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Balancing utility and cognitive cost in social representation

arXiv.org Artificial Intelligence

To successfully navigate its environment, an agent must construct and maintain representations of the other agents that it encounters. Such representations are useful for many tasks, but they are not without cost. As a result, agents must make decisions regarding how much information they choose to store about the agents in their environment. Using selective social learning as an example task, we motivate the problem of finding agent representations that optimally trade off between downstream utility and information cost, and illustrate two example approaches to resource-constrained social representation.


SmartPlay: A Benchmark for LLMs as Intelligent Agents

arXiv.org Artificial Intelligence

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/microsoft/SmartPlay


Reinforcement Learning for Combining Search Methods in the Calibration of Economic ABMs

arXiv.org Artificial Intelligence

Calibrating agent-based models (ABMs) in economics and finance typically involves a derivative-free search in a very large parameter space. In this work, we benchmark a number of search methods in the calibration of a well-known macroeconomic ABM on real data, and further assess the performance of "mixed strategies" made by combining different methods. We find that methods based on random-forest surrogates are particularly efficient, and that combining search methods generally increases performance since the biases of any single method are mitigated. Moving from these observations, we propose a reinforcement learning (RL) scheme to automatically select and combine search methods on-the-fly during a calibration run. The RL agent keeps exploiting a specific method only as long as this keeps performing well, but explores new strategies when the specific method reaches a performance plateau. The resulting RL search scheme outperforms any other method or method combination tested, and does not rely on any prior information or trial and error procedure.


RITA: Boost Driving Simulators with Realistic Interactive Traffic Flow

arXiv.org Artificial Intelligence

High-quality traffic flow generation is the core module in building simulators for autonomous driving. However, the majority of available simulators are incapable of replicating traffic patterns that accurately reflect the various features of real-world data while also simulating human-like reactive responses to the tested autopilot driving strategies. Taking one step forward to addressing such a problem, we propose Realistic Interactive TrAffic flow (RITA) as an integrated component of existing driving simulators to provide high-quality traffic flow for the evaluation and optimization of the tested driving strategies. RITA is developed with consideration of three key features, i.e., fidelity, diversity, and controllability, and consists of two core modules called RITABackend and RITAKit. RITABackend is built to support vehicle-wise control and provide traffic generation models from real-world datasets, while RITAKit is developed with easy-to-use interfaces for controllable traffic generation via RITABackend. We demonstrate RITA's capacity to create diversified and high-fidelity traffic simulations in several highly interactive highway scenarios. The experimental findings demonstrate that our produced RITA traffic flows exhibit all three key features, hence enhancing the completeness of driving strategy evaluation. Moreover, we showcase the possibility for further improvement of baseline strategies through online fine-tuning with RITA traffic flows.


Efficient Inverse Design Optimization through Multi-fidelity Simulations, Machine Learning, and Search Space Reduction Strategies

arXiv.org Machine Learning

This paper introduces a methodology designed to augment the inverse design optimization process in scenarios constrained by limited compute, through the strategic synergy of multi-fidelity evaluations, machine learning models, and optimization algorithms. The proposed methodology is analyzed on two distinct engineering inverse design problems: airfoil inverse design and the scalar field reconstruction problem. It leverages a machine learning model trained with low-fidelity simulation data, in each optimization cycle, thereby proficiently predicting a target variable and discerning whether a high-fidelity simulation is necessitated, which notably conserves computational resources. Additionally, the machine learning model is strategically deployed prior to optimization to reduce the search space, thereby further accelerating convergence toward the optimal solution. The methodology has been employed to enhance two optimization algorithms, namely Differential Evolution and Particle Swarm Optimization. Comparative analyses illustrate performance improvements across both algorithms. Notably, this method is adeptly adaptable across any inverse design application, facilitating a harmonious synergy between a representative low-fidelity machine learning model, and high-fidelity simulation, and can be seamlessly applied across any variety of population-based optimization algorithms.


Modeling Boundedly Rational Agents with Latent Inference Budgets

arXiv.org Artificial Intelligence

We study the problem of modeling a population of agents pursuing unknown goals subject to unknown computational constraints. In standard models of bounded rationality, sub-optimal decision-making is simulated by adding homoscedastic noise to optimal decisions rather than explicitly simulating constrained inference. In this work, we introduce a latent inference budget model (L-IBM) that models agents' computational constraints explicitly, via a latent variable (inferred jointly with a model of agents' goals) that controls the runtime of an iterative inference algorithm. L-IBMs make it possible to learn agent models using data from diverse populations of suboptimal actors. In three modeling tasks--inferring navigation goals from routes, inferring communicative intents from human utterances, and predicting next moves in human chess games--we show that L-IBMs match or outperform Boltzmann models of decision-making under uncertainty. Inferred inference budgets are themselves meaningful, efficient to compute, and correlated with measures of player skill, partner skill and task difficulty. Building effective models for multi-agent decision-making--whether cooperative or adversarial-- requires understanding other agents' goals and plans.


Efficient Learning in Polyhedral Games via Best Response Oracles

arXiv.org Artificial Intelligence

Learning in games is a well-studied framework in which agents iteratively refine their strategies through repeated interactions with their environment. One natural way for agents to iteratively refine their strategies is by best-responding. This idea can be applied in many forms, the simplest and earliest instance of which was fictitious play (FP) [Brown, 1951]. This algorithm involves the agent observing the strategies played by the opponent and then playing a strategy that corresponds to the best response to the average of the observed strategies. This algorithm was shown to converge [Robinson, 1951], but its convergence rate can, in the worst case, scale quite poorly with the number of actions available to each player [Daskalakis and Pan, 2014]. It is then natural to ask what are the best convergence guarantees that can be obtained for the computation of Nash equilibria in two-player zero-sum games or coarse correlated equilibria in multiplayer games when agents are learning through a best-response oracle. In the online learning community, methods based only on best-response oracles are special cases of methods based on a linear minimization oracle (LMO), which can be queried for points that minimize a linear objective over the feasible set. Such methods are known as projection-free methods because they avoid potentially expensive projections onto the feasible set. Projection-free online learning algorithms might perform multiple LMO calls per iteration, so our paper and related literature are concerned not only with the number of iterations T of online learning but also the total number of LMO calls, which we will denote by N. Because LMOs for polyhedral decision sets essentially correspond to a best-response oracle (BRO), we will use these two terms interchangeably.


Cooperative Probabilistic Trajectory Forecasting under Occlusion

arXiv.org Artificial Intelligence

Perception and planning under occlusion is essential for safety-critical tasks. Occlusion-aware planning often requires communicating the information of the occluded object to the ego agent for safe navigation. However, communicating rich sensor information under adverse conditions during communication loss and limited bandwidth may not be always feasible. Further, in GPS denied environments and indoor navigation, localizing and sharing of occluded objects can be challenging. To overcome this, relative pose estimation between connected agents sharing a common field of view can be a computationally effective way of communicating information about surrounding objects. In this paper, we design an end-to-end network that cooperatively estimates the current states of occluded pedestrian in the reference frame of ego agent and then predicts the trajectory with safety guarantees. Experimentally, we show that the uncertainty-aware trajectory prediction of occluded pedestrian by the ego agent is almost similar to the ground truth trajectory assuming no occlusion. The current research holds promise for uncertainty-aware navigation among multiple connected agents under occlusion.


Evaluating Agents using Social Choice Theory

arXiv.org Artificial Intelligence

We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings or pairwise comparisons of agents to produce an overall evaluation. By viewing the aggregator as a social welfare function, we are able to leverage centuries of research in social choice theory to derive principled evaluation frameworks with axiomatic foundations. These evaluations are interpretable and flexible, while avoiding many of the problems currently facing cross-task evaluation. We apply this Voting-as-Evaluation (VasE) framework across multiple settings, including reinforcement learning, large language models, and humans. In practice, we observe that VasE can be more robust than popular evaluation frameworks (Elo and Nash averaging), discovers properties in the evaluation data not evident from scores alone, and can predict outcomes better than Elo in a complex seven-player game. We identify one particular approach, maximal lotteries, that satisfies important consistency properties relevant to evaluation, is computationally efficient (polynomial in the size of the evaluation data), and identifies game-theoretic cycles.


Towards early diagnosis of Alzheimer's disease: Advances in immune-related blood biomarkers and computational modeling approaches

arXiv.org Artificial Intelligence

Alzheimer's disease has an increasing prevalence in the population world-wide, yet current diagnostic methods based on recommended biomarkers are only available in specialized clinics. Due to these circumstances, Alzheimer's disease is usually diagnosed late, which contrasts with the currently available treatment options that are only effective for patients at an early stage. Blood-based biomarkers could fill in the gap of easily accessible and low-cost methods for early diagnosis of the disease. In particular, immune-based blood-biomarkers might be a promising option, given the recently discovered cross-talk of immune cells of the central nervous system with those in the peripheral immune system. With the help of machine learning algorithms and mechanistic modeling approaches, such as agent-based modeling, an in-depth analysis of the simulation of cell dynamics is possible as well as of high-dimensional omics resources indicative of pathway signaling changes. Here, we give a background on advances in research on brain-immune system cross-talk in Alzheimer's disease and review recent machine learning and mechanistic modeling approaches which leverage modern omics technologies for blood-based immune system-related biomarker discovery.