Goto

Collaborating Authors

 Agents


Enhancing Privacy in Federated Learning through Local Training

arXiv.org Artificial Intelligence

In this paper we propose the federated private local training algorithm (Fed-PLT) for federated learning, to overcome the challenges of (i) expensive communications and (ii) privacy preservation. We address (i) by allowing for both partial participation and local training, which significantly reduce the number of communication rounds between the central coordinator and computing agents. The algorithm matches the state of the art in the sense that the use of local training demonstrably does not impact accuracy. Additionally, agents have the flexibility to choose from various local training solvers, such as (stochastic) gradient descent and accelerated gradient descent. Further, we investigate how employing local training can enhance privacy, addressing point (ii). In particular, we derive differential privacy bounds and highlight their dependence on the number of local training epochs. We assess the effectiveness of the proposed algorithm by comparing it to alternative techniques, considering both theoretical analysis and numerical results from a classification task.


Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graph

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has been successful in solving many cooperative challenges. However, classic non-hierarchical MARL algorithms still cannot address various complex multi-agent problems that require hierarchical cooperative behaviors. The cooperative knowledge and policies learned in non-hierarchical algorithms are implicit and not interpretable, thereby restricting the integration of existing knowledge. This paper proposes a novel hierarchical MARL model called Hierarchical Cooperation Graph Learning (HCGL) for solving general multi-agent problems. HCGL has three components: a dynamic Extensible Cooperation Graph (ECG) for achieving self-clustering cooperation; a group of graph operators for adjusting the topology of ECG; and an MARL optimizer for training these graph operators. HCGL's key distinction from other MARL models is that the behaviors of agents are guided by the topology of ECG instead of policy neural networks. ECG is a three-layer graph consisting of an agent node layer, a cluster node layer, and a target node layer. To manipulate the ECG topology in response to changing environmental conditions, four graph operators are trained to adjust the edge connections of ECG dynamically. The hierarchical feature of ECG provides a unique approach to merge primitive actions (actions executed by the agents) and cooperative actions (actions executed by the clusters) into a unified action space, allowing us to integrate fundamental cooperative knowledge into an extensible interface. In our experiments, the HCGL model has shown outstanding performance in multi-agent benchmarks with sparse rewards. We also verify that HCGL can easily be transferred to large-scale scenarios with high zero-shot transfer success rates.


Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following Policies

arXiv.org Artificial Intelligence

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we propose a challenging interactive reference game that requires two players to coordinate on vision and language observations. The learning signal in this game is a score (given after playing) that takes into account the achieved goal and the players' assumed efforts during the interaction. We show that a standard Proximal Policy Optimization (PPO) setup achieves a high success rate when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions. And we find that a pairing of neural partners indeed reduces the measured joint effort when playing together repeatedly. However, we observe that in comparison to a reasonable heuristic pairing there is still room for improvement -- which invites further research in the direction of cost-sharing in collaborative interactions.


Multi Agent Pathfinding for Noise Restricted Hybrid Fuel Unmanned Aerial Vehicles

arXiv.org Artificial Intelligence

Multi Agent Path Finding (MAPF) seeks the optimal set of paths for multiple agents from respective start to goal locations such that no paths conflict. We address the MAPF problem for a fleet of hybrid-fuel unmanned aerial vehicles which are subject to location-dependent noise restrictions. We solve this problem by searching a constraint tree for which the subproblem at each node is a set of shortest path problems subject to the noise and fuel constraints and conflict zone avoidance. A labeling algorithm is presented to solve this subproblem, including the conflict zones which are treated as dynamic obstacles. We present the experimental results of the algorithms for various graph sizes and number of agents.


A Real-Time Rescheduling Algorithm for Multi-robot Plan Execution

arXiv.org Artificial Intelligence

One area of research in multi-agent path finding is to determine how replanning can be efficiently achieved in the case of agents being delayed during execution. One option is to reschedule the passing order of agents, i.e., the sequence in which agents visit the same location. In response, we propose Switchable-Edge Search (SES), an A*-style algorithm designed to find optimal passing orders. We prove the optimality of SES and evaluate its efficiency via simulations. The best variant of SES takes less than 1 second for small- and medium-sized problems and runs up to 4 times faster than baselines for large-sized problems.


AgentStudio: A Toolkit for Building General Virtual Agents

arXiv.org Artificial Intelligence

Creating autonomous virtual agents capable of using arbitrary software on any digital device remains a major challenge for artificial intelligence. Two key obstacles hinder progress: insufficient infrastructure for building virtual agents in real-world environments, and the need for in-the-wild evaluation of fundamental agent abilities. To address this, we introduce AgentStudio, an online, realistic, and multimodal toolkit that covers the entire lifecycle of agent development. This includes environment setups, data collection, agent evaluation, and visualization. The observation and action spaces are highly generic, supporting both function calling and human-computer interfaces. This versatility is further enhanced by AgentStudio's graphical user interfaces, which allow efficient development of datasets and benchmarks in real-world settings. To illustrate, we introduce a visual grounding dataset and a real-world benchmark suite, both created with our graphical interfaces. Furthermore, we present several actionable insights derived from AgentStudio, e.g., general visual grounding, open-ended tool creation, learning from videos, etc. We have open-sourced the environments, datasets, benchmarks, and interfaces to promote research towards developing general virtual agents for the future.


Multi-Agent Optimization for Safety Analysis of Cyber-Physical Systems: Position Paper

arXiv.org Artificial Intelligence

Failure Mode, Effects and Criticality Analysis (FMECA) is one of the safety analysis methods recommended by most of the international standards. The classical FMECA is made in a form of a table filled in either manually or by using safety analysis tools. In both cases, the design engineers have to choose the trade-offs between safety and other development constraints. In the case of complex cyber-physical systems (CPS) with thousands of specified constraints, this may lead to severe problems and significantly impact the overall criticality of CPS. In this paper, we propose to adopt optimization techniques to automate the decision making process conducted after FMECA of CPS. We describe a multi-agent based optimization method which extends classical FMECA for offering optimal solutions in terms of criticality and development constraints of CPS.


ROXIE: Defining a Robotic eXplanation and Interpretability Engine

arXiv.org Artificial Intelligence

In an era where autonomous robots increasingly inhabit public spaces, the imperative for transparency and interpretability in their decision-making processes becomes paramount. This paper presents the overview of a Robotic eXplanation and Interpretability Engine (ROXIE), which addresses this critical need, aiming to demystify the opaque nature of complex robotic behaviors. This paper elucidates the key features and requirements needed for providing information and explanations about robot decision-making processes. It also overviews the suite of software components and libraries available for deployment with ROS 2, empowering users to provide comprehensive explanations and interpretations of robot processes and behaviors, thereby fostering trust and collaboration in human-robot interactions.


Common Ground Tracking in Multimodal Dialogue

arXiv.org Artificial Intelligence

Within Dialogue Modeling research in AI and NLP, considerable attention has been spent on ``dialogue state tracking'' (DST), which is the ability to update the representations of the speaker's needs at each turn in the dialogue by taking into account the past dialogue moves and history. Less studied but just as important to dialogue modeling, however, is ``common ground tracking'' (CGT), which identifies the shared belief space held by all of the participants in a task-oriented dialogue: the task-relevant propositions all participants accept as true. In this paper we present a method for automatically identifying the current set of shared beliefs and ``questions under discussion'' (QUDs) of a group with a shared goal. We annotate a dataset of multimodal interactions in a shared physical space with speech transcriptions, prosodic features, gestures, actions, and facets of collaboration, and operationalize these features for use in a deep neural model to predict moves toward construction of common ground. Model outputs cascade into a set of formal closure rules derived from situated evidence and belief axioms and update operations. We empirically assess the contribution of each feature type toward successful construction of common ground relative to ground truth, establishing a benchmark in this novel, challenging task.


Belief Samples Are All You Need For Social Learning

arXiv.org Artificial Intelligence

In this paper, we consider the problem of social learning, where a group of agents embedded in a social network are interested in learning an underlying state of the world. Agents have incomplete, noisy, and heterogeneous sources of information, providing them with recurring private observations of the underlying state of the world. Agents can share their learning experience with their peers by taking actions observable to them, with values from a finite feasible set of states. Actions can be interpreted as samples from the beliefs which agents may form and update on what the true state of the world is. Sharing samples, in place of full beliefs, is motivated by the limited communication, cognitive, and information-processing resources available to agents especially in large populations. Previous work (Salhab et al.) poses the question as to whether learning with probability one is still achievable if agents are only allowed to communicate samples from their beliefs. We provide a definite positive answer to this question, assuming a strongly connected network and a ``collective distinguishability'' assumption, which are both required for learning even in full-belief-sharing settings. In our proposed belief update mechanism, each agent's belief is a normalized weighted geometric interpolation between a fully Bayesian private belief -- aggregating information from the private source -- and an ensemble of empirical distributions of the samples shared by her neighbors over time. By carefully constructing asymptotic almost-sure lower/upper bounds on the frequency of shared samples matching the true state/or not, we rigorously prove the convergence of all the beliefs to the true state, with probability one.