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Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.


Imitation Learning Datasets: A Toolkit For Creating Datasets, Training Agents and Benchmarking

arXiv.org Artificial Intelligence

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a cumbersome process requiring researchers to train expert agents from scratch, record their interactions and test each benchmark method with newly created data. Moreover, creating new datasets for each new technique results in a lack of consistency in the evaluation process since each dataset can drastically vary in state and action distribution. In response, this work aims to address these issues by creating Imitation Learning Datasets, a toolkit that allows for: (i) curated expert policies with multithreaded support for faster dataset creation; (ii) readily available datasets and techniques with precise measurements; and (iii) sharing implementations of common imitation learning techniques. Demonstration link: https://nathangavenski.github.io/#/il-datasets-video


Distributed Influence-Augmented Local Simulators for Parallel MARL in Large Networked Systems

arXiv.org Artificial Intelligence

Due to its high sample complexity, simulation is, as of today, critical for the successful application of reinforcement learning. Many real-world problems, however, exhibit overly complex dynamics, which makes their full-scale simulation computationally slow. In this paper, we show how to decompose large networked systems of many agents into multiple local components such that we can build separate simulators that run independently and in parallel. To monitor the influence that the different local components exert on one another, each of these simulators is equipped with a learned model that is periodically trained on real trajectories. Our empirical results reveal that distributing the simulation among different processes not only makes it possible to train large multi-agent systems in just a few hours but also helps mitigate the negative effects of simultaneous learning.


Incentive Compatibility for AI Alignment in Sociotechnical Systems: Positions and Prospects

arXiv.org Artificial Intelligence

The burgeoning integration of artificial intelligence (AI) into human society brings forth significant implications for societal governance and safety. While considerable strides have been made in addressing AI alignment challenges, existing methodologies primarily focus on technical facets, often neglecting the intricate sociotechnical nature of AI systems, which can lead to a misalignment between the development and deployment contexts. To this end, we posit a new problem worth exploring: Incentive Compatibility Sociotechnical Alignment Problem (ICSAP). We hope this can call for more researchers to explore how to leverage the principles of Incentive Compatibility (IC) from game theory to bridge the gap between technical and societal components to maintain AI consensus with human societies in different contexts. We further discuss three classical game problems for achieving IC: mechanism design, contract theory, and Bayesian persuasion, in addressing the perspectives, potentials, and challenges of solving ICSAP, and provide preliminary implementation conceptions.


Privacy-Preserving Distributed Optimization and Learning

arXiv.org Artificial Intelligence

Distributed optimization and learning has recently garnered great attention due to its wide applications in sensor networks, smart grids, machine learning, and so forth. Despite rapid development, existing distributed optimization and learning algorithms require each agent to exchange messages with its neighbors, which may expose sensitive information and raise significant privacy concerns. In this survey paper, we overview privacy-preserving distributed optimization and learning methods. We first discuss cryptography, differential privacy, and other techniques that can be used for privacy preservation and indicate their pros and cons for privacy protection in distributed optimization and learning. We believe that among these approaches, differential privacy is most promising due to its low computational and communication complexities, which are extremely appealing for modern learning based applications with high dimensions of optimization variables. We then introduce several differential-privacy algorithms that can simultaneously ensure privacy and optimization accuracy. Moreover, we provide example applications in several machine learning problems to confirm the real-world effectiveness of these algorithms. Finally, we highlight some challenges in this research domain and discuss future directions.


A Heterogeneous Agent Model of Mortgage Servicing: An Income-based Relief Analysis

arXiv.org Artificial Intelligence

Mortgages account for the largest portion of household debt in the United States, totaling around \$12 trillion nationwide. In times of financial hardship, alleviating mortgage burdens is essential for supporting affected households. The mortgage servicing industry plays a vital role in offering this assistance, yet there has been limited research modelling the complex relationship between households and servicers. To bridge this gap, we developed an agent-based model that explores household behavior and the effectiveness of relief measures during financial distress. Our model represents households as adaptive learning agents with realistic financial attributes. These households experience exogenous income shocks, which may influence their ability to make mortgage payments. Mortgage servicers provide relief options to these households, who then choose the most suitable relief based on their unique financial circumstances and individual preferences. We analyze the impact of various external shocks and the success of different mortgage relief strategies on specific borrower subgroups. Through this analysis, we show that our model can not only replicate real-world mortgage studies but also act as a tool for conducting a broad range of what-if scenario analyses. Our approach offers fine-grained insights that can inform the development of more effective and inclusive mortgage relief solutions.


Causal Graph ODE: Continuous Treatment Effect Modeling in Multi-agent Dynamical Systems

arXiv.org Artificial Intelligence

Real-world multi-agent systems are often dynamic and continuous, where the agents co-evolve and undergo changes in their trajectories and interactions over time. For example, the COVID-19 transmission in the U.S. can be viewed as a multi-agent system, where states act as agents and daily population movements between them are interactions. Estimating the counterfactual outcomes in such systems enables accurate future predictions and effective decision-making, such as formulating COVID-19 policies. However, existing methods fail to model the continuous dynamic effects of treatments on the outcome, especially when multiple treatments (e.g., "stay-at-home" and "get-vaccine" policies) are applied simultaneously. To tackle this challenge, we propose Causal Graph Ordinary Differential Equations (CAG-ODE), a novel model that captures the continuous interaction among agents using a Graph Neural Network (GNN) as the ODE function. The key innovation of our model is to learn time-dependent representations of treatments and incorporate them into the ODE function, enabling precise predictions of potential outcomes. To mitigate confounding bias, we further propose two domain adversarial learning-based objectives, which enable our model to learn balanced continuous representations that are not affected by treatments or interference. Experiments on two datasets (i.e., COVID-19 and tumor growth) demonstrate the superior performance of our proposed model.


Facility Location Games with Scaling Effects

arXiv.org Artificial Intelligence

We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility placement. In addition to the general class of continuous scaling functions, we also provide results for piecewise linear scaling functions which can effectively approximate or model the scaling of many real world scenarios. We focus on the objectives of total and maximum cost, describing the computation of the optimal solution. We then move to the approximate mechanism design setting, observing that the agents' preferences may no longer be single-peaked. Consequently, we characterize the conditions on scaling functions which ensure that agents have single-peaked preferences. Under these conditions, we find results on the total and maximum cost approximation ratios achievable by strategyproof and anonymous mechanisms.


Offline Fictitious Self-Play for Competitive Games

arXiv.org Artificial Intelligence

Offline Reinforcement Learning (RL) has received significant interest due to its ability to improve policies in previously collected datasets without online interactions. Despite its success in the single-agent setting, offline multi-agent RL remains a challenge, especially in competitive games. Firstly, unaware of the game structure, it is impossible to interact with the opponents and conduct a major learning paradigm, self-play, for competitive games. Secondly, real-world datasets cannot cover all the state and action space in the game, resulting in barriers to identifying Nash equilibrium (NE). To address these issues, this paper introduces Off-FSP, the first practical model-free offline RL algorithm for competitive games. We start by simulating interactions with various opponents by adjusting the weights of the fixed dataset with importance sampling. This technique allows us to learn best responses to different opponents and employ the Offline Self-Play learning framework. In this framework, we further implement Fictitious Self-Play (FSP) to approximate NE. In partially covered real-world datasets, our methods show the potential to approach NE by incorporating any single-agent offline RL method. Experimental results in Leduc Hold'em Poker show that our method significantly improves performances compared with state-of-the-art baselines.


RL-GPT: Integrating Reinforcement Learning and Code-as-policy

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.