training with Decentralized Execution (CTDE) framework with the Actor-Critic (AC) structure. Evaluated by multi-agent cooperation and competition tasks and traditional control tasks including OpenAI benchmarks and robot arm manipulation, MACDPP demonstrates significant superiority in learning capability and sample efficiency compared with both related multi-agent and widely implemented signal-agent baselines and therefore expands the potential of MARL in effectively learning challenging control scenarios.


Less Is More: Robust Robot Learning via Partially Observable Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In many multi-agent and high-dimensional robotic tasks, the controller can be designed in either a centralized or decentralized way. Correspondingly, it is possible to use either single-agent reinforcement learning (SARL) or multi-agent reinforcement learning (MARL) methods to learn such controllers. However, the relationship between these two paradigms remains under-studied in the literature. This work explores research questions in terms of robustness and performance of SARL and MARL approaches to the same task, in order to gain insight into the most suitable methods. We start by analytically showing the equivalence between these two paradigms under the full-state observation assumption. Then, we identify a broad subclass of \textit{Dec-POMDP} tasks where the agents are weakly or partially interacting. In these tasks, we show that partial observations of each agent are sufficient for near-optimal decision-making. Furthermore, we propose to exploit such partially observable MARL to improve the robustness of robots when joint or agent failures occur. Our experiments on both simulated multi-agent tasks and a real robot task with a mobile manipulator validate the presented insights and the effectiveness of the proposed robust robot learning method via partially observable MARL.


When Prolog meets generative models: a new approach for managing knowledge and planning in robotic applications

arXiv.org Artificial Intelligence

In this paper, we propose a robot oriented knowledge management system based on the use of the Prolog language. Our framework hinges on a special organisation of knowledge base that enables: 1. its efficient population from natural language texts using semi-automated procedures based on Large Language Models, 2. the bumpless generation of temporal parallel plans for multi-robot systems through a sequence of transformations, 3. the automated translation of the plan into an executable formalism (the behaviour trees). The framework is supported by a set of open source tools and is shown on a realistic application.


Learning Emergent Behavior in Robot Swarms with NEAT

arXiv.org Artificial Intelligence

When researching robot swarms, many studies observe complex group behavior emerging from the individual agents' simple local actions. However, the task of learning an individual policy to produce a desired emergent behavior remains a challenging and largely unsolved problem. We present a method of training distributed robotic swarm algorithms to produce emergent behavior. Inspired by the biological evolution of emergent behavior in animals, we use an evolutionary algorithm to train a 'population' of individual behaviors to approximate a desired group behavior. We perform experiments using simulations of the Georgia Tech Miniature Autonomous Blimps (GT-MABs) aerial robotics platforms conducted in the CoppeliaSim simulator. Additionally, we test on simulations of Anki Vector robots to display our algorithm's effectiveness on various modes of actuation. We evaluate our algorithm on various tasks where a somewhat complex group behavior is required for success. These tasks include an Area Coverage task, a Surround Target task, and a Wall Climb task. We compare behaviors evolved using our algorithm against 'designed policies', which we create in order to exhibit the emergent behaviors we desire.


Hierarchical Deep Counterfactual Regret Minimization

arXiv.org Artificial Intelligence

Imperfect Information Games (IIGs) offer robust models for scenarios where decision-makers face uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) has been one of the most successful family of algorithms for tackling IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making process and enhance the learning performance for complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. A notable advantage of HDCFR over previous works is its ability to facilitate learning with predefined (human) expertise and foster the acquisition of skills that can be transferred to similar tasks. To achieve this, we initially construct our algorithm on a tabular setting, encompassing hierarchical CFR updating rules and a variance-reduced Monte Carlo sampling extension. Notably, we offer the theoretical justifications, including the convergence rate of the proposed updating rule, the unbiasedness of the Monte Carlo regret estimator, and ideal criteria for effective variance reduction. Then, we employ neural networks as function approximators and develop deep learning objectives to adapt our proposed algorithms for large-scale tasks, while maintaining the theoretical support.


Conflict-Based Model Predictive Control for Scalable Multi-Robot Motion Planning

arXiv.org Artificial Intelligence

This paper presents a scalable multi-robot motion planning algorithm called Conflict-Based Model Predictive Control (CB-MPC). Inspired by Conflict-Based Search (CBS), the planner leverages a similar high-level conflict tree to efficiently resolve robot-robot conflicts in the continuous space, while reasoning about each agent's kinematic and dynamic constraints and actuation limits using MPC as the low-level planner. We show that tracking high-level multi-robot plans with a vanilla MPC controller is insufficient, and results in unexpected collisions in tight navigation scenarios. Compared to other variations of multi-robot MPC like joint, prioritized, and distributed, we demonstrate that CB-MPC improves the executability and success rate, allows for closer robot-robot interactions, and reduces the computational cost significantly without compromising the solution quality across a variety of environments. Furthermore, we show that CB-MPC combined with a high-level path planner can effectively substitute computationally expensive full-horizon multi-robot kinodynamic planners.


Gray-box Adversarial Attack of Deep Reinforcement Learning-based Trading Agents

arXiv.org Artificial Intelligence

In recent years, deep reinforcement learning (Deep RL) has been successfully implemented as a smart agent in many systems such as complex games, self-driving cars, and chat-bots. One of the interesting use cases of Deep RL is its application as an automated stock trading agent. In general, any automated trading agent is prone to manipulations by adversaries in the trading environment. Thus studying their robustness is vital for their success in practice. However, typical mechanism to study RL robustness, which is based on white-box gradient-based adversarial sample generation techniques (like FGSM), is obsolete for this use case, since the models are protected behind secure international exchange APIs, such as NASDAQ. In this research, we demonstrate that a "gray-box" approach for attacking a Deep RL-based trading agent is possible by trading in the same stock market, with no extra access to the trading agent. In our proposed approach, an adversary agent uses a hybrid Deep Neural Network as its policy consisting of Convolutional layers and fully-connected layers. On average, over three simulated trading market configurations, the adversary policy proposed in this research is able to reduce the reward values by 214.17%, which results in reducing the potential profits of the baseline by 139.4%, ensemble method by 93.7%, and an automated trading software developed by our industrial partner by 85.5%, while consuming significantly less budget than the victims (427.77%, 187.16%, and 66.97%, respectively).


FurNav: Development and Preliminary Study of a Robot Direction Giver

arXiv.org Artificial Intelligence

When giving directions to a lost-looking tourist, would you first reference the street-names, cardinal directions, landmarks, or simply tell them to walk five hundred metres in one direction then turn left? Depending on the circumstances, one could reasonably make use of any of these direction giving styles. However, research on direction giving with a robot does not often look at how these different direction styles impact perceptions of the robots intelligence, nor does it take into account how users prior dispositions may impact ratings. In this work, we look at generating natural language for two navigation styles using a created system for a Furhat robot, before measuring perceived intelligence and animacy alongside users prior dispositions to robots in a small preliminary study (N=7). Our results confirm findings by previous work that prior negative attitudes towards robots correlates negatively with propensity to trust robots, and also suggests avenues for future research. For example, more data is needed to explore the link between perceived intelligence and direction style. We end by discussing our plan to run a larger scale experiment, and how to improve our existing study design.