Agents
On the Effect of Defections in Federated Learning and How to Prevent Them
Han, Minbiao, Patel, Kumar Kshitij, Shao, Han, Wang, Lingxiao
Federated learning is a machine learning protocol that enables a large population of agents to collaborate over multiple rounds to produce a single consensus model. There are several federated learning applications where agents may choose to defect permanently$-$essentially withdrawing from the collaboration$-$if they are content with their instantaneous model in that round. This work demonstrates the detrimental impact of such defections on the final model's robustness and ability to generalize. We also show that current federated optimization algorithms fail to disincentivize these harmful defections. We introduce a novel optimization algorithm with theoretical guarantees to prevent defections while ensuring asymptotic convergence to an effective solution for all participating agents. We also provide numerical experiments to corroborate our findings and demonstrate the effectiveness of our algorithm.
Reward Shaping for Improved Learning in Real-time Strategy Game Play
Kliem, John, Dasgupta, Prithviraj
We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are associated with infrequently occurring events such as grabbing or capturing the flag, or tagging the opposing player. We show that appropriately designed reward shaping functions applied to different game events can significantly improve the player's performance and training times of the player's learning algorithm. We have validated our reward shaping functions within a simulated environment for playing a marine capture-the-flag game between two players. Our experimental results demonstrate that reward shaping can be used as an effective means to understand the importance of different sub-tasks during game-play towards winning the game, to encode a secondary objective functions such as energy efficiency into a player's game-playing behavior, and, to improve learning generalizable policies that can perform well against different skill levels of the opponent.
Interactive Autonomous Navigation with Internal State Inference and Interactivity Estimation
Li, Jiachen, Isele, David, Lee, Kanghoon, Park, Jinkyoo, Fujimura, Kikuo, Kochenderfer, Mykel J.
Deep reinforcement learning (DRL) provides a promising way for intelligent agents (e.g., autonomous vehicles) to learn to navigate complex scenarios. However, DRL with neural networks as function approximators is typically considered a black box with little explainability and often suffers from suboptimal performance, especially for autonomous navigation in highly interactive multi-agent environments. To address these issues, we propose three auxiliary tasks with spatio-temporal relational reasoning and integrate them into the standard DRL framework, which improves the decision making performance and provides explainable intermediate indicators. We propose to explicitly infer the internal states (i.e., traits and intentions) of surrounding agents (e.g., human drivers) as well as to predict their future trajectories in the situations with and without the ego agent through counterfactual reasoning. These auxiliary tasks provide additional supervision signals to infer the behavior patterns of other interactive agents. Multiple variants of framework integration strategies are compared. We also employ a spatio-temporal graph neural network to encode relations between dynamic entities, which enhances both internal state inference and decision making of the ego agent. Moreover, we propose an interactivity estimation mechanism based on the difference between predicted trajectories in these two situations, which indicates the degree of influence of the ego agent on other agents. To validate the proposed method, we design an intersection driving simulator based on the Intelligent Intersection Driver Model (IIDM) that simulates vehicles and pedestrians. Our approach achieves robust and state-of-the-art performance in terms of standard evaluation metrics and provides explainable intermediate indicators (i.e., internal states, and interactivity scores) for decision making.
Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games (Full Version)
Gutierrez, Julian, Lin, Anthony W., Najib, Muhammad, Steeples, Thomas, Wooldridge, Michael
Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings, this paper explores an alternative solution concept: the core from cooperative game theory. This concept is particularly relevant for cooperative AI systems, as it enables the modelling of cooperation among agents, even when their goals are not fully aligned. Our contribution is twofold. First, we provide a characterisation of the core using discrete geometry techniques and establish a necessary and sufficient condition for its non-emptiness. We then use the characterisation to prove the existence of polynomial witnesses in the core. Second, we use the existence of such witnesses to solve key decision problems in rational verification and provide tight complexity bounds for the problem of checking whether some/every equilibrium in a game satisfies a given LTL or GR(1) specification. Our approach is general and can be adapted to handle other specifications expressed in various fragments of LTL without incurring additional computational costs.
Multi-Agent Reinforcement Learning for Power Control in Wireless Networks via Adaptive Graphs
Amorosa, Lorenzo Mario, Skocaj, Marco, Verdone, Roberto, Gündüz, Deniz
Wireless communication networks constitute complex systems This interest can be attributed to the innate characteristics of demanding careful optimization of network procedures GNNs, which enable a scalable solution and exhibit inductive to attain predefined performance objectives. Multi-agent deep capability and, thanks to the permutation equivariance property, reinforcement learning (MADRL), owing to its inherent advantages, increased generalization. Notably, these properties find has emerged as a promising strategy for the optimization practical application in works such as [5], where GNNs are of a variety of network problems. Nevertheless, the practical harnessed to capture the dynamic structure of fading channel implementation of MADRL in real systems is hindered by states for the purpose of learning optimal resource allocation challenges related to convergence, which continue to constitute policies in wireless networks. Another domain that has witnessed an active area of research. These challenges encompass the substantial utilization of GNNs is channel management non-stationarity of the environment, the partial observability of within wireless local area networks (WLANs), as evidenced the state, as well as the coordination and cooperation among by works such as [6] and [7]. A notable insight derived from agents [1, 2]. To this end, this paper elucidates the role of the study by Gao et al. [6] is the inherent property of GNNs to leveraging graph structures as an effective means to account provide decentralized inference, rendering them a viable and for non-stationarity in MADRL systems by introducing a promising approach for the practical implementation of overthe-air relational inductive bias in the collective decision-making MADRL systems.
SceneDM: Scene-level Multi-agent Trajectory Generation with Consistent Diffusion Models
Guo, Zhiming, Gao, Xing, Zhou, Jianlan, Cai, Xinyu, Shi, Botian
Realistic scene-level multi-agent motion simulations are crucial for developing and evaluating self-driving algorithms. However, most existing works focus on generating trajectories for a certain single agent type, and typically ignore the consistency of generated trajectories. In this paper, we propose a novel framework based on diffusion models, called SceneDM, to generate joint and consistent future motions of all the agents, including vehicles, bicycles, pedestrians, etc., in a scene. To enhance the consistency of the generated trajectories, we resort to a new Transformer-based network to effectively handle agent-agent interactions in the inverse process of motion diffusion. In consideration of the smoothness of agent trajectories, we further design a simple yet effective consistent diffusion approach, to improve the model in exploiting short-term temporal dependencies. Furthermore, a scene-level scoring function is attached to evaluate the safety and road-adherence of the generated agent's motions and help filter out unrealistic simulations. Finally, SceneDM achieves state-of-the-art results on the Waymo Sim Agents Benchmark. Project webpage is available at https://alperen-hub.github.io/SceneDM.
Scheming AIs: Will AIs fake alignment during training in order to get power?
This report examines whether advanced AIs that perform well in training will be doing so in order to gain power later -- a behavior I call "scheming" (also sometimes called "deceptive alignment"). I conclude that scheming is a disturbingly plausible outcome of using baseline machine learning methods to train goal-directed AIs sophisticated enough to scheme (my subjective probability on such an outcome, given these conditions, is roughly 25%). In particular: if performing well in training is a good strategy for gaining power (as I think it might well be), then a very wide variety of goals would motivate scheming -- and hence, good training performance. This makes it plausible that training might either land on such a goal naturally and then reinforce it, or actively push a model's motivations towards such a goal as an easy way of improving performance. What's more, because schemers pretend to be aligned on tests designed to reveal their motivations, it may be quite difficult to tell whether this has occurred. However, I also think there are reasons for comfort. In particular: scheming may not actually be such a good strategy for gaining power; various selection pressures in training might work against schemer-like goals (for example, relative to non-schemers, schemers need to engage in extra instrumental reasoning, which might harm their training performance); and we may be able to increase such pressures intentionally. The report discusses these and a wide variety of other considerations in detail, and it suggests an array of empirical research directions for probing the topic further.
Distributed Differentiable Dynamic Game for Multi-robot Coordination
Wang, Xuan, Zhou, Yizhi, Jin, Wanxin
This paper develops a Distributed Differentiable Dynamic Game (D3G) framework, which can efficiently solve the forward and inverse problems in multi-robot coordination. We formulate multi-robot coordination as a dynamic game, where the behavior of a robot is dictated by its own dynamics and objective that also depends on others' behavior. In the forward problem, D3G enables all robots collaboratively to seek the Nash equilibrium of the game in a distributed manner, by developing a distributed shooting-based Nash solver. In the inverse problem, where each robot aims to find (learn) its objective (and dynamics) parameters to mimic given coordination demonstrations, D3G proposes a differentiation solver based on Differential Pontryagin's Maximum Principle, which allows each robot to update its parameters in a distributed and coordinated manner. We test the D3G in simulation with two types of robots given different task configurations. The results demonstrate the effectiveness of D3G for solving both forward and inverse problems in comparison with existing methods.
Deep Calibration of Market Simulations using Neural Density Estimators and Embedding Networks
Stillman, Namid R., Baggott, Rory, Lyon, Justin, Zhang, Jianfei, Zhu, Dingqiu, Chen, Tao, Vytelingum, Perukrishnen
The ability to construct a realistic simulator of financial exchanges, including reproducing the dynamics of the limit order book, can give insight into many counterfactual scenarios, such as a flash crash, a margin call, or changes in macroeconomic outlook. In recent years, agent-based models have been developed that reproduce many features of an exchange, as summarised by a set of stylised facts and statistics. However, the ability to calibrate simulators to a specific period of trading remains an open challenge. In this work, we develop a novel approach to the calibration of market simulators by leveraging recent advances in deep learning, specifically using neural density estimators and embedding networks. We demonstrate that our approach is able to correctly identify high probability parameter sets, both when applied to synthetic and historical data, and without reliance on manually selected or weighted ensembles of stylised facts.
A Data-driven and multi-agent decision support system for time slot management at container terminals: A case study for the Port of Rotterdam
Nadi, Ali, Snelder, Maaike, van Lint, J. W. C., Tavasszy, Lóránt
Controlling the departure time of the trucks from a container hub is important to both the traffic and the logistics systems. This, however, requires an intelligent decision support system that can control and manage truck arrival times at terminal gates. This paper introduces an integrated model that can be used to understand, predict, and control logistics and traffic interactions in the port-hinterland ecosystem. This approach is context-aware and makes use of big historical data to predict system states and apply control policies accordingly, on truck inflow and outflow. The control policies ensure multiple stakeholders satisfaction including those of trucking companies, terminal operators, and road traffic agencies. The proposed method consists of five integrated modules orchestrated to systematically steer truckers toward choosing those time slots that are expected to result in lower gate waiting times and more cost-effective schedules. The simulation is supported by real-world data and shows that significant gains can be obtained in the system.