Goto

Collaborating Authors

 Agents


Staged Reinforcement Learning for Complex Tasks through Decomposed Environments

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is an area of growing interest in the field of artificial intelligence due to its many notable applications in diverse fields. Particularly within the context of intelligent vehicle control, RL has made impressive progress. However, currently it is still in simulated controlled environments where RL can achieve its full super-human potential. Although how to apply simulation experience in real scenarios has been studied, how to approximate simulated problems to the real dynamic problems is still a challenge. In this paper, we discuss two methods that approximate RL problems to real problems. In the context of traffic junction simulations, we demonstrate that, if we can decompose a complex task into multiple sub-tasks, solving these tasks first can be advantageous to help minimising possible occurrences of catastrophic events in the complex task. From a multi-agent perspective, we introduce a training structuring mechanism that exploits the use of experience learned under the popular paradigm called Centralised Training Decentralised Execution (CTDE). This experience can then be leveraged in fully decentralised settings that are conceptually closer to real settings, where agents often do not have access to a central oracle and must be treated as isolated independent units. The results show that the proposed approaches improve agents performance in complex tasks related to traffic junctions, minimising potential safety-critical problems that might happen in these scenarios. Although still in simulation, the investigated situations are conceptually closer to real scenarios and thus, with these results, we intend to motivate further research in the subject.


Learning Independently from Causality in Multi-Agent Environments

arXiv.org Artificial Intelligence

Motivated by the indications of how causality can be so successfully linked to machine learning, the applications The use of causality in the field of Artificial Intelligence have been studied in different fields. In (AI) has been gaining the attention of the research neurology, causality has been used to find causal relations community. Recent discussions argue how among different regions of the brain (Glymour causality can play an important role to improve many et al., 2019). This can be important to understand the traditional machine learning approaches (Peters et al., reason of certain events lighted by different parts of 2017). More specifically, recent works argue that our brains. Besides the relevance in the healthcare causality can be used to get a deeper understanding of field, in agriculture it can be critical to understand the underlying properties of systems within the field what is causing the harvesting to be less fruitful in one of AI. While it can be relatively straight forward to year than in the previous, and not only to see what is learn the underlying distributions of a given system, to correlated to this event (Sgaier et al., 2020).


Steps Towards Satisficing Distributed Dynamic Team Trust

arXiv.org Artificial Intelligence

Defining and measuring trust in dynamic, multiagent teams is important in a range of contexts, particularly in defense and security domains. Team members should be trusted to work towards agreed goals and in accordance with shared values. In this paper, our concern is with the definition of goals and values such that it is possible to define 'trust' in a way that is interpretable, and hence usable, by both humans and robots. We argue that the outcome of team activity can be considered in terms of 'goal', 'individual/team values', and 'legal principles'. We question whether alignment is possible at the level of 'individual/team values', or only at the 'goal' and 'legal principles' levels. We argue for a set of metrics to define trust in human-robot teams that are interpretable by human or robot team members, and consider an experiment that could demonstrate the notion of 'satisficing trust' over the course of a simulated mission.


MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters

arXiv.org Artificial Intelligence

Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement learning have proposed impressive results for single character simulation, especially the ones that use imitation learning based techniques. However, imitating multiple characters interactions and motions requires to also model their interactions. In this paper, we propose a novel Multi-Agent Generative Adversarial Imitation Learning based approach that generalizes the idea of motion imitation for one character to deal with both the interaction and the motions of the multiple physics-based characters. Two unstructured datasets are given as inputs: 1) a single-actor dataset containing motions of a single actor performing a set of motions linked to a specific application, and 2) an interaction dataset containing a few examples of interactions between multiple actors. Based on these datasets, our system trains control policies allowing each character to imitate the interactive skills associated with each actor, while preserving the intrinsic style. This approach has been tested on two different fighting styles, boxing and full-body martial art, to demonstrate the ability of the method to imitate different styles.


Sample Complexity of Opinion Formation on Networks

arXiv.org Artificial Intelligence

Consider public health officials aiming to spread awareness about a new vaccine in a community interconnected by a social network. How can they distribute information with minimal resources, ensuring community-wide understanding that aligns with the actual facts? This concern mirrors numerous real-world situations. In this paper, we initialize the study of sample complexity in opinion formation to solve this problem. Our model is built on the recognized opinion formation game, where we regard each agent's opinion as a data-derived model parameter, not just a real number as in prior studies. Such an extension offers a wider understanding of opinion formation and ties closely with federated learning. Through this formulation, we characterize the sample complexity bounds for any network and also show asymptotically tight bounds for specific network structures. Intriguingly, we discover optimal strategies often allocate samples inversely to the degree, hinting at vital policy implications. Our findings are empirically validated on both synthesized and real-world networks.


MANER: Multi-Agent Neural Rearrangement Planning of Objects in Cluttered Environments

arXiv.org Artificial Intelligence

Object rearrangement is a fundamental problem in robotics with various practical applications ranging from managing warehouses to cleaning and organizing home kitchens. While existing research has primarily focused on single-agent solutions, real-world scenarios often require multiple robots to work together on rearrangement tasks. This paper proposes a comprehensive learning-based framework for multi-agent object rearrangement planning, addressing the challenges of task sequencing and path planning in complex environments. The proposed method iteratively selects objects, determines their relocation regions, and pairs them with available robots under kinematic feasibility and task reachability for execution to achieve the target arrangement. Our experiments on a diverse range of simulated and real-world environments demonstrate the effectiveness and robustness of the proposed framework. Furthermore, results indicate improved performance in terms of traversal time and success rate compared to baseline approaches.


Particle Swarm Optimization based on Novelty Search

arXiv.org Artificial Intelligence

In this paper we propose a Particle Swarm Optimization algorithm combined with Novelty Search. Novelty Search finds novel place to search in the search domain and then Particle Swarm Optimization rigorously searches that area for global optimum solution. This method is never blocked in local optima because it is controlled by Novelty Search which is objective free. For those functions where there are many more local optima and second global optimum is far from true optimum, the present method works successfully. The present algorithm never stops until it searches entire search area. A series of experimental trials prove the robustness and effectiveness of the present algorithm on complex optimization test functions.


Bandit Social Learning: Exploration under Myopic Behavior

arXiv.org Artificial Intelligence

Reviews and ratings are pervasive in many online platforms. A customer consults reviews/ratings, then chooses a product and then (often) leaves feedback, which is aggregated by the platform and served to future customers. Collectively, customers face a tradeoff between exploration and exploitation, i.e., between acquiring new information while making potentially suboptimal decisions and making optimal decisions using available information. However, individual customers tend to act myopically and favor exploitation, without regards to exploration for the sake of the others. On a high level, we ask whether/how the myopic behavior interferes with efficient exploration. We are particularly interested in learning failures when only a few agents choose an optimal action.


General Purpose Artificial Intelligence Systems (GPAIS): Properties, Definition, Taxonomy, Societal Implications and Responsible Governance

arXiv.org Artificial Intelligence

Most applications of Artificial Intelligence (AI) are designed for a confined and specific task. However, there are many scenarios that call for a more general AI, capable of solving a wide array of tasks without being specifically designed for them. The term General-Purpose Artificial Intelligence Systems (GPAIS) has been defined to refer to these AI systems. To date, the possibility of an Artificial General Intelligence, powerful enough to perform any intellectual task as if it were human, or even improve it, has remained an aspiration, fiction, and considered a risk for our society. Whilst we might still be far from achieving that, GPAIS is a reality and sitting at the forefront of AI research. This work discusses existing definitions for GPAIS and proposes a new definition that allows for a gradual differentiation among types of GPAIS according to their properties and limitations. We distinguish between closed-world and open-world GPAIS, characterising their degree of autonomy and ability based on several factors such as adaptation to new tasks, competence in domains not intentionally trained for, ability to learn from few data, or proactive acknowledgment of their own limitations. We propose a taxonomy of approaches to realise GPAIS, describing research trends such as the use of AI techniques to improve another AI (AI-powered AI) or (single) foundation models. As a prime example, we delve into GenAI, aligning them with the concepts presented in the taxonomy. We explore multi-modality, which involves fusing various types of data sources to expand the capabilities of GPAIS. Through the proposed definition and taxonomy, our aim is to facilitate research collaboration across different areas that are tackling general purpose tasks, as they share many common aspects. Finally, we discuss the state of GPAIS, prospects, societal implications, and the need for regulation and governance.


AlberDICE: Addressing Out-Of-Distribution Joint Actions in Offline Multi-Agent RL via Alternating Stationary Distribution Correction Estimation

arXiv.org Artificial Intelligence

One of the main challenges in offline Reinforcement Learning (RL) is the distribution shift that arises from the learned policy deviating from the data collection policy. This is often addressed by avoiding out-of-distribution (OOD) actions during policy improvement as their presence can lead to substantial performance degradation. This challenge is amplified in the offline Multi-Agent RL (MARL) setting since the joint action space grows exponentially with the number of agents. To avoid this curse of dimensionality, existing MARL methods adopt either value decomposition methods or fully decentralized training of individual agents. However, even when combined with standard conservatism principles, these methods can still result in the selection of OOD joint actions in offline MARL. To this end, we introduce AlberDICE, an offline MARL algorithm that alternatively performs centralized training of individual agents based on stationary distribution optimization. AlberDICE circumvents the exponential complexity of MARL by computing the best response of one agent at a time while effectively avoiding OOD joint action selection. Theoretically, we show that the alternating optimization procedure converges to Nash policies. In the experiments, we demonstrate that AlberDICE significantly outperforms baseline algorithms on a standard suite of MARL benchmarks.