Agents
Multi-Agent Reinforcement Learning for Maritime Operational Technology Cyber Security
Wilson, Alec, Menzies, Ryan, Morarji, Neela, Foster, David, Mont, Marco Casassa, Turkbeyler, Esin, Gralewski, Lisa
This paper demonstrates the potential for autonomous cyber defence to be applied on industrial control systems and provides a baseline environment to further explore Multi-Agent Reinforcement Learning's (MARL) application to this problem domain. It introduces a simulation environment, IPMSRL, of a generic Integrated Platform Management System (IPMS) and explores the use of MARL for autonomous cyber defence decision-making on generic maritime based IPMS Operational Technology (OT). OT cyber defensive actions are less mature than they are for Enterprise IT. This is due to the relatively brittle nature of OT infrastructure originating from the use of legacy systems, design-time engineering assumptions, and lack of full-scale modern security controls. There are many obstacles to be tackled across the cyber landscape due to continually increasing cyber-attack sophistication and the limitations of traditional IT-centric cyber defence solutions. Traditional IT controls are rarely deployed on OT infrastructure, and where they are, some threats aren't fully addressed. In our experiments, a shared critic implementation of Multi Agent Proximal Policy Optimisation (MAPPO) outperformed Independent Proximal Policy Optimisation (IPPO). MAPPO reached an optimal policy (episode outcome mean of 1) after 800K timesteps, whereas IPPO was only able to reach an episode outcome mean of 0.966 after one million timesteps. Hyperparameter tuning greatly improved training performance. Across one million timesteps the tuned hyperparameters reached an optimal policy whereas the default hyperparameters only managed to win sporadically, with most simulations resulting in a draw. We tested a real-world constraint, attack detection alert success, and found that when alert success probability is reduced to 0.75 or 0.9, the MARL defenders were still able to win in over 97.5% or 99.5% of episodes, respectively.
Cooperative Edge Caching Based on Elastic Federated and Multi-Agent Deep Reinforcement Learning in Next-Generation Network
Wu, Qiong, Wang, Wenhua, Fan, Pingyi, Fan, Qiang, Zhu, Huiling, Letaief, Khaled B.
Edge caching is a promising solution for next-generation networks by empowering caching units in small-cell base stations (SBSs), which allows user equipments (UEs) to fetch users' requested contents that have been pre-cached in SBSs. It is crucial for SBSs to predict accurate popular contents through learning while protecting users' personal information. Traditional federated learning (FL) can protect users' privacy but the data discrepancies among UEs can lead to a degradation in model quality. Therefore, it is necessary to train personalized local models for each UE to predict popular contents accurately. In addition, the cached contents can be shared among adjacent SBSs in next-generation networks, thus caching predicted popular contents in different SBSs may affect the cost to fetch contents. Hence, it is critical to determine where the popular contents are cached cooperatively. To address these issues, we propose a cooperative edge caching scheme based on elastic federated and multi-agent deep reinforcement learning (CEFMR) to optimize the cost in the network. We first propose an elastic FL algorithm to train the personalized model for each UE, where adversarial autoencoder (AAE) model is adopted for training to improve the prediction accuracy, then {a popular} content prediction algorithm is proposed to predict the popular contents for each SBS based on the trained AAE model. Finally, we propose a multi-agent deep reinforcement learning (MADRL) based algorithm to decide where the predicted popular contents are collaboratively cached among SBSs. Our experimental results demonstrate the superiority of our proposed scheme to existing baseline caching schemes.
Behavioral Simulation: Exploring A Possible Next Paradigm for Science
Wang, Cheng, Wang, Chuwen, Zhao, Yu, Zeng, Shirong, Zhang, Wang, Ning, Ronghui
Simulation technologies have been widely utilized in many scientific research fields such as weather forecasting, fluid mechanics and biological populations. It is the best tool to handle problems in complex systems, where closed-form expressions are unavailable and the target distribution in the representation space is too complex to be fully represented by a deep learning (DL) model. We believe that the development of simulation technologies is consistent with scientific paradigms. This paper induces the evolution of scientific paradigms from the perspective of data, algorithms, and computational power. Building upon this perspective, we divide simulation technologies into three stages aligning with the emergence of new paradigms, and find that advanced simulation technologies are typical instances of paradigms integration. Moreover, we propose the concept of behavioral simulation (BS), specifically sophisticated behavioral simulation (SBS), representing a higher degree of paradigms integration based on foundation models to simulate complex social systems involving sophisticated human strategies and behaviors. BS and further SBS are designed to tackle challenges concerning the complex human system that surpasses the capacity of traditional agent-based modeling simulation (ABMS), which can be regarded as a possible next paradigm for science. Through this work, we look forward to more powerful BS and SBS applications in scientific research branches within social science.
Cooperative Tri-Point Model-Based Ground-to-Air Coverage Extension in Beyond 5G Networks
Cai, Ziwei, Sheng, Min, Liu, Junju, Zhao, Chenxi, Li, Jiandong
The utilization of existing terrestrial infrastructures to provide coverage for aerial users is a potentially low-cost solution. However, the already deployed terrestrial base stations (TBSs) result in weak ground-to-air (G2A) coverage due to the down-tilted antennas. Furthermore, achieving optimal coverage across the entire airspace through antenna adjustment is challenging due to the complex signal coverage requirements in three-dimensional space, especially in the vertical direction. In this paper, we propose a cooperative tri-point (CoTP) model-based method that utilizes cooperative beams to enhance the G2A coverage extension. To utilize existing TBSs for establishing effective cooperation, we prove that the cooperation among three TBSs can ensure G2A coverage with a minimum coverage overlap, and design the CoTP model to analyze the G2A coverage extension. Using the model, a cooperative coverage structure based on Delaunay triangulation is designed to divide triangular prism-shaped subspaces and corresponding TBS cooperation sets. To enable TBSs in the cooperation set to cover different height subspaces while maintaining ground coverage, we design a cooperative beam generation algorithm to maximize the coverage in the triangular prism-shaped airspace. The simulation results and field trials demonstrate that the proposed method can efficiently enhance the G2A coverage extension while guaranteeing ground coverage.
Contrastive learning-based agent modeling for deep reinforcement learning
Ma, Wenhao, Chang, Yu-Cheng, Yang, Jie, Wang, Yu-Kai, Lin, Chin-Teng
Multi-agent systems often require agents to collaborate with or compete against other agents with diverse goals, behaviors, or strategies. Agent modeling is essential when designing adaptive policies for intelligent machine agents in multiagent systems, as this is the means by which the ego agent understands other agents' behavior and extracts their meaningful policy representations. These representations can be used to enhance the ego agent's adaptive policy which is trained by reinforcement learning. However, existing agent modeling approaches typically assume the availability of local observations from other agents (modeled agents) during training or a long observation trajectory for policy adaption. To remove these constrictive assumptions and improve agent modeling performance, we devised a Contrastive Learning-based Agent Modeling (CLAM) method that relies only on the local observations from the ego agent during training and execution. With these observations, CLAM is capable of generating consistent high-quality policy representations in real-time right from the beginning of each episode. We evaluated the efficacy of our approach in both cooperative and competitive multi-agent environments. Our experiments demonstrate that our approach achieves state-of-the-art on both cooperative and competitive tasks, highlighting the potential of contrastive learning-based agent modeling for enhancing reinforcement learning.
A Multi-Agent Security Testbed for the Analysis of Attacks and Defenses in Collaborative Sensor Fusion
Hallyburton, R. Spencer, Hunt, David, Luo, Shaocheng, Pajic, Miroslav
The performance and safety of autonomous vehicles (AVs) deteriorates under adverse environments and adversarial actors. The investment in multi-sensor, multi-agent (MSMA) AVs is meant to promote improved efficiency of travel and mitigate safety risks. Unfortunately, minimal investment has been made to develop security-aware MSMA sensor fusion pipelines leaving them vulnerable to adversaries. To advance security analysis of AVs, we develop the Multi-Agent Security Testbed, MAST, in the Robot Operating System (ROS2). Our framework is scalable for general AV scenarios and is integrated with recent multi-agent datasets. We construct the first bridge between AVstack and ROS and develop automated AV pipeline builds to enable rapid AV prototyping. We tackle the challenge of deploying variable numbers of agent/adversary nodes at launch-time with dynamic topic remapping. Using this testbed, we motivate the need for security-aware AV architectures by exposing the vulnerability of centralized multi-agent fusion pipelines to (un)coordinated adversary models in case studies and Monte Carlo analysis.
Self-navigation in crowds: An invariant set-based approach
J, Veejay Karthik, Vachhani, Leena
Self-navigation in non-coordinating crowded environments is formidably challenging within multi-agent systems consisting of non-holonomic robots operating through local sensing. Our primary objective is the development of a novel, rapid, sensor-driven, self-navigation controller that directly computes control commands to enable safe maneuvering while coexisting with other agents. We propose an input-constrained feedback controller meticulously crafted for non-holonomic mobile robots and the characterization of associated invariant sets. The invariant sets are the key to maintaining stability and safety amidst the non-cooperating agents. We then propose a planning strategy that strategically guides the generation of invariant sets toward the agent's intended target. This enables the agents to directly compute theoretically safe control inputs without explicitly requiring pre-planned paths/trajectories to reliably navigate through crowded multi-agent environments. The practicality of our technique is demonstrated through hardware experiments, and the ability to parallelize computations to shorten computational durations for synthesizing safe control commands. The proposed approach finds potential applications in crowded multi-agent scenarios that require rapid control computations based on perceived safety bounds during run-time.
The landscape of Collective Awareness in multi-robot systems
Fernandez-Cortizas, Miguel, Perez-Saura, David, Sanz, Ricardo, Molina, Martin, Campoy, Pascual
The development of collective-aware multi-robot systems is crucial for enhancing the efficiency and robustness of robotic applications in multiple fields. These systems enable collaboration, coordination, and resource sharing among robots, leading to improved scalability, adaptability to dynamic environments, and increased overall system robustness. In this work, we want to provide a brief overview of this research topic and identify open challenges.
Improved Consensus ADMM for Cooperative Motion Planning of Large-Scale Connected Autonomous Vehicles with Limited Communication
Liu, Haichao, Huang, Zhenmin, Zhu, Zicheng, Li, Yulin, Shen, Shaojie, Ma, Jun
This paper investigates a cooperative motion planning problem for large-scale connected autonomous vehicles (CAVs) under limited communications, which addresses the challenges of high communication and computing resource requirements. Our proposed methodology incorporates a parallel optimization algorithm with improved consensus ADMM considering a more realistic locally connected topology network, and time complexity of O(N) is achieved by exploiting the sparsity in the dual update process. To further enhance the computational efficiency, we employ a lightweight evolution strategy for the dynamic connectivity graph of CAVs, and each sub-problem split from the consensus ADMM only requires managing a small group of CAVs. The proposed method implemented with the receding horizon scheme is validated thoroughly, and comparisons with existing numerical solvers and approaches demonstrate the efficiency of our proposed algorithm. Also, simulations on large-scale cooperative driving tasks involving 80 vehicles are performed in the high-fidelity CARLA simulator, which highlights the remarkable computational efficiency, scalability, and effectiveness of our proposed development. Demonstration videos are available at https://henryhcliu.github.io/icadmm_cmp_carla.
Data assimilation approach for addressing imperfections in people flow measurement techniques using particle filter
Understanding and predicting people flow in urban areas is useful for decision-making in urban planning and marketing strategies. Traditional methods for understanding people flow can be divided into measurement-based approaches and simulation-based approaches. Measurement-based approaches have the advantage of directly capturing actual people flow, but they face the challenge of data imperfection. On the other hand, simulations can obtain complete data on a computer, but they only consider some of the factors determining human behavior, leading to a divergence from actual people flow. Both measurement and simulation methods have unresolved issues, and combining the two can complementarily overcome them. This paper proposes a method that applies data assimilation, a fusion technique of measurement and simulation, to agent-based simulation. Data assimilation combines the advantages of both measurement and simulation, contributing to the creation of an environment that can reflect real people flow while acquiring richer data. The paper verifies the effectiveness of the proposed method in a virtual environment and demonstrates the potential of data assimilation to compensate for the three types of imperfection in people flow measurement techniques. These findings can serve as guidelines for supplementing sparse measurement data in physical environments.