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Analysing Factorizations of Action-Value Networks for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recent years have seen the application of deep reinforcement learning techniques to cooperative multi-agent systems, with great empirical success. However, given the lack of theoretical insight, it remains unclear what the employed neural networks are learning, or how we should enhance their learning power to address the problems on which they fail. In this work, we empirically investigate the learning power of various network architectures on a series of one-shot games. Despite their simplicity, these games capture many of the crucial problems that arise in the multi-agent setting, such as an exponential number of joint actions or the lack of an explicit coordination mechanism. Our results extend those in [4] and quantify how well various approaches can represent the requisite value functions, and help us identify the reasons that can impede good performance, like sparsity of the values or too tight coordination requirements.


Probable Approximate Coordination

arXiv.org Artificial Intelligence

We study the problem of how to coordinate the actions of independent agents in a distributed system where message arrival times are unbounded, but are determined by an exponential probability distribution. Asynchronous protocols executed in such a model are guaranteed to succeed with probability 1. We demonstrate a case in which the best asynchronous protocol can be improved on significantly. Specifically, we focus on the task of performing actions by different agents in a linear temporal order -- a problem known in the literature as Ordered Response. In asynchronous systems, ensuring such an ordering requires the construction of a message chain that passes through each acting agent, in order. Solving Ordered Response in this way in our model will terminate in time that grows linearly in the number of participating agents $n$, in expectation. We show that relaxing the specification slightly allows for a significant saving in time. Namely, if Ordered Response should be guaranteed with high probability (arbitrarily close to 1), it is possible to significantly shorten the expected execution time of the protocol. We present two protocols that adhere to the relaxed specification. One of our protocols executes exponentially faster than a message chain, when the number of participating agents $n$ is large, while the other is roughly quadratically faster. For small values of $n$, it is also possible to achieve similar results by using a hybrid protocol.


Reliable and Efficient Data Collection in UAV-based IoT Networks

arXiv.org Artificial Intelligence

Internet of Things (IoT) involves sensors for monitoring and wireless networks for efficient communication. However, resource-constrained IoT devices and limitations in existing wireless technologies hinder its full potential. Integrating Unmanned Aerial Vehicles (UAVs) into IoT networks can address some challenges by expanding its' coverage, providing security, and bringing computing closer to IoT devices. Nevertheless, effective data collection in UAV-assisted IoT networks is hampered by factors, including dynamic UAV behavior, environmental variables, connectivity instability, and security considerations. In this survey, we first explore UAV-based IoT networks, focusing on communication and networking aspects. Next, we cover various UAV-based data collection methods their advantages and disadvantages, followed by a discussion on performance metrics for data collection. As this article primarily emphasizes reliable and efficient data collection in UAV-assisted IoT networks, we briefly discuss existing research on data accuracy and consistency, network connectivity, and data security and privacy to provide insights into reliable data collection. Additionally, we discuss efficient data collection strategies in UAV-based IoT networks, covering trajectory and path planning, collision avoidance, sensor network clustering, data aggregation, UAV swarm formations, and artificial intelligence for optimization. We also present two use cases of UAVs as a service for enhancing data collection reliability and efficiency. Finally, we discuss future challenges in data collection for UAV-assisted IoT networks.


AI Agent as Urban Planner: Steering Stakeholder Dynamics in Urban Planning via Consensus-based Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In urban planning, land use readjustment plays a pivotal role in aligning land use configurations with the current demands for sustainable urban development. However, present-day urban planning practices face two main issues. Firstly, land use decisions are predominantly dependent on human experts. Besides, while resident engagement in urban planning can promote urban sustainability and livability, it is challenging to reconcile the diverse interests of stakeholders. To address these challenges, we introduce a Consensus-based Multi-Agent Reinforcement Learning framework for real-world land use readjustment. This framework serves participatory urban planning, allowing diverse intelligent agents as stakeholder representatives to vote for preferred land use types. Within this framework, we propose a novel consensus mechanism in reward design to optimize land utilization through collective decision making. To abstract the structure of the complex urban system, the geographic information of cities is transformed into a spatial graph structure and then processed by graph neural networks. Comprehensive experiments on both traditional top-down planning and participatory planning methods from real-world communities indicate that our computational framework enhances global benefits and accommodates diverse interests, leading to improved satisfaction across different demographic groups. By integrating Multi-Agent Reinforcement Learning, our framework ensures that participatory urban planning decisions are more dynamic and adaptive to evolving community needs and provides a robust platform for automating complex real-world urban planning processes.


Difference Rewards Policy Gradients

arXiv.org Artificial Intelligence

Policy gradient methods have become one of the most popular classes of algorithms for multi-agent reinforcement learning. A key challenge, however, that is not addressed by many of these methods is multi-agent credit assignment: assessing an agent's contribution to the overall performance, which is crucial for learning good policies. We propose a novel algorithm called Dr.Reinforce that explicitly tackles this by combining difference rewards with policy gradients to allow for learning decentralized policies when the reward function is known. By differencing the reward function directly, Dr.Reinforce avoids difficulties associated with learning the Q-function as done by Counterfactual Multiagent Policy Gradients (COMA), a state-of-the-art difference rewards method. For applications where the reward function is unknown, we show the effectiveness of a version of Dr.Reinforce that learns an additional reward network that is used to estimate the difference rewards.


Towards A Natural Language Interface for Flexible Multi-Agent Task Assignment

arXiv.org Artificial Intelligence

Task assignment and scheduling algorithms are powerful tools for autonomously coordinating large teams of robotic or AI agents. However, the decisions these system make often rely on components designed by domain experts, which can be difficult for non-technical end-users to understand or modify to their own ends. In this paper we propose a preliminary design for a flexible natural language interface for a task assignment system. The goal of our approach is both to grant users more control over a task assignment system's decision process, as well as render these decisions more transparent. Users can direct the task assignment system via natural language commands, which are applied as constraints to a mixed-integer linear program (MILP) using a large language model (LLM). Additionally, our proposed system can alert users to potential issues with their commands, and engage them in a corrective dialogue in order to find a viable solution. We conclude with a description of our planned user-evaluation in the simulated environment Overcooked and describe next steps towards developing a flexible and transparent task allocation system.


RAMP: A Benchmark for Evaluating Robotic Assembly Manipulation and Planning

arXiv.org Artificial Intelligence

We introduce RAMP, an open-source robotics benchmark inspired by real-world industrial assembly tasks. RAMP consists of beams that a robot must assemble into specified goal configurations using pegs as fasteners. As such, it assesses planning and execution capabilities, and poses challenges in perception, reasoning, manipulation, diagnostics, fault recovery, and goal parsing. RAMP has been designed to be accessible and extensible. Parts are either 3D printed or otherwise constructed from materials that are readily obtainable. The design of parts and detailed instructions are publicly available. In order to broaden community engagement, RAMP incorporates fixtures such as April Tags which enable researchers to focus on individual sub-tasks of the assembly challenge if desired. We provide a full digital twin as well as rudimentary baselines to enable rapid progress. Our vision is for RAMP to form the substrate for a community-driven endeavour that evolves as capability matures.


Enhancing Multi-Agent Coordination through Common Operating Picture Integration

arXiv.org Artificial Intelligence

In multi-agent systems, agents possess only local observations of the environment. Communication between teammates becomes crucial for enhancing coordination. Past research has primarily focused on encoding local information into embedding messages which are unintelligible to humans. We find that using these messages in agent's policy learning leads to brittle policies when tested on out-of-distribution initial states. We present an approach to multi-agent coordination, where each agent is equipped with the capability to integrate its (history of) observations, actions and messages received into a Common Operating Picture (COP) and disseminate the COP. This process takes into account the dynamic nature of the environment and the shared mission. We conducted experiments in the StarCraft2 environment to validate our approach. Our results demonstrate the efficacy of COP integration, and show that COP-based training leads to robust policies compared to state-of-the-art Multi-Agent Reinforcement Learning (MARL) methods when faced with out-of-distribution initial states.


Zeroth-order Asynchronous Learning with Bounded Delays with a Use-case in Resource Allocation in Communication Networks

arXiv.org Artificial Intelligence

Distributed optimization has experienced a significant surge in interest due to its wide-ranging applications in distributed learning and adaptation. While various scenarios, such as shared-memory, local-memory, and consensus-based approaches, have been extensively studied in isolation, there remains a need for further exploration of their interconnections. This paper specifically concentrates on a scenario where agents collaborate toward a unified mission while potentially having distinct tasks. Each agent's actions can potentially impact other agents through interactions. Within this context, the objective for the agents is to optimize their local parameters based on the aggregate of local reward functions, where only local zeroth-order oracles are available. Notably, the learning process is asynchronous, meaning that agents update and query their zeroth-order oracles asynchronously while communicating with other agents subject to bounded but possibly random communication delays. This paper presents theoretical convergence analyses and establishes a convergence rate for the proposed approach. Furthermore, it addresses the relevant issue of deep learning-based resource allocation in communication networks and conducts numerical experiments in which agents, acting as transmitters, collaboratively train their individual (possibly unique) policies to maximize a common performance metric.


Policy Space Diversity for Non-Transitive Games

arXiv.org Artificial Intelligence

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness in existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving in PSRO, we obtain a new PSRO variant, Policy Space Diversity PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on various games demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.