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On the Arithmetic and Geometric Fusion of Beliefs for Distributed Inference

arXiv.org Artificial Intelligence

We study the asymptotic learning rates under linear and log-linear combination rules of belief vectors in a distributed hypothesis testing problem. We show that under both combination strategies, agents are able to learn the truth exponentially fast, with a faster rate under log-linear fusion. We examine the gap between the rates in terms of network connectivity and information diversity. We also provide closed-form expressions for special cases involving federated architectures and exchangeable networks.


Data-Driven Model Selections of Second-Order Particle Dynamics via Integrating Gaussian Processes with Low-Dimensional Interacting Structures

arXiv.org Machine Learning

In this paper, we focus on the data-driven discovery of a general second-order particle-based model that contains many state-of-the-art models for modeling the aggregation and collective behavior of interacting agents of similar size and body type. This model takes the form of a high-dimensional system of ordinary differential equations parameterized by two interaction kernels that appraise the alignment of positions and velocities. We propose a Gaussian Process-based approach to this problem, where the unknown model parameters are marginalized by using two independent Gaussian Process (GP) priors on latent interaction kernels constrained to dynamics and observational data. This results in a nonparametric model for interacting dynamical systems that accounts for uncertainty quantification. We also develop acceleration techniques to improve scalability. Moreover, we perform a theoretical analysis to interpret the methodology and investigate the conditions under which the kernels can be recovered. We demonstrate the effectiveness of the proposed approach on various prototype systems, including the selection of the order of the systems and the types of interactions. In particular, we present applications to modeling two real-world fish motion datasets that display flocking and milling patterns up to 248 dimensions. Despite the use of small data sets, the GP-based approach learns an effective representation of the nonlinear dynamics in these spaces and outperforms competitor methods.


Active Neural Topological Mapping for Multi-Agent Exploration

arXiv.org Artificial Intelligence

This paper investigates the multi-agent cooperative exploration problem, which requires multiple agents to explore an unseen environment via sensory signals in a limited time. A popular approach to exploration tasks is to combine active mapping with planning. Metric maps capture the details of the spatial representation, but are with high communication traffic and may vary significantly between scenarios, resulting in inferior generalization. Topological maps are a promising alternative as they consist only of nodes and edges with abstract but essential information and are less influenced by the scene structures. However, most existing topology-based exploration tasks utilize classical methods for planning, which are time-consuming and sub-optimal due to their handcrafted design. Deep reinforcement learning (DRL) has shown great potential for learning (near) optimal policies through fast end-to-end inference. In this paper, we propose Multi-Agent Neural Topological Mapping (MANTM) to improve exploration efficiency and generalization for multi-agent exploration tasks. MANTM mainly comprises a Topological Mapper and a novel RL-based Hierarchical Topological Planner (HTP). The Topological Mapper employs a visual encoder and distance-based heuristics to construct a graph containing main nodes and their corresponding ghost nodes. The HTP leverages graph neural networks to capture correlations between agents and graph nodes in a coarse-to-fine manner for effective global goal selection. Extensive experiments conducted in a physically-realistic simulator, Habitat, demonstrate that MANTM reduces the steps by at least 26.40% over planning-based baselines and by at least 7.63% over RL-based competitors in unseen scenarios.


Safe multi-agent motion planning under uncertainty for drones using filtered reinforcement learning

arXiv.org Artificial Intelligence

We consider the problem of safe multi-agent motion planning for drones in uncertain, cluttered workspaces. For this problem, we present a tractable motion planner that builds upon the strengths of reinforcement learning and constrained-control-based trajectory planning. First, we use single-agent reinforcement learning to learn motion plans from data that reach the target but may not be collision-free. Next, we use a convex optimization, chance constraints, and set-based methods for constrained control to ensure safety, despite the uncertainty in the workspace, agent motion, and sensing. The proposed approach can handle state and control constraints on the agents, and enforce collision avoidance among themselves and with static obstacles in the workspace with high probability. The proposed approach yields a safe, real-time implementable, multi-agent motion planner that is simpler to train than methods based solely on learning. Numerical simulations and experiments show the efficacy of the approach.


Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

arXiv.org Artificial Intelligence

Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy. In sequential decision-making, agent evaluation has largely been restricted to few interactions against experts, with the aim to reach some desired level of performance (e.g. beating a human professional player). We propose a benchmark for multiagent learning based on repeated play of the simple game Rock, Paper, Scissors along with a population of forty-three tournament entries, some of which are intentionally sub-optimal. We describe metrics to measure the quality of agents based both on average returns and exploitability. We then show that several RL, online learning, and language model approaches can learn good counter-strategies and generalize well, but ultimately lose to the top-performing bots, creating an opportunity for research in multiagent learning.


AMERICANO: Argument Generation with Discourse-driven Decomposition and Agent Interaction

arXiv.org Artificial Intelligence

Argument generation is a challenging task in natural language processing, which requires rigorous reasoning and proper content organization. Inspired by recent chain-of-thought prompting that breaks down a complex task into intermediate steps, we propose Americano, a novel framework with agent interaction for argument generation. Our approach decomposes the generation process into sequential actions grounded on argumentation theory, which first executes actions sequentially to generate argumentative discourse components, and then produces a final argument conditioned on the components. To further mimic the human writing process and improve the left-to-right generation paradigm of current autoregressive language models, we introduce an argument refinement module which automatically evaluates and refines argument drafts based on feedback received. We evaluate our framework on the task of counterargument generation using a subset of Reddit/CMV dataset. The results show that our method outperforms both end-to-end and chain-of-thought prompting methods and can generate more coherent and persuasive arguments with diverse and rich contents.


Multi-Valued Verification of Strategic Ability

arXiv.org Artificial Intelligence

Some multi-agent scenarios call for the possibility of evaluating specifications in a richer domain of truth values. Examples include runtime monitoring of a temporal property over a growing prefix of an infinite path, inconsistency analysis in distributed databases, and verification methods that use incomplete anytime algorithms, such as bounded model checking. In this paper, we present multi-valued alternating-time temporal logic (mv-ATL*), an expressive logic to specify strategic abilities in multi-agent systems. It is well known that, for branching-time logics, a general method for model-independent translation from multi-valued to two-valued model checking exists. We show that the method cannot be directly extended to mv-ATL*. We also propose two ways of overcoming the problem. Firstly, we identify constraints on formulas for which the model-independent translation can be suitably adapted. Secondly, we present a model-dependent reduction that can be applied to all formulas of mv-ATL*. We show that, in all cases, the complexity of verification increases only linearly when new truth values are added to the evaluation domain. We also consider several examples that show possible applications of mv-ATL* and motivate its use for model checking multi-agent systems.


Designing AI Support for Human Involvement in AI-assisted Decision Making: A Taxonomy of Human-AI Interactions from a Systematic Review

arXiv.org Artificial Intelligence

Efforts in levering Artificial Intelligence (AI) in decision support systems have disproportionately focused on technological advancements, often overlooking the alignment between algorithmic outputs and human expectations. To address this, explainable AI promotes AI development from a more human-centered perspective. Determining what information AI should provide to aid humans is vital, however, how the information is presented, e. g., the sequence of recommendations and the solicitation of interpretations, is equally crucial. This motivates the need to more precisely study Human-AI interaction as a pivotal component of AI-based decision support. While several empirical studies have evaluated Human-AI interactions in multiple application domains in which interactions can take many forms, there is not yet a common vocabulary to describe human-AI interaction protocols. To address this gap, we describe the results of a systematic review of the AI-assisted decision making literature, analyzing 105 selected articles, which grounds the introduction of a taxonomy of interaction patterns that delineate various modes of human-AI interactivity. We find that current interactions are dominated by simplistic collaboration paradigms and report comparatively little support for truly interactive functionality. Our taxonomy serves as a valuable tool to understand how interactivity with AI is currently supported in decision-making contexts and foster deliberate choices of interaction designs.


Behavior Alignment via Reward Function Optimization

arXiv.org Artificial Intelligence

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards. Our approach automatically determines the most effective way to blend these types of feedback, thereby enhancing robustness against heuristic reward misspecification. Remarkably, it can also adapt an agent's policy optimization process to mitigate suboptimalities resulting from limitations and biases inherent in the underlying RL algorithms. We evaluate our method's efficacy on a diverse set of tasks, from small-scale experiments to high-dimensional control challenges. We investigate heuristic auxiliary rewards of varying quality -- some of which are beneficial and others detrimental to the learning process. Our results show that our framework offers a robust and principled way to integrate designer-specified heuristics. It not only addresses key shortcomings of existing approaches but also consistently leads to high-performing solutions, even when given misaligned or poorly-specified auxiliary reward functions.


AI for Open Science: A Multi-Agent Perspective for Ethically Translating Data to Knowledge

arXiv.org Artificial Intelligence

AI for Science (AI4Science), particularly in the form of self-driving labs, has the potential to sideline human involvement and hinder scientific discovery within the broader community. While prior research has focused on ensuring the responsible deployment of AI applications, enhancing security, and ensuring interpretability, we also propose that promoting openness in AI4Science discoveries should be carefully considered. In this paper, we introduce the concept of AI for Open Science (AI4OS) as a multi-agent extension of AI4Science with the core principle of maximizing open knowledge translation throughout the scientific enterprise rather than a single organizational unit. We use the established principles of Knowledge Discovery and Data Mining (KDD) to formalize a language around AI4OS. We then discuss three principle stages of knowledge translation embedded in AI4Science systems and detail specific points where openness can be applied to yield an AI4OS alternative. Lastly, we formulate a theoretical metric to assess AI4OS with a supporting ethical argument highlighting its importance. Our goal is that by drawing attention to AI4OS we can ensure the natural consequence of AI4Science (e.g., self-driving labs) is a benefit not only for its developers but for society as a whole.