Agents
Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback
Jordan, Michael I., Lin, Tianyi, Zhou, Zhengyuan
Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $\Theta(\log T)$ for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of $\Theta(\frac{1}{T})$. While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, \textsf{AdaOGD}, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves $O(\log^2(T))$ regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs \textsf{AdaOGD} in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of $O(\frac{\log^3 T}{T})$, again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.
Collaborative Learning via Prediction Consensus
Fan, Dongyang, Mendler-Dünner, Celestine, Jaggi, Martin
We consider a collaborative learning setting where the goal of each agent is to improve their own model by leveraging the expertise of collaborators, in addition to their own training data. To facilitate the exchange of expertise among agents, we propose a distillation-based method leveraging shared unlabeled auxiliary data, which is pseudo-labeled by the collective. Central to our method is a trust weighting scheme that serves to adaptively weigh the influence of each collaborator on the pseudo-labels until a consensus on how to label the auxiliary data is reached. We demonstrate empirically that our collaboration scheme is able to significantly boost the performance of individual models in the target domain from which the auxiliary data is sampled. By design, our method adeptly accommodates heterogeneity in model architectures and substantially reduces communication overhead compared to typical collaborative learning methods. At the same time, it can provably mitigate the negative impact of bad models on the collective.
Simplicial Models for the Epistemic Logic of Faulty Agents
Goubault, Eric, Kniazev, Roman, Ledent, Jeremy, Rajsbaum, Sergio
In recent years, several authors have been investigating simplicial models, a model of epistemic logic based on higher-dimensional structures called simplicial complexes. In the original formulation, simplicial models were always assumed to be pure, meaning that all worlds have the same dimension. This is equivalent to the standard S5n semantics of epistemic logic, based on Kripke models. By removing the assumption that models must be pure, we can go beyond the usual Kripke semantics and study epistemic logics where the number of agents participating in a world can vary. This approach has been developed in a number of papers, with applications in fault-tolerant distributed computing where processes may crash during the execution of a system. A difficulty that arises is that subtle design choices in the definition of impure simplicial models can result in different axioms of the resulting logic. In this paper, we classify those design choices systematically, and axiomatize the corresponding logics. We illustrate them via distributed computing examples of synchronous systems where processes may crash.
Fast swap regret minimization and applications to approximate correlated equilibria
Peng, Binghui, Rubinstein, Aviad
We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the super-linear number of rounds required by the state-of-the-art algorithm, and resolves the main open problem of [Blum and Mansour 2007]. Our algorithm has an exponential dependence on $\varepsilon$, but we prove a new, matching lower bound. Our algorithm for swap regret implies faster convergence to $\varepsilon$-Correlated Equilibrium ($\varepsilon$-CE) in several regimes: For normal form two-player games with $n$ actions, it implies the first uncoupled dynamics that converges to the set of $\varepsilon$-CE in polylogarithmic rounds; a $\mathsf{polylog}(n)$-bit communication protocol for $\varepsilon$-CE in two-player games (resolving an open problem mentioned by [Babichenko-Rubinstein'2017, Goos-Rubinstein'2018, Ganor-CS'2018]); and an $\tilde{O}(n)$-query algorithm for $\varepsilon$-CE (resolving an open problem of [Babichenko'2020] and obtaining the first separation between $\varepsilon$-CE and $\varepsilon$-Nash equilibrium in the query complexity model). For extensive-form games, our algorithm implies a PTAS for $\mathit{normal}$ $\mathit{form}$ $\mathit{correlated}$ $\mathit{equilibria}$, a solution concept often conjectured to be computationally intractable (e.g. [Stengel-Forges'08, Fujii'23]).
ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational Interactions
Park, Jeongeon, Min, Bryan, Ma, Xiaojuan, Kim, Juho
Unfamiliar decisions -- decisions where people lack adequate domain knowledge or expertise -- specifically increase the complexity and uncertainty of the process of searching for, understanding, and making decisions with online information. Through our formative study (n=14), we observed users' challenges in accessing diverse perspectives, identifying relevant information, and deciding the right moment to make the final decision. We present ChoiceMates, a system that enables conversations with a dynamic set of LLM-powered agents for a holistic domain understanding and efficient discovery and management of information to make decisions. Agents, as opinionated personas, flexibly join the conversation, not only providing responses but also conversing among themselves to elicit each agent's preferences. Our between-subjects study (n=36) comparing ChoiceMates to conventional web search and single-agent showed that ChoiceMates was more helpful in discovering, diving deeper, and managing information compared to Web with higher confidence. We also describe how participants utilized multi-agent conversations in their decision-making process.
Fast Maximum $k$-Plex Algorithms Parameterized by Small Degeneracy Gaps
Wang, Zhengren, Zhou, Yi, Luo, Chunyu, Xiao, Mingyu, Hao, Jin-Kao
Given a graph, a $k$-plex is a set of vertices in which each vertex is not adjacent to at most $k-1$ other vertices in the set. The maximum $k$-plex problem, which asks for the largest $k$-plex from the given graph, is an important but computationally challenging problem in applications such as graph mining and community detection. So far, there are many practical algorithms, but without providing theoretical explanations on their efficiency. We define a novel parameter of the input instance, $g_k(G)$, the gap between the degeneracy bound and the size of the maximum $k$-plex in the given graph, and present an exact algorithm parameterized by this $g_k(G)$, which has a worst-case running time polynomial in the size of the input graph and exponential in $g_k(G)$. In real-world inputs, $g_k(G)$ is very small, usually bounded by $O(\log{(|V|)})$, indicating that the algorithm runs in polynomial time. We further extend our discussion to an even smaller parameter $cg_k(G)$, the gap between the community-degeneracy bound and the size of the maximum $k$-plex, and show that without much modification, our algorithm can also be parameterized by $cg_k(G)$. To verify the empirical performance of these algorithms, we carry out extensive experiments to show that these algorithms are competitive with the state-of-the-art algorithms. In particular, for large $k$ values such as $15$ and $20$, our algorithms dominate the existing algorithms. Finally, empirical analysis is performed to illustrate the effectiveness of the parameters and other key components in the implementation.
AutoOptLib: Tailoring Metaheuristic Optimizers via Automated Algorithm Design
Zhao, Qi, Yan, Bai, Hu, Taiwei, Chen, Xianglong, Duan, Qiqi, Yang, Jian, Shi, Yuhui
Metaheuristics are prominent gradient-free optimizers for solving hard problems that do not meet the rigorous mathematical assumptions of analytical solvers. The canonical manual optimizer design could be laborious, untraceable and error-prone, let alone human experts are not always available. This arises increasing interest and demand in automating the optimizer design process. In response, this paper proposes AutoOptLib, the first platform for accessible automated design of metaheuristic optimizers. AutoOptLib leverages computing resources to conceive, build up, and verify the design choices of the optimizers. It requires much less labor resources and expertise than manual design, democratizing satisfactory metaheuristic optimizers to a much broader range of researchers and practitioners. Furthermore, by fully exploring the design choices with computing resources, AutoOptLib has the potential to surpass human experience, subsequently gaining enhanced performance compared with human problem-solving. To realize the automated design, AutoOptLib provides 1) a rich library of metaheuristic components for continuous, discrete, and permutation problems; 2) a flexible algorithm representation for evolving diverse algorithm structures; 3) different design objectives and techniques for different optimization scenarios; and 4) a graphic user interface for accessibility and practicability. AutoOptLib is fully written in Matlab/Octave; its source code and documentation are available at https://github.com/qz89/AutoOpt and https://AutoOpt.readthedocs.io/, respectively.
Automated Design of Metaheuristic Algorithms: A Survey
Zhao, Qi, Duan, Qiqi, Yan, Bai, Cheng, Shi, Shi, Yuhui
Metaheuristics have gained great success in academia and practice because their search logic can be applied to any problem with available solution representation, solution quality evaluation, and certain notions of locality. Manually designing metaheuristic algorithms for solving a target problem is criticized for being laborious, error-prone, and requiring intensive specialized knowledge. This gives rise to increasing interest in automated design of metaheuristic algorithms. With computing power to fully explore potential design choices, the automated design could reach and even surpass human-level design and could make high-performance algorithms accessible to a much wider range of researchers and practitioners. This paper presents a broad picture of automated design of metaheuristic algorithms, by conducting a survey on the common grounds and representative techniques in terms of design space, design strategies, performance evaluation strategies, and target problems in this field.
How to Do Machine Learning with Small Data? -- A Review from an Industrial Perspective
Kraljevski, Ivan, Ju, Yong Chul, Ivanov, Dmitrij, Tschöpe, Constanze, Wolff, Matthias
Artificial intelligence experienced a technological breakthrough in science, industry, and everyday life in the recent few decades. The advancements can be credited to the ever-increasing availability and miniaturization of computational resources that resulted in exponential data growth. However, because of the insufficient amount of data in some cases, employing machine learning in solving complex tasks is not straightforward or even possible. As a result, machine learning with small data experiences rising importance in data science and application in several fields. The authors focus on interpreting the general term of "small data" and their engineering and industrial application role. They give a brief overview of the most important industrial applications of machine learning and small data. Small data is defined in terms of various characteristics compared to big data, and a machine learning formalism was introduced. Five critical challenges of machine learning with small data in industrial applications are presented: unlabeled data, imbalanced data, missing data, insufficient data, and rare events. Based on those definitions, an overview of the considerations in domain representation and data acquisition is given along with a taxonomy of machine learning approaches in the context of small data.
Feasible Action-Space Reduction as a Metric of Causal Responsibility in Multi-Agent Spatial Interactions
George, Ashwin, Siebert, Luciano Cavalcante, Abbink, David, Zgonnikov, Arkady
Modelling causal responsibility in multi-agent spatial interactions is crucial for safety and efficiency of interactions of humans with autonomous agents. However, current formal metrics and models of responsibility either lack grounding in ethical and philosophical concepts of responsibility, or cannot be applied to spatial interactions. In this work we propose a metric of causal responsibility which is tailored to multi-agent spatial interactions, for instance interactions in traffic. In such interactions, a given agent can, by reducing another agent's feasible action space, influence the latter. Therefore, we propose feasible action space reduction (FeAR) as a metric of causal responsibility among agents. Specifically, we look at ex-post causal responsibility for simultaneous actions. We propose the use of Moves de Rigueur (MdR) - a consistent set of prescribed actions for agents - to model the effect of norms on responsibility allocation. We apply the metric in a grid world simulation for spatial interactions and show how the actions, contexts, and norms affect the causal responsibility ascribed to agents. Finally, we demonstrate the application of this metric in complex multi-agent interactions. We argue that the FeAR metric is a step towards an interdisciplinary framework for quantifying responsibility that is needed to ensure safety and meaningful human control in human-AI systems.