Agents
Query Complexity of Tournament Solutions
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution} takes a tournament as input and outputs a subset of vertices of the input tournament. However, in many applications, for example, choosing the best set of drugs from a given set of drugs, the edges of the tournament are given only implicitly and knowing the orientation of an edge is costly. In such scenarios, we would like to know the best set of vertices (according to some tournament solution) by "querying" as few edges as possible. We, in this paper, precisely study this problem for commonly used tournament solutions: given an oracle access to the edges of a tournament T, find $f(T)$ by querying as few edges as possible, for a tournament solution f. We first show that the set of Condorcet non-losers in a tournament can be found by querying $2n-\lfloor \log n \rfloor -2$ edges only and this is tight in the sense that every algorithm for finding the set of Condorcet non-losers needs to query at least $2n-\lfloor \log n \rfloor -2$ edges in the worst case, where $n$ is the number of vertices in the input tournament. We then move on to study other popular tournament solutions and show that any algorithm for finding the Copeland set, the Slater set, the Markov set, the bipartisan set, the uncovered set, the Banks set, and the top cycle must query $\Omega(n^2)$ edges in the worst case. On the positive side, we are able to circumvent our strong query complexity lower bound results by proving that, if the size of the top cycle of the input tournament is at most $k$, then we can find all the tournament solutions mentioned above by querying $O(nk + \frac{n\log n}{\log(1-\frac{1}{k})})$ edges only.
Learning Local Control Barrier Functions for Safety Control of Hybrid Systems
Yang, Shuo, Chen, Yu, Yin, Xiang, Mangharam, Rahul
Hybrid dynamical systems are ubiquitous as practical robotic applications often involve both continuous states and discrete switchings. Safety is a primary concern for hybrid robotic systems. Existing safety-critical control approaches for hybrid systems are either computationally inefficient, detrimental to system performance, or limited to small-scale systems. To amend these drawbacks, in this paper, we propose a learningenabled approach to construct local Control Barrier Functions (CBFs) to guarantee the safety of a wide class of nonlinear hybrid dynamical systems. The end result is a safe neural CBFbased switching controller. Our approach is computationally efficient, minimally invasive to any reference controller, and applicable to large-scale systems. We empirically evaluate our framework and demonstrate its efficacy and flexibility through two robotic examples including a high-dimensional autonomous racing case, against other CBF-based approaches and model predictive control.
How much can change in a year? Revisiting Evaluation in Multi-Agent Reinforcement Learning
Singh, Siddarth, Mahjoub, Omayma, de Kock, Ruan, Khlifi, Wiem, Vall, Abidine, Tessera, Kale-ab, Pretorius, Arnu
Establishing sound experimental standards and rigour is important in any growing field of research. Deep Multi-Agent Reinforcement Learning (MARL) is one such nascent field. Although exciting progress has been made, MARL has recently come under scrutiny for replicability issues and a lack of standardised evaluation methodology, specifically in the cooperative setting. Although protocols have been proposed to help alleviate the issue, it remains important to actively monitor the health of the field. In this work, we extend the database of evaluation methodology previously published by containing meta-data on MARL publications from top-rated conferences and compare the findings extracted from this updated database to the trends identified in their work. Our analysis shows that many of the worrying trends in performance reporting remain. This includes the omission of uncertainty quantification, not reporting all relevant evaluation details and a narrowing of algorithmic development classes. Promisingly, we do observe a trend towards more difficult scenarios in SMAC-v1, which if continued into SMAC-v2 will encourage novel algorithmic development. Our data indicate that replicability needs to be approached more proactively by the MARL community to ensure trust in the field as we move towards exciting new frontiers.
Finite-Time Analysis of On-Policy Heterogeneous Federated Reinforcement Learning
Zhang, Chenyu, Wang, Han, Mitra, Aritra, Anderson, James
Federated reinforcement learning (FRL) has emerged as a promising paradigm for reducing the sample complexity of reinforcement learning tasks by exploiting information from different agents. However, when each agent interacts with a potentially different environment, little to nothing is known theoretically about the non-asymptotic performance of FRL algorithms. The lack of such results can be attributed to various technical challenges and their intricate interplay: Markovian sampling, linear function approximation, multiple local updates to save communication, heterogeneity in the reward functions and transition kernels of the agents' MDPs, and continuous state-action spaces. Moreover, in the on-policy setting, the behavior policies vary with time, further complicating the analysis. In response, we introduce FedSARSA, a novel federated on-policy reinforcement learning scheme, equipped with linear function approximation, to address these challenges and provide a comprehensive finite-time error analysis. Notably, we establish that FedSARSA converges to a policy that is near-optimal for all agents, with the extent of near-optimality proportional to the level of heterogeneity. Furthermore, we prove that FedSARSA leverages agent collaboration to enable linear speedups as the number of agents increases, which holds for both fixed and adaptive step-size configurations.
Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games
Cai, Yang, Luo, Haipeng, Wei, Chen-Yu, Zheng, Weiqiang
We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$ convergence rate to the weaker notion of coarse correlated equilibrium. In this paper, we improve both results significantly by providing an uncoupled policy optimization algorithm that attains a near-optimal $\tilde{O}(T^{-1})$ convergence rate for computing a correlated equilibrium. Our algorithm is constructed by combining two main elements (i) smooth value updates and (ii) the optimistic-follow-the-regularized-leader algorithm with the log barrier regularizer.
On the Emergence of Symmetrical Reality
Zhang, Zhenliang, Zhang, Zeyu, Jiao, Ziyuan, Su, Yao, Liu, Hangxin, Wang, Wei, Zhu, Song-Chun
Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual reality, mixed reality, and augmented reality for several years, integrating these technical fields remains a formidable challenge due to their disparate application directions. The advent of AI agents, capable of autonomous perception and action, further compounds this issue by exposing the limitations of traditional human-centered research approaches. It is imperative to establish a comprehensive framework that accommodates the dual perceptual centers of humans and AI agents in both physical and virtual worlds. In this paper, we introduce the symmetrical reality framework, which offers a unified representation encompassing various forms of physical-virtual amalgamations. This framework enables researchers to better comprehend how AI agents can collaborate with humans and how distinct technical pathways of physical-virtual integration can be consolidated from a broader perspective. We then delve into the coexistence of humans and AI, demonstrating a prototype system that exemplifies the operation of symmetrical reality systems for specific tasks, such as pouring water. Subsequently, we propose an instance of an AI-driven active assistance service that illustrates the potential applications of symmetrical reality. This paper aims to offer beneficial perspectives and guidance for researchers and practitioners in different fields, thus contributing to the ongoing research about human-AI coexistence in both physical and virtual environments.
Fully Independent Communication in Multi-Agent Reinforcement Learning
Pina, Rafael, De Silva, Varuna, Artaud, Corentin, Liu, Xiaolan
Multi-Agent Reinforcement Learning (MARL) comprises a broad area of research within the field of multi-agent systems. Several recent works have focused specifically on the study of communication approaches in MARL. While multiple communication methods have been proposed, these might still be too complex and not easily transferable to more practical contexts. One of the reasons for that is due to the use of the famous parameter sharing trick. In this paper, we investigate how independent learners in MARL that do not share parameters can communicate. We demonstrate that this setting might incur into some problems, to which we propose a new learning scheme as a solution. Our results show that, despite the challenges, independent agents can still learn communication strategies following our method. Additionally, we use this method to investigate how communication in MARL is affected by different network capacities, both for sharing and not sharing parameters. We observe that communication may not always be needed and that the chosen agent network sizes need to be considered when used together with communication in order to achieve efficient learning.
Multi-Agent Coordination for a Partially Observable and Dynamic Robot Soccer Environment with Limited Communication
Affinita, Daniele, Volpi, Flavio, Spagnoli, Valerio, Suriani, Vincenzo, Nardi, Daniele, Bloisi, Domenico D.
RoboCup represents an International testbed for advancing research in AI and robotics, focusing on a definite goal: developing a robot team that can win against the human world soccer champion team by the year 2050. To achieve this goal, autonomous humanoid robots' coordination is crucial. This paper explores novel solutions within the RoboCup Standard Platform League (SPL), where a reduction in WiFi communication is imperative, leading to the development of new coordination paradigms. The SPL has experienced a substantial decrease in network packet rate, compelling the need for advanced coordination architectures to maintain optimal team functionality in dynamic environments. Inspired by market-based task assignment, we introduce a novel distributed coordination system to orchestrate autonomous robots' actions efficiently in low communication scenarios. This approach has been tested with NAO robots during official RoboCup competitions and in the SimRobot simulator, demonstrating a notable reduction in task overlaps in limited communication settings.
Atmosphere: Context and situational-aware collaborative IoT architecture for edge-fog-cloud computing
Ortiz, Guadalupe, Zouai, Meftah, Kazar, Okba, Garcia-de-Prado, Alfonso, Boubeta-Puig, Juan
The Internet of Things (IoT) has grown significantly in popularity, accompanied by increased capacity and lower cost of communications, and overwhelming development of technologies. At the same time, big data and real-time data analysis have taken on great importance and have been accompanied by unprecedented interest in sharing data among citizens, public administrations and other organisms, giving rise to what is known as the Collaborative Internet of Things. This growth in data and infrastructure must be accompanied by a software architecture that allows its exploitation. Although there are various proposals focused on the exploitation of the IoT at edge, fog and/or cloud levels, it is not easy to find a software solution that exploits the three tiers together, taking maximum advantage not only of the analysis of contextual and situational data at each tier, but also of two-way communications between adjacent ones. In this paper, we propose an architecture that solves these deficiencies by proposing novel technologies which are appropriate for managing the resources of each tier: edge, fog and cloud. In addition, the fact that two-way communications along the three tiers of the architecture is allowed considerably enriches the contextual and situational information in each layer, and substantially assists decision making in real time. The paper illustrates the proposed software architecture through a case study of respiratory disease surveillance in hospitals. As a result, the proposed architecture permits efficient communications between the different tiers responding to the needs of these types of IoT scenarios.
Reinforcement Learning Interventions on Boundedly Rational Human Agents in Frictionful Tasks
Nofshin, Eura, Swaroop, Siddharth, Pan, Weiwei, Murphy, Susan, Doshi-Velez, Finale
Many important behavior changes are frictionful; they require individuals to expend effort over a long period with little immediate gratification. Here, an artificial intelligence (AI) agent can provide personalized interventions to help individuals stick to their goals. In these settings, the AI agent must personalize rapidly (before the individual disengages) and interpretably, to help us understand the behavioral interventions. In this paper, we introduce Behavior Model Reinforcement Learning (BMRL), a framework in which an AI agent intervenes on the parameters of a Markov Decision Process (MDP) belonging to a boundedly rational human agent. Our formulation of the human decision-maker as a planning agent allows us to attribute undesirable human policies (ones that do not lead to the goal) to their maladapted MDP parameters, such as an extremely low discount factor. Furthermore, we propose a class of tractable human models that captures fundamental behaviors in frictionful tasks. Introducing a notion of MDP equivalence specific to BMRL, we theoretically and empirically show that AI planning with our human models can lead to helpful policies on a wide range of more complex, ground-truth humans.