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Benchmarking Data Science Agents

arXiv.org Artificial Intelligence

In the era of data-driven decision-making, the complexity of data analysis necessitates advanced expertise and tools of data science, presenting significant challenges even for specialists. Large Language Models (LLMs) have emerged as promising aids as data science agents, assisting humans in data analysis and processing. Yet their practical efficacy remains constrained by the varied demands of real-world applications and complicated analytical process. In this paper, we introduce DSEval -- a novel evaluation paradigm, as well as a series of innovative benchmarks tailored for assessing the performance of these agents throughout the entire data science lifecycle. Incorporating a novel bootstrapped annotation method, we streamline dataset preparation, improve the evaluation coverage, and expand benchmarking comprehensiveness. Our findings uncover prevalent obstacles and provide critical insights to inform future advancements in the field.


Large Language Model for Participatory Urban Planning

arXiv.org Artificial Intelligence

Participatory urban planning is the mainstream of modern urban planning that involves the active engagement of residents. However, the traditional participatory paradigm requires experienced planning experts and is often time-consuming and costly. Fortunately, the emerging Large Language Models (LLMs) have shown considerable ability to simulate human-like agents, which can be used to emulate the participatory process easily. In this work, we introduce an LLM-based multi-agent collaboration framework for participatory urban planning, which can generate land-use plans for urban regions considering the diverse needs of residents. Specifically, we construct LLM agents to simulate a planner and thousands of residents with diverse profiles and backgrounds. We first ask the planner to carry out an initial land-use plan. To deal with the different facilities needs of residents, we initiate a discussion among the residents in each community about the plan, where residents provide feedback based on their profiles. Furthermore, to improve the efficiency of discussion, we adopt a fishbowl discussion mechanism, where part of the residents discuss and the rest of them act as listeners in each round. Finally, we let the planner modify the plan based on residents' feedback. We deploy our method on two real-world regions in Beijing. Experiments show that our method achieves state-of-the-art performance in residents satisfaction and inclusion metrics, and also outperforms human experts in terms of service accessibility and ecology metrics.


Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users

arXiv.org Artificial Intelligence

We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.


Value Preferences Estimation and Disambiguation in Hybrid Participatory Systems

arXiv.org Artificial Intelligence

Understanding citizens' values in participatory systems is crucial for citizen-centric policy-making. We envision a hybrid participatory system where participants make choices and provide motivations for those choices, and AI agents estimate their value preferences by interacting with them. We focus on situations where a conflict is detected between participants' choices and motivations, and propose methods for estimating value preferences while addressing detected inconsistencies by interacting with the participants. We operationalize the philosophical stance that "valuing is deliberatively consequential." That is, if a participant's choice is based on a deliberation of value preferences, the value preferences can be observed in the motivation the participant provides for the choice. Thus, we propose and compare value estimation methods that prioritize the values estimated from motivations over the values estimated from choices alone. Then, we introduce a disambiguation strategy that addresses the detected inconsistencies between choices and motivations by directly interacting with the participants. We evaluate the proposed methods on a dataset of a large-scale survey on energy transition. The results show that explicitly addressing inconsistencies between choices and motivations improves the estimation of an individual's value preferences. The disambiguation strategy does not show substantial improvements when compared to similar baselines--however, we discuss how the novelty of the approach can open new research avenues and propose improvements to address the current limitations.


Repeated Contracting with Multiple Non-Myopic Agents: Policy Regret and Limited Liability

arXiv.org Artificial Intelligence

We study a repeated contracting setting in which a Principal adaptively chooses amongst $k$ Agents at each of $T$ rounds. The Agents are non-myopic, and so a mechanism for the Principal induces a $T$-round extensive form game amongst the Agents. We give several results aimed at understanding an under-explored aspect of contract theory -- the game induced when choosing an Agent to contract with. First, we show that this game admits a pure-strategy \emph{non-responsive} equilibrium amongst the Agents -- informally an equilibrium in which the Agent's actions depend on the history of realized states of nature, but not on the history of each other's actions, and so avoids the complexities of collusion and threats. Next, we show that if the Principal selects Agents using a \emph{monotone} bandit algorithm, then for any concave contract, in any such equilibrium, the Principal obtains no regret to contracting with the best Agent in hindsight -- not just given their realized actions, but also to the counterfactual world in which they had offered a guaranteed $T$-round contract to the best Agent in hindsight, which would have induced a different sequence of actions. Finally, we show that if the Principal selects Agents using a monotone bandit algorithm which guarantees no swap-regret, then the Principal can additionally offer only limited liability contracts (in which the Agent never needs to pay the Principal) while getting no-regret to the counterfactual world in which she offered a linear contract to the best Agent in hindsight -- despite the fact that linear contracts are not limited liability. We instantiate this theorem by demonstrating the existence of a monotone no swap-regret bandit algorithm, which to our knowledge has not previously appeared in the literature.


Egalitarian Price of Fairness for Indivisible Goods

arXiv.org Artificial Intelligence

In the context of fair division, the concept of price of fairness has been introduced to quantify the loss of welfare when we have to satisfy some fairness condition. In other words, it is the price we have to pay to guarantee fairness. Various settings of fair division have been considered previously; we extend to the setting of indivisible goods by using egalitarian welfare as the welfare measure, instead of the commonly used utilitarian welfare. We provide lower and upper bounds for various fairness and efficiency conditions such as envy-freeness up to one good (EF1) and maximum Nash welfare (MNW).


Learning Translations: Emergent Communication Pretraining for Cooperative Language Acquisition

arXiv.org Artificial Intelligence

In Emergent Communication (EC) agents learn to communicate with one another, but the protocols that they develop are specialised to their training community. This observation led to research into Zero-Shot Coordination (ZSC) for learning communication strategies that are robust to agents not encountered during training. However, ZSC typically assumes that no prior data is available about the agents that will be encountered in the zero-shot setting. In many cases, this presents an unnecessarily hard problem and rules out communication via preestablished conventions. We propose a novel AI challenge called a Cooperative Language Acquisition Problem (CLAP) in which the ZSC assumptions are relaxed by allowing a 'joiner' agent to learn from a dataset of interactions between agents in a target community. We propose and compare two methods for solving CLAPs: Imitation Learning (IL), and Emergent Communication pretraining and Translation Learning (ECTL), in which an agent is trained in self-play with EC and then learns from the data to translate between the emergent protocol and the target community's protocol.


Scaling Robust Optimization for Multi-Agent Robotic Systems: A Distributed Perspective

arXiv.org Artificial Intelligence

This paper presents a novel distributed robust optimization scheme for steering distributions of multi-agent systems under stochastic and deterministic uncertainty. Robust optimization is a subfield of optimization which aims in discovering an optimal solution that remains robustly feasible for all possible realizations of the problem parameters within a given uncertainty set. Such approaches would naturally constitute an ideal candidate for multi-robot control, where in addition to stochastic noise, there might be exogenous deterministic disturbances. Nevertheless, as these methods are usually associated with significantly high computational demands, their application to multi-agent robotics has remained limited. The scope of this work is to propose a scalable robust optimization framework that effectively addresses both types of uncertainties, while retaining computational efficiency and scalability. In this direction, we provide tractable approximations for robust constraints that are relevant in multi-robot settings. Subsequently, we demonstrate how computations can be distributed through an Alternating Direction Method of Multipliers (ADMM) approach towards achieving scalability and communication efficiency. Simulation results highlight the performance of the proposed algorithm in effectively handling both stochastic and deterministic uncertainty in multi-robot systems. The scalability of the method is also emphasized by showcasing tasks with up to 100 agents. The results of this work indicate the promise of blending robust optimization, distribution steering and distributed optimization towards achieving scalable, safe and robust multi-robot control.


Distributed Finite-time Differentiator for Multi-agent Systems Under Directed Graph

arXiv.org Artificial Intelligence

This paper proposes a new distributed finite-time differentiator (DFD) for multi-agent systems (MAS) under directed graph, which extends the differentiator algorithm from the centralized case to the distributed case by only using relative/absolute position information. By skillfully constructing a Lyapunov function, the finite-time stability of the closed-loop system under DFD is proved. Inspired by the duality principle of control theory, a distributed continuous finite-time output consensus algorithm extended from DFD for a class of leader-follower MAS is provided, which not only completely suppresses disturbance, but also avoids chattering. Finally, several simulation examples are given to verify the effectiveness of the DFD.


Swarm UAVs Communication

arXiv.org Artificial Intelligence

The advancement in cyber-physical systems has opened a new way in disaster management and rescue operations. The usage of UAVs is very promising in this context. UAVs, mainly quadcopters, are small in size and their payload capacity is limited. A single UAV can not traverse the whole area. Hence multiple UAVs or swarms of UAVs come into the picture managing the entire payload in a modular and equiproportional manner. In this work we have explored a vast topic related to UAVs. Among the UAVs quadcopter is the main focus. We explored the types of quadcopters, their flying strategy,their communication protocols, architecture and controlling techniques, followed by the swarm behaviour in nature and UAVs. Swarm behaviour and a few swarm optimization algorithms has been explored here. Swarm architecture and communication in between swarm UAV networks also got a special attention in our work. In disaster management the UAV swarm network must have to search a large area. And for this proper path planning algorithm is required. We have discussed the existing path planning algorithm, their advantages and disadvantages in great detail. Formation maintenance of the swarm network is an important issue which has been explored through leader-follower technique. The wireless path loss model has been modelled using friis and ground ray reflection model. Using this path loss models we have managed to create the link budget and simulate the variation of communication link performance with the variation of distance.