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IKT-BT: Indirect Knowledge Transfer Behavior Tree Framework for Multi-Robot Systems Through Communication Eavesdropping

arXiv.org Artificial Intelligence

Multi-agent and multi-robot systems (MRS) often rely on direct communication for information sharing. This work explores an alternative approach inspired by eavesdropping mechanisms in nature that involves casual observation of agent interactions to enhance decentralized knowledge dissemination. We achieve this through a novel IKT-BT framework tailored for a behavior-based MRS, encapsulating knowledge and control actions in Behavior Trees (BT). We present two new BT-based modalities - eavesdrop-update (EU) and eavesdrop-buffer-update (EBU) - incorporating unique eavesdropping strategies and efficient episodic memory management suited for resource-limited swarm robots. We theoretically analyze the IKT-BT framework for an MRS and validate the performance of the proposed modalities through extensive experiments simulating a search and rescue mission. Our results reveal improvements in both global mission performance outcomes and agent-level knowledge dissemination with a reduced need for direct communication.


Decentralized traffic management of autonomous drones

arXiv.org Artificial Intelligence

Coordination of local and global aerial traffic has become a legal and technological bottleneck as the number of unmanned vehicles in the common airspace continues to grow. To meet this challenge, automation and decentralization of control is an unavoidable requirement. In this paper, we present a solution that enables self-organization of cooperating autonomous agents into an effective traffic flow state in which the common aerial coordination task - filled with conflicts - is resolved. Using realistic simulations, we show that our algorithm is safe, efficient, and scalable regarding the number of drones and their speed range, while it can also handle heterogeneous agents and even pairwise priorities between them. The algorithm works in any sparse or dense traffic scenario in two dimensions and can be made increasingly efficient by a layered flight space structure in three dimensions. To support the feasibility of our solution, we experimentally demonstrate coordinated aerial traffic of 100 autonomous drones within a circular area with a radius of 125 meters.


Memory Asymmetry Creates Heteroclinic Orbits to Nash Equilibrium in Learning in Zero-Sum Games

arXiv.org Artificial Intelligence

Learning in games considers how multiple agents maximize their own rewards through repeated games. Memory, an ability that an agent changes his/her action depending on the history of actions in previous games, is often introduced into learning to explore more clever strategies and discuss the decision-making of real agents like humans. However, such games with memory are hard to analyze because they exhibit complex phenomena like chaotic dynamics or divergence from Nash equilibrium. In particular, how asymmetry in memory capacities between agents affects learning in games is still unclear. In response, this study formulates a gradient ascent algorithm in games with asymmetry memory capacities. To obtain theoretical insights into learning dynamics, we first consider a simple case of zero-sum games. We observe complex behavior, where learning dynamics draw a heteroclinic connection from unstable fixed points to stable ones. Despite this complexity, we analyze learning dynamics and prove local convergence to these stable fixed points, i.e., the Nash equilibria. We identify the mechanism driving this convergence: an agent with a longer memory learns to exploit the other, which in turn endows the other's utility function with strict concavity. We further numerically observe such convergence in various initial strategies, action numbers, and memory lengths. This study reveals a novel phenomenon due to memory asymmetry, providing fundamental strides in learning in games and new insights into computing equilibria.


Interventionally Consistent Surrogates for Agent-based Simulators

arXiv.org Machine Learning

Agent-based models (ABMs) are a powerful tool for modelling complex decision-making systems across application domains, including the social sciences (Baptista et al., 2016), epidemiology (Kerr et al., 2021), and finance (Cont, 2007). Such models provide high-fidelity and granular representations of intricate systems of autonomous, interacting, and decision-making agents by modelling the system under consideration at the level of its individual constituent actors. In this way, ABMs enable decision-makers to experiment with, and understand the potential consequences of, policy interventions of interest, thereby allowing for more effective control of the potentially deleterious effects that arise from the endogenous dynamics of the real-world system. In economic systems, for example, such policy interventions may take the form of imposed limits on loan-to-value ratios in housing markets as a means for attenuating housing price cycles (Baptista et al., 2016), while in epidemiology, such interventions may take the form of (non-)pharmaceutical interventions to inhibit the transmission of a disease (Kerr et al., 2021). Whilst ABMs promise many benefits, their complexity generally necessitates the use of simulation studies to understand their behaviours, and their granularity can result in large computational costs even for single forward simulations. In many cases, such costs can be prohibitively large, presenting a barrier to their use as synthetic test environments for potential policy interventions in practice. Moreover, the high-fidelity data generated by ABMs can be difficult for policymakers to interpret and relate to policy interventions that act system-wide (Haldane and Turrell, 2018).


Dataset Optimization for Chronic Disease Prediction with Bio-Inspired Feature Selection

arXiv.org Artificial Intelligence

In this study, we investigated the application of bio-inspired optimization algorithms, including Genetic Algorithm, Particle Swarm Optimization, and Whale Optimization Algorithm, for feature selection in chronic disease prediction. The primary goal was to enhance the predictive accuracy of models streamline data dimensionality, and make predictions more interpretable and actionable. The research encompassed a comparative analysis of the three bio-inspired feature selection approaches across diverse chronic diseases, including diabetes, cancer, kidney, and cardiovascular diseases. Performance metrics such as accuracy, precision, recall, and f1 score are used to assess the effectiveness of the algorithms in reducing the number of features needed for accurate classification. The results in general demonstrate that the bio-inspired optimization algorithms are effective in reducing the number of features required for accurate classification. However, there have been variations in the performance of the algorithms on different datasets. The study highlights the importance of data pre-processing and cleaning in ensuring the reliability and effectiveness of the analysis. This study contributes to the advancement of predictive analytics in the realm of chronic diseases. The potential impact of this work extends to early intervention, precision medicine, and improved patient outcomes, providing new avenues for the delivery of healthcare services tailored to individual needs. The findings underscore the potential benefits of using bio-inspired optimization algorithms for feature selection in chronic disease prediction, offering valuable insights for improving healthcare outcomes.


On Computing Makespan-Optimal Solutions for Generalized Sliding-Tile Puzzles

arXiv.org Artificial Intelligence

In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the new escort. We study a generalized sliding-tile puzzle (GSTP) in which (1) there are $1+$ escorts and (2) multiple tiles can move synchronously in a single time step. Compared with popular discrete multi-agent/robot motion models, GSTP provides a more accurate model for a broad array of high-utility applications, including warehouse automation and autonomous garage parking, but is less studied due to the more involved tile interactions. In this work, we analyze optimal GSTP solution structures, establishing that computing makespan-optimal solutions for GSTP is NP-complete and developing polynomial time algorithms yielding makespans approximating the minimum with expected/high probability constant factors, assuming randomized start and goal configurations.


Deep-Dispatch: A Deep Reinforcement Learning-Based Vehicle Dispatch Algorithm for Advanced Air Mobility

arXiv.org Artificial Intelligence

Near future air taxi operations with electric vertical take-off and landing (eVTOL) aircraft will be constrained by the need for frequent recharging of eVTOLs, limited takeoff and landing pads in vertiports, and subject to time-varying demand and electricity prices, making the eVTOL dispatch problem unique and particularly challenging to solve. Previously, we have developed optimization models to address this problem. Such optimization models however suffer from prohibitively high computational run times when the scale of the problem increases, making them less practical for real world implementation. To overcome this issue, we have developed two deep reinforcement learning-based eVTOL dispatch algorithms, namely single-agent and multi-agent deep Q-learning eVTOL dispatch algorithms, where the objective is to maximize operating profit. An eVTOL-based passenger transportation simulation environment was built to assess the performance of our algorithms across $36$ numerical cases with varying number of eVTOLs, vertiports, and demand. The results indicate that the multi-agent eVTOL dispatch algorithm can closely approximate the optimal dispatch policy with significantly less computational expenses compared to the benchmark optimization model. The multi-agent algorithm was found to outperform the single-agent counterpart with respect to both profits generated and training time.


GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation

arXiv.org Artificial Intelligence

Offline imitation learning (IL) refers to learning expert behavior solely from demonstrations, without any additional interaction with the environment. Despite significant advances in offline IL, existing techniques find it challenging to learn policies for long-horizon tasks and require significant re-training when task specifications change. Towards addressing these limitations, we present GO-DICE an offline IL technique for goal-conditioned long-horizon sequential tasks. GO-DICE discerns a hierarchy of sub-tasks from demonstrations and uses these to learn separate policies for sub-task transitions and action execution, respectively; this hierarchical policy learning facilitates long-horizon reasoning. Inspired by the expansive DICE-family of techniques, policy learning at both the levels transpires within the space of stationary distributions. Further, both policies are learnt with goal conditioning to minimize need for retraining when task goals change. Experimental results substantiate that GO-DICE outperforms recent baselines, as evidenced by a marked improvement in the completion rate of increasingly challenging pick-and-place Mujoco robotic tasks. GO-DICE is also capable of leveraging imperfect demonstration and partial task segmentation when available, both of which boost task performance relative to learning from expert demonstrations alone.


Episodic Return Decomposition by Difference of Implicitly Assigned Sub-Trajectory Reward

arXiv.org Artificial Intelligence

Real-world decision-making problems are usually accompanied by delayed rewards, which affects the sample efficiency of Reinforcement Learning, especially in the extremely delayed case where the only feedback is the episodic reward obtained at the end of an episode. Episodic return decomposition is a promising way to deal with the episodic-reward setting. Several corresponding algorithms have shown remarkable effectiveness of the learned step-wise proxy rewards from return decomposition. However, these existing methods lack either attribution or representation capacity, leading to inefficient decomposition in the case of long-term episodes. In this paper, we propose a novel episodic return decomposition method called Diaster (Difference of implicitly assigned sub-trajectory reward). Diaster decomposes any episodic reward into credits of two divided sub-trajectories at any cut point, and the step-wise proxy rewards come from differences in expectation. We theoretically and empirically verify that the decomposed proxy reward function can guide the policy to be nearly optimal. Experimental results show that our method outperforms previous state-of-the-art methods in terms of both sample efficiency and performance.


Towards Reasoning in Large Language Models via Multi-Agent Peer Review Collaboration

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown remarkable capabilities in general natural language processing tasks but often fall short in complex reasoning tasks. Recent studies have explored human-like problem-solving strategies, such as self-correct, to push further the boundary of single-model reasoning ability. In this work, we let a single model "step outside the box" by engaging multiple models to correct each other. We introduce a multi-agent collaboration strategy that emulates the academic peer review process. Each agent independently constructs its own solution, provides reviews on the solutions of others, and assigns confidence levels to its reviews. Upon receiving peer reviews, agents revise their initial solutions. Extensive experiments on three different types of reasoning tasks show that our collaboration approach delivers superior accuracy across all ten datasets compared to existing methods. Further study underscores the effectiveness of integrating confidence in reviews, demonstrates the superiority of feedback exchange over mere solution sharing, and highlights the role of capability and diversity in fostering successful collaboration.